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dsrc/sku.0/sys.server/compiled/game/script/working/cmayer/buildingtest.script
T

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include ai.ai_combat;
include library.create;
trigger OnInitialize()
{
createTriggerVolume( "guards", 20f, true );
// messageTo (self, "spawnTerminal", null, 3, true);
obj_id room = getCellId (self, "mainhall");
location termLoc = new location (0.1f, .13f, -5.46f, "tatooine", room);
obj_id destructor = createObject ("object/tangible/furniture/imperial/data_terminal_s1.iff", termLoc);
setObjVar (self, "DESTRUCTOR", destructor);
setObjVar (destructor, "bldg", self);
attachScript (destructor, "theme_park.bldg_destroy");
return SCRIPT_CONTINUE;
}
trigger OnAttach()
{
createTriggerVolume( "guards", 20f, true );
// messageTo (self, "spawnTerminal", null, 3, true);
obj_id room = getCellId (self, "mainhall");
location termLoc = new location (0.1f, .13f, -5.46f, "tatooine", room);
obj_id destructor = createObject ("object/tangible/furniture/imperial/data_terminal_s1.iff", termLoc);
setObjVar (self, "DESTRUCTOR", destructor);
setObjVar (destructor, "bldg", self);
attachScript (destructor, "theme_park.bldg_destroy");
return SCRIPT_CONTINUE;
}
trigger OnTriggerVolumeEntered( string volumeName, obj_id breacher )
{
if ( !isPlayer( breacher ))
return SCRIPT_CONTINUE;//something other than a player
if ( volumeName == "guards" )
{
obj_id g1 = getObjIdObjVar (self, "guard1");
obj_id g2 = getObjIdObjVar (self, "guard2");
obj_id g3 = getObjIdObjVar (self, "guard3");
obj_id g4 = getObjIdObjVar (self, "guard4");
startCombat(g1, breacher);
startCombat(g2, breacher);
startCombat(g3, breacher);
startCombat(g4, breacher);
}
return SCRIPT_CONTINUE;
}
messageHandler spawnTerminal()
{
obj_id room = getCellId (self, "mainhall");
location termLoc = new location (0.1f, .13f, -5.46f, "tatooine", room);
/*
location here = getLocation (self);
location termLoc = here;
termLoc.z = termLoc.z + 8;
termLoc.x = termLoc.x - 2;
*/
obj_id destructor = createObject ("object/tangible/furniture/imperial/data_terminal_s1.iff", termLoc);
setObjVar (self, "DESTRUCTOR", destructor);
setObjVar (destructor, "bldg", self);
attachScript (destructor, "theme_park.bldg_destroy");
return SCRIPT_CONTINUE;
}