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207 lines
4.9 KiB
Plaintext
207 lines
4.9 KiB
Plaintext
include library.create;
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include library.quests;
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include library.chat;
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include library.factions;
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include library.utils;
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include library.fs_quests;
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include java.io.File;
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include java.io.FileInputStream;
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include java.io.FileWriter;
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include java.io.InputStream;
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include java.lang.Math;
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include java.lang.Runtime;
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void usage(obj_id self)
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{
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chat.chat(self, "Usagement!: utility <cmd> [<args ...>]");
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chat.chat(self, "commands: ");
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chat.chat(self, "grantSkills - grant all skills to yourself");
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chat.chat(self, "quest - execute a quest command dammit!!?");
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chat.chat(self, " activate <name> - activate a quest named <name> from player.quests datatable");
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chat.chat(self, " clear - clear all quest bits");
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chat.chat(self, "spawn <name> - spawn a creature from creatures.tab");
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chat.chat(self, "faction <faction name> <pounts - set your faction standing");
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chat.chat(self, "makeFsVillageEligible");
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chat.chat(self, "makeFsVillageIneligible");
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chat.chat(self, "unlock <branch> - unlock fs branch using the fs_quests library. E.g. force_sensitive_combat_prowess_ranged_speed");
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}
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trigger OnSpeaking(string text)
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{
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if(text.startsWith("utility"))
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{
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java.util.StringTokenizer st = new java.util.StringTokenizer(text);
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st.nextToken();
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String cmd = st.nextToken();
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if(cmd == "grantSkills")
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{
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grantSkill(self, "combat_unarmed_master");
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obj_id pInv = utils.getInventoryContainer( self );
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if(isIdValid(pInv))
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{
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createObject("object/tangible/terminal/terminal_character_builder.iff", pInv, "");
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}
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/*
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int numRows = dataTableGetNumRows("datatables/skill/skills.iff");
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int iter = 0;
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for(iter = 0; iter < numRows; ++iter)
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{
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String skillName = dataTableGetString("datatables/skill/skills.iff", iter, "NAME");
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if(! hasSkill(self, skillName))
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{
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grantSkill(self, skillName);
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}
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}
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*/
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}
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else if(cmd == "completed")
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{
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String arg1 = st.nextToken();
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if(arg1 != null)
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{
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Object[] params = new Object[3];
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params[0] = self;
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params[1] = arg1;
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params[2] = new Boolean(true);
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script_entry.runScripts("OnForceSensitiveQuestCompleted", params);
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}
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}
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else if(cmd == "showOff")
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{
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chat.chat(self, "Hi there BANDIT!!!");
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}
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else if(cmd == "quest")
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{
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String arg1 = st.nextToken();
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if(arg1 != null)
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{
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if(arg1 == "activate")
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{
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String arg2 = st.nextToken();
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if(arg2 != null)
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{
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//quests.activate(arg2, self, null);
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int questId = questGetQuestId(arg2);
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questActivateQuest(questId, self, null);
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}
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}
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else if(arg1 == "clear")
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{
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String arg2 = st.nextToken();
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if(arg2 != null)
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{
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int questId = questGetQuestId(arg2);
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questClearQuest(questId, self);
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}
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}
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}
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}
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else if(cmd == "faction")
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{
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String arg1 = st.nextToken();
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if(arg1 != null)
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{
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String arg2 = st.nextToken();
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if(arg2 != null)
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{
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int points = utils.stringToInt(arg2);
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factions.setFactionStanding(self, arg1, points);
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chat.chat(self, "set faction standing for " + arg1 + " to " + points);
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}
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else
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{
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usage(self);
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}
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}
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else
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{
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usage(self);
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}
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}
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else if(cmd == "requestLocation")
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{
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requestLocation (self, "testrequest", getLocation(self), 512.0f, 128.0f, true, true);
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}
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else if(cmd == "spawn")
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{
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String arg1 = st.nextToken();
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if(arg1 != null)
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{
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location l = getLocation(self);
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l.x += 2;
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obj_id creature = create.createCreature(arg1, l, true);
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}
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}
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else if(cmd == "makeFsVillageEligible")
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{
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fs_quests.makeVillageEligible(self);
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}
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else if(cmd == "makeFsVillageIneligible")
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{
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removeObjVar(self, fs_quests.VAR_VILLAGE_ELIGIBLE);
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}
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else if(cmd == "unlock")
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{
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String arg1 = st.nextToken();
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if(arg1 != null)
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{
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boolean success = fs_quests.unlockBranch(self, arg1);
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if(! success)
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{
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chat.chat(self, "could not unlock " + arg1);
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}
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else
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{
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chat.chat(self, arg1 + " has been unlocked");
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}
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}
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}
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else if(cmd == "rad2deg")
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{
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String arg1 = st.nextToken();
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if(arg1 != null)
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{
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float rads = utils.stringToFloat(arg1);
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float degs = (float)Math.toDegrees(rads);
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chat.chat(self, "" + degs);
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}
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}
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else if(cmd == "cover")
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{
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chat.chat(self, "calling setCreatureCoverVisibility("+ self + ", true)");
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setCreatureCoverVisibility(self, false);
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}
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else if(cmd == "uncover")
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{
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setCreatureCoverVisibility(self, true);
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}
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else if(cmd == "getcover")
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{
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if(getCreatureCoverVisibility(self))
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{
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chat.chat(self, "I am visible");
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}
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else
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{
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chat.chat(self, "I am not visible");
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}
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}
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else
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{
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usage(self);
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}
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}
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return SCRIPT_CONTINUE;
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}
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trigger OnLocationReceived (string locationId, obj_id locationObject, location locationLocation, float locationRadius)
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{
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LOG("testlocation", "locationId=" + locationId);
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chat.chat(self, "locationId=" + locationId);
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chat.chat(self, "locationObject = " + locationObject);
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destroyObject(locationObject);
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return SCRIPT_CONTINUE;
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}
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