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143 lines
3.2 KiB
Plaintext
143 lines
3.2 KiB
Plaintext
@class tangible_object_template
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// enum type CombatSkeleton:
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// CS_none (// all "body" or not attackable)
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// CS_humanoid (// head, body, 2 arms, 2 legs, standard human proportions/layout)
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// enum type SoundType:
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// ST_nothing (// 0)
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// ST_xwingFire
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// ST_xwingEngine
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// ST_xwingHit
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// ST_tieFire
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// ST_tieEngine
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// ST_tieHit
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// ST_sfoils
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// ST_r2_1
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// ST_r2_2
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// ST_r2_3 (// 10)
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// ST_r2_4
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// ST_r2_5
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// ST_bwingFire
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// ST_bwingEngine
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// ST_bwingHit
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// ST_shipHit1
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// ST_shipHit2
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// ST_shipHit3
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// ST_beep1
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// ST_beep2 (// 20)
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// ST_shipShip1
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// ST_shipShip2
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// ST_cycleTargets
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// ST_xwingFlyby
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// ST_bwingFlyby
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// ST_tieFlyby
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// ST_explosion1
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// ST_explosion2
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// ST_ionHit1
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// ST_ionHit2 (// 30)
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// ST_incomingChat
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// ST_outgoingChat
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// ST_lightsaber_loop
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// ST_lightsaber_move
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// ST_lightsaber_back
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// ST_lightsaber_hit1
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// ST_lightsaber_hit2
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// ST_lightsaber_hit3
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// ST_ambience_desert
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// ST_ambience_theed (// 40)
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// ST_vaporator
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// ST_building_exterior
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// ST_ambience_waterfall
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// ST_player_female_walk
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// ST_player_stormtrooper_walk
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// ST_creature_ronto_walk
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// ST_creature_ronto_idle
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// ST_bongoEngine
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// ST_bongoStartup
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// ST_ambience_swamp (// 50)
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// ST_bubbles
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// ST_kaadu_idle_headshake
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// ST_kaadu_walk
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// ST_kaadu_run
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// ST_pekopeko_swoopgobble
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// ST_kraytdragon_roar
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// ST_atat_walk
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// ST_gapingspider_hiss
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// ST_gapingspider_walk
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// ST_chuba_clicks (// 60)
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// ST_chuba_flop
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// ST_pekopeko_flycycle
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// ST_pekopeko_cry
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// ST_player_splash
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// ST_underwater_ambience
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// ST_windmill
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// ST_kraytdragon_walk
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// ST_dewback_walk
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// ST_dewback_growl
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// ST_dewback_happy
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// ST_r2d2_helpme
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// ST_r2d2_hey
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// ST_r2d2_scream
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// ST_r2d2_wie
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// ST_nuna_vocal
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// ST_nuna_walk
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// ST_nuna_walk_fast
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// ST_playerfootstep
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// ST_kaadu_drink
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// ST_kdragon_idle
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// ST_kdragon_growl
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// ST_jabba_01ask
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// ST_jabba_02forgetit
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// ST_jabba_03laugh
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// ST_jabba_idle
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// ST_jawa_01bargain
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// ST_jawa_02decline
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// ST_jawa_03concede
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// ST_jawa_04haggle
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// ST_jawa_getout
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// ST_jawa_hail
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// ST_jawa_nthou
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// ST_speeder_idle
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// ST_sd_engineloop
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// ST_player_runloop_all
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// ST_player_walkloop_male
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// ST_player_walkloop_female
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// struct Equipment:
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// slot // integer
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// object // template type tangible_object_template
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// enum type CombatSkeleton
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combatSkeleton = CS_none
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// list, of type struct Equipment
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equipment = [ [
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slot = 0,
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object = "tangible_object_template"] ]
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// floating point
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weight = 0.0
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// integer
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maxHitPoints = 0
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// string id
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popupHelpId = "stringIdTable" 0
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// boolean
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visible = false
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// floating point
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qualityRating = 0.0
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// list, of type template type armor_template
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armor = [ "tangible_object_template" ]
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// string
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appearanceData = ""
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// string
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appearanceFilename = ""
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// boolean
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hasSound = false
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// enum type SoundType
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soundIndex = ST_nothing
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// floating point
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soundRange = 0.0
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@class starwars_object_template
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