Files
dsrc/sku.0/sys.server/compiled/game/script/working/cmayer/containertest.java
T
TekaohandGitHub 5c2e112349 Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
2019-04-18 18:31:52 -05:00

55 lines
1.7 KiB
Java
Executable File

package script.working.cmayer;
import script.obj_id;
public class containertest extends script.base_script
{
public containertest()
{
}
public int OnAttach(obj_id self) throws InterruptedException
{
return SCRIPT_CONTINUE;
}
public int OnSpeaking(obj_id self, String text) throws InterruptedException
{
if (text.equals("test"))
{
obj_id groupObject = getGroupObject(self);
if (isIdValid(groupObject))
{
int groupSize = getGroupSize(groupObject);
int pcSize = getPCGroupSize(groupObject);
LOG("GroupTest", "Size: " + groupSize + " PCSIze: " + pcSize);
}
}
return SCRIPT_CONTINUE;
}
public int OnHearSpeech(obj_id self, obj_id speaker, String text) throws InterruptedException
{
switch (text) {
case "list":
obj_id[] contents = getContents(self);
for (obj_id content : contents) {
debugConsoleMsg(speaker, "I have " + content);
}
break;
case "yaw": {
float f = rand(0.0f, 270.0f);
debugConsoleMsg(speaker, "Rotating object " + f);
setYaw(self, f);
break;
}
case "createyaw": {
float f = rand(0.0f, 270.0f);
debugConsoleMsg(speaker, "Rotating object " + f);
obj_id obj = createObject("object/building/player/player_house_tatooine_small_style_01.iff", getLocation(speaker));
persistObject(obj);
setYaw(obj, f);
break;
}
}
return SCRIPT_CONTINUE;
}
}