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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_imperial_trap.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// npe_imperial_trap.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.anims;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_imperial_trap";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_imperial_trap_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_imperial_trap_condition_hasSmugglerQuest (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_smuggler_try", "rightChoice");
}
// ----------------------------------------------------------------------
boolean npe_imperial_trap_condition_onDarkForceStep (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_force_dark", "stormtrooper");
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_imperial_trap_action_giveTrapsignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "goodOne");
}
// ----------------------------------------------------------------------
void npe_imperial_trap_action_giveMyselfsignal (obj_id player, obj_id npc)
{
messageTo(npc, "help", null, 1, false);
}
// ----------------------------------------------------------------------
void npe_imperial_trap_action_incap4tw (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "goodOne");
doAnimationAction (npc, "cough_heavy");
messageTo(npc, "help", null, 1, false);
}
// ----------------------------------------------------------------------
void npe_imperial_trap_action_animPunch (obj_id player, obj_id npc)
{
doAnimationAction (player, "cbt_unarmed_prone_punch");
}
// ----------------------------------------------------------------------
void npe_imperial_trap_action_completeDarkForceQuest (obj_id player, obj_id npc)
{
setObjVar(player, "npe.finishedTemplate", 1);
groundquests.sendSignal(player, "npe_force_done_signal");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_imperial_trap_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What do you want, citizen?
//-- [RESPONSE NOTE]
//-- PLAYER: You should be more respectful. I have a job for you.
if (response == "s_36")
{
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
//-- NPC: You are not my commanding officer. You have no authority over me.
string_id message = new string_id (c_stringFile, "s_37");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You will sabotage Tansarii Station.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You are not my commanding officer. You have no authority over me.
//-- [RESPONSE NOTE]
//-- PLAYER: You will sabotage Tansarii Station.
if (response == "s_38")
{
doAnimationAction (player, "beckon");
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod");
//-- NPC: I will sabotage Tansarii Station.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Go down to the engine room and overload the reactors.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I will sabotage Tansarii Station.
//-- [RESPONSE NOTE]
//-- PLAYER: Go down to the engine room and overload the reactors.
if (response == "s_40")
{
doAnimationAction (player, "beckon");
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: I will go down to the engine room and overload the reactors.
string_id message = new string_id (c_stringFile, "s_41");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Wait until I leave the station before you complete your duty.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_42");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I will go down to the engine room and overload the reactors.
//-- [RESPONSE NOTE]
//-- PLAYER: Wait until I leave the station before you complete your duty.
if (response == "s_42")
{
doAnimationAction (player, "beckon");
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
npe_imperial_trap_action_completeDarkForceQuest (player, npc);
//-- NPC: I will wait until you leave the station before I complete my duty.
string_id message = new string_id (c_stringFile, "s_43");
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hold it right there, citizen.
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, sir?
if (response == "s_15")
{
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: It would be wise if you left. This area has been secured by the Empire. No one is allowed in.
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: But... I lost something very dear to me in there.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What do you want?
if (response == "s_31")
{
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: Excuse me? You had better watch your tone, kid. You realize that this area has been secured by the Empire, correct? No one is allowed in.
string_id message = new string_id (c_stringFile, "s_33");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I don't see nothin' preventing me from going in there.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_44");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: It would be wise if you left. This area has been secured by the Empire. No one is allowed in.
//-- [RESPONSE NOTE]
//-- PLAYER: But... I lost something very dear to me in there.
if (response == "s_19")
{
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: I said move along, citizen!
string_id message = new string_id (c_stringFile, "s_21");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I left my copy of TIE Fighter in there. Please, my father used to play that game. It'll only take a minute. I promise.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I said move along, citizen!
//-- [RESPONSE NOTE]
//-- PLAYER: I left my copy of TIE Fighter in there. Please, my father used to play that game. It'll only take a minute. I promise.
if (response == "s_23")
{
doAnimationAction (player, "implore");
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: Well... Okay, fine. But go quickly.
string_id message = new string_id (c_stringFile, "s_25");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Quick as a gurrcat.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well... Okay, fine. But go quickly.
//-- [RESPONSE NOTE]
//-- PLAYER: Quick as a gurrcat.
if (response == "s_27")
{
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
npe_imperial_trap_action_giveTrapsignal (player, npc);
//-- NPC: I better not end up in the brig over this...
string_id message = new string_id (c_stringFile, "s_29");
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Excuse me? You had better watch your tone, kid. You realize that this area has been secured by the Empire, correct? No one is allowed in.
//-- [RESPONSE NOTE]
//-- PLAYER: I don't see nothin' preventing me from going in there.
if (response == "s_44")
{
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: You're talking to an Imperial stormtrooper here! I can arrest you for your blasphemy to the Empire!
string_id message = new string_id (c_stringFile, "s_46");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Oh yeah? Blasphemy this!
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_48");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_imperial_trap_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You're talking to an Imperial stormtrooper here! I can arrest you for your blasphemy to the Empire!
//-- [RESPONSE NOTE]
//-- PLAYER: Oh yeah? Blasphemy this!
if (response == "s_48")
{
doAnimationAction (player, "backhand");
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "taken_aback");
npe_imperial_trap_action_incap4tw (player, npc);
//-- NPC: Hey! TK-363 requesting backup. Situation in progress.
string_id message = new string_id (c_stringFile, "s_50");
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_imperial_trap");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "TK-363");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setName (self, "TK-363");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_imperial_trap");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_imperial_trap_condition_onDarkForceStep (player, npc))
{
//-- NPC: What do you want, citizen?
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You should be more respectful. I have a job for you.
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 1);
npcStartConversation (player, npc, "npe_imperial_trap", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_imperial_trap_condition_hasSmugglerQuest (player, npc))
{
//-- NPC: Hold it right there, citizen.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, sir?
boolean hasResponse0 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What do you want?
boolean hasResponse1 = false;
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
utils.setScriptVar (player, "conversation.npe_imperial_trap.branchId", 6);
npcStartConversation (player, npc, "npe_imperial_trap", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_imperial_trap_condition__defaultCondition (player, npc))
{
//-- NPC: Move along, citizen.
string_id message = new string_id (c_stringFile, "s_52");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_imperial_trap")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_imperial_trap.branchId");
if (branchId == 1 && npe_imperial_trap_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && npe_imperial_trap_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && npe_imperial_trap_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && npe_imperial_trap_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && npe_imperial_trap_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && npe_imperial_trap_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && npe_imperial_trap_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && npe_imperial_trap_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && npe_imperial_trap_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && npe_imperial_trap_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_imperial_trap.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================