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dsrc/sku.0/sys.server/compiled/game/script/conversation/tatooine_eisley_purvis.script
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2013-09-10 23:17:15 -07:00

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// ======================================================================
//
// tatooine_eisley_purvis.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/tatooine_eisley_purvis";
// ======================================================================
// Script Conditions
// ======================================================================
boolean tatooine_eisley_purvis_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_completedRecon (obj_id player, obj_id npc)
{
return (groundquests.isTaskActive (player, "quest/purvis_recon_four", "return") ||
groundquests.hasCompletedQuest(player, "quest/purvis_recon_four"));
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_completedCombatQuests (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest(player, "quest/purvis_kill_warriors"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_isReadyForPurvis (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest (player, "quest/c_ranged_combat_trainer") || (groundquests.isQuestActive (player, "quest/c_ranged_combat_trainer")))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_isOnCombatQuests (obj_id player, obj_id npc)
{
if (groundquests.isQuestActive(player, "quest/purvis_kill_zealots") || groundquests.isQuestActive(player, "quest/purvis_kill_soldiers") || groundquests.isQuestActive(player, "quest/purvis_kill_warriors") )
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_goSeeMayor (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "quest/purvis_kill_warriors", "newbie_ranged_e7"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_needsACombatQuest (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest(player, "quest/purvis_kill_soldiers") && (!groundquests.hasCompletedQuest (player, "quest/purvis_kill_warriors")))
{
if (!groundquests.isQuestActive (player, "quest/purvis_kill_warriors"))
{
groundquests.requestGrantQuest(player, "quest/purvis_kill_warriors");
return true;
}
}
if (groundquests.hasCompletedQuest(player, "quest/purvis_kill_zealots") && (!groundquests.hasCompletedQuest (player, "quest/purvis_kill_soldiers")))
{
if (!groundquests.isQuestActive (player, "quest/purvis_kill_soldiers"))
{
groundquests.requestGrantQuest(player, "quest/purvis_kill_soldiers");
return true;
}
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_pickingPurvisPocket (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive(player, "quest/steal_speeder", "pickPurvisPocket"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_completedOneRecon (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest(player, "quest/purvis_recon_one") || groundquests.isQuestActive (player, "quest/purvis_recon_one"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean tatooine_eisley_purvis_condition_senByMayor (obj_id player, obj_id npc)
{
return groundquests.isQuestActiveOrComplete(player, "c_ranged_combat_trainer");
}
// ======================================================================
// Script Actions
// ======================================================================
void tatooine_eisley_purvis_action_grantReconQuest1 (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "quest/purvis_recon_one");
}
// ----------------------------------------------------------------------
void tatooine_eisley_purvis_action_grantCombatQuest (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest (player, "quest/purvis_kill_zealots");
}
// ----------------------------------------------------------------------
void tatooine_eisley_purvis_action_startTaskThree (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "start_task_three");
}
// ----------------------------------------------------------------------
void tatooine_eisley_purvis_action_sendPocketPickSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "purvisPocketPicked");
}
// ----------------------------------------------------------------------
void tatooine_eisley_purvis_action_checkReconQuestStatus (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedQuest (player, "quest/purvis_recon_one") && (!groundquests.hasCompletedQuest (player, "quest/purvis_recon_two") && (!groundquests.isQuestActive (player, "quest/purvis_recon_two"))))
{
groundquests.requestGrantQuest (player, "quest/purvis_recon_two");
return;
}
if (groundquests.hasCompletedQuest (player, "quest/purvis_recon_two") && (!groundquests.hasCompletedQuest (player, "quest/purvis_recon_three") && (!groundquests.isQuestActive (player, "quest/purvis_recon_three"))))
{
groundquests.requestGrantQuest (player, "quest/purvis_recon_three");
return;
}
if (groundquests.hasCompletedQuest (player, "quest/purvis_recon_three") && (!groundquests.hasCompletedQuest (player, "quest/purvis_recon_four") && (!groundquests.isQuestActive (player, "quest/purvis_recon_four"))))
{
groundquests.requestGrantQuest (player, "quest/purvis_recon_four");
return;
}
return;
}
// ----------------------------------------------------------------------
void tatooine_eisley_purvis_action_endFromMayor (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "newbie_speak_purvis");
}
// ----------------------------------------------------------------------
void tatooine_eisley_purvis_action_sendCompleteReconSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "purvis_return");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int tatooine_eisley_purvis_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Recon's exciting, isn't it? No, I guess it's not. So let's get down to something exciting. Combat. Are you ready to battle for Mos Eisley?
//-- [RESPONSE NOTE]
//-- PLAYER: Battle? Seriously?
if (response == "s_200")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: We need to do something about your attitude, soldier. I need to hear a 'Yes Sir!'
string_id message = new string_id (c_stringFile, "s_205");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um...Yes, sir?
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yes, sir!
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_208");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_67");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I guess I'm ready for combat.
if (response == "s_203")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: We need to do something about your attitude, soldier. I need to hear a 'Yes Sir!'
string_id message = new string_id (c_stringFile, "s_205");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Um...Yes, sir?
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yes, sir!
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_208");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_67");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: We need to do something about your attitude, soldier. I need to hear a 'Yes Sir!'
//-- [RESPONSE NOTE]
//-- PLAYER: Um...Yes, sir?
if (response == "s_208")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: No! Put some heart into it. I know you've got more than that. Now give it to me! Let me hear a 'Yes, sir!'
string_id message = new string_id (c_stringFile, "s_211");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm not gonna say it.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yes, sir!
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_213");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_69");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, sir!
if (response == "s_67")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_grantCombatQuest (player, npc);
//-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field.
string_id message = new string_id (c_stringFile, "s_68");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: No! Put some heart into it. I know you've got more than that. Now give it to me! Let me hear a 'Yes, sir!'
//-- [RESPONSE NOTE]
//-- PLAYER: I'm not gonna say it.
if (response == "s_213")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, come on. Just for me?
string_id message = new string_id (c_stringFile, "s_216");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I don't think so.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_219");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, sir!
if (response == "s_69")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_grantCombatQuest (player, npc);
//-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field.
string_id message = new string_id (c_stringFile, "s_68");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh, come on. Just for me?
//-- [RESPONSE NOTE]
//-- PLAYER: I don't think so.
if (response == "s_219")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: There's not much point in my being a superior officer if I can't get a 'yes, sir' every once in a while is there?
string_id message = new string_id (c_stringFile, "s_221");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Doesn't matter to me.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Fine. Yes, sir!
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_224");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_250");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 9);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch9 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: There's not much point in my being a superior officer if I can't get a 'yes, sir' every once in a while is there?
//-- [RESPONSE NOTE]
//-- PLAYER: Doesn't matter to me.
if (response == "s_224")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: You're doing it now just to be mean. I mean why else would you stand here arguing with me. You could have just said it and been on your way by now.
string_id message = new string_id (c_stringFile, "s_227");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You think I'm just being mean?
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Ok, I'll think about it.
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_229");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_237");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 10);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Fine. Yes, sir!
if (response == "s_250")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_grantCombatQuest (player, npc);
//-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field.
string_id message = new string_id (c_stringFile, "s_68");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You're doing it now just to be mean. I mean why else would you stand here arguing with me. You could have just said it and been on your way by now.
//-- [RESPONSE NOTE]
//-- PLAYER: You think I'm just being mean?
if (response == "s_229")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Is that what it is? Are you just mean? I mean, seriously, how hard is it to just give me a 'yes, sir!' every once in a while?
string_id message = new string_id (c_stringFile, "s_232");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Ok, fine. Yes, sir!
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_235");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, I'll think about it.
if (response == "s_237")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: What is there to think about? You'll either do it or you won't. I'm just saying I don't think it's too much to ask...
string_id message = new string_id (c_stringFile, "s_240");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Well, I'm not saying it.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yes, sir!
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_243");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_248");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 12);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Is that what it is? Are you just mean? I mean, seriously, how hard is it to just give me a 'yes, sir!' every once in a while?
//-- [RESPONSE NOTE]
//-- PLAYER: Ok, fine. Yes, sir!
if (response == "s_235")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_grantCombatQuest (player, npc);
//-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field.
string_id message = new string_id (c_stringFile, "s_68");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch12 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What is there to think about? You'll either do it or you won't. I'm just saying I don't think it's too much to ask...
//-- [RESPONSE NOTE]
//-- PLAYER: Well, I'm not saying it.
if (response == "s_243")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, come on. Just for me?
string_id message = new string_id (c_stringFile, "s_216");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I don't think so.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_219");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, sir!
if (response == "s_248")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_grantCombatQuest (player, npc);
//-- NPC: Good! Very good, indeed! Now, let's get you started. Here are your orders, now get out to the field.
string_id message = new string_id (c_stringFile, "s_68");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch15 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Don't fool yourself, we are at war. The Tusken Raiders are ready to take this city, and I won't let that happen. I won't let you let that happen either.
//-- [RESPONSE NOTE]
//-- PLAYER: Good, I'm looking for work.
if (response == "s_254")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_endFromMayor (player, npc);
//-- NPC: The Tuskens are sneaky. They're living in that junk town just outside the city. I'm going to have you go out there and do some recon.
string_id message = new string_id (c_stringFile, "s_258");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds simple enough.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Can you explain a little more?
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_260");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_272");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 16);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: What is it you want me to do?
if (response == "s_256")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_endFromMayor (player, npc);
//-- NPC: The Tuskens are sneaky. They're living in that junk town just outside the city. I'm going to have you go out there and do some recon.
string_id message = new string_id (c_stringFile, "s_258");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sounds simple enough.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Can you explain a little more?
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_260");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_272");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 16);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: You have me confused with someone else.
if (response == "s_44")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Oh. My mistake then. I've gotta stop doing that.
string_id message = new string_id (c_stringFile, "s_46");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch16 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: The Tuskens are sneaky. They're living in that junk town just outside the city. I'm going to have you go out there and do some recon.
//-- [RESPONSE NOTE]
//-- PLAYER: Sounds simple enough.
if (response == "s_260")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Good attitude, soldier. I'm giving you a location to scout out, when you're done there I'll give you another one. You ready for this?
string_id message = new string_id (c_stringFile, "s_262");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll do it.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think I'm busy right now.
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_264");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_268");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 17);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Can you explain a little more?
if (response == "s_272")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: I want to know what they're up to. I want you to go scout out their little town and see what it is they're planning.
string_id message = new string_id (c_stringFile, "s_274");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: That's it?
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_276");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 20);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch17 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Good attitude, soldier. I'm giving you a location to scout out, when you're done there I'll give you another one. You ready for this?
//-- [RESPONSE NOTE]
//-- PLAYER: I'll do it.
if (response == "s_264")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
tatooine_eisley_purvis_action_grantReconQuest1 (player, npc);
//-- NPC: Good, good. Here's the location. Prepare your report when you arrive and I'll make contact with you when you're done.
string_id message = new string_id (c_stringFile, "s_266");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I think I'm busy right now.
if (response == "s_268")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: This war won't end because you're ignoring it. You come back to me when you're ready to do your duty to Mos Eisley.
string_id message = new string_id (c_stringFile, "s_270");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tatooine_eisley_purvis_handleBranch20 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I want to know what they're up to. I want you to go scout out their little town and see what it is they're planning.
//-- [RESPONSE NOTE]
//-- PLAYER: That's it?
if (response == "s_276")
{
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Good attitude, soldier. I'm giving you a location to scout out, when you're done there I'll give you another one. You ready for this?
string_id message = new string_id (c_stringFile, "s_262");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll do it.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I think I'm busy right now.
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_264");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_268");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 17);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.tatooine_eisley_purvis");
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setCondition (self, CONDITION_INTERESTING);
ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setInvulnerable (self, true);
setCondition (self, CONDITION_INTERESTING);
ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.tatooine_eisley_purvis");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (tatooine_eisley_purvis_condition_completedCombatQuests (player, npc))
{
//-- NPC: You did good work, soldier, but now it's time for you to move on.
string_id message = new string_id (c_stringFile, "s_58");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_eisley_purvis_condition_goSeeMayor (player, npc))
{
//-- NPC: The mayor wants to tell you what a good job you're doing. Not that he'd ever say that to me...
string_id message = new string_id (c_stringFile, "s_132");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_eisley_purvis_condition_needsACombatQuest (player, npc))
{
//-- NPC: Don't forget, you're still on assignment.
string_id message = new string_id (c_stringFile, "s_136");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_eisley_purvis_condition_isOnCombatQuests (player, npc))
{
//-- NPC: Still dealing with those Tuskens, eh? Ok, well, get back out there. This isn't break time.
string_id message = new string_id (c_stringFile, "s_70");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_eisley_purvis_condition_completedRecon (player, npc))
{
tatooine_eisley_purvis_action_sendCompleteReconSignal (player, npc);
//-- NPC: Recon's exciting, isn't it? No, I guess it's not. So let's get down to something exciting. Combat. Are you ready to battle for Mos Eisley?
string_id message = new string_id (c_stringFile, "s_197");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Battle? Seriously?
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I guess I'm ready for combat.
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_200");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_203");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 5);
npcStartConversation (player, npc, "tatooine_eisley_purvis", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_eisley_purvis_condition_completedOneRecon (player, npc))
{
tatooine_eisley_purvis_action_checkReconQuestStatus (player, npc);
//-- NPC: What are you doing here? You should be out in the field, reconning those Tuskens!
string_id message = new string_id (c_stringFile, "s_66");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tatooine_eisley_purvis_condition__defaultCondition (player, npc))
{
//-- NPC: Don't fool yourself, we are at war. The Tusken Raiders are ready to take this city, and I won't let that happen. I won't let you let that happen either.
string_id message = new string_id (c_stringFile, "s_252");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Good, I'm looking for work.
boolean hasResponse0 = false;
if (tatooine_eisley_purvis_condition_senByMayor (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: What is it you want me to do?
boolean hasResponse1 = false;
if (tatooine_eisley_purvis_condition_senByMayor (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: You have me confused with someone else.
boolean hasResponse2 = false;
if (!tatooine_eisley_purvis_condition_senByMayor (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_254");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_256");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_44");
utils.setScriptVar (player, "conversation.tatooine_eisley_purvis.branchId", 15);
npcStartConversation (player, npc, "tatooine_eisley_purvis", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "tatooine_eisley_purvis")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
if (branchId == 5 && tatooine_eisley_purvis_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && tatooine_eisley_purvis_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && tatooine_eisley_purvis_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && tatooine_eisley_purvis_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 9 && tatooine_eisley_purvis_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && tatooine_eisley_purvis_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && tatooine_eisley_purvis_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 12 && tatooine_eisley_purvis_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 15 && tatooine_eisley_purvis_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 16 && tatooine_eisley_purvis_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 17 && tatooine_eisley_purvis_handleBranch17 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 20 && tatooine_eisley_purvis_handleBranch20 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.tatooine_eisley_purvis.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================