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164 lines
4.9 KiB
Plaintext
164 lines
4.9 KiB
Plaintext
include library.ai_lib;
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include library.hue;
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include library.colors;
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include library.chat;
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include library.factions;
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include library.skill;
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const string CONVO = "celebrity/gerrick_lond";
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trigger OnAttach ()
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{
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obj_id robe = createObject ("object/tangible/wearables/robe/robe_s12.iff", self, "");
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obj_id boots = createObject ("object/tangible/wearables/boots/boots_s21.iff", self, "");
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hue.setColor (robe, 1, 167);
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hue.setColor (robe, 2, 3);
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attachScript (self, "npc.converse.npc_converse_menu");
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setName (self, "Gerrick Lond");
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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debugSpeakMsg (self, "I am the chamberlain of Jabba's townhouse.");
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return SCRIPT_CONTINUE;
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}
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trigger OnInitialize ()
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{
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obj_id robe = createObject ("object/tangible/wearables/robe/robe_s12.iff", self, "");
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obj_id boots = createObject ("object/tangible/wearables/boots/boots_s21.iff", self, "");
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hue.setColor (robe, 1, 167);
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hue.setColor (robe, 2, 3);
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attachScript (self, "npc.converse.npc_converse_menu");
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setName (self, "Gerrick Lond");
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ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
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debugSpeakMsg (self, "I am the chamberlain of Jabba's townhouse.");
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return SCRIPT_CONTINUE;
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}
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trigger OnStartNpcConversation (obj_id speaker)
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{
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if (ai_lib.isInCombat(self) || ai_lib.isInCombat(speaker))
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return SCRIPT_OVERRIDE;
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string_id greeting = new string_id (CONVO,"npc_1");
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string_id response[] = new string_id [2];
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response[0] = new string_id (CONVO, "player_1");
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response[1] = new string_id (CONVO,"player_2");
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npcStartConversation (speaker, self, "celebConvo", greeting, response);
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return SCRIPT_CONTINUE;
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}
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trigger OnNpcConversationResponse (string convo, obj_id player, string_id response)
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{
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if ( response.getAsciiId().equals("player_1")) //
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{
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string_id message = new string_id (CONVO, "npc_2");
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); //
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_3")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_4")); //
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_2") ) //
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{
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string_id message = new string_id (CONVO, "npc_3");//
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_1")); //
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_2")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_5")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_6")); //
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_3")) //
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{
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string_id message = new string_id (CONVO, "npc_6");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_4") ) //
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{
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string_id message = new string_id (CONVO, "npc_7");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_5")) //
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{
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string_id message = new string_id (CONVO, "npc_4");
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); //
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_7")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_8")); //
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_6") ) //
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{
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string_id message = new string_id (CONVO, "npc_5");//
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npcSpeak(player, message);
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_5")); //
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npcRemoveConversationResponse(player, new string_id (CONVO,"player_6")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_9")); //
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npcAddConversationResponse( player, new string_id (CONVO, "player_10")); //
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_7")) //
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{
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string_id message = new string_id (CONVO, "npc_8");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_8") ) //
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{
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string_id message = new string_id (CONVO, "npc_9");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_9")) //
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{
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string_id message = new string_id (CONVO, "npc_10");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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if ( response.getAsciiId().equals("player_10") ) //
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{
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string_id message = new string_id (CONVO, "npc_11");//
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npcSpeak(player, message);
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npcEndConversation(player);
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return SCRIPT_CONTINUE;
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}
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return SCRIPT_CONTINUE;
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}
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