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dsrc/sku.0/sys.server/compiled/game/script/systems/battlefield/game_assault.script
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2013-09-10 23:17:15 -07:00

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/**********************************************************************
* Copyright (c)2000-2002 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: game_assault
* Description: handles specific log for the assault game.
* attaches to the battlefield master object.
* @author $Author:$
* @version $Revision:$
**********************************************************************/
/***** INCLUDES ********************************************************/
include library.battlefield;
include library.factions;
include library.player_structure;
include library.sui;
include library.utils;
/***** CONSTANTS *******************************************************/
/***** TRIGGERS ********************************************************/
trigger OnAttach()
{
LOG("LOG_CHANNEL", "battlefield.game_assault::OnAttach");
// Any critical object is part of the destroy objectives
obj_id[] crit_objs = battlefield.getGameCriticalObjects(self);
if (crit_objs == null || crit_objs.length < 1)
{
LOG("LOG_CHANNEL", "battlefield.game_assault::OnAttach -- (" + self + ") can't create a game with no destroy objectives.");
return SCRIPT_CONTINUE;
}
// Get battlefield information
region bf = battlefield.getBattlefield(self);
string[] allowed_factions = battlefield.getFactionsAllowed(self);
string[] ai_factions = battlefield.getAIFactionsAllowed(self);
string[] all_factions = battlefield.getAllFactionsAllowed(self);
if (all_factions != null)
{
for(int i = 0; i < all_factions.length; i++)
LOG("LOG_CHANNEL", "...[" + i + "] ->" + all_factions[i]);
}
if (allowed_factions == null || all_factions == null)
{
LOG("LOG_CHANNEL", "battlefield.game_assault::OnAttach -- (" + self + ") allowed_factions/all_factions is null.");
return SCRIPT_CONTINUE;
}
if (battlefield.isBattlefieldPvP(bf))
{
LOG("LOG_CHANNEL", "battlefield.game_assault::OnAttach -- (" + self + ") Assault games cannot be played as PvP.");
return SCRIPT_CONTINUE;
}
else if (battlefield.isBattlefieldPvE(bf))
{
if (allowed_factions.length != 1)
{
LOG("LOG_CHANNEL", "battlefield.game_assault::OnAttach -- (" + self + ") can't create a pve destroy game with more than one player faction.");
return SCRIPT_CONTINUE;
}
else if (ai_factions.length < 1)
{
LOG("LOG_CHANNEL", "battlefield.game_assault::OnAttach -- (" + self + ") can't create a pve destroy game without any ai factions.");
return SCRIPT_CONTINUE;
}
}
// Sort the critical objects by faction and store them.
// Only ai factions have destroy objectives in the assault game.
for (int i = 0; i < ai_factions.length; i++)
{
int ai_faction_id = battlefield.getFactionId(ai_factions[i]);
resizeable obj_id[] faction_list = new obj_id[0];
for (int j = 0; j < crit_objs.length; j++)
{
int obj_faction_id = pvpBattlefieldGetFaction(crit_objs[j], bf);
if (obj_faction_id == ai_faction_id)
{
faction_list = utils.addElement(faction_list, crit_objs[j]);
string obj_name = ai_factions[i] + " Power Generator #" + faction_list.length;
setName(crit_objs[j], obj_name);
}
}
// Store the list
string objVar_name = battlefield.VAR_GAME + "." + ai_factions[i] + "_destroy";
setObjVar(self, objVar_name, faction_list);
}
return SCRIPT_CONTINUE;
}
/***** MESSAGEHANDLERS *************************************************/
messageHandler msgGameScriptPulse()
{
// This message handler is called on each game pulse.
// param keys: time
return SCRIPT_CONTINUE;
}
messageHandler msgBattlefieldKill()
{
// This message handler is called everytime a player is killed.
// params keys: killer, victim
obj_id killer = params.getObjId("killer");
obj_id victim = params.getObjId("victim");
// Grant faction standing to the killer
if (isPlayer(killer))
{
region bf = battlefield.getBattlefield(self);
int killer_faction_id = pvpBattlefieldGetFaction(killer, bf);
string killer_faction = factions.getFactionNameByHashCode(killer_faction_id);
dictionary new_params = new dictionary();
new_params.put("faction", killer_faction);
new_params.put("battlefield", self);
new_params.put("standing", 1.0f);
messageTo(killer, "msgGrantFactionStanding", new_params, 0.0f, true);
}
return SCRIPT_CONTINUE;
}
messageHandler msgAddPlayerToBattlefield()
{
// This message handler is called every time a player is added to a faction
// params key: player, faction
LOG("LOG_CHANNEL", "battlefield.game_assault::msgAddPlayerToBattlefield -- " + params);
obj_id player = params.getObjId("player");
string faction = params.getString("faction");
if (!player.isLoaded())
return SCRIPT_CONTINUE;
// Give a waypoint for the assault objective.
string[] allowed_factions = battlefield.getAIFactionsAllowed(self);
if (allowed_factions == null)
{
LOG("LOG_CHANNEL", "game_assault::msgAddPlayerToBattlefield -- AI factions is null." + self + "(" + battlefield.getBattlefieldName(self) + ")");
LOG("LOG_CHANNEL", "game_assault::msgAddPlayerToBattlefield -- player: " + player + " faction: " + faction);
return SCRIPT_CONTINUE;
}
for (int i = 0; i < allowed_factions.length; i++)
{
// Get the objvars where the destroy objectives are stored.
string objVar_name = battlefield.VAR_GAME + "." + allowed_factions[i] + "_destroy";
if (hasObjVar(self, objVar_name))
{
// Get the destroy objectives
obj_id[] destroy_objs = getObjIdArrayObjVar(self, objVar_name);
for (int j = 0; j < destroy_objs.length; j++)
{
if (destroy_objs[j].isLoaded())
battlefield.addBattlefieldWaypoint(player, destroy_objs[j]);
}
}
}
return SCRIPT_CONTINUE;
}
messageHandler msgEliminateFaction()
{
LOG("LOG_CHANNEL", "battlefield.game_assault::msgEliminateFaction");
string faction = params.getString("faction");
battlefield.eliminateFaction(self, faction);
string[] factions_left = battlefield.getAllFactionsRemaining(self);
if (factions_left == null || factions_left.length == 0)
{
LOG("LOG_CHANNEL", "game_assault::msgEliminateFaction -- factions_left is empty for " + self);
declareWinner(self, "AI");
}
else if (factions_left.length == 1)
{
// The remaining faction is the winner.
declareWinner(self, factions_left[0]);
}
return SCRIPT_CONTINUE;
}
messageHandler msgTimeExpired()
{
// This is called by the battlefield_region script when time expires.
LOG("LOG_CHANNEL", "battlefield.game_assault::msgTime");
string[] factions = battlefield.getAllFactionsRemaining(self);
if (factions.length == 1)
declareWinner(self, factions[0]);
else
declareWinner(self, "AI");
return SCRIPT_CONTINUE;
}
messageHandler msgGameStats()
{
// This is called whenever game specified statistics are requested.
// param keys: player -- player issuing the command.
LOG("LOG_CHANNEL", "battlefield.game_assault::msgGameStats");
obj_id player = params.getObjId("player");
if (player == null || !player.isLoaded())
return SCRIPT_CONTINUE;
resizeable string[] dsrc = new string[0];
// Display status of remaining destroy objectives.
string[] factions_remaining = battlefield.getAIFactionsRemaining(self);
if (factions_remaining != null)
{
dsrc = utils.addElement(dsrc, "Objectives Remaining");
for (int i = 0; i < factions_remaining.length; i++)
{
string objVar_name = battlefield.VAR_GAME + "." + factions_remaining[i] + "_destroy";
obj_id[] destroy_objs = getObjIdArrayObjVar(self, objVar_name);
if (destroy_objs != null)
{
dsrc = utils.addElement(dsrc, " " + factions_remaining[i]);
for (int j = 0; j < destroy_objs.length; j++)
{
float hitpoints = (float)getHitpoints(destroy_objs[j]);
float maxHitpoints = (float)getMaxHitpoints(destroy_objs[j]);
int percent = (int)((hitpoints / maxHitpoints) * 100.0f);
string name = getName(destroy_objs[j]);
dsrc = utils.addElement(dsrc, " " + name + " at " + percent + "%");
}
}
}
}
// Display Kills and Deaths for each faction.
dsrc = utils.addElement(dsrc, "Kills/Deaths");
string[] factions_allowed = battlefield.getAllFactionsAllowed(self);
for (int i = 0; i < factions_allowed.length; i++)
{
dsrc = utils.addElement(dsrc, " " + factions_allowed[i]);
int kills = battlefield.getFactionKills(self, factions_allowed[i]);
int deaths = battlefield.getFactionDeaths(self, factions_allowed[i]);
dsrc = utils.addElement(dsrc, " " + "Kills: " + kills);
dsrc = utils.addElement(dsrc, " " + "Deaths: " + deaths);
}
sui.listbox(player, "Battlefield Statistics", "Objective: Assault", dsrc);
return SCRIPT_CONTINUE;
}
/***** COMMANDHANDLERS *************************************************/
/***** FUNCTIONS *******************************************************/
void declareWinner(obj_id master_object, string faction)
{
// Save game stats for review after the battle.
if (hasObjVar(master_object, battlefield.VAR_STAT_ROOT))
removeObjVar(master_object, battlefield.VAR_STAT_ROOT);
// Record game type (current battlefield game type could have changed on an update)
setObjVar(master_object, battlefield.VAR_STAT_TYPE, battlefield.getBattlefieldGameType(master_object));
// Record total game time
int time_remaining = battlefield.getGameTimeRemaining(master_object);
int game_duration = battlefield.getGameDuration(master_object);
int total_time = game_duration - time_remaining;
setObjVar(master_object, battlefield.VAR_STAT_TIME, total_time);
// Record the winning faction
setObjVar(master_object, battlefield.VAR_STAT_WINNER, faction);
// Record the number of players participating
obj_id[] participants = battlefield.getParticipantsOnBattlefield(master_object);
if (participants != null)
setObjVar(master_object, battlefield.VAR_STAT_PLAYERS, participants.length);
else
setObjVar(master_object, battlefield.VAR_STAT_PLAYERS, 0);
// Record the number of kills and deaths
string[] factions_allowed = battlefield.getAllFactionsAllowed(master_object);
if (factions_allowed != null)
{
for (int i = 0; i < factions_allowed.length; i++)
{
int kills = battlefield.getFactionKills(master_object, factions_allowed[i]);
int deaths = battlefield.getFactionDeaths(master_object, factions_allowed[i]);
setObjVar(master_object, battlefield.VAR_STAT_KILLS + factions_allowed[i], kills);
setObjVar(master_object, battlefield.VAR_STAT_DEATHS + factions_allowed[i], deaths);
}
}
if (faction == "AI")
{
string[] player_faction = battlefield.getFactionsAllowed(master_object);
if (player_faction == null)
LOG("LOG_CHANNEL", "game_assault::declareWinner -- player_faction is null for " + master_object);
else
{
// There's only one player faction in an assault game.
battlefield.sendBattlefieldMessage(master_object, "The battle is over. The " + player_faction[0] + " faction's assault has failed!");
}
}
else
{
battlefield.sendBattlefieldMessage(master_object, "The battle is over. The " + faction + " faction's assault is successful!");
// The battle must have lasted at least 15 minutes to get any rewards
//int time_remaining = battlefield.getGameTimeRemaining(master_object);
//int game_duration = battlefield.getGameDuration(master_object);
//int total_time = game_duration - time_remaining;
if (total_time < 900)
{
battlefield.sendBattlefieldMessage(master_object, "There are no rewards for such an easy victory.");
battlefield.endBattlefield(master_object);
return;
}
//obj_id[] participants = battlefield.getParticipantsOnBattlefield(master_object);
if (participants != null)
{
for (int i = 0; i < participants.length; i++)
{
// Check to see that the player has spent enough time on the battle to merit a reward.
// The player must have spent at least 10% of his time there.
int time_spent = battlefield.getTimeSpentInBattlefield(participants[i]);
float percent_time = (float)time_spent / (float)game_duration;
LOG("LOG_CHANNEL", "battlefield.game_destroy::declareWinner -- " + participants[i] + " at " + percent_time + "%");
if (percent_time > .1)
{
// Give rewards to all participants on winning faction.
dictionary params = new dictionary();
params.put("faction", faction);
params.put("battlefield", master_object);
params.put("standing", 25.0f);
messageTo(participants[i], "msgGrantFactionStanding", params, 0.0f, true);
}
}
}
}
// End the game.
battlefield.endBattlefield(master_object);
return;
}