Files
dsrc/sku.0/sys.server/compiled/game/script/library/anims.java
2018-05-14 06:48:03 +01:00

1876 lines
162 KiB
Java
Executable File

package script.library;
public class anims extends script.base_script
{
public anims()
{
}
public static final String ASTROMECH_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String ASTROMECH_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String ASTROMECH_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String ASTROMECH_EMT_GREET = "emt_greet";
public static final String ASTROMECH_EMT_NO = "emt_no";
public static final String ASTROMECH_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String ASTROMECH_EMT_SPECIAL_1 = "emt_special_1";
public static final String ASTROMECH_EMT_SPECIAL_2 = "emt_special_2";
public static final String ASTROMECH_EMT_SPECIAL_3 = "emt_special_3";
public static final String ASTROMECH_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String ASTROMECH_EMT_THREATEN = "emt_threaten";
public static final String ASTROMECH_EMT_YES = "emt_yes";
public static final String ASTROMECH_IDL_STAND = "idl_stand";
public static final String ASTROMECH_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String ASTROMECH_LOC_MOVE_FAST_2_WHEELS = "loc_move_fast_2_wheels";
public static final String ASTROMECH_LOC_MOVE_FAST_3_WHEELS = "loc_move_fast_3_wheels";
public static final String ASTROMECH_LOC_MOVE_SLOW_2_WHEELS = "loc_move_slow_2_wheels";
public static final String ASTROMECH_LOC_MOVE_SLOW_3_WHEELS = "loc_move_slow_3_wheels";
public static final String ASTROMECH_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String ASTROMECH_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String ASTROMECH_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String ASTROMECH_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String ASTROMECH_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String ASTROMECH_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String ASTROMECH_STD_2_TO_3_WHEELS = "std_2_to_3_wheels";
public static final String ASTROMECH_STD_3_TO_2_WHEELS = "std_3_to_2_wheels";
public static final String ASTROMECH_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String ASTROMECH_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String ASTROMECH_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String ASTROMECH_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String ASTROMECH_STD_POWER_DOWN = "std_power_down";
public static final String ASTROMECH_STD_POWER_UP = "std_power_up";
public static final String ASTROMECH_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String ASTROMECH_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String ASTROMECH_STD_TURN_LEFT = "std_turn_left";
public static final String ASTROMECH_STD_TURN_RIGHT = "std_turn_right";
public static final String CHEVIN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String CHEVIN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String CHEVIN_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String CHEVIN_EMT_EXPLAIN = "emt_explain";
public static final String CHEVIN_EMT_GOODBYE = "emt_goodbye";
public static final String CHEVIN_EMT_GREET = "emt_greet";
public static final String CHEVIN_EMT_LAUGH = "emt_laugh";
public static final String CHEVIN_EMT_NO = "emt_no";
public static final String CHEVIN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String CHEVIN_EMT_SPECIAL_3 = "emt_special_3";
public static final String CHEVIN_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String CHEVIN_EMT_THREATEN = "emt_threaten";
public static final String CHEVIN_EMT_YES = "emt_yes";
public static final String CHEVIN_IDL_FIDGET = "idl_fidget";
public static final String CHEVIN_IDL_LOOK = "idl_look";
public static final String CHEVIN_IDL_SIT = "idl_sit";
public static final String CHEVIN_IDL_STAND = "idl_stand";
public static final String CHEVIN_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String CHEVIN_LOC_CRAWL = "loc_crawl";
public static final String CHEVIN_LOC_RUN = "loc_run";
public static final String CHEVIN_LOC_WALK = "loc_walk";
public static final String CHEVIN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String CHEVIN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String CHEVIN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String CHEVIN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String CHEVIN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String CHEVIN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String CHEVIN_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String CHEVIN_STD_DRINK = "std_drink";
public static final String CHEVIN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String CHEVIN_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String CHEVIN_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String CHEVIN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String CHEVIN_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String CHEVIN_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String CHEVIN_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String CHEVIN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String CHEVIN_STD_TURN_LEFT = "std_turn_left";
public static final String CHEVIN_STD_TURN_RIGHT = "std_turn_right";
public static final String CLL_8_EMT_NO = "emt_no";
public static final String CLL_8_EMT_SPECIAL_1 = "emt_special_1";
public static final String CLL_8_IDL_STAND = "idl_stand";
public static final String CLL_8_LOC_RUN = "loc_run";
public static final String CLL_8_LOC_WALK = "loc_walk";
public static final String CLL_8_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String CLL_8_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String CLL_8_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String CLL_8_STD_PICK_UP_HIGH = "std_pick_up_high";
public static final String CLL_8_STD_PICK_UP_LOW = "std_pick_up_low";
public static final String CLL_8_STD_PICK_UP_MEDIUM = "std_pick_up_medium";
public static final String CLL_8_STD_POWER_DOWN = "std_power_down";
public static final String CLL_8_STD_POWER_UP = "std_power_up";
public static final String CLL_8_STD_PUT_DOWN_HIGH = "std_put_down_high";
public static final String CLL_8_STD_PUT_DOWN_LOW = "std_put_down_low";
public static final String CLL_8_STD_PUT_DOWN_MEDIUM = "std_put_down_medium";
public static final String CLL_8_STD_TURN_LEFT = "std_turn_left";
public static final String CLL_8_STD_TURN_RIGHT = "std_turn_right";
public static final String DARK_TROOPER_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String DARK_TROOPER_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String DARK_TROOPER_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String DARK_TROOPER_CBT_MISSILE_ATTACK = "cbt_missile_attack";
public static final String DARK_TROOPER_EMT_GREET = "emt_greet";
public static final String DARK_TROOPER_EMT_NO = "emt_no";
public static final String DARK_TROOPER_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String DARK_TROOPER_EMT_SPECIAL_1 = "emt_special_1";
public static final String DARK_TROOPER_EMT_SPECIAL_2 = "emt_special_2";
public static final String DARK_TROOPER_EMT_SPECIAL_3 = "emt_special_3";
public static final String DARK_TROOPER_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String DARK_TROOPER_EMT_THREATEN = "emt_threaten";
public static final String DARK_TROOPER_EMT_YES = "emt_yes";
public static final String DARK_TROOPER_IDL_SIT = "idl_sit";
public static final String DARK_TROOPER_IDL_STAND = "idl_stand";
public static final String DARK_TROOPER_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String DARK_TROOPER_LOC_COMBAT_TO_FLY = "loc_combat_to_fly";
public static final String DARK_TROOPER_LOC_CRAWL = "loc_crawl";
public static final String DARK_TROOPER_LOC_FLY_TO_COMBAT = "loc_fly_to_combat";
public static final String DARK_TROOPER_LOC_FLY_TO_STAND = "loc_fly_to_stand";
public static final String DARK_TROOPER_LOC_RUN = "loc_run";
public static final String DARK_TROOPER_LOC_STAND_TO_FLY = "loc_stand_to_fly";
public static final String DARK_TROOPER_LOC_WALK = "loc_walk";
public static final String DARK_TROOPER_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String DARK_TROOPER_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String DARK_TROOPER_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String DARK_TROOPER_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DARK_TROOPER_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DARK_TROOPER_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String DARK_TROOPER_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String DARK_TROOPER_STD_FLY_IDLE = "std_fly_idle";
public static final String DARK_TROOPER_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String DARK_TROOPER_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String DARK_TROOPER_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String DARK_TROOPER_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String DARK_TROOPER_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String DARK_TROOPER_STD_POWER_DOWN = "std_power_down";
public static final String DARK_TROOPER_STD_POWER_UP = "std_power_up";
public static final String DARK_TROOPER_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String DARK_TROOPER_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String DARK_TROOPER_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String DARK_TROOPER_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String DARK_TROOPER_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String DARK_TROOPER_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String DARK_TROOPER_STD_TURN_LEFT = "std_turn_left";
public static final String DARK_TROOPER_STD_TURN_RIGHT = "std_turn_right";
public static final String DRALL_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String DRALL_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String DRALL_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String DRALL_EMT_GREET = "emt_greet";
public static final String DRALL_EMT_LAUGH = "emt_laugh";
public static final String DRALL_EMT_NO = "emt_no";
public static final String DRALL_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String DRALL_EMT_SPECIAL_1 = "emt_special_1";
public static final String DRALL_EMT_SPECIAL_2 = "emt_special_2";
public static final String DRALL_EMT_SPECIAL_3 = "emt_special_3";
public static final String DRALL_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String DRALL_EMT_THREATEN = "emt_threaten";
public static final String DRALL_EMT_YES = "emt_yes";
public static final String DRALL_IDL_FIDGET = "idl_fidget";
public static final String DRALL_IDL_LOOK = "idl_look";
public static final String DRALL_IDL_SIT = "idl_sit";
public static final String DRALL_IDL_STAND = "idl_stand";
public static final String DRALL_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String DRALL_LOC_CRAWL = "loc_crawl";
public static final String DRALL_LOC_RUN = "loc_run";
public static final String DRALL_LOC_WALK = "loc_walk";
public static final String DRALL_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String DRALL_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String DRALL_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String DRALL_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DRALL_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DRALL_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String DRALL_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String DRALL_STD_DRINK = "std_drink";
public static final String DRALL_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String DRALL_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String DRALL_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String DRALL_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String DRALL_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String DRALL_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String DRALL_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String DRALL_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String DRALL_STD_TURN_LEFT = "std_turn_left";
public static final String DRALL_STD_TURN_RIGHT = "std_turn_right";
public static final String DROID_1_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String DROID_1_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String DROID_1_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String DROID_1_EMT_GREET = "emt_greet";
public static final String DROID_1_EMT_NO = "emt_no";
public static final String DROID_1_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String DROID_1_EMT_SPECIAL_1 = "emt_special_1";
public static final String DROID_1_EMT_SPECIAL_2 = "emt_special_2";
public static final String DROID_1_EMT_SPECIAL_3 = "emt_special_3";
public static final String DROID_1_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String DROID_1_EMT_THREATEN = "emt_threaten";
public static final String DROID_1_EMT_YES = "emt_yes";
public static final String DROID_1_IDL_SIT = "idl_sit";
public static final String DROID_1_IDL_STAND = "idl_stand";
public static final String DROID_1_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String DROID_1_LOC_CRAWL = "loc_crawl";
public static final String DROID_1_LOC_RUN = "loc_run";
public static final String DROID_1_LOC_WALK = "loc_walk";
public static final String DROID_1_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String DROID_1_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String DROID_1_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String DROID_1_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DROID_1_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DROID_1_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String DROID_1_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String DROID_1_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String DROID_1_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String DROID_1_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String DROID_1_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String DROID_1_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String DROID_1_STD_POWER_DOWN = "std_power_down";
public static final String DROID_1_STD_POWER_UP = "std_power_up";
public static final String DROID_1_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String DROID_1_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String DROID_1_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String DROID_1_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String DROID_1_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String DROID_1_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String DROID_1_STD_TURN_LEFT = "std_turn_left";
public static final String DROID_1_STD_TURN_RIGHT = "std_turn_right";
public static final String DROID_2_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String DROID_2_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String DROID_2_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String DROID_2_EMT_GREET = "emt_greet";
public static final String DROID_2_EMT_NO = "emt_no";
public static final String DROID_2_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String DROID_2_EMT_SPECIAL_1 = "emt_special_1";
public static final String DROID_2_EMT_SPECIAL_2 = "emt_special_2";
public static final String DROID_2_EMT_SPECIAL_3 = "emt_special_3";
public static final String DROID_2_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String DROID_2_EMT_THREATEN = "emt_threaten";
public static final String DROID_2_EMT_YES = "emt_yes";
public static final String DROID_2_IDL_SIT = "idl_sit";
public static final String DROID_2_IDL_STAND = "idl_stand";
public static final String DROID_2_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String DROID_2_LOC_CRAWL = "loc_crawl";
public static final String DROID_2_LOC_RUN = "loc_run";
public static final String DROID_2_LOC_WALK = "loc_walk";
public static final String DROID_2_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String DROID_2_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String DROID_2_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String DROID_2_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DROID_2_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DROID_2_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String DROID_2_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String DROID_2_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String DROID_2_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String DROID_2_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String DROID_2_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String DROID_2_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String DROID_2_STD_POWER_DOWN = "std_power_down";
public static final String DROID_2_STD_POWER_UP = "std_power_up";
public static final String DROID_2_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String DROID_2_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String DROID_2_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String DROID_2_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String DROID_2_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String DROID_2_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String DROID_2_STD_TURN_LEFT = "std_turn_left";
public static final String DROID_2_STD_TURN_RIGHT = "std_turn_right";
public static final String DROIDEKA_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String DROIDEKA_EMT_SPECIAL_1 = "emt_special_1";
public static final String DROIDEKA_EMT_SPECIAL_2 = "emt_special_2";
public static final String DROIDEKA_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String DROIDEKA_EMT_THREATEN = "emt_threaten";
public static final String DROIDEKA_IDL_STAND = "idl_stand";
public static final String DROIDEKA_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String DROIDEKA_LOC_BALL_MOVE_FAST = "loc_ball_move_fast";
public static final String DROIDEKA_LOC_BALL_MOVE_SLOW = "loc_ball_move_slow";
public static final String DROIDEKA_LOC_BALL_TURN_LEFT = "loc_ball_turn_left";
public static final String DROIDEKA_LOC_BALL_TURN_RIGHT = "loc_ball_turn_right";
public static final String DROIDEKA_LOC_RUN = "loc_run";
public static final String DROIDEKA_LOC_WALK = "loc_walk";
public static final String DROIDEKA_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String DROIDEKA_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String DROIDEKA_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String DROIDEKA_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DROIDEKA_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DROIDEKA_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String DROIDEKA_STD_BALL_TO_STAND = "std_ball_to_stand";
public static final String DROIDEKA_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String DROIDEKA_STD_POWER_DOWN = "std_power_down";
public static final String DROIDEKA_STD_POWER_UP = "std_power_up";
public static final String DROIDEKA_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String DROIDEKA_STD_STAND_TO_BALL = "std_stand_to_ball";
public static final String DROIDEKA_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String DROIDEKA_STD_TURN_LEFT = "std_turn_left";
public static final String DROIDEKA_STD_TURN_RIGHT = "std_turn_right";
public static final String DUG_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String DUG_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String DUG_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String DUG_EMT_GREET = "emt_greet";
public static final String DUG_EMT_LAUGH = "emt_laugh";
public static final String DUG_EMT_NO = "emt_no";
public static final String DUG_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String DUG_EMT_SPECIAL_1 = "emt_special_1";
public static final String DUG_EMT_SPECIAL_2 = "emt_special_2";
public static final String DUG_EMT_SPECIAL_3 = "emt_special_3";
public static final String DUG_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String DUG_EMT_THREATEN = "emt_threaten";
public static final String DUG_EMT_YES = "emt_yes";
public static final String DUG_IDL_FIDGET = "idl_fidget";
public static final String DUG_IDL_LOOK = "idl_look";
public static final String DUG_IDL_SIT = "idl_sit";
public static final String DUG_IDL_STAND = "idl_stand";
public static final String DUG_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String DUG_LOC_CRAWL = "loc_crawl";
public static final String DUG_LOC_RUN = "loc_run";
public static final String DUG_LOC_WALK = "loc_walk";
public static final String DUG_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String DUG_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String DUG_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String DUG_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DUG_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DUG_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String DUG_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String DUG_STD_DRINK = "std_drink";
public static final String DUG_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String DUG_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String DUG_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String DUG_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String DUG_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String DUG_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String DUG_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String DUG_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String DUG_STD_TURN_LEFT = "std_turn_left";
public static final String DUG_STD_TURN_RIGHT = "std_turn_right";
public static final String DZ_70_EMT_SPECIAL_1 = "emt_special_1";
public static final String DZ_70_IDL_FLOAT = "idl_float";
public static final String DZ_70_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String DZ_70_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String DZ_70_STD_POWER_DOWN = "std_power_down";
public static final String DZ_70_STD_POWER_UP = "std_power_up";
public static final String DZ_70_STD_TURN_LEFT = "std_turn_left";
public static final String DZ_70_STD_TURN_RIGHT = "std_turn_right";
public static final String EWOK_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String EWOK_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String EWOK_CBT_RANGED_AIM = "cbt_ranged_aim";
public static final String EWOK_CBT_RANGED_FIRE = "cbt_ranged_fire";
public static final String EWOK_CBT_RANGED_READY = "cbt_ranged_ready";
public static final String EWOK_EMT_GREET = "emt_greet";
public static final String EWOK_EMT_LAUGH = "emt_laugh";
public static final String EWOK_EMT_NO = "emt_no";
public static final String EWOK_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String EWOK_EMT_SPECIAL_1 = "emt_special_1";
public static final String EWOK_EMT_SPECIAL_2 = "emt_special_2";
public static final String EWOK_EMT_SPECIAL_3 = "emt_special_3";
public static final String EWOK_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String EWOK_EMT_THREATEN = "emt_threaten";
public static final String EWOK_EMT_YES = "emt_yes";
public static final String EWOK_IDL_FIDGET = "idl_fidget";
public static final String EWOK_IDL_LOOK = "idl_look";
public static final String EWOK_IDL_SIT = "idl_sit";
public static final String EWOK_IDL_STAND = "idl_stand";
public static final String EWOK_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String EWOK_LOC_CRAWL = "loc_crawl";
public static final String EWOK_LOC_RUN = "loc_run";
public static final String EWOK_LOC_WALK = "loc_walk";
public static final String EWOK_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String EWOK_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String EWOK_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String EWOK_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String EWOK_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String EWOK_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String EWOK_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String EWOK_STD_DRINK = "std_drink";
public static final String EWOK_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String EWOK_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String EWOK_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String EWOK_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String EWOK_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String EWOK_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String EWOK_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String EWOK_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String EWOK_STD_TURN_LEFT = "std_turn_left";
public static final String EWOK_STD_TURN_RIGHT = "std_turn_right";
public static final String FX_MEDICAL_EMT_SPECIAL_1 = "emt_special_1";
public static final String FX_MEDICAL_IDL_STAND = "idl_stand";
public static final String FX_MEDICAL_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String FX_MEDICAL_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String FX_MEDICAL_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String FX_MEDICAL_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String FX_MEDICAL_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String FX_MEDICAL_STD_POWER_DOWN = "std_power_down";
public static final String FX_MEDICAL_STD_POWER_UP = "std_power_up";
public static final String G_2RD_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String G_2RD_EMT_SPECIAL_1 = "emt_special_1";
public static final String G_2RD_EMT_THREATEN = "emt_threaten";
public static final String G_2RD_IDL_FLOAT = "idl_float";
public static final String G_2RD_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String G_2RD_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String G_2RD_STD_POWER_DOWN = "std_power_down";
public static final String G_2RD_STD_POWER_UP = "std_power_up";
public static final String G_2RD_STD_TURN_LEFT = "std_turn_left";
public static final String G_2RD_STD_TURN_RIGHT = "std_turn_right";
public static final String GUPIN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String GUPIN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String GUPIN_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String GUPIN_EMT_GREET = "emt_greet";
public static final String GUPIN_EMT_LAUGH = "emt_laugh";
public static final String GUPIN_EMT_NO = "emt_no";
public static final String GUPIN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String GUPIN_EMT_SPECIAL_1 = "emt_special_1";
public static final String GUPIN_EMT_SPECIAL_2 = "emt_special_2";
public static final String GUPIN_EMT_SPECIAL_3 = "emt_special_3";
public static final String GUPIN_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String GUPIN_EMT_THREATEN = "emt_threaten";
public static final String GUPIN_EMT_YES = "emt_yes";
public static final String GUPIN_IDL_FIDGET = "idl_fidget";
public static final String GUPIN_IDL_LOOK = "idl_look";
public static final String GUPIN_IDL_SIT = "idl_sit";
public static final String GUPIN_IDL_STAND = "idl_stand";
public static final String GUPIN_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String GUPIN_LOC_CRAWL = "loc_crawl";
public static final String GUPIN_LOC_RUN = "loc_run";
public static final String GUPIN_LOC_WALK = "loc_walk";
public static final String GUPIN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String GUPIN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String GUPIN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String GUPIN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String GUPIN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String GUPIN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String GUPIN_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String GUPIN_STD_DRINK = "std_drink";
public static final String GUPIN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String GUPIN_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String GUPIN_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String GUPIN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String GUPIN_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String GUPIN_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String GUPIN_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String GUPIN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String GUPIN_STD_TURN_LEFT = "std_turn_left";
public static final String GUPIN_STD_TURN_RIGHT = "std_turn_right";
public static final String HUMAN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String HUMAN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String HUMAN_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String HUMAN_EMT_GREET = "emt_greet";
public static final String HUMAN_EMT_LAUGH = "emt_laugh";
public static final String HUMAN_EMT_NO = "emt_no";
public static final String HUMAN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String HUMAN_EMT_SPECIAL_1 = "emt_special_1";
public static final String HUMAN_EMT_SPECIAL_2 = "emt_special_2";
public static final String HUMAN_EMT_SPECIAL_3 = "emt_special_3";
public static final String HUMAN_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String HUMAN_EMT_THREATEN = "emt_threaten";
public static final String HUMAN_EMT_YES = "emt_yes";
public static final String HUMAN_IDL_SIT = "idl_sit";
public static final String HUMAN_IDL_STAND = "idl_stand";
public static final String HUMAN_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String HUMAN_LOC_CRAWL = "loc_crawl";
public static final String HUMAN_LOC_RUN = "loc_run";
public static final String HUMAN_LOC_WALK = "loc_walk";
public static final String HUMAN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String HUMAN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String HUMAN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String HUMAN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String HUMAN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String HUMAN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String HUMAN_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String HUMAN_STD_DRINK = "std_drink";
public static final String HUMAN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String HUMAN_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String HUMAN_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String HUMAN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String HUMAN_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String HUMAN_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String HUMAN_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String HUMAN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String HUMAN_STD_TURN_LEFT = "std_turn_left";
public static final String HUMAN_STD_TURN_RIGHT = "std_turn_right";
public static final String HUTT_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String HUTT_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String HUTT_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String HUTT_EMT_EXPLAIN = "emt_explain";
public static final String HUTT_EMT_EXPLAIN_CURT = "emt_explain_curt";
public static final String HUTT_EMT_EXPLAIN_ENTHUSIASTIC = "emt_explain_enthusiastic";
public static final String HUTT_EMT_FURIOUS = "emt_furious";
public static final String HUTT_EMT_GREET = "emt_greet";
public static final String HUTT_EMT_GREETING_CURT = "emt_greeting_curt";
public static final String HUTT_EMT_GREETING_ENTHUSIASTIC = "emt_greeting_enthusiastic";
public static final String HUTT_EMT_LAUGH = "emt_laugh";
public static final String HUTT_EMT_NO = "emt_no";
public static final String HUTT_EMT_SHOCKED = "emt_shocked";
public static final String HUTT_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String HUTT_EMT_SPECIAL_2 = "emt_special_2";
public static final String HUTT_EMT_SPECIAL_3 = "emt_special_3";
public static final String HUTT_EMT_THREATEN = "emt_threaten";
public static final String HUTT_EMT_THREATEN_2 = "emt_threaten_2";
public static final String HUTT_EMT_THREATEN_3 = "emt_threaten_3";
public static final String HUTT_EMT_THROW_ITEM = "emt_throw_item";
public static final String HUTT_EMT_YES = "emt_yes";
public static final String HUTT_IDL_FIDGET = "idl_fidget";
public static final String HUTT_IDL_LOOK = "idl_look";
public static final String HUTT_IDL_STAND = "idl_stand";
public static final String HUTT_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String HUTT_LOC_FAST_MOVEMENT = "loc_fast_movement";
public static final String HUTT_LOC_SLOW_MOVEMENT = "loc_slow_movement";
public static final String HUTT_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String HUTT_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String HUTT_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String HUTT_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String HUTT_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String HUTT_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String HUTT_STD_DRINK = "std_drink";
public static final String HUTT_STD_EAT_SLOWLY = "std_eat_slowly";
public static final String HUTT_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String HUTT_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String HUTT_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String HUTT_STD_TURN_LEFT = "std_turn_left";
public static final String HUTT_STD_TURN_RIGHT = "std_turn_right";
public static final String IG88_CBT_BLASTER_CANNON_ATTACK = "cbt_blaster_cannon_attack";
public static final String IG88_CBT_CONCUSSION_ATTACK = "cbt_concussion_attack";
public static final String IG88_CBT_FLAMER_ATTACK = "cbt_flamer_attack";
public static final String IG88_CBT_FLECHETTE_ATTACK = "cbt_flechette_attack";
public static final String IG88_CBT_GAS_ATTACK = "cbt_gas_attack";
public static final String IG88_CBT_PARALYSIS_ATTACK = "cbt_paralysis_attack";
public static final String IG88_CBT_THROWING_ATTACK = "cbt_throwing_attack";
public static final String IT_O_EMT_SPECIAL_1 = "emt_special_1";
public static final String IT_O_EMT_THREATEN = "emt_threaten";
public static final String IT_O_IDL_FLOAT = "idl_float";
public static final String IT_O_STD_POWER_DOWN = "std_power_down";
public static final String IT_O_STD_POWER_UP = "std_power_up";
public static final String IT_O_STD_TURN_LEFT = "std_turn_left";
public static final String IT_O_STD_TURN_RIGHT = "std_turn_right";
public static final String KOWAKIAN_MONKEY_LIZARD_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String KOWAKIAN_MONKEY_LIZARD_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String KOWAKIAN_MONKEY_LIZARD_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_GREET = "emt_greet";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_LAUGH = "emt_laugh";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_NO = "emt_no";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_SPECIAL_1 = "emt_special_1";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_SPECIAL_2 = "emt_special_2";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_SPECIAL_3 = "emt_special_3";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_THREATEN = "emt_threaten";
public static final String KOWAKIAN_MONKEY_LIZARD_EMT_YES = "emt_yes";
public static final String KOWAKIAN_MONKEY_LIZARD_IDL_FIDGET = "idl_fidget";
public static final String KOWAKIAN_MONKEY_LIZARD_IDL_LOOK = "idl_look";
public static final String KOWAKIAN_MONKEY_LIZARD_IDL_SIT = "idl_sit";
public static final String KOWAKIAN_MONKEY_LIZARD_IDL_STAND = "idl_stand";
public static final String KOWAKIAN_MONKEY_LIZARD_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String KOWAKIAN_MONKEY_LIZARD_LOC_CRAWL = "loc_crawl";
public static final String KOWAKIAN_MONKEY_LIZARD_LOC_RUN = "loc_run";
public static final String KOWAKIAN_MONKEY_LIZARD_LOC_WALK = "loc_walk";
public static final String KOWAKIAN_MONKEY_LIZARD_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String KOWAKIAN_MONKEY_LIZARD_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String KOWAKIAN_MONKEY_LIZARD_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String KOWAKIAN_MONKEY_LIZARD_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String KOWAKIAN_MONKEY_LIZARD_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String KOWAKIAN_MONKEY_LIZARD_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_DRINK = "std_drink";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_TURN_LEFT = "std_turn_left";
public static final String KOWAKIAN_MONKEY_LIZARD_STD_TURN_RIGHT = "std_turn_right";
public static final String LIN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String LIN_IDL_IDLE = "idl_idle";
public static final String LIN_LOC_MOVE_FAST = "loc_move_fast";
public static final String LIN_LOC_MOVE_SLOW = "loc_move_slow";
public static final String LIN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String LIN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String LIN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String LIN_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String LIN_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String LIN_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String LIN_STD_POWER_DOWN = "std_power_down";
public static final String LIN_STD_POWER_UP = "std_power_up";
public static final String LIN_STD_TURN_LEFT = "std_turn_left";
public static final String LIN_STD_TURN_RIGHT = "std_turn_right";
public static final String MOUSE_DROID_LOC_MOVE_FAST = "loc_move_fast";
public static final String MOUSE_DROID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String MOUSE_DROID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String MOUSE_DROID_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String MOUSE_DROID_STD_POWER_DOWN = "std_power_down";
public static final String MOUSE_DROID_STD_POWER_UP = "std_power_up";
public static final String MOUSE_DROID_STD_TURN_LEFT = "std_turn_left";
public static final String MOUSE_DROID_STD_TURN_RIGHT = "std_turn_right";
public static final String ORB_IDL_FLOAT = "idl_float";
public static final String ORB_STD_POWER_DOWN = "std_power_down";
public static final String ORB_STD_POWER_UP = "std_power_up";
public static final String ORB_STD_TURN_LEFT = "std_turn_left";
public static final String ORB_STD_TURN_RIGHT = "std_turn_right";
public static final String PROBE_DROID_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String PROBE_DROID_EMT_SPECIAL_1 = "emt_special_1";
public static final String PROBE_DROID_EMT_SPECIAL_3 = "emt_special_3";
public static final String PROBE_DROID_EMT_THREATEN = "emt_threaten";
public static final String PROBE_DROID_IDL_STAND = "idl_stand";
public static final String PROBE_DROID_LOC_MOVE_FAST = "loc_move_fast";
public static final String PROBE_DROID_LOC_MOVE_SLOW = "loc_move_slow";
public static final String PROBE_DROID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String PROBE_DROID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String PROBE_DROID_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String PROBE_DROID_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String PROBE_DROID_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String PROBE_DROID_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String PROBE_DROID_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String PROBE_DROID_STD_POWER_DOWN = "std_power_down";
public static final String PROBE_DROID_STD_POWER_UP = "std_power_up";
public static final String PROBE_DROID_STD_TURN_LEFT = "std_turn_left";
public static final String PROBE_DROID_STD_TURN_RIGHT = "std_turn_right";
public static final String ROBO_BARTENDER_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String ROBO_BARTENDER_EMT_GREET = "emt_greet";
public static final String ROBO_BARTENDER_EMT_NO = "emt_no";
public static final String ROBO_BARTENDER_EMT_SPECIAL_1 = "emt_special_1";
public static final String ROBO_BARTENDER_EMT_THREATEN = "emt_threaten";
public static final String ROBO_BARTENDER_EMT_YES = "emt_yes";
public static final String ROBO_BARTENDER_IDL_IDLE = "idl_idle";
public static final String ROBO_BARTENDER_LOC_MOVE_FAST = "loc_move_fast";
public static final String ROBO_BARTENDER_LOC_MOVE_SLOW = "loc_move_slow";
public static final String ROBO_BARTENDER_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String ROBO_BARTENDER_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String ROBO_BARTENDER_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String ROBO_BARTENDER_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String ROBO_BARTENDER_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String ROBO_BARTENDER_STD_POWER_DOWN = "std_power_down";
public static final String ROBO_BARTENDER_STD_POWER_UP = "std_power_up";
public static final String ROBO_BARTENDER_STD_TURN_LEFT = "std_turn_left";
public static final String ROBO_BARTENDER_STD_TURN_RIGHT = "std_turn_right";
public static final String SABACC_DEALER_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String SABACC_DEALER_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String SABACC_DEALER_EMT_CARD_EJECTION = "emt_card_ejection";
public static final String SABACC_DEALER_EMT_DEAL_CARD = "emt_deal_card";
public static final String SABACC_DEALER_EMT_GATHER_CARDS = "emt_gather_cards";
public static final String SABACC_DEALER_STD_IDLE = "std_idle";
public static final String SABACC_DEALER_STD_POWER_DOWN = "std_power_down";
public static final String SABACC_DEALER_STD_POWER_UP = "std_power_up";
public static final String SABACC_DEALER_STD_SPECIAL_1 = "std_special_1";
public static final String SABACC_DEALER_STD_SPECIAL_2 = "std_special_2";
public static final String SELONIAN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String SELONIAN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String SELONIAN_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String SELONIAN_EMT_GREET = "emt_greet";
public static final String SELONIAN_EMT_LAUGH = "emt_laugh";
public static final String SELONIAN_EMT_NO = "emt_no";
public static final String SELONIAN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String SELONIAN_EMT_SPECIAL_1 = "emt_special_1";
public static final String SELONIAN_EMT_SPECIAL_2 = "emt_special_2";
public static final String SELONIAN_EMT_SPECIAL_3 = "emt_special_3";
public static final String SELONIAN_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String SELONIAN_EMT_THREATEN = "emt_threaten";
public static final String SELONIAN_EMT_YES = "emt_yes";
public static final String SELONIAN_IDL_FIDGET = "idl_fidget";
public static final String SELONIAN_IDL_LOOK = "idl_look";
public static final String SELONIAN_IDL_SIT = "idl_sit";
public static final String SELONIAN_IDL_STAND = "idl_stand";
public static final String SELONIAN_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String SELONIAN_LOC_CRAWL = "loc_crawl";
public static final String SELONIAN_LOC_RUN = "loc_run";
public static final String SELONIAN_LOC_WALK = "loc_walk";
public static final String SELONIAN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String SELONIAN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String SELONIAN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String SELONIAN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String SELONIAN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String SELONIAN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String SELONIAN_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String SELONIAN_STD_DRINK = "std_drink";
public static final String SELONIAN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String SELONIAN_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String SELONIAN_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String SELONIAN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String SELONIAN_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String SELONIAN_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String SELONIAN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String SELONIAN_STD_TURN_LEFT = "std_turn_left";
public static final String SELONIAN_STD_TURN_RIGHT = "std_turn_right";
public static final String SENTRY_DROID_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String SENTRY_DROID_EMT_THREATEN = "emt_threaten";
public static final String SENTRY_DROID_LOC_FLY = "loc_fly";
public static final String SENTRY_DROID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String SENTRY_DROID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String SENTRY_DROID_STD_POWER_DOWN = "std_power_down";
public static final String SENTRY_DROID_STD_POWER_UP = "std_power_up";
public static final String SENTRY_DROID_STD_TURN_LEFT = "std_turn_left";
public static final String SENTRY_DROID_STD_TURN_RIGHT = "std_turn_right";
public static final String SHISTAVANEN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String SHISTAVANEN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String SHISTAVANEN_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String SHISTAVANEN_EMT_GREET = "emt_greet";
public static final String SHISTAVANEN_EMT_LAUGH = "emt_laugh";
public static final String SHISTAVANEN_EMT_NO = "emt_no";
public static final String SHISTAVANEN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String SHISTAVANEN_EMT_SPECIAL_1 = "emt_special_1";
public static final String SHISTAVANEN_EMT_SPECIAL_2 = "emt_special_2";
public static final String SHISTAVANEN_EMT_SPECIAL_3 = "emt_special_3";
public static final String SHISTAVANEN_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String SHISTAVANEN_EMT_THREATEN = "emt_threaten";
public static final String SHISTAVANEN_EMT_YES = "emt_yes";
public static final String SHISTAVANEN_IDL_FIDGET = "idl_fidget";
public static final String SHISTAVANEN_IDL_LOOK = "idl_look";
public static final String SHISTAVANEN_IDL_SIT = "idl_sit";
public static final String SHISTAVANEN_IDL_STAND = "idl_stand";
public static final String SHISTAVANEN_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String SHISTAVANEN_LOC_CRAWL = "loc_crawl";
public static final String SHISTAVANEN_LOC_RUN = "loc_run";
public static final String SHISTAVANEN_LOC_WALK = "loc_walk";
public static final String SHISTAVANEN_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String SHISTAVANEN_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String SHISTAVANEN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String SHISTAVANEN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String SHISTAVANEN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String SHISTAVANEN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String SHISTAVANEN_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String SHISTAVANEN_STD_DRINK = "std_drink";
public static final String SHISTAVANEN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String SHISTAVANEN_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String SHISTAVANEN_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String SHISTAVANEN_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String SHISTAVANEN_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String SHISTAVANEN_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String SHISTAVANEN_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String SHISTAVANEN_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String SHISTAVANEN_STD_TURN_LEFT = "std_turn_left";
public static final String SHISTAVANEN_STD_TURN_RIGHT = "std_turn_right";
public static final String SY_SNOOTLES_EMT_BOW = "emt_bow";
public static final String SY_SNOOTLES_EMT_DANCE_1 = "emt_dance_1";
public static final String SY_SNOOTLES_EMT_DANCE_2 = "emt_dance_2";
public static final String SY_SNOOTLES_EMT_DANCE_3 = "emt_dance_3";
public static final String SY_SNOOTLES_EMT_GREET = "emt_greet";
public static final String SY_SNOOTLES_EMT_LAUGH = "emt_laugh";
public static final String SY_SNOOTLES_EMT_NO = "emt_no";
public static final String SY_SNOOTLES_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String SY_SNOOTLES_EMT_SING_1 = "emt_sing_1";
public static final String SY_SNOOTLES_EMT_SING_2 = "emt_sing_2";
public static final String SY_SNOOTLES_EMT_SPECIAL_1 = "emt_special_1";
public static final String SY_SNOOTLES_EMT_SPECIAL_2 = "emt_special_2";
public static final String SY_SNOOTLES_EMT_SPECIAL_3 = "emt_special_3";
public static final String SY_SNOOTLES_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String SY_SNOOTLES_EMT_THREATEN = "emt_threaten";
public static final String SY_SNOOTLES_EMT_YES = "emt_yes";
public static final String SY_SNOOTLES_IDL_FIDGET = "idl_fidget";
public static final String SY_SNOOTLES_IDL_LOOK = "idl_look";
public static final String SY_SNOOTLES_IDL_SIT = "idl_sit";
public static final String SY_SNOOTLES_IDL_STAND = "idl_stand";
public static final String SY_SNOOTLES_LOC_WALK = "loc_walk";
public static final String SY_SNOOTLES_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String SY_SNOOTLES_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String SY_SNOOTLES_STD_TURN_LEFT = "std_turn_left";
public static final String SY_SNOOTLES_STD_TURN_RIGHT = "std_turn_right";
public static final String TOYDARIAN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String TOYDARIAN_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String TOYDARIAN_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String TOYDARIAN_EMT_GREET = "emt_greet";
public static final String TOYDARIAN_EMT_LAUGH = "emt_laugh";
public static final String TOYDARIAN_EMT_NO = "emt_no";
public static final String TOYDARIAN_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String TOYDARIAN_EMT_SPECIAL_1 = "emt_special_1";
public static final String TOYDARIAN_EMT_SPECIAL_2 = "emt_special_2";
public static final String TOYDARIAN_EMT_SPECIAL_3 = "emt_special_3";
public static final String TOYDARIAN_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String TOYDARIAN_EMT_THREATEN = "emt_threaten";
public static final String TOYDARIAN_EMT_YES = "emt_yes";
public static final String TOYDARIAN_IDL_FIDGET = "idl_fidget";
public static final String TOYDARIAN_IDL_HOVER_COMBAT = "idl_hover_combat";
public static final String TOYDARIAN_IDL_LOOK = "idl_look";
public static final String TOYDARIAN_IDL_SIT = "idl_sit";
public static final String TOYDARIAN_IDL_STAND = "idl_stand";
public static final String TOYDARIAN_LOC_FLY_FAST = "loc_fly_fast";
public static final String TOYDARIAN_LOC_FLY_SLOW = "loc_fly_slow";
public static final String TOYDARIAN_LOC_HOVER = "loc_hover";
public static final String TOYDARIAN_LOC_WADDLE = "loc_waddle";
public static final String TOYDARIAN_REA_HOVER_COMBAT_GET_HIT_HEAVY = "rea_hover_combat_get_hit_heavy";
public static final String TOYDARIAN_REA_HOVER_COMBAT_GET_HIT_LIGHT = "rea_hover_combat_get_hit_light";
public static final String TOYDARIAN_REA_HOVER_COMBAT_GET_HIT_MEDIUM = "rea_hover_combat_get_hit_medium";
public static final String TOYDARIAN_REA_HOVER_GET_HIT_HEAVY = "rea_hover_get_hit_heavy";
public static final String TOYDARIAN_REA_HOVER_GET_HIT_LIGHT = "rea_hover_get_hit_light";
public static final String TOYDARIAN_REA_HOVER_GET_HIT_MEDIUM = "rea_hover_get_hit_medium";
public static final String TOYDARIAN_STD_DRINK = "std_drink";
public static final String TOYDARIAN_STD_HOVER_COMBAT_TO_HOVER = "std_hover_combat_to_hover";
public static final String TOYDARIAN_STD_HOVER_TO_HOVER_COMBAT = "std_hover_to_hover_combat";
public static final String TOYDARIAN_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String TOYDARIAN_STD_TURN_LEFT = "std_turn_left";
public static final String TOYDARIAN_STD_TURN_RIGHT = "std_turn_right";
public static final String TOYDARIAN_STD_WALK_TO_FLY = "std_walk_to_fly";
public static final String TRASHCAN_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String TRASHCAN_EMT_SPECIAL_1 = "emt_special_1";
public static final String TRASHCAN_IDL_STAND = "idl_stand";
public static final String TRASHCAN_LOC_WALK = "loc_walk";
public static final String TRASHCAN_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String TRASHCAN_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String TRASHCAN_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String TRASHCAN_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String TRASHCAN_STD_POWER_DOWN = "std_power_down";
public static final String TRASHCAN_STD_POWER_UP = "std_power_up";
public static final String TRASHCAN_STD_TURN_LEFT = "std_turn_left";
public static final String TRASHCAN_STD_TURN_RIGHT = "std_turn_right";
public static final String TREADWELL_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String TREADWELL_EMT_SPECIAL_1 = "emt_special_1";
public static final String TREADWELL_IDL_IDLE = "idl_idle";
public static final String TREADWELL_LOC_MOVE_FAST = "loc_move_fast";
public static final String TREADWELL_LOC_MOVE_SLOW = "loc_move_slow";
public static final String TREADWELL_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String TREADWELL_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String TREADWELL_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String TREADWELL_STD_MANIPULATE_HIGH = "std_manipulate_high";
public static final String TREADWELL_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String TREADWELL_STD_MANIPULATE_MEDIUM = "std_manipulate_medium";
public static final String TREADWELL_STD_POWER_DOWN = "std_power_down";
public static final String TREADWELL_STD_POWER_UP = "std_power_up";
public static final String TREADWELL_STD_TURN_LEFT = "std_turn_left";
public static final String TREADWELL_STD_TURN_RIGHT = "std_turn_right";
public static final String TT_8L_EMT_GREET = "emt_greet";
public static final String TT_8L_EMT_NO = "emt_no";
public static final String TT_8L_EMT_SPECIAL_1 = "emt_special_1";
public static final String TT_8L_EMT_THREATEN = "emt_threaten";
public static final String TT_8L_EMT_YES = "emt_yes";
public static final String TT_8L_IDL_IDLE = "idl_idle";
public static final String TT_8L_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String TT_8L_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String TT_8L_STD_MANIPULATE_LOW = "std_manipulate_low";
public static final String TT_8L_STD_POWER_DOWN = "std_power_down";
public static final String TT_8L_STD_POWER_UP = "std_power_up";
public static final String TULGAH_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String TULGAH_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String TULGAH_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String TULGAH_EMT_GREET = "emt_greet";
public static final String TULGAH_EMT_LAUGH = "emt_laugh";
public static final String TULGAH_EMT_NO = "emt_no";
public static final String TULGAH_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String TULGAH_EMT_SPECIAL_1 = "emt_special_1";
public static final String TULGAH_EMT_SPECIAL_2 = "emt_special_2";
public static final String TULGAH_EMT_SPECIAL_3 = "emt_special_3";
public static final String TULGAH_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String TULGAH_EMT_THREATEN = "emt_threaten";
public static final String TULGAH_EMT_YES = "emt_yes";
public static final String TULGAH_IDL_FIDGET = "idl_fidget";
public static final String TULGAH_IDL_LOOK = "idl_look";
public static final String TULGAH_IDL_SIT = "idl_sit";
public static final String TULGAH_IDL_STAND = "idl_stand";
public static final String TULGAH_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String TULGAH_LOC_CRAWL = "loc_crawl";
public static final String TULGAH_LOC_RUN = "loc_run";
public static final String TULGAH_LOC_WALK = "loc_walk";
public static final String TULGAH_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String TULGAH_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String TULGAH_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String TULGAH_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String TULGAH_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String TULGAH_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String TULGAH_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String TULGAH_STD_DRINK = "std_drink";
public static final String TULGAH_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String TULGAH_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String TULGAH_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String TULGAH_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String TULGAH_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String TULGAH_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String TULGAH_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String TULGAH_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String TULGAH_STD_TURN_LEFT = "std_turn_left";
public static final String TULGAH_STD_TURN_RIGHT = "std_turn_right";
public static final String WHIPHID_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String WHIPHID_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String WHIPHID_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String WHIPHID_EMT_GREET = "emt_greet";
public static final String WHIPHID_EMT_LAUGH = "emt_laugh";
public static final String WHIPHID_EMT_NO = "emt_no";
public static final String WHIPHID_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String WHIPHID_EMT_SPECIAL_1 = "emt_special_1";
public static final String WHIPHID_EMT_SPECIAL_2 = "emt_special_2";
public static final String WHIPHID_EMT_SPECIAL_3 = "emt_special_3";
public static final String WHIPHID_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String WHIPHID_EMT_THREATEN = "emt_threaten";
public static final String WHIPHID_EMT_YES = "emt_yes";
public static final String WHIPHID_IDL_FIDGET = "idl_fidget";
public static final String WHIPHID_IDL_LOOK = "idl_look";
public static final String WHIPHID_IDL_SIT = "idl_sit";
public static final String WHIPHID_IDL_STAND = "idl_stand";
public static final String WHIPHID_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String WHIPHID_LOC_CRAWL = "loc_crawl";
public static final String WHIPHID_LOC_RUN = "loc_run";
public static final String WHIPHID_LOC_WALK = "loc_walk";
public static final String WHIPHID_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String WHIPHID_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String WHIPHID_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String WHIPHID_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String WHIPHID_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String WHIPHID_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String WHIPHID_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String WHIPHID_STD_DRINK = "std_drink";
public static final String WHIPHID_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String WHIPHID_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String WHIPHID_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String WHIPHID_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String WHIPHID_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String WHIPHID_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String WHIPHID_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String WHIPHID_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String WHIPHID_STD_TURN_LEFT = "std_turn_left";
public static final String WHIPHID_STD_TURN_RIGHT = "std_turn_right";
public static final String WISTIE_EMT_SPECIAL_1 = "emt_special_1";
public static final String WISTIE_EMT_SPECIAL_2 = "emt_special_2";
public static final String WISTIE_IDL_STAND = "idl_stand";
public static final String YUZZUM_CBT_ATTACK_MELEE = "cbt_attack_melee";
public static final String YUZZUM_CBT_ATTACK_MELEE_WEAPON = "cbt_attack_melee_weapon";
public static final String YUZZUM_CBT_ATTACK_RANGED = "cbt_attack_ranged";
public static final String YUZZUM_EMT_GREET = "emt_greet";
public static final String YUZZUM_EMT_LAUGH = "emt_laugh";
public static final String YUZZUM_EMT_NO = "emt_no";
public static final String YUZZUM_EMT_SHOULDER_SHRUG = "emt_shoulder_shrug";
public static final String YUZZUM_EMT_SPECIAL_2 = "emt_special_2";
public static final String YUZZUM_EMT_SPECIAL_3 = "emt_special_3";
public static final String YUZZUM_EMT_STRAIGHT_POINT = "emt_straight_point";
public static final String YUZZUM_EMT_THREATEN = "emt_threaten";
public static final String YUZZUM_EMT_YES = "emt_yes";
public static final String YUZZUM_IDL_FIDGET = "idl_fidget";
public static final String YUZZUM_IDL_LOOK = "idl_look";
public static final String YUZZUM_IDL_SIT = "idl_sit";
public static final String YUZZUM_IDL_STAND = "idl_stand";
public static final String YUZZUM_IDL_STAND_COMBAT = "idl_stand_combat";
public static final String YUZZUM_LOC_CRAWL = "loc_crawl";
public static final String YUZZUM_LOC_RUN = "loc_run";
public static final String YUZZUM_LOC_WALK = "loc_walk";
public static final String YUZZUM_REA_STAND_COMBAT_GET_HIT_HEAVY = "rea_stand_combat_get_hit_heavy";
public static final String YUZZUM_REA_STAND_COMBAT_GET_HIT_LIGHT = "rea_stand_combat_get_hit_light";
public static final String YUZZUM_REA_STAND_COMBAT_GET_HIT_MEDIUM = "rea_stand_combat_get_hit_medium";
public static final String YUZZUM_REA_STAND_GET_HIT_HEAVY = "rea_stand_get_hit_heavy";
public static final String YUZZUM_REA_STAND_GET_HIT_LIGHT = "rea_stand_get_hit_light";
public static final String YUZZUM_REA_STAND_GET_HIT_MEDIUM = "rea_stand_get_hit_medium";
public static final String YUZZUM_STD_CRAWL_TO_STAND = "std_crawl_to_stand";
public static final String YUZZUM_STD_DRINK = "std_drink";
public static final String YUZZUM_STD_INCAPACITATE_TO_STAND = "std_incapacitate_to_stand";
public static final String YUZZUM_STD_KNEEL_TO_STAND = "std_kneel_to_stand";
public static final String YUZZUM_STD_SIT_TO_STAND = "std_sit_to_stand";
public static final String YUZZUM_STD_STAND_COMBAT_TO_STAND = "std_stand_combat_to_stand";
public static final String YUZZUM_STD_STAND_TO_CRAWL = "std_stand_to_crawl";
public static final String YUZZUM_STD_STAND_TO_KNEEL = "std_stand_to_kneel";
public static final String YUZZUM_STD_STAND_TO_SIT = "std_stand_to_sit";
public static final String YUZZUM_STD_STAND_TO_STAND_COMBAT = "std_stand_to_stand_combat";
public static final String YUZZUM_STD_TURN_LEFT = "std_turn_left";
public static final String YUZZUM_STD_TURN_RIGHT = "std_turn_right";
public static final String PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_L_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_heavy_l_high_2";
public static final String PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_R_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_heavy_r_high_2";
public static final String PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HVY_BACK_HIGH_2 = "a_cbt_unarmed_std_ready_get_hit_hvy_back_high_2";
public static final String PLAYER_A_CBT_UNARMED_STD_READY_GET_HIT_HVY_CLOTHESLINE = "a_cbt_unarmed_std_ready_get_hit_hvy_clothesline";
public static final String PLAYER_ACCEPT_AFFECTION = "accept_affection";
public static final String PLAYER_ACCEPT_AFFECTION_F = "accept_affection_f";
public static final String PLAYER_ADD_CBT_PISTOL_RUN_READY = "add_cbt_pistol_run_ready";
public static final String PLAYER_ADD_CBT_PISTOL_WALK_AIMED = "add_cbt_pistol_walk_aimed";
public static final String PLAYER_ADD_CBT_PISTOL_WALK_READY = "add_cbt_pistol_walk_ready";
public static final String PLAYER_ADD_CBT_PISTOL_WALKING_BACKWARDS_AIMED = "add_cbt_pistol_walking_backwards_aimed";
public static final String PLAYER_ADD_CBT_PISTOL_WALKING_BACKWARDS_READY = "add_cbt_pistol_walking_backwards_ready";
public static final String PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_L_AIMED = "add_cbt_pistol_walking_sildestep_l_aimed";
public static final String PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_L_READY = "add_cbt_pistol_walking_sildestep_l_ready";
public static final String PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_R_AIMED = "add_cbt_pistol_walking_sildestep_r_aimed";
public static final String PLAYER_ADD_CBT_PISTOL_WALKING_SILDESTEP_R_READY = "add_cbt_pistol_walking_sildestep_r_ready";
public static final String PLAYER_ADD_CBT_POLE_STANDING_READY_BLOCK_HIGH = "add_cbt_pole_standing_ready_block_high";
public static final String PLAYER_ADD_CBT_POLE_STANDING_READY_COMBO_5_B = "add_cbt_pole_standing_ready_combo_5_b";
public static final String PLAYER_ADD_CBT_POLE_STANDING_READY_LEAP_BACK_2 = "add_cbt_pole_standing_ready_leap_back_2";
public static final String PLAYER_ADD_CBT_POLE_STANDING_READY_LEAP_UP = "add_cbt_pole_standing_ready_leap_up";
public static final String PLAYER_ADD_CBT_POLE_STANDING_READY_SHOWOFF_3 = "add_cbt_pole_standing_ready_showoff_3";
public static final String PLAYER_ADD_CBT_RIFLE_A_PRONE_HELD_TO_STANDING = "add_cbt_rifle_a_prone_held_to_standing";
public static final String PLAYER_ADD_CBT_RIFLE_A_RUN_HELD = "add_cbt_rifle_a_run_held";
public static final String PLAYER_ADD_CBT_RIFLE_A_RUN_READY = "add_cbt_rifle_a_run_ready";
public static final String PLAYER_ADD_CBT_RIFLE_A_STANDING_READY_HELD_TO_PRONE = "add_cbt_rifle_a_standing_ready_held_to_prone";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALK_AIMED = "add_cbt_rifle_a_walk_aimed";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALK_HELD = "add_cbt_rifle_a_walk_held";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALK_READY = "add_cbt_rifle_a_walk_ready";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALKING_BACKWARDS_AIMED = "add_cbt_rifle_a_walking_backwards_aimed";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALKING_BACKWARDS_READY = "add_cbt_rifle_a_walking_backwards_ready";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_L_AIMED = "add_cbt_rifle_a_walking_sildestep_l_aimed";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_L_READY = "add_cbt_rifle_a_walking_sildestep_l_ready";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_R_AIMED = "add_cbt_rifle_a_walking_sildestep_r_aimed";
public static final String PLAYER_ADD_CBT_RIFLE_A_WALKING_SILDESTEP_R_READY = "add_cbt_rifle_a_walking_sildestep_r_ready";
public static final String PLAYER_ADD_CBT_ROCKET_RUN_READY = "add_cbt_rocket_run_ready";
public static final String PLAYER_ADD_CBT_ROCKET_WALK_READY = "add_cbt_rocket_walk_ready";
public static final String PLAYER_ADD_CBT_ROCKET_WALKING_BACKWARDS_READY = "add_cbt_rocket_walking_backwards_ready";
public static final String PLAYER_ADD_CBT_ROCKET_WALKING_SILDESTEP_L_READY = "add_cbt_rocket_walking_sildestep_l_ready";
public static final String PLAYER_ADD_CBT_ROCKET_WALKING_SILDESTEP_R_READY = "add_cbt_rocket_walking_sildestep_r_ready";
public static final String PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_COMBO_2_E = "add_cbt_sword_1h_standing_ready_combo_2_e";
public static final String PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_IDLE_5 = "add_cbt_sword_1h_standing_ready_idle_5";
public static final String PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_LEAP_UP = "add_cbt_sword_1h_standing_ready_leap_up";
public static final String PLAYER_ADD_CBT_SWORD_1H_STANDING_READY_TO_STANDING_2 = "add_cbt_sword_1h_standing_ready_to_standing_2";
public static final String PLAYER_ADD_CBT_SWORD_2H_STANDING_READY_COMBO_5_B = "add_cbt_sword_2h_standing_ready_combo_5_b";
public static final String PLAYER_ADD_CBT_SWORD_2H_STANDING_READY_LEAP_UP = "add_cbt_sword_2h_standing_ready_leap_up";
public static final String PLAYER_ADD_CBT_SWORD_2H_STANDING_READY_TO_STANDING_2 = "add_cbt_sword_2h_standing_ready_to_standing_2";
public static final String PLAYER_ADD_CBT_UNARMED_PRONE_BLOCK = "add_cbt_unarmed_prone_block";
public static final String PLAYER_ADD_CBT_UNARMED_STANDING_READY_DODGE_COUNTER = "add_cbt_unarmed_standing_ready_dodge_counter";
public static final String PLAYER_ADD_CBT_UNARMED_STANDING_READY_JUMP_UP = "add_cbt_unarmed_standing_ready_jump_up";
public static final String PLAYER_ADD_CBT_UNARMED_STD_READY_REDIR_ABOVE_COUNT_2 = "add_cbt_unarmed_std_ready_redir_above_count_2";
public static final String PLAYER_ADD_DNC_F_AFRICAN_MISTAKE = "add_dnc_f_african_mistake";
public static final String PLAYER_ADD_DNC_F_AFRICAN_SP_5 = "add_dnc_f_african_sp_5";
public static final String PLAYER_ADD_DNC_F_BELLY_FAST_BASIC = "add_dnc_f_belly_fast_basic";
public static final String PLAYER_ADD_DNC_F_BELLY_FAST_NOVICE = "add_dnc_f_belly_fast_novice";
public static final String PLAYER_ADD_DNC_F_BELLY_MISTAKE = "add_dnc_f_belly_mistake";
public static final String PLAYER_ADD_DNC_F_BELLY_NOVICE = "add_dnc_f_belly_novice";
public static final String PLAYER_ADD_DNC_F_BELLY_NOVICE_2 = "add_dnc_f_belly_novice_2";
public static final String PLAYER_ADD_DNC_F_BELLY_TRANSITIONS = "add_dnc_f_belly_transitions";
public static final String PLAYER_ADD_DNC_F_GOGO_MISTAKE = "add_dnc_f_gogo_mistake";
public static final String PLAYER_ADD_DNC_F_GOOFY_MOONWALK_2 = "add_dnc_f_goofy_moonwalk_2";
public static final String PLAYER_ADD_DNC_F_LYRICAL_MISTAKE = "add_dnc_f_lyrical_mistake";
public static final String PLAYER_ADD_DNC_M_AFRICAN_BASE_LOOP = "add_dnc_m_african_base_loop";
public static final String PLAYER_ADD_DNC_M_AFRICAN_NOVICE = "add_dnc_m_african_novice";
public static final String PLAYER_ADD_DNC_M_AFRICAN_SP_1 = "add_dnc_m_african_sp_1";
public static final String PLAYER_ADD_DNC_M_AFRICAN_SP_2 = "add_dnc_m_african_sp_2";
public static final String PLAYER_ADD_DNC_M_LYRICAL_BASE_LOOP = "add_dnc_m_lyrical_base_loop";
public static final String PLAYER_ADD_DNC_M_LYRICAL_MISTAKE = "add_dnc_m_lyrical_mistake";
public static final String PLAYER_ADD_DNC_M_LYRICAL_NOVICE = "add_dnc_m_lyrical_novice";
public static final String PLAYER_ADD_DNC_M_LYRICAL_SP_1 = "add_dnc_m_lyrical_sp_1";
public static final String PLAYER_ADD_DNC_M_LYRICAL_SP_2 = "add_dnc_m_lyrical_sp_2";
public static final String PLAYER_ADD_DNC_M_LYRICAL_SP_3 = "add_dnc_m_lyrical_sp_3";
public static final String PLAYER_ADD_DNC_M_POPLOCK_BASE_LOOP = "add_dnc_m_poplock_base_loop";
public static final String PLAYER_ADD_DNC_M_POPLOCK_MISTAKE = "add_dnc_m_poplock_mistake";
public static final String PLAYER_ADD_DNC_M_POPLOCK_NOVICE = "add_dnc_m_poplock_novice";
public static final String PLAYER_ADD_DNC_M_POPLOCK_SP_1 = "add_dnc_m_poplock_sp_1";
public static final String PLAYER_ADD_DNC_M_POPLOCK_SP_2 = "add_dnc_m_poplock_sp_2";
public static final String PLAYER_ADD_DNC_M_POPLOCK_SP_3 = "add_dnc_m_poplock_sp_3";
public static final String PLAYER_ADD_DNC_M_POPLOCK_SP_4 = "add_dnc_m_poplock_sp_4";
public static final String PLAYER_ADD_MIME_DIE = "add_mime_die";
public static final String PLAYER_ADD_MIME_LADDER = "add_mime_ladder";
public static final String PLAYER_ADD_MIME_ROPE = "add_mime_rope";
public static final String PLAYER_ADD_MIME_WALL = "add_mime_wall";
public static final String PLAYER_ADD_MIME_WEIGHTLIFTER = "add_mime_weightlifter";
public static final String PLAYER_ADD_MIME_WIND = "add_mime_wind";
public static final String PLAYER_ADD_PRONE_CRAWL_2 = "add_prone_crawl_2";
public static final String PLAYER_ADD_STANDING_CONVERSATION_F = "add_standing_conversation_f";
public static final String PLAYER_ADD_STANDING_CONVERSATION_M = "add_standing_conversation_m";
public static final String PLAYER_ADD_STANDING_TO_CBT_SWORD_1H_STANDING_READY_2 = "add_standing_to_cbt_sword_1h_standing_ready_2";
public static final String PLAYER_ADD_STANDING_TO_CBT_SWORD_2H_STANDING_READY_2 = "add_standing_to_cbt_sword_2h_standing_ready_2";
public static final String PLAYER_ADD_STANDING_TO_STANDING_F = "add_standing_to_standing_f";
public static final String PLAYER_ADD_WALK_F_SAD = "add_walk_f_sad";
public static final String PLAYER_ADD_WATER_SURFACE_2_INCAPACITATED = "add_water_surface_2_incapacitated";
public static final String PLAYER_ADD_WATER_SURFACE_BREASTSTROKE = "add_water_surface_breastStroke";
public static final String PLAYER_ADD_WATER_SURFACE_IDL1 = "add_water_surface_idl1";
public static final String PLAYER_ADD_WATER_UNDER_2_INCAPACITATED = "add_water_under_2_incapacitated";
public static final String PLAYER_ADD_WATER_UNDER_IDL1 = "add_water_under_idl1";
public static final String PLAYER_AFRAID_FACE = "afraid_face";
public static final String PLAYER_AMUSED_FACE = "amused_face";
public static final String PLAYER_ANGRY_FACE = "angry_face";
public static final String PLAYER_APPLAUSE_EXCITED = "applause_excited";
public static final String PLAYER_APPLAUSE_POLITE = "applause_polite";
public static final String PLAYER_ARMSCROSSEDTOSTANDING = "armsCrossedToStanding";
public static final String PLAYER_BACK_FLIP = "back_flip";
public static final String PLAYER_BECKON = "beckon";
public static final String PLAYER_BEG = "beg";
public static final String PLAYER_BELLY_LAUGH = "belly_laugh";
public static final String PLAYER_BOW2 = "bow2";
public static final String PLAYER_BOW3 = "bow3";
public static final String PLAYER_BOW4 = "bow4";
public static final String PLAYER_BOW5 = "bow5";
public static final String PLAYER_BREATHE_HEAVILY = "breathe_heavily";
public static final String PLAYER_BREATHE_NORMALLY = "breathe_normally";
public static final String PLAYER_CARRY_BOTH = "carry_both";
public static final String PLAYER_CARRY_LEFT = "carry_left";
public static final String PLAYER_CBT_PISTOL_PRONE_AIMED_FIRE_BURST = "cbt_pistol_prone_aimed_fire_burst";
public static final String PLAYER_CBT_PISTOL_PRONE_AIMED_FIRE_SINGLE = "cbt_pistol_prone_aimed_fire_single";
public static final String PLAYER_CBT_PISTOL_PRONE_AIMED_IDL1 = "cbt_pistol_prone_aimed_idl1";
public static final String PLAYER_CBT_PISTOL_PRONE_AIMED_TO_READY = "cbt_pistol_prone_aimed_to_ready";
public static final String PLAYER_CBT_PISTOL_PRONE_HOLD_TO_AIMED = "cbt_pistol_prone_hold_to_aimed";
public static final String PLAYER_CBT_PISTOL_PRONE_HOLD_TO_READY = "cbt_pistol_prone_hold_to_ready";
public static final String PLAYER_CBT_PISTOL_PRONE_READY_FIRE_BURST = "cbt_pistol_prone_ready_fire_burst";
public static final String PLAYER_CBT_PISTOL_PRONE_READY_FIRE_SINGLE = "cbt_pistol_prone_ready_fire_single";
public static final String PLAYER_CBT_PISTOL_PRONE_READY_IDL1 = "cbt_pistol_prone_ready_idl1";
public static final String PLAYER_CBT_PISTOL_PRONE_READY_TO_AIMED = "cbt_pistol_prone_ready_to_aimed";
public static final String PLAYER_CBT_PISTOL_PRONE_STOW_PISTOL_HOLSTER = "cbt_pistol_prone_stow_pistol_holster";
public static final String PLAYER_CBT_PISTOL_PRONE_STOW_PISTOL_PACK = "cbt_pistol_prone_stow_pistol_pack";
public static final String PLAYER_CBT_PISTOL_STANDING_AIMED_FIRE_BURST = "cbt_pistol_standing_aimed_fire_burst";
public static final String PLAYER_CBT_PISTOL_STANDING_AIMED_FIRE_SINGLE = "cbt_pistol_standing_aimed_fire_single";
public static final String PLAYER_CBT_PISTOL_STANDING_AIMED_IDL1 = "cbt_pistol_standing_aimed_idl1";
public static final String PLAYER_CBT_PISTOL_STANDING_AIMED_TO_READY = "cbt_pistol_standing_aimed_to_ready";
public static final String PLAYER_CBT_PISTOL_STANDING_HOLD_TO_AIMED = "cbt_pistol_standing_hold_to_aimed";
public static final String PLAYER_CBT_PISTOL_STANDING_HOLD_TO_READY = "cbt_pistol_standing_hold_to_ready";
public static final String PLAYER_CBT_PISTOL_STANDING_READY_FIRE_BURST = "cbt_pistol_standing_ready_fire_burst";
public static final String PLAYER_CBT_PISTOL_STANDING_READY_FIRE_SINGLE = "cbt_pistol_standing_ready_fire_single";
public static final String PLAYER_CBT_PISTOL_STANDING_READY_IDL1 = "cbt_pistol_standing_ready_idl1";
public static final String PLAYER_CBT_PISTOL_STANDING_READY_TO_AIMED = "cbt_pistol_standing_ready_to_aimed";
public static final String PLAYER_CBT_PISTOL_STANDING_STOW_PISTOL_HOLSTER = "cbt_pistol_standing_stow_pistol_holster";
public static final String PLAYER_CBT_PISTOL_STANDING_STOW_PISTOL_PACK = "cbt_pistol_standing_stow_pistol_pack";
public static final String PLAYER_CBT_POLE_PRONE_BLOCK_MIDDLE = "cbt_pole_prone_block_middle";
public static final String PLAYER_CBT_POLE_PRONE_HRZ_SLASH_LOW = "cbt_pole_prone_hrz_slash_low";
public static final String PLAYER_CBT_POLE_PRONE_THRUST_LOW = "cbt_pole_prone_thrust_low";
public static final String PLAYER_CBT_POLE_STANDING_READY_BLOCK_HIGH_L = "cbt_pole_standing_ready_block_high_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_BLOCK_HIGH_R = "cbt_pole_standing_ready_block_high_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_BLOCK_LOW_L = "cbt_pole_standing_ready_block_low_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_BLOCK_LOW_R = "cbt_pole_standing_ready_block_low_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_BLOCK_MIDDLE_L = "cbt_pole_standing_ready_block_middle_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_BLOCK_MIDDLE_R = "cbt_pole_standing_ready_block_middle_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_2_A = "cbt_pole_standing_ready_combo_2_a";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_2_B = "cbt_pole_standing_ready_combo_2_b";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_2_C = "cbt_pole_standing_ready_combo_2_c";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_2_D = "cbt_pole_standing_ready_combo_2_d";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_3_A = "cbt_pole_standing_ready_combo_3_a";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_3_B = "cbt_pole_standing_ready_combo_3_b";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_3_C = "cbt_pole_standing_ready_combo_3_c";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_3_D = "cbt_pole_standing_ready_combo_3_d";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_4_A = "cbt_pole_standing_ready_combo_4_a";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_4_B = "cbt_pole_standing_ready_combo_4_b";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_4_C = "cbt_pole_standing_ready_combo_4_c";
public static final String PLAYER_CBT_POLE_STANDING_READY_COMBO_5_A = "cbt_pole_standing_ready_combo_5_a";
public static final String PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_HIGH_L = "cbt_pole_standing_ready_hrz_slash_high_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_HIGH_R = "cbt_pole_standing_ready_hrz_slash_high_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_LOW_L = "cbt_pole_standing_ready_hrz_slash_low_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_LOW_R = "cbt_pole_standing_ready_hrz_slash_low_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_MIDDLE_L = "cbt_pole_standing_ready_hrz_slash_middle_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_HRZ_SLASH_MIDDLE_R = "cbt_pole_standing_ready_hrz_slash_middle_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_IDLE_1 = "cbt_pole_standing_ready_idle_1";
public static final String PLAYER_CBT_POLE_STANDING_READY_IDLE_2 = "cbt_pole_standing_ready_idle_2";
public static final String PLAYER_CBT_POLE_STANDING_READY_IDLE_3 = "cbt_pole_standing_ready_idle_3";
public static final String PLAYER_CBT_POLE_STANDING_READY_IDLE_4 = "cbt_pole_standing_ready_idle_4";
public static final String PLAYER_CBT_POLE_STANDING_READY_LEAP_BACK = "cbt_pole_standing_ready_leap_back";
public static final String PLAYER_CBT_POLE_STANDING_READY_LUNGE_HIGH = "cbt_pole_standing_ready_lunge_high";
public static final String PLAYER_CBT_POLE_STANDING_READY_LUNGE_LOW = "cbt_pole_standing_ready_lunge_low";
public static final String PLAYER_CBT_POLE_STANDING_READY_LUNGE_MIDDLE = "cbt_pole_standing_ready_lunge_middle";
public static final String PLAYER_CBT_POLE_STANDING_READY_OFF_BALANCE = "cbt_pole_standing_ready_off_balance";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_L = "cbt_pole_standing_ready_parry_high_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_L_COUNTER = "cbt_pole_standing_ready_parry_high_l_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_R = "cbt_pole_standing_ready_parry_high_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_HIGH_R_COUNTER = "cbt_pole_standing_ready_parry_high_r_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_L = "cbt_pole_standing_ready_parry_low_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_L_COUNTER = "cbt_pole_standing_ready_parry_low_l_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_R = "cbt_pole_standing_ready_parry_low_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_LOW_R_COUNTER = "cbt_pole_standing_ready_parry_low_r_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_C = "cbt_pole_standing_ready_parry_mid_c";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_C_COUNTER = "cbt_pole_standing_ready_parry_mid_c_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_L = "cbt_pole_standing_ready_parry_mid_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_L_COUNTER = "cbt_pole_standing_ready_parry_mid_l_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_R = "cbt_pole_standing_ready_parry_mid_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_PARRY_MID_R_COUNTER = "cbt_pole_standing_ready_parry_mid_r_counter";
public static final String PLAYER_CBT_POLE_STANDING_READY_SHOWOFF_1 = "cbt_pole_standing_ready_showoff_1";
public static final String PLAYER_CBT_POLE_STANDING_READY_SHOWOFF_2 = "cbt_pole_standing_ready_showoff_2";
public static final String PLAYER_CBT_POLE_STANDING_READY_SPN_HRZ_SLASH_L = "cbt_pole_standing_ready_spn_hrz_slash_l";
public static final String PLAYER_CBT_POLE_STANDING_READY_SPN_HRZ_SLASH_R = "cbt_pole_standing_ready_spn_hrz_slash_r";
public static final String PLAYER_CBT_POLE_STANDING_READY_THRUST_HIGH = "cbt_pole_standing_ready_thrust_high";
public static final String PLAYER_CBT_POLE_STANDING_READY_THRUST_LOW = "cbt_pole_standing_ready_thrust_low";
public static final String PLAYER_CBT_POLE_STANDING_READY_THRUST_MIDDLE = "cbt_pole_standing_ready_thrust_middle";
public static final String PLAYER_CBT_POLE_STANDING_READY_TO_STANDING = "cbt_pole_standing_ready_to_standing";
public static final String PLAYER_CBT_POLE_STANDING_READY_VRT_SLASH = "cbt_pole_standing_ready_vrt_slash";
public static final String PLAYER_CBT_RIFLE_A_PRONE_AIMED_FIRE_BURST = "cbt_rifle_a_prone_aimed_fire_burst";
public static final String PLAYER_CBT_RIFLE_A_PRONE_AIMED_FIRE_SINGLE = "cbt_rifle_a_prone_aimed_fire_single";
public static final String PLAYER_CBT_RIFLE_A_PRONE_AIMED_IDL1 = "cbt_rifle_a_prone_aimed_idl1";
public static final String PLAYER_CBT_RIFLE_A_PRONE_AIMED_TO_READY = "cbt_rifle_a_prone_aimed_to_ready";
public static final String PLAYER_CBT_RIFLE_A_PRONE_HOLD_TO_AIMED = "cbt_rifle_a_prone_hold_to_aimed";
public static final String PLAYER_CBT_RIFLE_A_PRONE_HOLD_TO_READY = "cbt_rifle_a_prone_hold_to_ready";
public static final String PLAYER_CBT_RIFLE_A_PRONE_READY_FIRE_BURST = "cbt_rifle_a_prone_ready_fire_burst";
public static final String PLAYER_CBT_RIFLE_A_PRONE_READY_FIRE_SINGLE = "cbt_rifle_a_prone_ready_fire_single";
public static final String PLAYER_CBT_RIFLE_A_PRONE_READY_IDL1 = "cbt_rifle_a_prone_ready_idl1";
public static final String PLAYER_CBT_RIFLE_A_PRONE_READY_TO_AIMED = "cbt_rifle_a_prone_ready_to_aimed";
public static final String PLAYER_CBT_RIFLE_A_PRONE_STOW_RIFLE_A_PACK = "cbt_rifle_a_prone_stow_rifle_a_pack";
public static final String PLAYER_CBT_RIFLE_A_STANDING_AIMED_FIRE_BURST = "cbt_rifle_a_standing_aimed_fire_burst";
public static final String PLAYER_CBT_RIFLE_A_STANDING_AIMED_FIRE_SINGLE = "cbt_rifle_a_standing_aimed_fire_single";
public static final String PLAYER_CBT_RIFLE_A_STANDING_AIMED_IDL1 = "cbt_rifle_a_standing_aimed_idl1";
public static final String PLAYER_CBT_RIFLE_A_STANDING_AIMED_TO_READY = "cbt_rifle_a_standing_aimed_to_ready";
public static final String PLAYER_CBT_RIFLE_A_STANDING_HOLD_TO_AIMED = "cbt_rifle_a_standing_hold_to_aimed";
public static final String PLAYER_CBT_RIFLE_A_STANDING_HOLD_TO_READY = "cbt_rifle_a_standing_hold_to_ready";
public static final String PLAYER_CBT_RIFLE_A_STANDING_READY_FIRE_BURST = "cbt_rifle_a_standing_ready_fire_burst";
public static final String PLAYER_CBT_RIFLE_A_STANDING_READY_FIRE_SINGLE = "cbt_rifle_a_standing_ready_fire_single";
public static final String PLAYER_CBT_RIFLE_A_STANDING_READY_IDL1 = "cbt_rifle_a_standing_ready_idl1";
public static final String PLAYER_CBT_RIFLE_A_STANDING_READY_TO_AIMED = "cbt_rifle_a_standing_ready_to_aimed";
public static final String PLAYER_CBT_RIFLE_A_STANDING_STOW_RIFLE_A_PACK = "cbt_rifle_a_standing_stow_rifle_a_pack";
public static final String PLAYER_CBT_ROCKET_PRONE_READY_FIRE = "cbt_rocket_prone_ready_fire";
public static final String PLAYER_CBT_ROCKET_PRONE_READY_IDL1 = "cbt_rocket_prone_ready_idl1";
public static final String PLAYER_CBT_ROCKET_PRONE_STOW_ROCKET = "cbt_rocket_prone_stow_rocket";
public static final String PLAYER_CBT_ROCKET_STANDING_HOLD_TO_READY = "cbt_rocket_standing_hold_to_ready";
public static final String PLAYER_CBT_ROCKET_STANDING_READY_FIRE = "cbt_rocket_standing_ready_fire";
public static final String PLAYER_CBT_ROCKET_STANDING_READY_IDL1 = "cbt_rocket_standing_ready_idl1";
public static final String PLAYER_CBT_ROCKET_STANDING_STOW_ROCKET = "cbt_rocket_standing_stow_rocket";
public static final String PLAYER_CBT_SWORD_1H_PRONE_BLOCK_MIDDLE = "cbt_sword_1h_prone_block_middle";
public static final String PLAYER_CBT_SWORD_1H_PRONE_HRZ_SLASH_LOW = "cbt_sword_1h_prone_hrz_slash_low";
public static final String PLAYER_CBT_SWORD_1H_PRONE_THRUST_LOW = "cbt_sword_1h_prone_thrust_low";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_HRZ_HIGH = "cbt_sword_1h_standing_ready_block_hrz_high";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_LOW_L = "cbt_sword_1h_standing_ready_block_low_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_LOW_R = "cbt_sword_1h_standing_ready_block_low_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_MIDDLE_L = "cbt_sword_1h_standing_ready_block_middle_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_BLOCK_MIDDLE_R = "cbt_sword_1h_standing_ready_block_middle_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_A = "cbt_sword_1h_standing_ready_combo_2_a";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_B = "cbt_sword_1h_standing_ready_combo_2_b";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_C = "cbt_sword_1h_standing_ready_combo_2_c";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_2_D = "cbt_sword_1h_standing_ready_combo_2_d";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_A = "cbt_sword_1h_standing_ready_combo_3_a";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_B = "cbt_sword_1h_standing_ready_combo_3_b";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_C = "cbt_sword_1h_standing_ready_combo_3_c";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_3_D = "cbt_sword_1h_standing_ready_combo_3_d";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_4_A = "cbt_sword_1h_standing_ready_combo_4_a";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_4_B = "cbt_sword_1h_standing_ready_combo_4_b";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_4_C = "cbt_sword_1h_standing_ready_combo_4_c";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_COMBO_5_A = "cbt_sword_1h_standing_ready_combo_5_a";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_HIGH_L = "cbt_sword_1h_standing_ready_hrz_slash_high_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_HIGH_R = "cbt_sword_1h_standing_ready_hrz_slash_high_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_LOW_L = "cbt_sword_1h_standing_ready_hrz_slash_low_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_LOW_R = "cbt_sword_1h_standing_ready_hrz_slash_low_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_MIDDLE_L = "cbt_sword_1h_standing_ready_hrz_slash_middle_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_HRZ_SLASH_MIDDLE_R = "cbt_sword_1h_standing_ready_hrz_slash_middle_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_1 = "cbt_sword_1h_standing_ready_idle_1";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_2 = "cbt_sword_1h_standing_ready_idle_2";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_3 = "cbt_sword_1h_standing_ready_idle_3";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_IDLE_4 = "cbt_sword_1h_standing_ready_idle_4";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_LEAP_BACK = "cbt_sword_1h_standing_ready_leap_back";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_LUNGE_HIGH = "cbt_sword_1h_standing_ready_lunge_high";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_LUNGE_LOW = "cbt_sword_1h_standing_ready_lunge_low";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_LUNGE_MIDDLE = "cbt_sword_1h_standing_ready_lunge_middle";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_OFF_BALANCE = "cbt_sword_1h_standing_ready_off_balance";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_L = "cbt_sword_1h_standing_ready_parry_high_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_L_COUNTER = "cbt_sword_1h_standing_ready_parry_high_l_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_R = "cbt_sword_1h_standing_ready_parry_high_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_HIGH_R_COUNTER = "cbt_sword_1h_standing_ready_parry_high_r_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_L = "cbt_sword_1h_standing_ready_parry_low_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_L_COUNTER = "cbt_sword_1h_standing_ready_parry_low_l_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_R = "cbt_sword_1h_standing_ready_parry_low_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_LOW_R_COUNTER = "cbt_sword_1h_standing_ready_parry_low_r_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_C = "cbt_sword_1h_standing_ready_parry_mid_c";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_C_COUNTER = "cbt_sword_1h_standing_ready_parry_mid_c_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_L = "cbt_sword_1h_standing_ready_parry_mid_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_L_COUNTER = "cbt_sword_1h_standing_ready_parry_mid_l_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_R = "cbt_sword_1h_standing_ready_parry_mid_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_PARRY_MID_R_COUNTER = "cbt_sword_1h_standing_ready_parry_mid_r_counter";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_SHOWOFF_1 = "cbt_sword_1h_standing_ready_showoff_1";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_SHOWOFF_2 = "cbt_sword_1h_standing_ready_showoff_2";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_SPIN_HRZ_SLASH_L = "cbt_sword_1h_standing_ready_spin_hrz_slash_l";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_SPIN_HRZ_SLASH_R = "cbt_sword_1h_standing_ready_spin_hrz_slash_r";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_THRUST_HIGH = "cbt_sword_1h_standing_ready_thrust_high";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_THRUST_LOW = "cbt_sword_1h_standing_ready_thrust_low";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_THRUST_MIDDLE = "cbt_sword_1h_standing_ready_thrust_middle";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_TO_STANDING = "cbt_sword_1h_standing_ready_to_standing";
public static final String PLAYER_CBT_SWORD_1H_STANDING_READY_VRT_SLASH = "cbt_sword_1h_standing_ready_vrt_slash";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_HIGH_L = "cbt_sword_2h_standing_ready_block_high_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_HIGH_R = "cbt_sword_2h_standing_ready_block_high_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_HRZ_HIGH = "cbt_sword_2h_standing_ready_block_hrz_high";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_LOW_L = "cbt_sword_2h_standing_ready_block_low_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_LOW_R = "cbt_sword_2h_standing_ready_block_low_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_MIDDLE_L = "cbt_sword_2h_standing_ready_block_middle_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_BLOCK_MIDDLE_R = "cbt_sword_2h_standing_ready_block_middle_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_A = "cbt_sword_2h_standing_ready_combo_2_a";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_B = "cbt_sword_2h_standing_ready_combo_2_b";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_C = "cbt_sword_2h_standing_ready_combo_2_c";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_2_D = "cbt_sword_2h_standing_ready_combo_2_d";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_A = "cbt_sword_2h_standing_ready_combo_3_a";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_B = "cbt_sword_2h_standing_ready_combo_3_b";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_C = "cbt_sword_2h_standing_ready_combo_3_c";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_3_D = "cbt_sword_2h_standing_ready_combo_3_d";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_4_A = "cbt_sword_2h_standing_ready_combo_4_a";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_4_B = "cbt_sword_2h_standing_ready_combo_4_b";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_4_C = "cbt_sword_2h_standing_ready_combo_4_c";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_COMBO_5_A = "cbt_sword_2h_standing_ready_combo_5_a";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_HIGH_L = "cbt_sword_2h_standing_ready_hrz_slash_high_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_HIGH_R = "cbt_sword_2h_standing_ready_hrz_slash_high_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_LOW_L = "cbt_sword_2h_standing_ready_hrz_slash_low_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_LOW_R = "cbt_sword_2h_standing_ready_hrz_slash_low_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_MIDDLE_L = "cbt_sword_2h_standing_ready_hrz_slash_middle_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_HRZ_SLASH_MIDDLE_R = "cbt_sword_2h_standing_ready_hrz_slash_middle_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_1 = "cbt_sword_2h_standing_ready_idle_1";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_2 = "cbt_sword_2h_standing_ready_idle_2";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_3 = "cbt_sword_2h_standing_ready_idle_3";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_IDLE_4 = "cbt_sword_2h_standing_ready_idle_4";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_LEAP_BACK = "cbt_sword_2h_standing_ready_leap_back";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_LUNGE_HIGH = "cbt_sword_2h_standing_ready_lunge_high";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_LUNGE_LOW = "cbt_sword_2h_standing_ready_lunge_low";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_LUNGE_MIDDLE = "cbt_sword_2h_standing_ready_lunge_middle";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_OFF_BALANCE = "cbt_sword_2h_standing_ready_off_balance";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_L = "cbt_sword_2h_standing_ready_parry_high_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_L_COUNTER = "cbt_sword_2h_standing_ready_parry_high_l_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_R = "cbt_sword_2h_standing_ready_parry_high_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_HIGH_R_COUNTER = "cbt_sword_2h_standing_ready_parry_high_r_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_L = "cbt_sword_2h_standing_ready_parry_low_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_L_COUNTER = "cbt_sword_2h_standing_ready_parry_low_l_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_R = "cbt_sword_2h_standing_ready_parry_low_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_LOW_R_COUNTER = "cbt_sword_2h_standing_ready_parry_low_r_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_C = "cbt_sword_2h_standing_ready_parry_mid_c";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_C_COUNTER = "cbt_sword_2h_standing_ready_parry_mid_c_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_L = "cbt_sword_2h_standing_ready_parry_mid_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_L_COUNTER = "cbt_sword_2h_standing_ready_parry_mid_l_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_R = "cbt_sword_2h_standing_ready_parry_mid_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_PARRY_MID_R_COUNTER = "cbt_sword_2h_standing_ready_parry_mid_r_counter";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_SHOWOFF_1 = "cbt_sword_2h_standing_ready_showoff_1";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_SHOWOFF_2 = "cbt_sword_2h_standing_ready_showoff_2";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_SPIN_HRZ_SLASH_L = "cbt_sword_2h_standing_ready_spin_hrz_slash_l";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_SPIN_HRZ_SLASH_R = "cbt_sword_2h_standing_ready_spin_hrz_slash_r";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_THRUST_HIGH = "cbt_sword_2h_standing_ready_thrust_high";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_THRUST_LOW = "cbt_sword_2h_standing_ready_thrust_low";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_THRUST_MIDDLE = "cbt_sword_2h_standing_ready_thrust_middle";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_TO_STANDING = "cbt_sword_2h_standing_ready_to_standing";
public static final String PLAYER_CBT_SWORD_2H_STANDING_READY_VRT_SLASH = "cbt_sword_2h_standing_ready_vrt_slash";
public static final String PLAYER_CBT_UNARMED_INCAPACITATEDFACEDOWN_TO_PRONE = "cbt_unarmed_incapacitatedFaceDown_to_prone";
public static final String PLAYER_CBT_UNARMED_INCAPACITATEDFACEUP_TO_PRONE = "cbt_unarmed_incapacitatedFaceUp_to_prone";
public static final String PLAYER_CBT_UNARMED_INCAPACITATEDFACEUP_TO_STANDING_READY = "cbt_unarmed_incapacitatedFaceUp_to_standing_ready";
public static final String PLAYER_CBT_UNARMED_PRONE_KICK_GET_UP = "cbt_unarmed_prone_kick_get_up";
public static final String PLAYER_CBT_UNARMED_PRONE_LEG_SWIRL_GET_UP = "cbt_unarmed_prone_leg_swirl_get_up";
public static final String PLAYER_CBT_UNARMED_PRONE_PUNCH = "cbt_unarmed_prone_punch";
public static final String PLAYER_CBT_UNARMED_PRONE_PUSH_UP = "cbt_unarmed_prone_push_up";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_BLOCK_HIGH_ONE_HAND = "cbt_unarmed_standing_ready_block_high_one_hand";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_BLOCK_HIGH_TWO_HANDS = "cbt_unarmed_standing_ready_block_high_two_hands";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_CLOTHESLINE = "cbt_unarmed_standing_ready_clothesline";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_A = "cbt_unarmed_standing_ready_combo_2_a";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_B = "cbt_unarmed_standing_ready_combo_2_b";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_C = "cbt_unarmed_standing_ready_combo_2_c";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_2_D = "cbt_unarmed_standing_ready_combo_2_d";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_A = "cbt_unarmed_standing_ready_combo_3_a";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_B = "cbt_unarmed_standing_ready_combo_3_b";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_C = "cbt_unarmed_standing_ready_combo_3_c";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_3_D = "cbt_unarmed_standing_ready_combo_3_d";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_4_A = "cbt_unarmed_standing_ready_combo_4_a";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_4_B = "cbt_unarmed_standing_ready_combo_4_b";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_4_C = "cbt_unarmed_standing_ready_combo_4_c";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_COMBO_5_A = "cbt_unarmed_standing_ready_combo_5_a";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_DODGE_BACKFLIP = "cbt_unarmed_standing_ready_dodge_backflip";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_DODGE_BOB_BACK = "cbt_unarmed_standing_ready_dodge_bob_back";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_DODGE_BOB_LEFT = "cbt_unarmed_standing_ready_dodge_bob_left";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_DODGE_DUCK = "cbt_unarmed_standing_ready_dodge_duck";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_DODGE_SIDE = "cbt_unarmed_standing_ready_dodge_side";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_ELBOW_THROW = "cbt_unarmed_standing_ready_elbow_throw";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_FOOT_STOMP = "cbt_unarmed_standing_ready_foot_stomp";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_L_HIGH = "cbt_unarmed_standing_ready_get_hit_heavy_l_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_L_LOW = "cbt_unarmed_standing_ready_get_hit_heavy_l_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_L_MID = "cbt_unarmed_standing_ready_get_hit_heavy_l_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_R_HIGH = "cbt_unarmed_standing_ready_get_hit_heavy_r_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_R_LOW = "cbt_unarmed_standing_ready_get_hit_heavy_r_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_HEAVY_R_MID = "cbt_unarmed_standing_ready_get_hit_heavy_r_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_BACK_HIGH = "cbt_unarmed_standing_ready_get_hit_light_back_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_BACK_LOW = "cbt_unarmed_standing_ready_get_hit_light_back_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_BACK_MID = "cbt_unarmed_standing_ready_get_hit_light_back_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_FRONT_HIGH = "cbt_unarmed_standing_ready_get_hit_light_front_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_FRONT_LOW = "cbt_unarmed_standing_ready_get_hit_light_front_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_FRONT_MID = "cbt_unarmed_standing_ready_get_hit_light_front_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_L_HIGH = "cbt_unarmed_standing_ready_get_hit_light_l_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_L_LOW = "cbt_unarmed_standing_ready_get_hit_light_l_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_L_MID = "cbt_unarmed_standing_ready_get_hit_light_l_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_R_HIGH = "cbt_unarmed_standing_ready_get_hit_light_r_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_R_LOW = "cbt_unarmed_standing_ready_get_hit_light_r_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_LIGHT_R_MID = "cbt_unarmed_standing_ready_get_hit_light_r_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_BACK_HIGH = "cbt_unarmed_standing_ready_get_hit_med_back_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_BACK_LOW = "cbt_unarmed_standing_ready_get_hit_med_back_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_BACK_MID = "cbt_unarmed_standing_ready_get_hit_med_back_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_FRONT_HIGH = "cbt_unarmed_standing_ready_get_hit_med_front_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_FRONT_LOW = "cbt_unarmed_standing_ready_get_hit_med_front_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_FRONT_MID = "cbt_unarmed_standing_ready_get_hit_med_front_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_L_HIGH = "cbt_unarmed_standing_ready_get_hit_med_l_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_L_LOW = "cbt_unarmed_standing_ready_get_hit_med_l_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_L_MID = "cbt_unarmed_standing_ready_get_hit_med_l_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_R_HIGH = "cbt_unarmed_standing_ready_get_hit_med_r_high";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_R_LOW = "cbt_unarmed_standing_ready_get_hit_med_r_low";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_GET_HIT_MED_R_MID = "cbt_unarmed_standing_ready_get_hit_med_r_mid";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_HAMMERFIST = "cbt_unarmed_standing_ready_hammerfist";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_HEADBUTT = "cbt_unarmed_standing_ready_headbutt";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_IDLE_1 = "cbt_unarmed_standing_ready_idle_1";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_IDLE_2 = "cbt_unarmed_standing_ready_idle_2";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_IDLE_3 = "cbt_unarmed_standing_ready_idle_3";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_IDLE_4 = "cbt_unarmed_standing_ready_idle_4";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_JAB = "cbt_unarmed_standing_ready_jab";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_JAB_DOUBLE = "cbt_unarmed_standing_ready_jab_double";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_JUMP_BACK = "cbt_unarmed_standing_ready_jump_back";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_KNEESTRIKE = "cbt_unarmed_standing_ready_kneestrike";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_KNIFE_STRIKE = "cbt_unarmed_standing_ready_knife_strike";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_ARCKICK = "cbt_unarmed_standing_ready_lead_arckick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_BACKFIST = "cbt_unarmed_standing_ready_lead_backfist";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_FOOTSWEEP = "cbt_unarmed_standing_ready_lead_footsweep";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_FRONTKICK = "cbt_unarmed_standing_ready_lead_frontkick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_HANDHOOK = "cbt_unarmed_standing_ready_lead_handhook";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_SIDEKICK = "cbt_unarmed_standing_ready_lead_sidekick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_LEAD_UPPERCUT = "cbt_unarmed_standing_ready_lead_uppercut";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_OFF_BALANCE = "cbt_unarmed_standing_ready_off_balance";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_ONE_BLOCK_LOW_LEG = "cbt_unarmed_standing_ready_one_block_low_leg";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_PUNCH = "cbt_unarmed_standing_ready_punch";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_PUNCH_ROUNDHOUSE = "cbt_unarmed_standing_ready_punch_roundhouse";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_AXEKICK = "cbt_unarmed_standing_ready_rear_axekick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_BACKFIST = "cbt_unarmed_standing_ready_rear_backfist";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_FRONTKICK = "cbt_unarmed_standing_ready_rear_frontkick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_HANDHOOK = "cbt_unarmed_standing_ready_rear_handhook";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_PUNCH = "cbt_unarmed_standing_ready_rear_punch";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_ROUNDHOUSE_KICK = "cbt_unarmed_standing_ready_rear_roundhouse_kick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_SIDEKICK = "cbt_unarmed_standing_ready_rear_sidekick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REAR_UPPERCUT = "cbt_unarmed_standing_ready_rear_uppercut";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_ABOVE = "cbt_unarmed_standing_ready_redirect_above";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_ABOVE_COUNT = "cbt_unarmed_standing_ready_redirect_above_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_L = "cbt_unarmed_standing_ready_redirect_high_l";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_L_COUNT = "cbt_unarmed_standing_ready_redirect_high_l_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_R = "cbt_unarmed_standing_ready_redirect_high_r";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_HIGH_R_COUNT = "cbt_unarmed_standing_ready_redirect_high_r_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_L = "cbt_unarmed_standing_ready_redirect_low_l";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_L_COUNT = "cbt_unarmed_standing_ready_redirect_low_l_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_R = "cbt_unarmed_standing_ready_redirect_low_r";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_LOW_R_COUNT = "cbt_unarmed_standing_ready_redirect_low_r_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_C = "cbt_unarmed_standing_ready_redirect_mid_c";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_C_COUNT = "cbt_unarmed_standing_ready_redirect_mid_c_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_L = "cbt_unarmed_standing_ready_redirect_mid_l";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_L_COUNT = "cbt_unarmed_standing_ready_redirect_mid_l_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_R = "cbt_unarmed_standing_ready_redirect_mid_r";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_REDIRECT_MID_R_COUNT = "cbt_unarmed_standing_ready_redirect_mid_r_count";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_SHOULDER_BASH = "cbt_unarmed_standing_ready_shoulder_bash";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_SHOWOFF_1 = "cbt_unarmed_standing_ready_showoff_1";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_SHOWOFF_2 = "cbt_unarmed_standing_ready_showoff_2";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_SPN_BACKFIST = "cbt_unarmed_standing_ready_spn_backfist";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_SPN_FOOTSWEEP = "cbt_unarmed_standing_ready_spn_footsweep";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_SPN_ROUNDHOUSE_KICK = "cbt_unarmed_standing_ready_spn_roundhouse_kick";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_TO_STANDING = "cbt_unarmed_standing_ready_to_standing";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_WOOKIEE_SLAP_1 = "cbt_unarmed_standing_ready_wookiee_slap_1";
public static final String PLAYER_CBT_UNARMED_STANDING_READY_WOOKIEE_SLAP_2 = "cbt_unarmed_standing_ready_wookiee_slap_2";
public static final String PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_BACK_HIGH = "cbt_unarmed_std_ready_get_hit_heavy_back_high";
public static final String PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_BACK_LOW = "cbt_unarmed_std_ready_get_hit_heavy_back_low";
public static final String PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_BACK_MID = "cbt_unarmed_std_ready_get_hit_heavy_back_mid";
public static final String PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_FRONT_HIGH = "cbt_unarmed_std_ready_get_hit_heavy_front_high";
public static final String PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_FRONT_LOW = "cbt_unarmed_std_ready_get_hit_heavy_front_low";
public static final String PLAYER_CBT_UNARMED_STD_READY_GET_HIT_HEAVY_FRONT_MID = "cbt_unarmed_std_ready_get_hit_heavy_front_mid";
public static final String PLAYER_CELEBRATE = "celebrate";
public static final String PLAYER_CELEBRATE_F = "celebrate_f";
public static final String PLAYER_CELEBRATE1 = "celebrate1";
public static final String PLAYER_CHECK_WRIST_DEVICE = "check_wrist_device";
public static final String PLAYER_CLAP_ROUSING = "clap_rousing";
public static final String PLAYER_CLIMBDOWNFROMLEDGE = "climbDownFromLedge";
public static final String PLAYER_CLIMBINGLADDERDOWN = "climbingLadderDown";
public static final String PLAYER_CLIMBINGLADDERDOWNTOGROUND = "climbingLadderDownToGround";
public static final String PLAYER_CLIMBINGLADDERUP = "climbingLadderUp";
public static final String PLAYER_CLIMBINGLADDERUPTOLEDGE = "climbingLadderUpToLedge";
public static final String PLAYER_CLIMBINGROPEDOWN = "climbingRopeDown";
public static final String PLAYER_CLIMBINGROPEDOWNTOGROUND = "climbingRopeDownToGround";
public static final String PLAYER_CLIMBINGROPEUP = "climbingRopeUp";
public static final String PLAYER_CLIMBINGROPEUPTOLEDGE = "climbingRopeUpToLedge";
public static final String PLAYER_CLIMBUPTOLEDGE = "climbUpToLedge";
public static final String PLAYER_COUGH_HEAVY = "cough_heavy";
public static final String PLAYER_COUGH_POLITE = "cough_polite";
public static final String PLAYER_COVER_EARS_MOCKING = "cover_ears_mocking";
public static final String PLAYER_COVER_MOUTH = "cover_mouth";
public static final String PLAYER_CROUCHED_CHOKE = "crouched_choke";
public static final String PLAYER_CROUCHED_WRITHE = "crouched_writhe";
public static final String PLAYER_CROUCHEDENTANGLE = "crouchedEntangle";
public static final String PLAYER_CROUCHEDIDLE1 = "crouchedIdle1";
public static final String PLAYER_CROUCHEDIDLE2 = "crouchedIdle2";
public static final String PLAYER_CROUCHEDIDLE3 = "crouchedIdle3";
public static final String PLAYER_CROUCHEDSTEPBACKWARD = "crouchedStepBackward";
public static final String PLAYER_CROUCHEDSTEPFORWARD = "crouchedStepForward";
public static final String PLAYER_CROUCHEDSTEPLEFT = "crouchedStepLeft";
public static final String PLAYER_CROUCHEDSTEPRIGHT = "crouchedStepRight";
public static final String PLAYER_CROUCHEDTOCROUCHEDLEANINGLEFT = "crouchedTocrouchedLeaningLeft";
public static final String PLAYER_CROUCHEDTOCROUCHEDLEANINGRIGHT = "crouchedTocrouchedLeaningRight";
public static final String PLAYER_CROUCHEDTOINCAPACITATEDFACEDOWN = "crouchedToIncapacitatedFaceDown";
public static final String PLAYER_CROUCHEDTOKNEELING = "crouchedToKneeling";
public static final String PLAYER_CROUCHEDTOSTANDING = "crouchedToStanding";
public static final String PLAYER_CROUCHEDTURNLEFT180 = "crouchedTurnLeft180";
public static final String PLAYER_CROUCHEDTURNLEFT90 = "crouchedTurnLeft90";
public static final String PLAYER_CROUCHEDTURNRIGHT180 = "crouchedTurnRight180";
public static final String PLAYER_CROUCHEDTURNRIGHT90 = "crouchedTurnRight90";
public static final String PLAYER_CROUCHEDWALK = "crouchedWalk";
public static final String PLAYER_CROUCHEDWALKDOWNSTAIRS = "crouchedWalkDownStairs";
public static final String PLAYER_CROUCHEDWALKUPSTAIRS = "crouchedWalkUpStairs";
public static final String PLAYER_CURTSEY = "curtsey";
public static final String PLAYER_CURTSEY1 = "curtsey1";
public static final String PLAYER_CURTSEY2 = "curtsey2";
public static final String PLAYER_CURTSEY3 = "curtsey3";
public static final String PLAYER_DISMOUNT_CREATURE1 = "dismount_creature1";
public static final String PLAYER_DNC_F_AFRICAN_BASE_LOOP = "dnc_f_african_base_loop";
public static final String PLAYER_DNC_F_AFRICAN_NOVICE = "dnc_f_african_novice";
public static final String PLAYER_DNC_F_AFRICAN_SP_1 = "dnc_f_african_sp_1";
public static final String PLAYER_DNC_F_AFRICAN_SP_2 = "dnc_f_african_sp_2";
public static final String PLAYER_DNC_F_AFRICAN_SP_3 = "dnc_f_african_sp_3";
public static final String PLAYER_DNC_F_AFRICAN_SP_4 = "dnc_f_african_sp_4";
public static final String PLAYER_DNC_F_BELLY_LOOP_HIGH = "dnc_f_belly_loop_high";
public static final String PLAYER_DNC_F_BELLY_LOOP_HIGH_SP_1 = "dnc_f_belly_loop_high_sp_1";
public static final String PLAYER_DNC_F_BELLY_LOOP_HIGH_SP_2 = "dnc_f_belly_loop_high_sp_2";
public static final String PLAYER_DNC_F_BELLY_LOOP_LOW = "dnc_f_belly_loop_low";
public static final String PLAYER_DNC_F_BELLY_LOOP_LOW_SP_1 = "dnc_f_belly_loop_low_sp_1";
public static final String PLAYER_DNC_F_BELLY_LOOP_LOW_SP_2 = "dnc_f_belly_loop_low_sp_2";
public static final String PLAYER_DNC_F_BELLY_LOOP_MID = "dnc_f_belly_loop_mid";
public static final String PLAYER_DNC_F_BELLY_LOOP_MID_SP_1 = "dnc_f_belly_loop_mid_sp_1";
public static final String PLAYER_DNC_F_BELLY_LOOP_MID_SP_2 = "dnc_f_belly_loop_mid_sp_2";
public static final String PLAYER_DNC_F_GOGO_LOOP = "dnc_f_gogo_loop";
public static final String PLAYER_DNC_F_GOGO_NOVICE = "dnc_f_gogo_novice";
public static final String PLAYER_DNC_F_GOGO_SP_1 = "dnc_f_gogo_sp_1";
public static final String PLAYER_DNC_F_GOGO_SP_10 = "dnc_f_gogo_sp_10";
public static final String PLAYER_DNC_F_GOGO_SP_2 = "dnc_f_gogo_sp_2";
public static final String PLAYER_DNC_F_GOGO_SP_3 = "dnc_f_gogo_sp_3";
public static final String PLAYER_DNC_F_GOGO_SP_4 = "dnc_f_gogo_sp_4";
public static final String PLAYER_DNC_F_GOGO_SP_5 = "dnc_f_gogo_sp_5";
public static final String PLAYER_DNC_F_GOGO_SP_6 = "dnc_f_gogo_sp_6";
public static final String PLAYER_DNC_F_GOGO_SP_7 = "dnc_f_gogo_sp_7";
public static final String PLAYER_DNC_F_GOGO_SP_8 = "dnc_f_gogo_sp_8";
public static final String PLAYER_DNC_F_GOGO_SP_9 = "dnc_f_gogo_sp_9";
public static final String PLAYER_DNC_F_GOOFY_ALT_LOOP = "dnc_f_goofy_alt_loop";
public static final String PLAYER_DNC_F_GOOFY_BASE_LOOP = "dnc_f_goofy_base_loop";
public static final String PLAYER_DNC_F_GOOFY_MISTAKE = "dnc_f_goofy_mistake";
public static final String PLAYER_DNC_F_GOOFY_MOONWALK = "dnc_f_goofy_moonwalk";
public static final String PLAYER_DNC_F_GOOFY_SP_1 = "dnc_f_goofy_sp_1";
public static final String PLAYER_DNC_F_GOOFY_SP_2 = "dnc_f_goofy_sp_2";
public static final String PLAYER_DNC_F_GOOFY_SP_3 = "dnc_f_goofy_sp_3";
public static final String PLAYER_DNC_F_GOOFY_SP_4 = "dnc_f_goofy_sp_4";
public static final String PLAYER_DNC_F_GOOFY_SP_5 = "dnc_f_goofy_sp_5";
public static final String PLAYER_DNC_F_GOOFY_SP_6 = "dnc_f_goofy_sp_6";
public static final String PLAYER_DNC_F_GOOFY_SP_ELAINE = "dnc_f_goofy_sp_elaine";
public static final String PLAYER_DNC_F_LYRICAL_BASE_LOOP = "dnc_f_lyrical_base_loop";
public static final String PLAYER_DNC_F_LYRICAL_NOVICE = "dnc_f_lyrical_novice";
public static final String PLAYER_DNC_F_LYRICAL_SP_1 = "dnc_f_lyrical_sp_1";
public static final String PLAYER_DNC_F_LYRICAL_SP_2 = "dnc_f_lyrical_sp_2";
public static final String PLAYER_DNC_F_LYRICAL_SP_3 = "dnc_f_lyrical_sp_3";
public static final String PLAYER_DNC_F_LYRICAL_SP_4 = "dnc_f_lyrical_sp_4";
public static final String PLAYER_DOOR_KNOCK = "door_knock";
public static final String PLAYER_DOOR_POUND = "door_pound";
public static final String PLAYER_DRAW_DATAPAD = "draw_datapad";
public static final String PLAYER_DRAW_OBJECT_BACKPACK = "draw_object_backpack";
public static final String PLAYER_DRAW_OBJECT_BANDOLIER = "draw_object_bandolier";
public static final String PLAYER_DRAW_OBJECT_UTILITY_BELT = "draw_object_utility_belt";
public static final String PLAYER_DRINK = "drink";
public static final String PLAYER_DRIVE_VEHICLEA = "drive_vehicleA";
public static final String PLAYER_DRIVE_VEHICLEA_USE_CONSOLE_1 = "drive_vehicleA_use_console_1";
public static final String PLAYER_DRIVE_VEHICLEA_USE_LEVER = "drive_vehicleA_use_lever";
public static final String PLAYER_DRIVE_VEHICLEB = "drive_vehicleB";
public static final String PLAYER_EAT_SITTING = "eat_sitting";
public static final String PLAYER_EAT_STANDING = "eat_standing";
public static final String PLAYER_EMBARASSED_FACE = "embarassed_face";
public static final String PLAYER_EMBARRASSED = "embarrassed";
public static final String PLAYER_ENTANGLED_STRUGGLE = "entangled_struggle";
public static final String PLAYER_ENTER_VEHICLE1 = "enter_vehicle1";
public static final String PLAYER_EXIT_VEHICLE1 = "exit_vehicle1";
public static final String PLAYER_FALLING_FLAILING = "falling_flailing";
public static final String PLAYER_FALLINGTOINCAPACITATEDFACEDOWN = "fallingToIncapacitatedFaceDown";
public static final String PLAYER_FALLINGTOINCAPACITATEDFACEUP = "fallingToIncapacitatedFaceUp";
public static final String PLAYER_FC_BAT_EYES = "fc_bat_eyes";
public static final String PLAYER_FC_BLINK = "fc_blink";
public static final String PLAYER_FC_BLUSH = "fc_blush";
public static final String PLAYER_FC_BORED = "fc_bored";
public static final String PLAYER_FC_CLOSE_EYES = "fc_close_eyes";
public static final String PLAYER_FC_DISAPPOINTED = "fc_disappointed";
public static final String PLAYER_FC_EVIL_GRIN = "fc_evil_grin";
public static final String PLAYER_FC_EYE_ROLL = "fc_eye_roll";
public static final String PLAYER_FC_EYEBROW_ARCH = "fc_eyebrow_arch";
public static final String PLAYER_FC_FROWN = "fc_frown";
public static final String PLAYER_FC_GLARE = "fc_glare";
public static final String PLAYER_FC_GRIMACE = "fc_grimace";
public static final String PLAYER_FC_INNOCENT = "fc_innocent";
public static final String PLAYER_FC_KISS_BLOW_KISS = "fc_kiss_blow_kiss";
public static final String PLAYER_FC_PENSIVE = "fc_pensive";
public static final String PLAYER_FC_POUT = "fc_pout";
public static final String PLAYER_FC_SCOWL = "fc_scowl";
public static final String PLAYER_FC_SHY = "fc_shy";
public static final String PLAYER_FC_SIGH = "fc_sigh";
public static final String PLAYER_FC_SMILE = "fc_smile";
public static final String PLAYER_FC_SNEER = "fc_sneer";
public static final String PLAYER_FC_SNEEZE = "fc_sneeze";
public static final String PLAYER_FC_SNOB = "fc_snob";
public static final String PLAYER_FC_SQUINT = "fc_squint";
public static final String PLAYER_FC_STICK_OUT_TONGUE = "fc_stick_out_tongue";
public static final String PLAYER_FC_SURPRISED = "fc_surprised";
public static final String PLAYER_FC_SUSPICIOUS = "fc_suspicious";
public static final String PLAYER_FC_WHISTLE = "fc_whistle";
public static final String PLAYER_FC_WINK = "fc_wink";
public static final String PLAYER_FC_WRINKLE_NOSE = "fc_wrinkle_nose";
public static final String PLAYER_FC_YAWN = "fc_yawn";
public static final String PLAYER_FC_YUCK_FACE = "fc_yuck_face";
public static final String PLAYER_FLAILING_CLIFF_BACKWARD = "flailing_cliff_backward";
public static final String PLAYER_FLAILING_CLIFF_BACKWARD_FALL = "flailing_cliff_backward_fall";
public static final String PLAYER_FLAILING_CLIFF_FORWARD = "flailing_cliff_forward";
public static final String PLAYER_FLAILING_CLIFF_FORWARD_FALL = "flailing_cliff_forward_fall";
public static final String PLAYER_FLEX_BICEPS = "flex_biceps";
public static final String PLAYER_FORCE_ABSORB = "force_absorb";
public static final String PLAYER_FORCE_BLAST = "force_blast";
public static final String PLAYER_FORCE_CHANNEL = "force_channel";
public static final String PLAYER_FORCE_CHOKE = "force_choke";
public static final String PLAYER_FORCE_DAMPEN = "force_dampen";
public static final String PLAYER_FORCE_DESTRUCTION = "force_destruction";
public static final String PLAYER_FORCE_FLIP = "force_flip";
public static final String PLAYER_FORCE_HEALING = "force_healing";
public static final String PLAYER_FORCE_ILLUSION = "force_illusion";
public static final String PLAYER_FORCE_JUMP = "force_jump";
public static final String PLAYER_FORCE_LIGHTNING = "force_lightning";
public static final String PLAYER_FORCE_MEDITATION = "force_meditation";
public static final String PLAYER_FORCE_PERSUASION = "force_persuasion";
public static final String PLAYER_FORCE_PLANT_TANGLE = "force_plant_tangle";
public static final String PLAYER_FORCE_PROTECTION = "force_protection";
public static final String PLAYER_FORCE_PULL = "force_pull";
public static final String PLAYER_FORCE_PUSH = "force_push";
public static final String PLAYER_FORCE_RUN = "force_run";
public static final String PLAYER_FORCE_STRENGTH = "force_strength";
public static final String PLAYER_FORCE_THROW = "force_throw";
public static final String PLAYER_GENERICGETHITLIGHT = "genericGetHitLight";
public static final String PLAYER_GENERICGETHITMEDIUM = "genericGetHitMedium";
public static final String PLAYER_GESTICULATE_WILDLY = "gesticulate_wildly";
public static final String PLAYER_GET_HIT_HEAVY_BACKWARD = "get_hit_heavy_backward";
public static final String PLAYER_GET_HIT_HEAVY_FORWARD = "get_hit_heavy_forward";
public static final String PLAYER_GET_HIT_HEAVY_LEFT = "get_hit_heavy_left";
public static final String PLAYER_GET_HIT_HEAVY_RIGHT = "get_hit_heavy_right";
public static final String PLAYER_GET_UP_BED = "get_up_bed";
public static final String PLAYER_HAIR_FLIP = "hair_flip";
public static final String PLAYER_HAIR_FLIP2 = "hair_flip2";
public static final String PLAYER_HANDS_ABOVE_HEAD = "hands_above_head";
public static final String PLAYER_HANDS_BEHIND_HEAD = "hands_behind_head";
public static final String PLAYER_HAPPY_FACE = "happy_face";
public static final String PLAYER_HEAVY_COUGH_VOMIT = "heavy_cough_vomit";
public static final String PLAYER_HICCUP = "hiccup";
public static final String PLAYER_HITWALLBACKTOINCAPACITATEDFACEDOWN = "hitWallBackToIncapacitatedFaceDown";
public static final String PLAYER_HITWALLFRONTTOINCAPACITATEDFACEUP = "hitWallFrontToIncapacitatedFaceUp";
public static final String PLAYER_HOLD_NOSE = "hold_nose";
public static final String PLAYER_HORRIFIED_FACE = "horrified_face";
public static final String PLAYER_HUG_SELF = "hug_self";
public static final String PLAYER_IMPATIENT_FACE = "impatient_face";
public static final String PLAYER_IMPLORE = "implore";
public static final String PLAYER_INCAPACITATEDFACEDOWN_WRITHE = "incapacitatedFaceDown_writhe";
public static final String PLAYER_INCAPACITATEDFACEDOWNTOSITTINGGROUND = "incapacitatedFaceDownToSittingGround";
public static final String PLAYER_INCAPACITATEDFACEDOWNTOSTANDINGCASUAL = "incapacitatedFaceDownToStandingCasual";
public static final String PLAYER_INCAPACITATEDFACEUP_WRITHE = "incapacitatedFaceUp_writhe";
public static final String PLAYER_INCAPACITATEDFACEUPTOSITTING = "incapacitatedFaceUpToSitting";
public static final String PLAYER_INCAPACITATEDFACEUPTOSITTINGGROUND = "IncapacitatedFaceUpToSittingGround";
public static final String PLAYER_INCAPACITATEDFACEUPTOSTANDINGCASUAL = "incapacitatedFaceUpToStandingCasual";
public static final String PLAYER_JOG = "jog";
public static final String PLAYER_JOG_F = "jog_f";
public static final String PLAYER_KISS_BLOW_KISS = "kiss_blow_kiss";
public static final String PLAYER_KISS_BLOW_KISS2 = "kiss_blow_kiss2";
public static final String PLAYER_KNEELING_CHOKE = "kneeling_choke";
public static final String PLAYER_KNEELING_GET_HIT_HEAVY_BACKWARD = "kneeling_get_hit_heavy_backward";
public static final String PLAYER_KNEELING_GET_HIT_HEAVY_FORWARD = "kneeling_get_hit_heavy_forward";
public static final String PLAYER_KNEELING_GET_HIT_HEAVY_L = "kneeling_get_hit_heavy_l";
public static final String PLAYER_KNEELING_GET_HIT_HEAVY_R = "kneeling_get_hit_heavy_r";
public static final String PLAYER_KNEELING_TO_SITTINGGROUND = "kneeling_to_sittingGround";
public static final String PLAYER_KNEELING_TO_STANDING = "kneeling_to_standing";
public static final String PLAYER_KNEELING_WRITHE = "kneeling_writhe";
public static final String PLAYER_KNEELINGENTANGLE = "kneelingEntangle";
public static final String PLAYER_KNEELINGIDLE2 = "kneelingIdle2";
public static final String PLAYER_KNEELINGIDLES = "kneelingIdles";
public static final String PLAYER_KNEELINGTOCROUCHED = "KneelingToCrouched";
public static final String PLAYER_KNEELINGTOINCAPACITATEDFACEDOWN = "kneelingToIncapacitatedFaceDown";
public static final String PLAYER_KNEELINGTOINCAPACITATEDFACEUP = "kneelingToIncapacitatedFaceUp";
public static final String PLAYER_KNOCKEDBACKWARDFLAILING = "knockedBackwardFlailing";
public static final String PLAYER_KNOCKEDBACKWARDTOHITWALLBACK = "knockedBackwardToHitWallBack";
public static final String PLAYER_KNOCKEDFORWARDFLAILING = "knockedForwardFlailing";
public static final String PLAYER_KNOCKEDFORWARDTOCOLLIDEWALL = "knockedForwardToCollideWall";
public static final String PLAYER_LAUGH_CACKLE = "laugh_cackle";
public static final String PLAYER_LAUGH_POINTING = "laugh_pointing";
public static final String PLAYER_LAUGH_TITTER = "laugh_titter";
public static final String PLAYER_LIE_DOWN_BED = "lie_down_bed";
public static final String PLAYER_LISTEN = "listen";
public static final String PLAYER_LOOKCASUALLY = "lookCasually";
public static final String PLAYER_LOOKNERVOUSLY = "lookNervously";
public static final String PLAYER_LYINGONBACK_CHOKE = "lyingOnBack_choke";
public static final String PLAYER_MARCH = "march";
public static final String PLAYER_MARCH_IN_PLACE = "march_in_place";
public static final String PLAYER_MOUNT_CREATURE1 = "mount_creature1";
public static final String PLAYER_NERVOUS_FACE = "nervous_face";
public static final String PLAYER_NOD_HEAD_MULTIPLE = "nod_head_multiple";
public static final String PLAYER_NOD_HEAD_ONCE = "nod_head_once";
public static final String PLAYER_OFFENDED_FACE = "offended_face";
public static final String PLAYER_OFFER_AFFECTION = "offer_affection";
public static final String PLAYER_OFFER_AFFECTION_F = "offer_affection_f";
public static final String PLAYER_PAT_ABDOMEN = "pat_abdomen";
public static final String PLAYER_PICK_UP_OBJECT_BOTH = "pick_up_object_both";
public static final String PLAYER_PICK_UP_OBJECT_HIGH_BOTH = "pick_up_object_high_both";
public static final String PLAYER_PICK_UP_OBJECT_HIGH_LEFT = "pick_up_object_high_left";
public static final String PLAYER_PICK_UP_OBJECT_LEFT = "pick_up_object_left";
public static final String PLAYER_PICK_UP_OBJECT_LOW_BOTH = "pick_up_object_low_both";
public static final String PLAYER_PICK_UP_OBJECT_LOW_LEFT = "pick_up_object_low_left";
public static final String PLAYER_PICK_UP_OBJECT_MEDIUM_BOTH = "pick_up_object_medium_both";
public static final String PLAYER_PICK_UP_OBJECT_MEDIUM_LEFT = "pick_up_object_medium_left";
public static final String PLAYER_POINT_ACCUSINGLY = "point_accusingly";
public static final String PLAYER_POINT_AWAY = "point_away";
public static final String PLAYER_POINT_DOWN = "point_down";
public static final String PLAYER_POINT_FORWARD = "point_forward";
public static final String PLAYER_POINT_LEFT = "point_left";
public static final String PLAYER_POINT_RIGHT = "point_right";
public static final String PLAYER_POINT_TO_SELF = "point_to_self";
public static final String PLAYER_POINT_UP = "point_up";
public static final String PLAYER_POSE_PROUDLY = "pose_proudly";
public static final String PLAYER_POUND_FIST_CHEST = "pound_fist_chest";
public static final String PLAYER_POUND_FIST_PALM = "pound_fist_palm";
public static final String PLAYER_PRONE_CRAWL = "prone_crawl";
public static final String PLAYER_PRONE_DRAW_PISTOL_HOLSTER = "prone_draw_pistol_holster";
public static final String PLAYER_PRONE_DRAW_PISTOL_PACK = "prone_draw_pistol_pack";
public static final String PLAYER_PRONE_DRAW_RIFLE_A_PACK = "prone_draw_rifle_a_pack";
public static final String PLAYER_PRONE_DRAW_ROCKET = "prone_draw_rocket";
public static final String PLAYER_RAISE_LOWER_HOOD_HAT = "raise_lower_hood_hat";
public static final String PLAYER_RAISE_LOWER_HOOD_HAT2 = "raise_lower_hood_hat2";
public static final String PLAYER_REACT_COVER_ABDOMEN = "react_cover_abdomen";
public static final String PLAYER_REACT_POISON = "react_poison";
public static final String PLAYER_REFUSE_OFFER_AFFECTION = "refuse_offer_affection";
public static final String PLAYER_REFUSE_OFFER_FORMAL = "refuse_offer_formal";
public static final String PLAYER_RUB_BELLY = "rub_belly";
public static final String PLAYER_RUB_CHIN_THOUGHTFUL = "rub_chin_thoughtful";
public static final String PLAYER_RUN = "run";
public static final String PLAYER_RUN_FEMALE = "run_female";
public static final String PLAYER_RUN_INJURED = "run_injured";
public static final String PLAYER_RUN_INJURED_F = "run_injured_f";
public static final String PLAYER_RUN2 = "run2";
public static final String PLAYER_RUN2_FEMALE = "run2_female";
public static final String PLAYER_RUNDOWNSTAIRS = "runDownStairs";
public static final String PLAYER_RUNNING_HANDSPRING = "running_handspring";
public static final String PLAYER_RUNNING_JUMP = "running_jump";
public static final String PLAYER_RUNNING_KICK_LOW_OBJECT = "running_kick_low_object";
public static final String PLAYER_RUNNING_SLIP_FALL = "running_slip_fall";
public static final String PLAYER_RUNNING_SLIP_FALL2 = "running_slip_fall2";
public static final String PLAYER_RUNNINGTOINCAPACITATEDFACEDOWN = "runningToIncapacitatedFaceDown";
public static final String PLAYER_RUNNINGTOINCAPACITATEDFACEUP = "runningToIncapacitatedFaceUp";
public static final String PLAYER_RUNUPSTAIRS = "runUpStairs";
public static final String PLAYER_SAD_FACE = "sad_face";
public static final String PLAYER_SALUTE1 = "salute1";
public static final String PLAYER_SALUTE2 = "salute2";
public static final String PLAYER_SCRATCH_HEAD = "scratch_head";
public static final String PLAYER_SEARCH = "search";
public static final String PLAYER_SHAKE_HEAD_DISGUST = "shake_head_disgust";
public static final String PLAYER_SHAKE_HEAD_NO = "shake_head_no";
public static final String PLAYER_SHIVER = "shiver";
public static final String PLAYER_SHOW_HELD_OBJECT = "show_held_object";
public static final String PLAYER_SHRUG_HANDS = "shrug_hands";
public static final String PLAYER_SHRUG_SHOULDERS = "shrug_shoulders";
public static final String PLAYER_SHUSH = "shush";
public static final String PLAYER_SIGH_DEEPLY = "sigh_deeply";
public static final String PLAYER_SITTING_USE_CONSOLE = "sitting_use_console";
public static final String PLAYER_SITTINGCHAIR_STIR = "sittingChair_stir";
public static final String PLAYER_SITTINGCHAIR_TO_STANDING = "sittingChair_to_standing";
public static final String PLAYER_SITTINGCHAIR_TO_STANDING_F = "sittingChair_to_standing_f";
public static final String PLAYER_SITTINGCHAIR_WRITHE = "sittingChair_writhe";
public static final String PLAYER_SITTINGCHAIRCASUALIDLE = "sittingChairCasualIdle";
public static final String PLAYER_SITTINGCHAIRCASUALIDLE_F = "sittingChairCasualIdle_f";
public static final String PLAYER_SITTINGCHAIRHITHEAVY = "sittingChairHitHeavy";
public static final String PLAYER_SITTINGCHAIRHITLIGHT = "sittingChairHitLight";
public static final String PLAYER_SITTINGCHAIRHITMEDIUM = "sittingChairHitMedium";
public static final String PLAYER_SITTINGCHAIRIDLE1 = "sittingChairIdle1";
public static final String PLAYER_SITTINGCHAIRIDLE2 = "sittingChairIdle2";
public static final String PLAYER_SITTINGCHAIRTOINCAPACITATED = "sittingChairToIncapacitated";
public static final String PLAYER_SITTINGCHAIRTOSITTINGTABLE1 = "sittingChairToSittingTable1";
public static final String PLAYER_SITTINGCHAIRTOSITTINGTABLE3 = "sittingChairToSittingTable3";
public static final String PLAYER_SITTINGGROUND_HIT_HEAVY = "sittingGround_hit_heavy";
public static final String PLAYER_SITTINGGROUND_HIT_LIGHT = "sittingGround_hit_light";
public static final String PLAYER_SITTINGGROUND_HIT_MEDIUM = "sittingGround_hit_medium";
public static final String PLAYER_SITTINGGROUND_TO_INCAPACITATEDFACEDOWN = "sittingGround_to_incapacitatedFaceDown";
public static final String PLAYER_SITTINGGROUND_TO_INCAPACITATEDFACEUP = "sittingGround_to_incapacitatedFaceUp";
public static final String PLAYER_SITTINGGROUND_TO_KNEELING = "sittingGround_to_kneeling";
public static final String PLAYER_SITTINGGROUND_TO_STANDING = "sittingGround_to_standing";
public static final String PLAYER_SITTINGGROUND_WRITHE = "sittingGround_writhe";
public static final String PLAYER_SITTINGGROUNDCROSSLEGS = "sittingGroundCrossLegs";
public static final String PLAYER_SITTINGGROUNDIDLE1 = "sittingGroundIdle1";
public static final String PLAYER_SITTINGGROUNDIDLE1_F = "sittingGroundIdle1_f";
public static final String PLAYER_SITTINGGROUNDIDLE2 = "sittingGroundIdle2";
public static final String PLAYER_SITTINGGROUNDIDLE3 = "sittingGroundIdle3";
public static final String PLAYER_SITTINGTABLE_STANDUP = "sittingTable_standup";
public static final String PLAYER_SITTINGTABLE1_IDLE1 = "sittingTable1_idle1";
public static final String PLAYER_SITTINGTABLE1TOSITTINGCHAIR = "sittingTable1ToSittingChair";
public static final String PLAYER_SITTINGTABLE2_IDLE1 = "sittingTable2_idle1";
public static final String PLAYER_SITTINGTABLE2TOSITTINGCHAIR = "sittingTable2ToSittingChair";
public static final String PLAYER_SITTINGTABLE3_IDLE1 = "sittingTable3_idle1";
public static final String PLAYER_SLIT_THROAT = "slit_throat";
public static final String PLAYER_SLOW_DOWN = "slow_down";
public static final String PLAYER_SLUMP_HEAD = "slump_head";
public static final String PLAYER_SMACK_SELF = "smack_self";
public static final String PLAYER_SMELL_AIR = "smell_air";
public static final String PLAYER_SMELL_ARMPIT = "smell_armpit";
public static final String PLAYER_SNAP_FINGER1 = "snap_finger1";
public static final String PLAYER_SNAP_FINGER2 = "snap_finger2";
public static final String PLAYER_SNEAK = "sneak";
public static final String PLAYER_SNEEZE = "sneeze";
public static final String PLAYER_SPRINT = "sprint";
public static final String PLAYER_SPRINT2 = "sprint2";
public static final String PLAYER_STAMP_FEET = "stamp_feet";
public static final String PLAYER_STAND_TO_SITTINGGROUND = "stand_to_SittingGround";
public static final String PLAYER_STANDATATTENTION = "standAtAttention";
public static final String PLAYER_STANDING_ATTENTION_TURN_LEFT_180 = "standing_attention_turn_left_180";
public static final String PLAYER_STANDING_ATTENTION_TURN_LEFT_90 = "standing_attention_turn_left_90";
public static final String PLAYER_STANDING_ATTENTION_TURN_RIGHT_90 = "standing_attention_turn_right_90";
public static final String PLAYER_STANDING_ATTENTIONIDLE1 = "standing_attentionIdle1";
public static final String PLAYER_STANDING_ATTENTIONTOSTANDING = "standing_attentionToStanding";
public static final String PLAYER_STANDING_CATCH_OBJECT_1 = "standing_catch_object_1";
public static final String PLAYER_STANDING_CATCH_OBJECT_2 = "standing_catch_object_2";
public static final String PLAYER_STANDING_CHOKE = "standing_choke";
public static final String PLAYER_STANDING_COVER_EARS = "standing_Cover_ears";
public static final String PLAYER_STANDING_DRAW_PISTOL_HOLSTER = "standing_draw_pistol_holster";
public static final String PLAYER_STANDING_DRAW_PISTOL_PACK = "standing_draw_pistol_pack";
public static final String PLAYER_STANDING_DRAW_RIFLE_A_PACK = "standing_draw_rifle_a_pack";
public static final String PLAYER_STANDING_DRAW_ROCKET = "standing_draw_rocket";
public static final String PLAYER_STANDING_INCAPACITATE_FACE_DOWN = "standing_incapacitate_face_down";
public static final String PLAYER_STANDING_INCAPACITATE_FACE_UP = "standing_incapacitate_face_up";
public static final String PLAYER_STANDING_JUMP_BACKWARD = "standing_jump_backward";
public static final String PLAYER_STANDING_JUMP_FORWARD = "standing_jump_forward";
public static final String PLAYER_STANDING_JUMP_UP = "standing_jump_up";
public static final String PLAYER_STANDING_KICK_LOW_OBJECT = "standing_kick_low_object";
public static final String PLAYER_STANDING_PLACATE = "standing_placate";
public static final String PLAYER_STANDING_POURCONTAINER = "standing_pourContainer";
public static final String PLAYER_STANDING_RAISE_FIST = "standing_raise_fist";
public static final String PLAYER_STANDING_STIR = "standing_stir";
public static final String PLAYER_STANDING_TO_CBT_POLE_STANDING_READY = "standing_to_cbt_pole_standing_ready";
public static final String PLAYER_STANDING_TO_CBT_SWORD_1H_STANDING_READY = "standing_to_cbt_sword_1h_standing_ready";
public static final String PLAYER_STANDING_TO_CBT_SWORD_2H_STANDING_READY = "standing_to_cbt_sword_2h_standing_ready";
public static final String PLAYER_STANDING_TO_CBT_UNARMED_STANDING_READY = "standing_to_cbt_unarmed_standing_ready";
public static final String PLAYER_STANDING_TO_KNEELING = "standing_to_kneeling";
public static final String PLAYER_STANDING_TO_SITTINGGROUND = "standing_to_sittingGround";
public static final String PLAYER_STANDING_WRITHE = "standing_writhe";
public static final String PLAYER_STANDINGENTANGLE = "standingEntangle";
public static final String PLAYER_STANDINGIDLE_SEXY_F = "standingIdle_sexy_f";
public static final String PLAYER_STANDINGIDLE_TAP_FOOT = "standingIdle_tap_foot";
public static final String PLAYER_STANDINGIDLE1 = "standingIdle1";
public static final String PLAYER_STANDINGIDLE1_F = "standingIdle1_f";
public static final String PLAYER_STANDINGIDLE2 = "standingIdle2";
public static final String PLAYER_STANDINGIDLE5 = "standingIdle5";
public static final String PLAYER_STANDINGSTEPBACKWARD = "standingStepBackward";
public static final String PLAYER_STANDINGSTEPFORWARD = "standingStepForward";
public static final String PLAYER_STANDINGSTEPLEFT = "standingStepLeft";
public static final String PLAYER_STANDINGSTEPRIGHT = "standingStepRight";
public static final String PLAYER_STANDINGTOARMSCROSSED = "standingToArmsCrossed";
public static final String PLAYER_STANDINGTOCLIMBINGLADDER = "standingToClimbingLadder";
public static final String PLAYER_STANDINGTOCLIMBINGROPE = "standingToClimbingRope";
public static final String PLAYER_STANDINGTOCROUCHED = "standingToCrouched";
public static final String PLAYER_STANDINGTOSITTINGCHAIR = "standingToSittingChair";
public static final String PLAYER_STANDINGTOSITTINGCHAIR_F = "standingToSittingChair_f";
public static final String PLAYER_STANDINGTOSTANDINGLEANINGLEFT = "standingToStandingLeaningLeft";
public static final String PLAYER_STANDINGTOSTANDINGLEANINGRIGHT = "standingToStandingLeaningRight";
public static final String PLAYER_STANDINGTURNLEFT180 = "standingTurnLeft180";
public static final String PLAYER_STANDINGTURNLEFT90 = "standingTurnLeft90";
public static final String PLAYER_STANDINGTURNRIGHT180 = "standingTurnRight180";
public static final String PLAYER_STANDINGTURNRIGHT90 = "standingTurnRight90";
public static final String PLAYER_STOP = "stop";
public static final String PLAYER_STOW_DATAPAD = "stow_datapad";
public static final String PLAYER_STOW_OBJECT_BACKPACK = "stow_object_backpack";
public static final String PLAYER_STOW_OBJECT_BANDOLIER = "stow_object_bandolier";
public static final String PLAYER_STOW_OBJECT_UTILITY_BELT = "stow_object_utility_belt";
public static final String PLAYER_SUMMON = "summon";
public static final String PLAYER_TAP_HEAD = "tap_head";
public static final String PLAYER_TAUNT1 = "taunt1";
public static final String PLAYER_TAUNT2 = "taunt2";
public static final String PLAYER_TAUNT3 = "taunt3";
public static final String PLAYER_TD_CHOKE = "td_choke";
public static final String PLAYER_TD_HANDSHAKE = "td_handshake";
public static final String PLAYER_TD_HIGH_FIVE = "td_high_five";
public static final String PLAYER_TD_HUG_AMOROUS = "td_hug_amorous";
public static final String PLAYER_TD_HUG_POLITE = "td_hug_polite";
public static final String PLAYER_TD_KISS_LIPS = "td_kiss_lips";
public static final String PLAYER_TD_KISS_POLITE = "td_kiss_polite";
public static final String PLAYER_TD_PET_HIGH = "td_pet_high";
public static final String PLAYER_TD_PET_LOW = "td_pet_low";
public static final String PLAYER_TD_PUSH_CHEST = "td_push_chest";
public static final String PLAYER_THROW_OBJECT_BOTH = "throw_object_both";
public static final String PLAYER_THROW_OBJECT_LEFT = "throw_object_left";
public static final String PLAYER_TIRED_FACE = "tired_face";
public static final String PLAYER_TOSS_OBJECT_BOTH = "toss_object_both";
public static final String PLAYER_TOSS_OBJECT_LEFT = "toss_object_left";
public static final String PLAYER_TOSS_OBJECT_SELF = "toss_object_self";
public static final String PLAYER_USE_COMLINK = "use_comlink";
public static final String PLAYER_USE_CONSOLE = "use_console";
public static final String PLAYER_USE_DATA_TERMINAL = "use_data_terminal";
public static final String PLAYER_USE_DATAPAD = "use_datapad";
public static final String PLAYER_USE_GENERIC_OBJECT_HIGH = "use_generic_object_high";
public static final String PLAYER_USE_GENERIC_OBJECT_MEDIUM = "use_generic_object_medium";
public static final String PLAYER_USE_WRIST_COMLINK = "use_wrist_comlink";
public static final String PLAYER_VIEW_HELD_ITEM = "view_held_item";
public static final String PLAYER_WALK_DRUNKEN_F = "walk_drunken_f";
public static final String PLAYER_WALK_DRUNKEN1 = "walk_drunken1";
public static final String PLAYER_WALK_DRUNKEN2 = "walk_drunken2";
public static final String PLAYER_WALK_F_2 = "walk_f_2";
public static final String PLAYER_WALK_F_A2 = "walk_f_A2";
public static final String PLAYER_WALK_FEMALE = "walk_female";
public static final String PLAYER_WALK_FEMALE_A1 = "walk_female_A1";
public static final String PLAYER_WALK_HAPPY = "walk_happy";
public static final String PLAYER_WALK_INJURED = "walk_injured";
public static final String PLAYER_WALK_MALE = "walk_male";
public static final String PLAYER_WALK_MALE_A1 = "walk_male_A1";
public static final String PLAYER_WALK_SAD = "walk_sad";
public static final String PLAYER_WALKBACKWARDS = "walkBackwards";
public static final String PLAYER_WALKDOWNSTAIRS = "walkDownStairs";
public static final String PLAYER_WALKING_KICK_LOW_OBJECT = "walking_kick_low_object";
public static final String PLAYER_WALKING_SLIP_FALL = "walking_slip_fall";
public static final String PLAYER_WALKINGDOWNSTAIRSBACKWARDS = "walkingDownStairsBackwards";
public static final String PLAYER_WALKINGSIDESTEPLEFT = "walkingSideStepLeft";
public static final String PLAYER_WALKINGSIDESTEPRIGHT = "walkingSideStepRight";
public static final String PLAYER_WALKINGTOINCAPACITATEDFACEDOWN = "walkingToIncapacitatedFaceDown";
public static final String PLAYER_WALKINGTOINCAPACITATEDFACEUP = "walkingToIncapacitatedFaceUp";
public static final String PLAYER_WALKINGUPSTAIRSBACKWARDS = "walkingUpStairsBackwards";
public static final String PLAYER_WALKUPSTAIRS = "walkUpStairs";
public static final String PLAYER_WATERCLIMBDOWNLEDGE = "waterClimbDownLedge";
public static final String PLAYER_WATERCLIMBUPLEDGE = "waterClimbUpLedge";
public static final String PLAYER_WATERSURFACEDIVE = "waterSurfaceDive";
public static final String PLAYER_WAVE_FINGER_WARNING = "wave_finger_warning";
public static final String PLAYER_WAVE_HAIL = "wave_hail";
public static final String PLAYER_WAVE_ON_DIRECTING = "wave_on_directing";
public static final String PLAYER_WAVE_ON_DISMISSING = "wave_on_dismissing";
public static final String PLAYER_WAVE1 = "wave1";
public static final String PLAYER_WAVE2 = "wave2";
public static final String PLAYER_WEEPING = "weeping";
public static final String PLAYER_WHISPER = "whisper";
public static final String PLAYER_WIPE_SURFACE = "wipe_surface";
public static final String PLAYER_YAWN = "yawn";
}