Files
dsrc/sku.0/sys.server/compiled/game/script/systems/gcw/gcw_barricade.script
T
2013-09-10 23:17:15 -07:00

302 lines
6.8 KiB
Plaintext

include library.buff;
include library.factions;
include library.gcw;
include library.groundquests;
include library.resource;
include library.restuss_event;
include library.static_item;
include library.trial;
include library.utils;
const boolean LOGGING_ON = false;
trigger OnAttach()
{
setObjVar(self, gcw.GCW_TOOL_TEMPLATE_OBJVAR, "object/tangible/gcw/crafting_quest/gcw_barricade_tool.iff");
setObjVar(self, "questCallBack", 1);
return SCRIPT_CONTINUE;
}
trigger OnInitialize()
{
//This object has the script defined in the template
//OnAttach() will not fire properly.
messageTo(self, "handleGCWBarricade", null, 2, false);
dictionary params = new dictionary();
location loc = getLocation(self);
params.put("particleLoc", loc);
int playIconTime = getGameTime();
params.put("iconMessageTime", playIconTime);
utils.setScriptVar(self, "iconMessageTime", playIconTime);
messageTo(self, "playQuestIcon", params, 2.0f, false);
return SCRIPT_CONTINUE;
}
trigger OnGetAttributes(obj_id player, string[] names, string[] attribs)
{
if(!exists(self))
{
return SCRIPT_CONTINUE;
}
int idx = utils.getValidAttributeIndex(names);
if(idx == -1)
{
return SCRIPT_CONTINUE;
}
names[idx] = "object_repaired";
int repairCount = getIntObjVar(self, gcw.GCW_OBJECT_REPAIR_COUNT);
if(repairCount > 0)
{
attribs[idx] = ""+repairCount+" out of "+gcw.REPAIR_COUNT_MAX;
}
else
{
attribs[idx] = "Never Repaired";
}
idx++;
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
if(!utils.hasScriptVar(self, "faction"))
{
blog("no faction on turret obj");
return SCRIPT_CONTINUE;
}
if(!factions.isPlayerSameGcwFactionAsSchedulerObject(player, self))
{
blog("faction invalid on turret obj");
return SCRIPT_CONTINUE;
}
else
{
if(utils.isProfession(player, utils.TRADER))
{
blog("player is trader");
if(!gcw.canGcwObjectBeRepaired(self))
{
blog("OnObjectMenuRequest no repair needed");
return SCRIPT_CONTINUE;
}
if(!gcw.hasConstructionOrRepairTool(player, self))
{
blog("OnObjectMenuRequest no resources");
return SCRIPT_CONTINUE;
}
}
//if not a trader, the same faction can still use the barricade
menu_info_data data = mi.getMenuItemByType(menu_info_types.ITEM_USE);
if(data != null)
data.setServerNotify(true);
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
blog("OnObjectMenuSelect");
if(!isIdValid(player) || !exists(player) || isIncapacitated(player) || isDead(player) || factions.isOnLeave(player))
{
return SCRIPT_CONTINUE;
}
if(!utils.hasScriptVar(self, "faction"))
{
blog("no faction on patrol obj");
return SCRIPT_CONTINUE;
}
int faction = utils.getIntScriptVar(self, "faction");
if(faction < 0)
{
blog("faction invalid on patrol obj");
return SCRIPT_CONTINUE;
}
if(!factions.isPlayerSameGcwFactionAsSchedulerObject(player, self))
{
blog("Wrong Faction");
return SCRIPT_CONTINUE;
}
else
{
if(utils.isProfession(player, utils.TRADER))
{
blog("player is trader");
if(!gcw.canGcwObjectBeRepaired(self))
{
sendSystemMessage(player, gcw.SID_DOESNT_NEED_REPAIR);
return SCRIPT_CONTINUE;
}
if(!gcw.hasConstructionOrRepairTool(player, self))
{
gcw.playerSystemMessageResourceNeeded(player, self, false);
return SCRIPT_CONTINUE;
}
if(groundquests.isQuestActive(player, gcw.GCW_REPAIR_BARRICADE_QUEST))
{
if(gcw.useGcwObjectForQuest(player, self, gcw.GCW_REPAIR_BARRICADE_QUEST))
{
gcw.useConstructionOrRepairTool(player, self);
}
return SCRIPT_CONTINUE;
}
if(groundquests.hasCompletedQuest(player, gcw.GCW_REPAIR_BARRICADE_QUEST))
{
groundquests.clearQuest(player, gcw.GCW_REPAIR_BARRICADE_QUEST);
}
if(!groundquests.isQuestActive(player, gcw.GCW_REPAIR_BARRICADE_QUEST))
{
groundquests.grantQuest(player, gcw.GCW_REPAIR_BARRICADE_QUEST);
}
}
else
{
string questName = gcw.GCW_DEFEND_BARRICADE_REBEL;
if(faction == factions.FACTION_FLAG_IMPERIAL)
{
questName = gcw.GCW_DEFEND_BARRICADE_IMPERIAL;
}
if(groundquests.isQuestActive(player, questName))
{
return SCRIPT_CONTINUE;
}
if(groundquests.hasCompletedQuest(player, questName))
{
groundquests.clearQuest(player, questName);
}
if(!groundquests.isQuestActive(player, questName))
{
setObjVar(player,"defend_target", self);
groundquests.grantQuest(player, questName);
}
}
}
return SCRIPT_CONTINUE;
}
messageHandler playQuestIcon()
{
gcw.playQuestIconHandler(self, params);
return SCRIPT_CONTINUE;
}
messageHandler handleGCWBarricade()
{
obj_id[] objects = getObjectsInRange(self, 5.0f);
int faction = -1;
if(utils.hasScriptVar(self, "faction"))
{
faction = utils.getIntScriptVar(self, "faction");
}
if(objects != null && objects.length > 0)
{
for(int i = 0; i < objects.length; i++)
{
obj_id object = objects[i];
if(isIdValid(object) && isMob(object) && factions.isPlayerSameGcwFactionAsSchedulerObject(object, self))
{
buff.applyBuff(object, self, "barricade_defender");
}
}
}
messageTo(self, "handleGCWBarricade", null, 2, false);
return SCRIPT_CONTINUE;
}
messageHandler handleQuestCallBack()
{
if(params == null)
return SCRIPT_CONTINUE;
if(!params.containsKey("questComplete"))
return SCRIPT_CONTINUE;
if(!params.containsKey("player"))
return SCRIPT_CONTINUE;
if(params.getBoolean("questComplete"))
{
obj_id player = params.getObjId("player");
if(!isValidId(player))
return SCRIPT_CONTINUE;
trial.addNonInstanceFactionParticipant(player, self);
}
return SCRIPT_CONTINUE;
}
messageHandler destroyGCWBarricade()
{
trial.cleanupObject(self);
return SCRIPT_CONTINUE;
}
trigger OnDeath(obj_id killer, obj_id corpseId)
{
handleDestroyBarricade(self, killer);
return SCRIPT_CONTINUE;
}
trigger OnObjectDisabled(obj_id killer)
{
handleDestroyBarricade(self, killer);
return SCRIPT_CONTINUE;
}
void handleDestroyBarricade(obj_id self, obj_id killer)
{
playClientEffectLoc(self, "clienteffect/combat_explosion_lair_large.cef", getLocation(self), 0);
setInvulnerable( self, true );
messageTo(self, "destroyGCWBarricade", null, 1f, false);
int faction = utils.getIntScriptVar(self, "faction");
if(faction < 0)
{
blog("handleDestroyBarricade - faction invalid on obj");
return;
}
if(faction == factions.FACTION_FLAG_IMPERIAL)
{
gcw.signalAllParticipantsForDamage(self, gcw.GCW_DESTROY_BARRICADE, gcw.GCW_IMP_DESTROY_BARRICADE_TASK, gcw.GCW_IMP_DESTROY_BARRICADE_SIGNAL);
}
else if(faction == factions.FACTION_FLAG_REBEL)
{
gcw.signalAllParticipantsForDamage(self, gcw.GCW_DESTROY_BARRICADE, gcw.GCW_REB_DESTROY_BARRICADE_TASK, gcw.GCW_REB_DESTROY_BARRICADE_SIGNAL);
}
return;
}
void blog(string text)
{
if(LOGGING_ON)
{
LOG("gcw_barricade", text);
}
}