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https://github.com/SWG-Source/dsrc.git
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139 lines
4.3 KiB
Plaintext
139 lines
4.3 KiB
Plaintext
// ======================================================================
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//
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// bestine_rumor10.script
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//
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/bestine_rumor10";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean bestine_rumor10_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean bestine_rumor10_condition_nonoffice (obj_id player, obj_id npc)
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{
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return hasObjVar(npc, "bestine.electionEnded");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void bestine_rumor10_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.bestine_rumor10");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.bestine_rumor10");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (!bestine_rumor10_condition_nonoffice (player, self))
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{
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//-- NPC: I'm really curious about the history of Bestine. If Sean Trenwell wins, I'm going to volunteer my efforts to uncover the mysteries surrounding this city. He really cares about Bestine and would do well in the new role if he wins the election. You should really take the time to vote at the capitol. Talk with the governor. She knows all the details.
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string_id message = new string_id (c_stringFile, "s_9a864cde");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (bestine_rumor10_condition_nonoffice (player, self))
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{
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//-- NPC: We need a library or someplace where we can learn about the history of Bestine. It's really not known as well as say the history of Mos Eisley. I think that'll be my goal. To teach everyone about history.
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string_id message = new string_id (c_stringFile, "s_3fb4ad13");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "bestine_rumor10")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.bestine_rumor10.branchId");
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.bestine_rumor10.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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