mirror of
https://github.com/SWG-Source/dsrc.git
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1106 lines
32 KiB
Plaintext
1106 lines
32 KiB
Plaintext
// ======================================================================
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//
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// ep3_myyydril_weaponsmith.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/ep3_myyydril_weaponsmith";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean ep3_myyydril_weaponsmith_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_hasSkillWeapon (obj_id player, obj_id npc)
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{
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return hasSkill(player, "class_munitions_phase1_novice");
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_isTaskOneActive (obj_id player, obj_id npc)
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{
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if (groundquests.isTaskActive(player, "ep3_myyydril_treesh_craft_1", 1) ||
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groundquests.hasCompletedTask(player, "ep3_myyydril_treesh_craft_1", 1))
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return true;
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else
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return false;
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_isTaskCompleted (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedTask(player, "ep3_myyydril_treesh_craft_1", 1) &&
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!groundquests.hasCompletedQuest(player, "ep3_myyydril_treesh_craft_1"));
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_hasCompletedQuestOne (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "ep3_myyydril_treesh_craft_1");
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_isTaskActiveTwo (obj_id player, obj_id npc)
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{
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if (groundquests.isTaskActive(player, "ep3_myyydril_treesh_gather_2", 0) ||
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groundquests.hasCompletedTask(player, "ep3_myyydril_treesh_gather_2", 0))
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return true;
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else
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return false;
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_hasCompletedQuestTwo (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "ep3_myyydril_treesh_gather_2");
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}
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// ----------------------------------------------------------------------
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boolean ep3_myyydril_weaponsmith_condition_questCompleteNoSchem (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedQuest(player, "ep3_myyydril_treesh_craft_1") && !hasSchematic(player, "object/draft_schematic/weapon/appearance/weapon_appearance_knife_naktra_crystal.iff"));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void ep3_myyydril_weaponsmith_action_giveQuestOne (obj_id player, obj_id npc)
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{
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// Apply the first quest to the player here
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groundquests.grantQuest(player, "ep3_myyydril_treesh_craft_1");
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// Grant leet schematic
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grantSchematic(player, "object/draft_schematic/weapon/knife_naktra_crystal_false.iff");
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sendSystemMessage(player, new string_id( "dungeon/myyydril", "knife"));
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}
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// ----------------------------------------------------------------------
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void ep3_myyydril_weaponsmith_action_grantSchemetic (obj_id player, obj_id npc)
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{
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revokeSchematic(player, "object/draft_schematic/weapon/knife_naktra_crystal_false.iff");
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grantSchematic(player, "object/draft_schematic/weapon/appearance/weapon_appearance_knife_naktra_crystal.iff");
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groundquests.sendSignal(player, "giveSwords");
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}
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// ----------------------------------------------------------------------
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void ep3_myyydril_weaponsmith_action_giveSignal1 (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "giveSwords");
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}
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// ----------------------------------------------------------------------
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void ep3_myyydril_weaponsmith_action_giveQuestTwo (obj_id player, obj_id npc)
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{
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// Apply the first quest to the player here
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groundquests.grantQuest(player, "ep3_myyydril_treesh_gather_2");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int ep3_myyydril_weaponsmith_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: [Treesh snores.] Zzzz.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Hello?
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if (response == "s_762")
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{
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doAnimationAction (player, "poke");
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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//-- NPC: Uh--huh? What? It's you, again? Why always when I'm sleeping?
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string_id message = new string_id (c_stringFile, "s_766");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You're always sleeping!
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boolean hasResponse0 = false;
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I need the schematics again.
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boolean hasResponse1 = false;
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if (ep3_myyydril_weaponsmith_condition_questCompleteNoSchem (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_770");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_35");
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utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Uh--huh? What? It's you, again? Why always when I'm sleeping?
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//-- [RESPONSE NOTE]
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//-- PLAYER: You're always sleeping!
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if (response == "s_770")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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//-- NPC: Yeah, yeah. Just don't tell the furry people.
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string_id message = new string_id (c_stringFile, "s_774");
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I need the schematics again.
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if (response == "s_35")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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ep3_myyydril_weaponsmith_action_grantSchemetic (player, npc);
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//-- NPC: What!? Here, now, go away!
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string_id message = new string_id (c_stringFile, "s_36");
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Who's--
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yeah. Yeah. It's me, the weaponsmith.
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if (response == "s_782")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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//-- NPC: Oh. You. Do you have the weapons I need?
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string_id message = new string_id (c_stringFile, "s_786");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, but you better give me something in return.
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boolean hasResponse0 = false;
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_790");
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utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Oh. You. Do you have the weapons I need?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, but you better give me something in return.
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if (response == "s_790")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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ep3_myyydril_weaponsmith_action_grantSchemetic (player, npc);
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//-- NPC: Wow. Aren't you direct. [Treesh grunts.] Okay, kid. Fine. You win. Here ya go. Oh and... thanks. Now, go away!
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string_id message = new string_id (c_stringFile, "s_794");
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: [Treesh stares blankly.] Who's there?
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//-- [RESPONSE NOTE]
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//-- PLAYER: It's me. I--
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if (response == "s_802")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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//-- NPC: Do I have Nak'tra Crystal Swords in my hand?
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string_id message = new string_id (c_stringFile, "s_806");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: No.. I--
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boolean hasResponse0 = false;
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_810");
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utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Do I have Nak'tra Crystal Swords in my hand?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No.. I--
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if (response == "s_810")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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//-- NPC: Then, go away. I'm trying to sleep around here. Come back when you have them.
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string_id message = new string_id (c_stringFile, "s_814");
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch11 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: [Treesh peers blankly.] Who's there? I sense a familiar aura about you. Wait a second. No, that was definitely my lunch.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Ew! Keep that to yourself!
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if (response == "s_822")
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{
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doAnimationAction (player, "cover_mouth");
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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//-- NPC: [Treesh grunts.] What do you want? Are you a weaponsmith? I only talk to those who can appreciate my profession!
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string_id message = new string_id (c_stringFile, "s_826");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, I'm a weaponsmith. Why do you care?
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boolean hasResponse0 = false;
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_830");
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utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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|
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// ----------------------------------------------------------------------
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int ep3_myyydril_weaponsmith_handleBranch12 (obj_id player, obj_id npc, string_id response)
|
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{
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//-- [BRANCH NOTE]
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//-- NPC: [Treesh grunts.] What do you want? Are you a weaponsmith? I only talk to those who can appreciate my profession!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, I'm a weaponsmith. Why do you care?
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if (response == "s_830")
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{
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//-- [NOTE]
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
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{
|
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//-- NPC: I've got a job I need you to do. These darned Urnies keep attacking and the furry people need more weapons to defeat them.
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string_id message = new string_id (c_stringFile, "s_834");
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int numberOfResponses = 0;
|
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|
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boolean hasResponse = false;
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|
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//-- PLAYER: Why can't you do it?
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boolean hasResponse0 = false;
|
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if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_838");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 13);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ep3_myyydril_weaponsmith_handleBranch13 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: I've got a job I need you to do. These darned Urnies keep attacking and the furry people need more weapons to defeat them.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Why can't you do it?
|
|
if (response == "s_838")
|
|
{
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: [Treesh narrows his eyes.] What--?! I can't believe you'd ask me such a thing! You insensitive kreetle lover! I'm blind! Can't you see that?! You can! You have eyes!
|
|
string_id message = new string_id (c_stringFile, "s_842");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Whoa. I.. I didn't mean to offend you.
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_846");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 14);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ep3_myyydril_weaponsmith_handleBranch14 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: [Treesh narrows his eyes.] What--?! I can't believe you'd ask me such a thing! You insensitive kreetle lover! I'm blind! Can't you see that?! You can! You have eyes!
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Whoa. I.. I didn't mean to offend you.
|
|
if (response == "s_846")
|
|
{
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: [Treesh laughs.] You didn't. I was just pulling your leg. You want the job or not? You owe me, kid.
|
|
string_id message = new string_id (c_stringFile, "s_850");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Owe you? Why--oh, nevermind. Yeah, what's the job.
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: I don't need a job from you.
|
|
boolean hasResponse1 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_854");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_878");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 15);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ep3_myyydril_weaponsmith_handleBranch15 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: [Treesh laughs.] You didn't. I was just pulling your leg. You want the job or not? You owe me, kid.
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Owe you? Why--oh, nevermind. Yeah, what's the job.
|
|
if (response == "s_854")
|
|
{
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Make me some Nak'tra Crystal Swords. You need to collect Nak'tra crystals around here and fashion them into a pointed stick. Is that easy enough for you?
|
|
string_id message = new string_id (c_stringFile, "s_858");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yeah. I'll do it.
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: Yeah. But I don't want to do it.
|
|
boolean hasResponse1 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_862");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_872");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 16);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I don't need a job from you.
|
|
if (response == "s_878")
|
|
{
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Tpphht! Then, go away... kreetle lover!
|
|
string_id message = new string_id (c_stringFile, "s_882");
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
int ep3_myyydril_weaponsmith_handleBranch16 (obj_id player, obj_id npc, string_id response)
|
|
{
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Make me some Nak'tra Crystal Swords. You need to collect Nak'tra crystals around here and fashion them into a pointed stick. Is that easy enough for you?
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Yeah. I'll do it.
|
|
if (response == "s_862")
|
|
{
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
ep3_myyydril_weaponsmith_action_giveQuestOne (player, npc);
|
|
|
|
//-- NPC: ... Well?! Why are you still here? Get a move on! If I get fired, it's your head, you know. Oh and--supposedly, Urnies eat the Crystals too. You might find some on them.
|
|
string_id message = new string_id (c_stringFile, "s_866");
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Yeah. But I don't want to do it.
|
|
if (response == "s_872")
|
|
{
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: [Treesh snorts.]
|
|
string_id message = new string_id (c_stringFile, "s_953");
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
npcEndConversationWithMessage (player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
}
|
|
|
|
return SCRIPT_DEFAULT;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
// ======================================================================
|
|
// User Script Triggers
|
|
// ======================================================================
|
|
|
|
trigger OnInitialize ()
|
|
{
|
|
if ((!isMob (self)) || (isPlayer (self)))
|
|
detachScript(self, "conversation.ep3_myyydril_weaponsmith");
|
|
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setName (self, new string_id( "ep3/npc_names", "treesh" ));
|
|
setInvulnerable(self, true);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnAttach ()
|
|
{
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
setName (self, new string_id( "ep3/npc_names", "treesh" ));
|
|
setInvulnerable(self, true);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
|
|
{
|
|
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
|
|
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
|
|
menuInfoData.setServerNotify (false);
|
|
setCondition (self, CONDITION_CONVERSABLE);
|
|
faceTo(self, player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
trigger OnIncapacitated (obj_id killer)
|
|
{
|
|
clearCondition (self, CONDITION_CONVERSABLE);
|
|
detachScript (self, "conversation.ep3_myyydril_weaponsmith");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
// Script Triggers
|
|
// ======================================================================
|
|
|
|
//-- This function should move to base_class.java
|
|
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
|
{
|
|
Object[] objects = new Object[responses.length];
|
|
System.arraycopy(responses, 0, objects, 0, responses.length);
|
|
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnStartNpcConversation (obj_id player)
|
|
{
|
|
obj_id npc = self;
|
|
|
|
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
|
|
return SCRIPT_OVERRIDE;
|
|
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition_hasCompletedQuestOne (player, npc))
|
|
{
|
|
//-- NPC: [Treesh snores.] Zzzz.
|
|
string_id message = new string_id (c_stringFile, "s_758");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Hello?
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_762");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "ep3_myyydril_weaponsmith", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition_isTaskCompleted (player, npc))
|
|
{
|
|
//-- NPC: Who's--
|
|
string_id message = new string_id (c_stringFile, "s_778");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Yeah. Yeah. It's me, the weaponsmith.
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_782");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 5);
|
|
|
|
npcStartConversation (player, npc, "ep3_myyydril_weaponsmith", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition_isTaskOneActive (player, npc))
|
|
{
|
|
//-- NPC: [Treesh stares blankly.] Who's there?
|
|
string_id message = new string_id (c_stringFile, "s_798");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: It's me. I--
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_802");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 8);
|
|
|
|
npcStartConversation (player, npc, "ep3_myyydril_weaponsmith", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition_hasSkillWeapon (player, npc))
|
|
{
|
|
//-- NPC: [Treesh peers blankly.] Who's there? I sense a familiar aura about you. Wait a second. No, that was definitely my lunch.
|
|
string_id message = new string_id (c_stringFile, "s_818");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: Ew! Keep that to yourself!
|
|
boolean hasResponse0 = false;
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_822");
|
|
|
|
utils.setScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId", 11);
|
|
|
|
npcStartConversation (player, npc, "ep3_myyydril_weaponsmith", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (ep3_myyydril_weaponsmith_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: [Treesh grunts.] Who are you? What do you want? You got any skill in those hands? No? Go away. You're not a weaponsmith. You can't understand the beauty of crafting a weapon, simpleton.
|
|
string_id message = new string_id (c_stringFile, "s_886");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "ep3_myyydril_weaponsmith")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
if (branchId == 1 && ep3_myyydril_weaponsmith_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && ep3_myyydril_weaponsmith_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && ep3_myyydril_weaponsmith_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && ep3_myyydril_weaponsmith_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && ep3_myyydril_weaponsmith_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && ep3_myyydril_weaponsmith_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && ep3_myyydril_weaponsmith_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && ep3_myyydril_weaponsmith_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 13 && ep3_myyydril_weaponsmith_handleBranch13 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 14 && ep3_myyydril_weaponsmith_handleBranch14 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 15 && ep3_myyydril_weaponsmith_handleBranch15 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 16 && ep3_myyydril_weaponsmith_handleBranch16 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.ep3_myyydril_weaponsmith.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|