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dsrc/sku.0/sys.server/compiled/game/script/conversation/junk_sheani_lake.script
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// ======================================================================
//
// junk_sheani_lake.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.smuggler;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/junk_sheani_lake";
// ======================================================================
// Script Conditions
// ======================================================================
boolean junk_sheani_lake_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean junk_sheani_lake_condition_check_inv (obj_id player, obj_id npc)
{
return smuggler.checkInventory(player, npc);
}
// ======================================================================
// Script Actions
// ======================================================================
void junk_sheani_lake_action_start_dealing (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "startDealing", params, 1.0f, false);
}
// ----------------------------------------------------------------------
void junk_sheani_lake_action_face_to (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int junk_sheani_lake_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Welcome traveler, I am Sheani, buyer and seller of finery from around the galaxy. Maybe you have heard of me? No...no matter. How may I be of service to you today?
//-- [RESPONSE NOTE]
//-- PLAYER: I think the question is how can I be of service to you?
if (response == "s_45632ab8")
{
//-- [NOTE]
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
//-- NPC: Oh how nice, you must be a seller. I am always in the market for used clothing, the occasional trinket, and any sort of jewelry. If you are interested I can offer you very fair pricing for anything you are looking to sell.
string_id message = new string_id (c_stringFile, "s_38c64dea");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You know what? I think that I have just what you are looking for.
boolean hasResponse0 = false;
if (junk_sheani_lake_condition_check_inv (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I am afraid that I don't have anything you would like.
boolean hasResponse1 = false;
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_370197a6");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_d264cf44");
utils.setScriptVar (player, "conversation.junk_sheani_lake.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.junk_sheani_lake.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Nothing right now. I am just passing through.
if (response == "s_f6c161d")
{
//-- [NOTE]
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
//-- NPC: In that case safe travels to you. If you ever find yourself in possession of anything I might be interested in please contact me again.
string_id message = new string_id (c_stringFile, "s_57feadd0");
utils.removeScriptVar (player, "conversation.junk_sheani_lake.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int junk_sheani_lake_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh how nice, you must be a seller. I am always in the market for used clothing, the occasional trinket, and any sort of jewelry. If you are interested I can offer you very fair pricing for anything you are looking to sell.
//-- [RESPONSE NOTE]
//-- PLAYER: You know what? I think that I have just what you are looking for.
if (response == "s_370197a6")
{
//-- [NOTE]
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
junk_sheani_lake_action_start_dealing (player, npc);
//-- NPC: How wonderful! Let me take a look and I will make you the best offer that I can for anything that I might be interested in. You do seem to have a few nice pieces in here.
string_id message = new string_id (c_stringFile, "s_82f469f5");
utils.removeScriptVar (player, "conversation.junk_sheani_lake.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I am afraid that I don't have anything you would like.
if (response == "s_d264cf44")
{
//-- [NOTE]
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
//-- NPC: That is to bad. But if come across anything please stop by and let me have the first crack at buying them from you.
string_id message = new string_id (c_stringFile, "s_d4565283");
utils.removeScriptVar (player, "conversation.junk_sheani_lake.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.junk_sheani_lake");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.junk_sheani_lake");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
junk_sheani_lake_action_face_to (player, npc);
//-- NPC: Welcome traveler, I am Sheani, buyer and seller of finery from around the galaxy. Maybe you have heard of me? No...no matter. How may I be of service to you today?
string_id message = new string_id (c_stringFile, "s_d3c4bb84");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I think the question is how can I be of service to you?
boolean hasResponse0 = false;
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Nothing right now. I am just passing through.
boolean hasResponse1 = false;
if (junk_sheani_lake_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_45632ab8");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_f6c161d");
utils.setScriptVar (player, "conversation.junk_sheani_lake.branchId", 1);
npcStartConversation (player, npc, "junk_sheani_lake", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "junk_sheani_lake")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.junk_sheani_lake.branchId");
if (branchId == 1 && junk_sheani_lake_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && junk_sheani_lake_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.junk_sheani_lake.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================