Files
dsrc/sku.0/sys.server/compiled/game/script/conversation/loveday_romance_seeker.script
T

794 lines
22 KiB
Plaintext

// ======================================================================
//
// loveday_romance_seeker.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.buff;
include library.callable;
include library.chat;
include library.conversation;
include library.groundquests;
include library.holiday;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/loveday_romance_seeker";
// ======================================================================
// Script Conditions
// ======================================================================
boolean loveday_romance_seeker_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean loveday_romance_seeker_condition_matchIncomplete (obj_id player, obj_id npc)
{
if ( getMaster(npc) != player )
{
return false;
}
return groundquests.isTaskActive(player, "loveday_playing_cupid", "loveday_playing_cupid_01");
}
// ----------------------------------------------------------------------
boolean loveday_romance_seeker_condition_matchComplete (obj_id player, obj_id npc)
{
if ( getMaster(npc) != player )
{
return false;
}
return groundquests.isTaskActive(player, "loveday_playing_cupid", "loveday_playing_cupid_02");
}
// ----------------------------------------------------------------------
boolean loveday_romance_seeker_condition_doesntHaveQuest (obj_id player, obj_id npc)
{
if ( getMaster(npc) != player )
{
return false;
}
return !groundquests.isQuestActiveOrComplete(player, "loveday_playing_cupid");
}
// ----------------------------------------------------------------------
boolean loveday_romance_seeker_condition_wasRejected (obj_id player, obj_id npc)
{
return buff.hasBuff(player, "loveday_rejected");
}
// ======================================================================
// Script Actions
// ======================================================================
void loveday_romance_seeker_action_grantLovedayQuest (obj_id player, obj_id npc)
{
if ( holiday.hasLovedayRomanceSeekerCompanion(player) )
{
obj_id romanceSeekerCompanionControlDevice = holiday.getLovedayRomanceSeekerCompanionControlDevice(player);
if ( isIdValid(romanceSeekerCompanionControlDevice) )
{
destroyObject(romanceSeekerCompanionControlDevice);
}
}
groundquests.clearQuest(player, "loveday_playing_cupid");
groundquests.grantQuest(player, "loveday_playing_cupid");
holiday.grantLovedayRomanceSeekerCompanion(player);
if ( hasObjVar(player, "loveday.eligiblePlayingCupid") )
{
removeObjVar(player, "loveday.eligiblePlayingCupid");
}
return;
}
// ----------------------------------------------------------------------
void loveday_romance_seeker_action_sendCompletionSignal (obj_id player, obj_id npc)
{
obj_id romanceSeekerCompanionControlDevice = holiday.getLovedayRomanceSeekerCompanionControlDevice(player);
if ( isIdValid(romanceSeekerCompanionControlDevice) )
{
destroyObject(romanceSeekerCompanionControlDevice);
}
groundquests.sendSignal(player, "loveday_playing_cupid_02");
int now = getCalendarTime();
int secondsUntil = secondsUntilNextDailyTime(4, 0, 0);
int then = now + secondsUntil;
setObjVar(player, "loveday.eligiblePlayingCupid", then);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
string loveday_romance_seeker_tokenTO_trait_01 (obj_id player, obj_id npc)
{
string file = "event/love_day";
obj_id controlDevice = callable.getCallableCD(npc);
string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_01")));
return message;
}
// ----------------------------------------------------------------------
string loveday_romance_seeker_tokenTO_trait_05 (obj_id player, obj_id npc)
{
string file = "event/love_day";
obj_id controlDevice = callable.getCallableCD(npc);
string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_05")));
return message;
}
// ----------------------------------------------------------------------
string loveday_romance_seeker_tokenTO_trait_04 (obj_id player, obj_id npc)
{
string file = "event/love_day";
obj_id controlDevice = callable.getCallableCD(npc);
string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_04")));
return message;
}
// ----------------------------------------------------------------------
string loveday_romance_seeker_tokenTO_trait_03 (obj_id player, obj_id npc)
{
string file = "event/love_day";
obj_id controlDevice = callable.getCallableCD(npc);
string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_03")));
return message;
}
// ----------------------------------------------------------------------
string loveday_romance_seeker_tokenTO_trait_02 (obj_id player, obj_id npc)
{
string file = "event/love_day";
obj_id controlDevice = callable.getCallableCD(npc);
string message = getString(new string_id(file, "trait_" + getStringObjVar(controlDevice, "playingCupid.trait_02")));
return message;
}
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int loveday_romance_seeker_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: \#FF33C2\#.I'm so grateful for your help! Do you have any questions?
//-- [RESPONSE NOTE]
//-- PLAYER: What kinds of things are important to you?
if (response == "s_30")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
//-- NPC: \#FF33C2 \#.Well, one thing is: %TO.
string_id message = new string_id (c_stringFile, "s_31");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What else?
boolean hasResponse0 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_34");
utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 4);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_01 (player, npc));
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_01 (player, npc));
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Not right now.
if (response == "s_32")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
//-- NPC: Okay, let's get started!
string_id message = new string_id (c_stringFile, "s_33");
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int loveday_romance_seeker_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: \#FF33C2 \#.Well, one thing is: %TO.
//-- [RESPONSE NOTE]
//-- PLAYER: What else?
if (response == "s_34")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
//-- NPC: \#FF33C2 \#.Also %TO.
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Keep going...
boolean hasResponse0 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 5);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_02 (player, npc));
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_02 (player, npc));
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int loveday_romance_seeker_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: \#FF33C2 \#.Also %TO.
//-- [RESPONSE NOTE]
//-- PLAYER: Keep going...
if (response == "s_36")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
//-- NPC: \#FF33C2 \#.%TO.
string_id message = new string_id (c_stringFile, "s_37");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: And?
boolean hasResponse0 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_38");
utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 6);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_03 (player, npc));
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_03 (player, npc));
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int loveday_romance_seeker_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: \#FF33C2 \#.%TO.
//-- [RESPONSE NOTE]
//-- PLAYER: And?
if (response == "s_38")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
//-- NPC: \#FF33C2 \#.And %TO.
string_id message = new string_id (c_stringFile, "s_39");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Anything more?
boolean hasResponse0 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 7);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_04 (player, npc));
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_04 (player, npc));
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int loveday_romance_seeker_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: \#FF33C2 \#.And %TO.
//-- [RESPONSE NOTE]
//-- PLAYER: Anything more?
if (response == "s_40")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
//-- NPC: \#FF33C2 \#.Finally: %TO.
string_id message = new string_id (c_stringFile, "s_41");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you.
boolean hasResponse0 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 8);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_05 (player, npc));
npcSpeak (player, pp);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
pp.other.set (loveday_romance_seeker_tokenTO_trait_05 (player, npc));
npcEndConversationWithMessage (player, pp);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int loveday_romance_seeker_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: \#FF33C2 \#.Finally: %TO.
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you.
if (response == "s_24")
{
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "clap_rousing");
//-- NPC: You're welcome.
string_id message = new string_id (c_stringFile, "s_25");
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.loveday_romance_seeker");
setCondition(self, CONDITION_CONVERSABLE);
setCondition(self, CONDITION_HOLIDAY_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition(self, CONDITION_HOLIDAY_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
faceTo(self, player);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.loveday_romance_seeker");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (loveday_romance_seeker_condition_wasRejected (player, npc))
{
doAnimationAction (npc, "embarrassed");
//-- NPC: Oh...that was horrible. I don't know if I can go on after being rejected like that...
string_id message = new string_id (c_stringFile, "s_22");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_romance_seeker_condition_matchComplete (player, npc))
{
doAnimationAction (npc, "celebrate");
//-- NPC: I'm so excited! I can't believe I may have found someone with whom I can share my life!!
string_id message = new string_id (c_stringFile, "s_8");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_romance_seeker_condition_matchIncomplete (player, npc))
{
//-- NPC: \#FF33C2\#.I'm so grateful for your help! Do you have any questions?
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What kinds of things are important to you?
boolean hasResponse0 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Not right now.
boolean hasResponse1 = false;
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
utils.setScriptVar (player, "conversation.loveday_romance_seeker.branchId", 3);
npcStartConversation (player, npc, "loveday_romance_seeker", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_romance_seeker_condition_doesntHaveQuest (player, npc))
{
doAnimationAction (npc, "weeping");
//-- NPC: Did you give up? I'm so sad now.
string_id message = new string_id (c_stringFile, "s_29");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (loveday_romance_seeker_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "implore");
//-- NPC: Happy Festival of Love!
string_id message = new string_id (c_stringFile, "s_27");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "loveday_romance_seeker")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.loveday_romance_seeker.branchId");
if (branchId == 3 && loveday_romance_seeker_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && loveday_romance_seeker_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && loveday_romance_seeker_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && loveday_romance_seeker_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && loveday_romance_seeker_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && loveday_romance_seeker_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.loveday_romance_seeker.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================