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dsrc/sku.0/sys.server/compiled/game/script/conversation/npe_side2_questgiver.script
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// ======================================================================
//
// npe_side2_questgiver.script
//
//
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.npe;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/npe_side2_questgiver";
// ======================================================================
// Script Conditions
// ======================================================================
boolean npe_side2_questgiver_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean npe_side2_questgiver_condition_playerOnQuest (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "npe_side2");
}
// ----------------------------------------------------------------------
boolean npe_side2_questgiver_condition_playerCompletedQuest (obj_id player, obj_id npc)
{
return groundquests.hasCompletedQuest(player, "npe_side2");
}
// ----------------------------------------------------------------------
boolean npe_side2_questgiver_condition_playerReadyForReward (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "npe_side2", "reward_signal");
}
// ----------------------------------------------------------------------
boolean npe_side2_questgiver_condition_playerCompletedMainQuest (obj_id player, obj_id npc)
{
return hasObjVar(player, "npe.finishedTemplate");
}
// ======================================================================
// Script Actions
// ======================================================================
void npe_side2_questgiver_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ----------------------------------------------------------------------
void npe_side2_questgiver_action_giveQuest (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "npe_side2");
}
// ----------------------------------------------------------------------
void npe_side2_questgiver_action_giveReward (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "npe_side2_reward");
npe.sendDelayed3poPopup(player, 3, 11, "sound/c3po_29.snd", "npe", "pop_credits", "npe.credits");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int npe_side2_questgiver_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Have you found it yet?
//-- [RESPONSE NOTE]
//-- PLAYER: Not yet.
if (response == "s_15")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
//-- NPC: I hope it isn't gone for good. Sometimes I can still hear them.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Yes. It appears to still be working.
if (response == "s_16")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
//-- NPC: That's better than I could have hoped for! Some of these images are also of people that died in the Clone Wars, and I miss them terribly. This reward seems like far less than you deserve, but it's all I have.
string_id message = new string_id (c_stringFile, "s_17");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Thank you. May I suggest making copies of your data crystals?
boolean hasResponse0 = false;
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_19");
utils.setScriptVar (player, "conversation.npe_side2_questgiver.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side2_questgiver_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: That's better than I could have hoped for! Some of these images are also of people that died in the Clone Wars, and I miss them terribly. This reward seems like far less than you deserve, but it's all I have.
//-- [RESPONSE NOTE]
//-- PLAYER: Thank you. May I suggest making copies of your data crystals?
if (response == "s_19")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
npe_side2_questgiver_action_giveReward (player, npc);
//-- NPC: Yes. I'm going to do that now.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side2_questgiver_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I'm sorry to bother you, but I have nowhere else to turn.
//-- [RESPONSE NOTE]
//-- PLAYER: What do you need?
if (response == "s_23")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
//-- NPC: I lost my datapad. I know that it's not especially valuable to anyone else, but it has images that I cannot replace. Please, get it back!
string_id message = new string_id (c_stringFile, "s_25");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will help you.
boolean hasResponse0 = false;
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Sorry, but I can't do anything about that right now.
boolean hasResponse1 = false;
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_27");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_35");
utils.setScriptVar (player, "conversation.npe_side2_questgiver.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't have time right now.
if (response == "s_39")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
//-- NPC: I hope I can find someone to help me.
string_id message = new string_id (c_stringFile, "s_41");
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side2_questgiver_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I lost my datapad. I know that it's not especially valuable to anyone else, but it has images that I cannot replace. Please, get it back!
//-- [RESPONSE NOTE]
//-- PLAYER: I will help you.
if (response == "s_27")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
//-- NPC: Thank you! I was downstairs, near the central room. I was running from those crazy droids down there. Maybe one of them picked it up.
string_id message = new string_id (c_stringFile, "s_29");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'm on my way.
boolean hasResponse0 = false;
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_31");
utils.setScriptVar (player, "conversation.npe_side2_questgiver.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Sorry, but I can't do anything about that right now.
if (response == "s_35")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_disgust");
//-- NPC: That's okay. It's just memories.
string_id message = new string_id (c_stringFile, "s_37");
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int npe_side2_questgiver_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Thank you! I was downstairs, near the central room. I was running from those crazy droids down there. Maybe one of them picked it up.
//-- [RESPONSE NOTE]
//-- PLAYER: I'm on my way.
if (response == "s_31")
{
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
npe_side2_questgiver_action_giveQuest (player, npc);
//-- NPC: I'm very grateful.
string_id message = new string_id (c_stringFile, "s_33");
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.npe_side2_questgiver");
setCondition (self, CONDITION_CONVERSABLE);
//setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Deavyn Gils");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
//setCondition (self, CONDITION_INTERESTING);
setInvulnerable (self, true);
setName (self, "Deavyn Gils");
ai_lib.setDefaultCalmBehavior( self, ai_lib.BEHAVIOR_SENTINEL );
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.npe_side2_questgiver");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (npe_side2_questgiver_condition_playerCompletedQuest (player, npc))
{
npe_side2_questgiver_action_facePlayer (player, npc);
//-- NPC: Thank you again!
string_id message = new string_id (c_stringFile, "s_21");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side2_questgiver_condition_playerOnQuest (player, npc))
{
npe_side2_questgiver_action_facePlayer (player, npc);
//-- NPC: Have you found it yet?
string_id message = new string_id (c_stringFile, "s_14");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Not yet.
boolean hasResponse0 = false;
if (!npe_side2_questgiver_condition_playerReadyForReward (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Yes. It appears to still be working.
boolean hasResponse1 = false;
if (npe_side2_questgiver_condition_playerReadyForReward (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
utils.setScriptVar (player, "conversation.npe_side2_questgiver.branchId", 2);
npcStartConversation (player, npc, "npe_side2_questgiver", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side2_questgiver_condition_playerCompletedMainQuest (player, npc))
{
npe_side2_questgiver_action_facePlayer (player, npc);
//-- NPC: I'm sorry to bother you, but I have nowhere else to turn.
string_id message = new string_id (c_stringFile, "s_13");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What do you need?
boolean hasResponse0 = false;
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't have time right now.
boolean hasResponse1 = false;
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_39");
utils.setScriptVar (player, "conversation.npe_side2_questgiver.branchId", 6);
npcStartConversation (player, npc, "npe_side2_questgiver", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (npe_side2_questgiver_condition__defaultCondition (player, npc))
{
npe_side2_questgiver_action_facePlayer (player, npc);
//-- NPC: I need someone with solid skills. Please come back when you have completed your training.
string_id message = new string_id (c_stringFile, "s_44");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "npe_side2_questgiver")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.npe_side2_questgiver.branchId");
if (branchId == 2 && npe_side2_questgiver_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && npe_side2_questgiver_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && npe_side2_questgiver_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && npe_side2_questgiver_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && npe_side2_questgiver_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.npe_side2_questgiver.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================