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dsrc/sku.0/sys.server/compiled/game/script/conversation/rebel_pilot_rescue.script
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// ======================================================================
//
// rebel_pilot_rescue.script
//
//
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.badge;
include library.buff;
include library.chat;
include library.collection;
include library.conversation;
include library.create;
include library.factions;
include library.groundquests;
include library.holiday;
include library.static_item;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/rebel_pilot_rescue";
// ======================================================================
// Script Conditions
// ======================================================================
boolean rebel_pilot_rescue_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean rebel_pilot_rescue_condition_hasTheMisionActiveAndIsMyRescuer (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "rescuer") || !hasObjVar(npc, "rescuerQuest"))
{
return false;
}
obj_id rescuer = getObjIdObjVar(npc, "rescuer");
if(!isValidId(rescuer) || !exists(rescuer))
{
return false;
}
if(rescuer != player)
{
return false;
}
string activeQuest = getStringObjVar(npc, "rescuerQuest");
if(activeQuest == null || activeQuest.length() <= 0)
{
return false;
}
if(!groundquests.isQuestActive(player, activeQuest))
{
return false;
}
return true;
}
// ----------------------------------------------------------------------
boolean rebel_pilot_rescue_condition_isNotMyRescuer (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!hasObjVar(npc, "rescuer") || !hasObjVar(npc, "rescuerQuest"))
{
return true;
}
obj_id rescuer = getObjIdObjVar(npc, "rescuer");
if(!isValidId(rescuer) || !exists(rescuer))
{
return true;
}
if(rescuer != player)
{
return true;
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void rebel_pilot_rescue_action_changeIntoDisguise (obj_id player, obj_id npc)
{
groundquests.grantQuest(player, holiday.EMPIREDAYQUEST_REB_COMBAT_01);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
string rebel_pilot_rescue_tokenTO_timeLeftRecruitment (obj_id player, obj_id npc)
{
string returnString = holiday.getTimeRemainingBeforeLockoutRemoved(player, holiday.EMPIRE_DAY_RECRUITMENT_TIMESTAMP);
if(returnString == null || returnString.equals(""))
return "might have to contact Customer Service. I can't seem to get any time data off your character.";
return returnString;
}
// ----------------------------------------------------------------------
string rebel_pilot_rescue_tokenTO_timeLeftPropaganda (obj_id player, obj_id npc)
{
string returnString = holiday.getTimeRemainingBeforeLockoutRemoved(player, holiday.EMPIRE_DAY_PROPAGANDA_TIMESTAMP);
if(returnString == null || returnString.equals(""))
return "might have to contact Customer Service. I can't seem to get any time data off your character.";
return returnString;
}
// ======================================================================
// Script %DI Tokens
// ======================================================================
int rebel_pilot_rescue_tokenDI_notUsed (obj_id player, obj_id npc)
{
return 0;
}
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int rebel_pilot_rescue_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I sure am glad to see you, %TU!
//-- [RESPONSE NOTE]
//-- PLAYER: Here is your disguise.
if (response == "s_79")
{
//-- [NOTE]
if (rebel_pilot_rescue_condition__defaultCondition (player, npc))
{
//-- NPC: Great. Let me make the change.
string_id message = new string_id (c_stringFile, "s_80");
utils.removeScriptVar (player, "conversation.rebel_pilot_rescue.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.rebel_pilot_rescue");
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
setCondition (self, CONDITION_INTERESTING);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.rebel_pilot_rescue");
return SCRIPT_CONTINUE;
}
trigger OnDetach ()
{
clearCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (rebel_pilot_rescue_condition_isNotMyRescuer (player, npc))
{
//-- NPC: I'm wating for someone else.
string_id message = new string_id (c_stringFile, "s_81");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (rebel_pilot_rescue_condition_hasTheMisionActiveAndIsMyRescuer (player, npc))
{
//-- NPC: I sure am glad to see you, %TU!
string_id message = new string_id (c_stringFile, "s_78");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Here is your disguise.
boolean hasResponse0 = false;
if (rebel_pilot_rescue_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_79");
utils.setScriptVar (player, "conversation.rebel_pilot_rescue.branchId", 2);
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
npcStartConversation (player, npc, "rebel_pilot_rescue", null, pp, responses);
}
else
{
prose_package pp = new prose_package ();
pp.stringId = message;
pp.actor.set (player);
pp.target.set (npc);
chat.chat (npc, player, null, null, pp);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "rebel_pilot_rescue")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.rebel_pilot_rescue.branchId");
if (branchId == 2 && rebel_pilot_rescue_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.rebel_pilot_rescue.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================