mirror of
https://github.com/SWG-Source/dsrc.git
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151 lines
4.9 KiB
Plaintext
151 lines
4.9 KiB
Plaintext
// ======================================================================
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//
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// restuss_battle_cryer.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/restuss_battle_cryer";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean restuss_battle_cryer_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.restuss_battle_cryer");
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setCondition (self, CONDITION_CONVERSABLE);
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ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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ai_lib.setDefaultCalmBehavior(self, ai_lib.BEHAVIOR_SENTINEL);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.restuss_battle_cryer");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (restuss_battle_cryer_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "whisper");
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//-- NPC: The battle of Restuss on the moon of Rori is reaching a boiling point. I've heard that the Empire and Rebels alike are mobilizing enormous armies to their bases around the city. Any day now we can expect an escalation to all out war in Restuss.
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string_id message = new string_id (c_stringFile, "s_4");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "restuss_battle_cryer")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.restuss_battle_cryer.branchId");
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.restuss_battle_cryer.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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