mirror of
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515 lines
15 KiB
Plaintext
515 lines
15 KiB
Plaintext
// ======================================================================
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//
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// talus_nashal_smuggler.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/talus_nashal_smuggler";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean talus_nashal_smuggler_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean talus_nashal_smuggler_condition_onTalkSmuggler (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "talus_nashal_gather_missing", "selonian_talk_smuggler");
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}
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// ----------------------------------------------------------------------
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boolean talus_nashal_smuggler_condition_onPostTalk (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "talus_nashal_gather_missing", "selonian_cargo_computer") ||
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groundquests.isTaskActive(player, "talus_nashal_gather_missing", "selonian_search_cargo_database") ||
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groundquests.isTaskActive(player, "talus_nashal_gather_missing", "selonian_return_lika"));
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}
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// ----------------------------------------------------------------------
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boolean talus_nashal_smuggler_condition_completeGather (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "talus_nashal_gather_missing");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void talus_nashal_smuggler_action_signalTalkSmuggler (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "selonian_talk_smuggler");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int talus_nashal_smuggler_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You're helping those Selonians, aren't you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, I am.
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if (response == "s_8")
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{
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//-- [NOTE]
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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//-- NPC: I thought so. I don't agree with what our leader is doing to the Selonians. I think we can make a fine profit without having to exploit them.
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string_id message = new string_id (c_stringFile, "s_10");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am looking for some Selonian prisoners, maybe you could help me?
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boolean hasResponse0 = false;
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_12");
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utils.setScriptVar (player, "conversation.talus_nashal_smuggler.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int talus_nashal_smuggler_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I thought so. I don't agree with what our leader is doing to the Selonians. I think we can make a fine profit without having to exploit them.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am looking for some Selonian prisoners, maybe you could help me?
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if (response == "s_12")
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{
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//-- [NOTE]
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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//-- NPC: Sure, you can check the cargo manifest database for their storage location. Here, use this password to gain access to the database.
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string_id message = new string_id (c_stringFile, "s_14");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Thanks.
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boolean hasResponse0 = false;
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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utils.setScriptVar (player, "conversation.talus_nashal_smuggler.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int talus_nashal_smuggler_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Sure, you can check the cargo manifest database for their storage location. Here, use this password to gain access to the database.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Thanks.
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if (response == "s_18")
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{
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//-- [NOTE]
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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//-- NPC: That's not all. I know there is a traitor in the Selonian den. It's how our leader manipulates the Selonians. Tell the den mother that the Askura deal was fake. She will know what to do.
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string_id message = new string_id (c_stringFile, "s_20");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I don't know what that means.
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boolean hasResponse0 = false;
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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utils.setScriptVar (player, "conversation.talus_nashal_smuggler.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int talus_nashal_smuggler_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: That's not all. I know there is a traitor in the Selonian den. It's how our leader manipulates the Selonians. Tell the den mother that the Askura deal was fake. She will know what to do.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I don't know what that means.
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if (response == "s_22")
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{
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//-- [NOTE]
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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//-- NPC: Just tell the den mother. She will know what it means.
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string_id message = new string_id (c_stringFile, "s_24");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Are you going to be ok here?
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boolean hasResponse0 = false;
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.talus_nashal_smuggler.branchId", 7);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int talus_nashal_smuggler_handleBranch7 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Just tell the den mother. She will know what it means.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Are you going to be ok here?
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if (response == "s_26")
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{
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//-- [NOTE]
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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talus_nashal_smuggler_action_signalTalkSmuggler (player, npc);
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//-- NPC: No, which is why I'll be taking off at the first opportunity. The shuttle sitting on the landing pad will make an excellent ticket to a new life.
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string_id message = new string_id (c_stringFile, "s_28");
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utils.removeScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.talus_nashal_smuggler");
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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setInvulnerable (self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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setCondition (self, CONDITION_INTERESTING);
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setInvulnerable (self, true);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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faceTo( self, player );
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.talus_nashal_smuggler");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (talus_nashal_smuggler_condition_completeGather (player, npc))
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{
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//-- NPC: I'll leave when I get the codes to that shuttle.
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string_id message = new string_id (c_stringFile, "s_16");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (talus_nashal_smuggler_condition_onPostTalk (player, npc))
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{
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//-- NPC: Get out of here! I've told you all I know.
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string_id message = new string_id (c_stringFile, "s_15");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (talus_nashal_smuggler_condition_onTalkSmuggler (player, npc))
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{
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//-- NPC: You're helping those Selonians, aren't you?
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string_id message = new string_id (c_stringFile, "s_6");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes, I am.
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boolean hasResponse0 = false;
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_8");
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utils.setScriptVar (player, "conversation.talus_nashal_smuggler.branchId", 3);
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npcStartConversation (player, npc, "talus_nashal_smuggler", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (talus_nashal_smuggler_condition__defaultCondition (player, npc))
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{
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//-- NPC: You better leave. The guards around here shoot first and never ask questions.
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string_id message = new string_id (c_stringFile, "s_30");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "talus_nashal_smuggler")
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return SCRIPT_CONTINUE;
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obj_id npc = self;
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int branchId = utils.getIntScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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if (branchId == 3 && talus_nashal_smuggler_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 4 && talus_nashal_smuggler_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 5 && talus_nashal_smuggler_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 6 && talus_nashal_smuggler_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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if (branchId == 7 && talus_nashal_smuggler_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
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return SCRIPT_CONTINUE;
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chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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utils.removeScriptVar (player, "conversation.talus_nashal_smuggler.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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