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387 lines
12 KiB
Plaintext
387 lines
12 KiB
Plaintext
// ======================================================================
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//
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// village_elder.script
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// Copyright 2003, Sony Online Entertainment
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/village_elder";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean village_elder_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean village_elder_condition_needCrystal (obj_id player, obj_id npc)
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{
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if (utils.playerHasItemByTemplateInBankOrInventory(player, "object/tangible/loot/quest/force_sensitive/force_crystal.iff"))
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{
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return false;
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}
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return true;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void village_elder_action_giveCrystal (obj_id player, obj_id npc)
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{
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createObjectInInventoryAllowOverload("object/tangible/loot/quest/force_sensitive/force_crystal.iff", player);
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return;
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.village_elder");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.village_elder");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (village_elder_condition__defaultCondition (player, self))
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{
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//-- NPC: Hello, I am Elgin Seropf, elder of this village. What brings you to our home?
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string_id message = new string_id (c_stringFile, "s_688b65");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I was sent here by an old man that seemed to think I had some kind of destiny here.
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boolean hasResponse0 = false;
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if (village_elder_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I seem to have misplaced my Force crystal, may I have another?
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boolean hasResponse1 = false;
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if (village_elder_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_fb95fc83");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_85e90557");
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setObjVar (player, "conversation.village_elder.branchId", 1);
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npcStartConversation (player, self, "village_elder", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "village_elder")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.village_elder.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: Hello, I am Elgin Seropf, elder of this village. What brings you to our home?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I was sent here by an old man that seemed to think I had some kind of destiny here.
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if (branchId == 1 && response == "s_fb95fc83")
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{
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//-- [NOTE]
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if (village_elder_condition__defaultCondition (player, self))
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{
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//-- NPC: Yes, you might at that. Do you have any skills we might be in need of?
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string_id message = new string_id (c_stringFile, "s_4dfe3937");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I can help provide security for your village.
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boolean hasResponse0 = false;
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if (village_elder_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I am a medic, I was wondering if you needed any assistance.
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boolean hasResponse1 = false;
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if (village_elder_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: I am a craftsman. I would be able to help you rebuild some of this.
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boolean hasResponse2 = false;
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if (village_elder_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_a9e1f5c2");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_d931cb17");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_efefc64f");
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setObjVar (player, "conversation.village_elder.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.village_elder.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello, I am Elgin Seropf, elder of this village. What brings you to our home?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Hello, I am Elgin Seropf, elder of this village. What brings you to our home?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I seem to have misplaced my Force crystal, may I have another?
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if (branchId == 1 && response == "s_85e90557")
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{
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//-- [NOTE]
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if (village_elder_condition_needCrystal (player, self))
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{
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village_elder_action_giveCrystal (player, self);
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//-- NPC: Here you are. Remember you may use the crystal to view your progress.
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string_id message = new string_id (c_stringFile, "s_bdd3bae5");
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removeObjVar (player, "conversation.village_elder.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (!village_elder_condition_needCrystal (player, self))
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{
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//-- NPC: I sense you already have a crystal and do not need another.
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string_id message = new string_id (c_stringFile, "s_199fe2af");
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removeObjVar (player, "conversation.village_elder.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hello, I am Elgin Seropf, elder of this village. What brings you to our home?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Yes, you might at that. Do you have any skills we might be in need of?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I can help provide security for your village.
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if (branchId == 2 && response == "s_a9e1f5c2")
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{
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//-- [NOTE]
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if (village_elder_condition__defaultCondition (player, self))
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{
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//-- NPC: You would be looking for Captain Sarguillo. He is about 30 meters to the Southeast from here.
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string_id message = new string_id (c_stringFile, "s_7d804cc7");
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removeObjVar (player, "conversation.village_elder.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes, you might at that. Do you have any skills we might be in need of?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Yes, you might at that. Do you have any skills we might be in need of?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am a medic, I was wondering if you needed any assistance.
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if (branchId == 2 && response == "s_d931cb17")
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{
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//-- [NOTE]
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if (village_elder_condition__defaultCondition (player, self))
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{
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//-- NPC: Ahh, you are looking for Fyona our doctor. She is right over there under the medic tent.
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string_id message = new string_id (c_stringFile, "s_ba08eb80");
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removeObjVar (player, "conversation.village_elder.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes, you might at that. Do you have any skills we might be in need of?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Yes, you might at that. Do you have any skills we might be in need of?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am a craftsman. I would be able to help you rebuild some of this.
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if (branchId == 2 && response == "s_efefc64f")
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{
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//-- [NOTE]
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if (village_elder_condition__defaultCondition (player, self))
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{
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//-- NPC: You will want to visit out Chief Engineer. He lives along the south wall near out communications and sensor array.
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string_id message = new string_id (c_stringFile, "s_7f56b89c");
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removeObjVar (player, "conversation.village_elder.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Yes, you might at that. Do you have any skills we might be in need of?' were false.");
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.village_elder.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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