Files
dsrc/sku.0/sys.server/compiled/game/script/e3demo/e3_demoer.script
T

744 lines
24 KiB
Plaintext

include library.utils;
include library.space_transition;
include library.create;
include library.bio_engineer;
include library.hue;
include library.sui;
include library.pet_lib;
include library.ship_ai;
include library.space_utils;
include library.space_combat;
include library.space_create;
const string[] MANDALORIAN_ARMOR =
{
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_bracer_l.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_bracer_r.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_chest_plate.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_belt.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_bicep_l.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_bicep_r.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_gloves.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_helmet.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_leggings.iff",
"object/tangible/wearables/armor/mandalorian/armor_mandalorian_shoes.iff"
};
const string[] WOOKIEE_ARMOR =
{
"object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_l.iff",
"object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_bracer_r.iff",
"object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_chest_plate.iff",
"object/tangible/wearables/armor/kashyyykian_ceremonial/armor_kashyyykian_ceremonial_leggings.iff"
};
const string[] SHIP_COMPONENTS =
{
"object/tangible/ship/components/engine/eng_incom_fusialthrust.iff",
"object/tangible/ship/components/engine/eng_qualdex_kyromaster.iff",
"object/tangible/ship/components/weapon/wpn_subpro_tripleblaster_mark2.iff",
"object/tangible/ship/components/weapon/wpn_incom_shredder.iff",
"object/tangible/ship/components/weapon/wpn_armek_sw4.iff",
"object/tangible/ship/components/booster/xwing_booster_test.iff"
};
const string[] JEDI_CLOTHES =
{
"object/tangible/wearables/robe/robe_s05_h1.iff",
"object/tangible/wearables/robe/robe_s05.iff"
};
const string[] LIGHTSABERS =
{
"object/weapon/melee/2h_sword/crafted_saber/sword_lightsaber_two_handed_gen5.iff",
"object/weapon/melee/sword/crafted_saber/sword_lightsaber_one_handed_gen5.iff",
"object/weapon/melee/polearm/crafted_saber/sword_lightsaber_polearm_gen5.iff"
};
const string[] CREATUREHANDLER =
{
"outdoors_ranger",
"outdoors_ranger_novice",
"outdoors_ranger_master",
"outdoors_ranger_movement_01",
"outdoors_ranger_movement_02",
"outdoors_ranger_movement_03",
"outdoors_ranger_movement_04",
"outdoors_ranger_tracking_01",
"outdoors_ranger_tracking_02",
"outdoors_ranger_tracking_03",
"outdoors_ranger_tracking_04",
"outdoors_ranger_harvest_01",
"outdoors_ranger_harvest_02",
"outdoors_ranger_harvest_03",
"outdoors_ranger_harvest_04",
"outdoors_ranger_support_01",
"outdoors_ranger_support_02",
"outdoors_ranger_support_03",
"outdoors_ranger_support_04",
"outdoors_creaturehandler",
"outdoors_creaturehandler_novice",
"outdoors_creaturehandler_master",
"outdoors_creaturehandler_taming_01",
"outdoors_creaturehandler_taming_02",
"outdoors_creaturehandler_taming_03",
"outdoors_creaturehandler_taming_04",
"outdoors_creaturehandler_training_01",
"outdoors_creaturehandler_training_02",
"outdoors_creaturehandler_training_03",
"outdoors_creaturehandler_training_04",
"outdoors_creaturehandler_healing_01",
"outdoors_creaturehandler_healing_02",
"outdoors_creaturehandler_healing_03",
"outdoors_creaturehandler_healing_04",
"outdoors_creaturehandler_support_01",
"outdoors_creaturehandler_support_02",
"outdoors_creaturehandler_support_03",
"outdoors_creaturehandler_support_04"
};
const string[] POLITICIAN=
{
"social_politician",
"social_politician_novice",
"social_politician_master",
"social_politician_fiscal_01",
"social_politician_fiscal_02",
"social_politician_fiscal_03",
"social_politician_fiscal_04",
"social_politician_martial_01",
"social_politician_martial_02",
"social_politician_martial_03",
"social_politician_martial_04",
"social_politician_civic_01",
"social_politician_civic_02",
"social_politician_civic_03",
"social_politician_civic_04",
"social_politician_urban_01",
"social_politician_urban_02",
"social_politician_urban_03",
"social_politician_urban_04"
};
const string[] JEDI =
{
"jedi_padawan",
"jedi_padawan_novice",
"jedi_padawan_master",
"jedi_padawan_saber_01",
"jedi_padawan_saber_02",
"jedi_padawan_saber_03",
"jedi_padawan_saber_04",
"jedi_padawan_healing_01",
"jedi_padawan_healing_02",
"jedi_padawan_healing_03",
"jedi_padawan_healing_04",
"jedi_padawan_force_power_01",
"jedi_padawan_force_power_02",
"jedi_padawan_force_power_03",
"jedi_padawan_force_power_04",
"jedi_padawan_force_manipulation_01",
"jedi_padawan_force_manipulation_02",
"jedi_padawan_force_manipulation_03",
"jedi_padawan_force_manipulation_04",
"jedi_light_side_journeyman",
"jedi_light_side_journeyman_novice",
"jedi_light_side_journeyman_master",
"jedi_light_side_journeyman_saber_01",
"jedi_light_side_journeyman_saber_02",
"jedi_light_side_journeyman_saber_03",
"jedi_light_side_journeyman_saber_04",
"jedi_light_side_journeyman_healing_01",
"jedi_light_side_journeyman_healing_02",
"jedi_light_side_journeyman_healing_03",
"jedi_light_side_journeyman_healing_04",
"jedi_light_side_journeyman_force_power_01",
"jedi_light_side_journeyman_force_power_02",
"jedi_light_side_journeyman_force_power_03",
"jedi_light_side_journeyman_force_power_04",
"jedi_light_side_journeyman_force_manipulation_01",
"jedi_light_side_journeyman_force_manipulation_02",
"jedi_light_side_journeyman_force_manipulation_03",
"jedi_light_side_journeyman_force_manipulation_04",
"jedi_light_side_master",
"jedi_light_side_master_novice",
"jedi_light_side_master_master",
"jedi_light_side_master_saber_01",
"jedi_light_side_master_saber_02",
"jedi_light_side_master_saber_03",
"jedi_light_side_master_saber_04",
"jedi_light_side_master_healing_01",
"jedi_light_side_master_healing_02",
"jedi_light_side_master_healing_03",
"jedi_light_side_master_healing_04",
"jedi_light_side_master_force_power_01",
"jedi_light_side_master_force_power_02",
"jedi_light_side_master_force_power_03",
"jedi_light_side_master_force_power_04",
"jedi_light_side_master_force_manipulation_01",
"jedi_light_side_master_force_manipulation_02",
"jedi_light_side_master_force_manipulation_03",
"jedi_light_side_master_force_manipulation_04",
"jedi_dark_side_journeyman",
"jedi_dark_side_journeyman_novice",
"jedi_dark_side_journeyman_master",
"jedi_dark_side_journeyman_saber_01",
"jedi_dark_side_journeyman_saber_02",
"jedi_dark_side_journeyman_saber_03",
"jedi_dark_side_journeyman_saber_04",
"jedi_dark_side_journeyman_healing_01",
"jedi_dark_side_journeyman_healing_02",
"jedi_dark_side_journeyman_healing_03",
"jedi_dark_side_journeyman_healing_04",
"jedi_dark_side_journeyman_force_power_01",
"jedi_dark_side_journeyman_force_power_02",
"jedi_dark_side_journeyman_force_power_03",
"jedi_dark_side_journeyman_force_power_04",
"jedi_dark_side_journeyman_force_manipulation_01",
"jedi_dark_side_journeyman_force_manipulation_02",
"jedi_dark_side_journeyman_force_manipulation_03",
"jedi_dark_side_journeyman_force_manipulation_04",
"jedi_dark_side_master",
"jedi_dark_side_master_novice",
"jedi_dark_side_master_master",
"jedi_dark_side_master_saber_01",
"jedi_dark_side_master_saber_02",
"jedi_dark_side_master_saber_03",
"jedi_dark_side_master_saber_04",
"jedi_dark_side_master_healing_01",
"jedi_dark_side_master_healing_02",
"jedi_dark_side_master_healing_03",
"jedi_dark_side_master_healing_04",
"jedi_dark_side_master_force_power_01",
"jedi_dark_side_master_force_power_02",
"jedi_dark_side_master_force_power_03",
"jedi_dark_side_master_force_power_04",
"jedi_dark_side_master_force_manipulation_01",
"jedi_dark_side_master_force_manipulation_02",
"jedi_dark_side_master_force_manipulation_03",
"jedi_dark_side_master_force_manipulation_04"
};
const string[] REBEL_PILOT =
{
"pilot_rebel_navy",
"pilot_rebel_navy_novice",
"pilot_rebel_navy_master",
"pilot_rebel_navy_starships_01",
"pilot_rebel_navy_starships_02",
"pilot_rebel_navy_starships_03",
"pilot_rebel_navy_starships_04",
"pilot_rebel_navy_weapons_01",
"pilot_rebel_navy_weapons_02",
"pilot_rebel_navy_weapons_03",
"pilot_rebel_navy_weapons_04",
"pilot_rebel_navy_procedures_01",
"pilot_rebel_navy_procedures_02",
"pilot_rebel_navy_procedures_03",
"pilot_rebel_navy_procedures_04",
"pilot_rebel_navy_droid_01",
"pilot_rebel_navy_droid_02",
"pilot_rebel_navy_droid_03",
"pilot_rebel_navy_droid_04"
};
const string[] IMPERIAL_PILOT =
{
"pilot_imperial_navy",
"pilot_imperial_navy_novice",
"pilot_imperial_navy_master",
"pilot_imperial_navy_starships_01",
"pilot_imperial_navy_starships_02",
"pilot_imperial_navy_starships_03",
"pilot_imperial_navy_starships_04",
"pilot_imperial_navy_weapons_01",
"pilot_imperial_navy_weapons_02",
"pilot_imperial_navy_weapons_03",
"pilot_imperial_navy_weapons_04",
"pilot_imperial_navy_procedures_01",
"pilot_imperial_navy_procedures_02",
"pilot_imperial_navy_procedures_03",
"pilot_imperial_navy_procedures_04",
"pilot_imperial_navy_droid_01",
"pilot_imperial_navy_droid_02",
"pilot_imperial_navy_droid_03",
"pilot_imperial_navy_droid_04"
};
const string[] NEUTRAL_PILOT =
{
"pilot_neutral",
"pilot_neutral_novice",
"pilot_neutral_master",
"pilot_neutral_starships_01",
"pilot_neutral_starships_02",
"pilot_neutral_starships_03",
"pilot_neutral_starships_04",
"pilot_neutral_weapons_01",
"pilot_neutral_weapons_02",
"pilot_neutral_weapons_03",
"pilot_neutral_weapons_04",
"pilot_neutral_procedures_01",
"pilot_neutral_procedures_02",
"pilot_neutral_procedures_03",
"pilot_neutral_procedures_04",
"pilot_neutral_droid_01",
"pilot_neutral_droid_02",
"pilot_neutral_droid_03",
"pilot_neutral_droid_04"
};
trigger OnAttach()
{
setObjVar(self, "intAutoSaveOff", 1);
queueCommand(self, ##"setFaction", self, "declared imperial", COMMAND_PRIORITY_FRONT);
return SCRIPT_CONTINUE;
}
trigger OnLogout()
{
// you go to tatooine 0,0,0
location locTest = new location();
locTest.area = "tatooine";
setLocation(self, locTest);
return SCRIPT_CONTINUE;
}
trigger OnInitialize()
{
queueCommand(self, ##"setFaction", self, "declared imperial", COMMAND_PRIORITY_FRONT);
return SCRIPT_CONTINUE;
}
trigger OnSpeaking(string strText)
{
string[] strCommands = split(strText, ' ' );
if(strCommands[0].equalsIgnoreCase("setupDemo"))
{
debugServerConsoleMsg( self, "************************* setting Up the Demo" );
location locTest = getLocation(self);
string strArea = locTest.area;
if(!strArea.equals("space_light1"))
{
sendSystemMessageTestingOnly(self, "You must make a tiebomber pcd and go to space_light1 to use this command");
return SCRIPT_CONTINUE;
}
obj_id[] objTestObjects = getAllObjectsWithTemplate(getLocation(self), 320000, "object/ship/player/player_star_destroyer.iff");
obj_id objShip = objTestObjects[0];
obj_id objCell = getCellId(objShip, "elevator_e3_up");
transform trDestination = getTransformObjVar(objShip, "trBridge");
sendSystemMessageTestingOnly(self, "Sending you to "+objCell+" in object "+objShip);
space_transition.enterCapitalShip(self, trDestination, objCell);
messageTo( self, "beginMusicPlaying", null, 10, false );
}
if(strCommands[0]=="resetDemo")
{
// let's clear all of the rebel dudes int he corvette
obj_id[] objTestObjects = getAllObjectsWithObjVar(getLocation(self), 320000, "intDeleteOnReset");
if(objTestObjects!=null)
{
for(int intI = 0; intI < objTestObjects.length; intI++)
{
destroyObject(objTestObjects[intI]);
}
}
// respawn on corvette
objTestObjects = getAllObjectsWithTemplate(getLocation(self), 320000, "object/ship/player/player_corellian_corvette.iff");
messageTo(objTestObjects[0], "delayedSpawn", null, 1, false);
objTestObjects = getAllObjectsWithTemplate(getLocation(self), 320000, "object/ship/player/player_star_destroyer.iff");
obj_id objShip = objTestObjects[0];
obj_id objCell = getCellId(objShip, "elevator_e3_up");
location locTest = new location();
locTest.cell = objCell;
setLocation(self, locTest);
messageTo( self, "beginMusicPlaying", null, 5, false );
}
if(strCommands[0].equalsIgnoreCase("makeMandalorian"))
{
createInInventory(self, MANDALORIAN_ARMOR);
sendSystemMessageTestingOnly(self, "Made Mandalorian Armor");
}
if(strCommands[0].equalsIgnoreCase("makeWookieeArmor"))
{
createInInventory(self, WOOKIEE_ARMOR);
sendSystemMessageTestingOnly(self, "Made Wookiee Armor");
}
if(strCommands[0].equalsIgnoreCase("makeShipComponents"))
{
createInInventory(self, SHIP_COMPONENTS);
sendSystemMessageTestingOnly(self, "Made Ship ComponentsArmor");
}
if(strCommands[0].equalsIgnoreCase("nextColor"))
{
obj_id objWeapon = getCurrentWeapon(self);
custom_var myVar = getCustomVarByName(objWeapon, "private/index_color_blade");
if (myVar.isPalColor())
{
palcolor_custom_var pcVar = (palcolor_custom_var)myVar;
int intColor = pcVar.getValue();
intColor = intColor +1;
if(intColor>11)
{
intColor = 0;
}
pcVar.setValue(intColor);
}
}
if(strCommands[0].equalsIgnoreCase("makeJediClothes"))
{
createInInventory(self, JEDI_CLOTHES );
sendSystemMessageTestingOnly(self, "Made jedi clothes");
}
if(strCommands[0].equalsIgnoreCase("combatOn"))
{
setCombatTarget(self, getLookAtTarget(self));
setState(self, STATE_COMBAT, true);
sendSystemMessageTestingOnly(self, "COMBAT ON!");
}
if(strCommands[0].equalsIgnoreCase("combatOff"))
{
setCombatTarget(self, null);
setState(self, STATE_COMBAT, false);
sendSystemMessageTestingOnly(self, "COMBAT ON!");
}
if(strCommands[0].equalsIgnoreCase("makeLightsabers"))
{
string[] strItems = LIGHTSABERS;
obj_id objInventory = utils.getInventoryContainer(self);
for(int intI = 0; intI< strItems.length; intI++)
{
obj_id objTest = createObjectOverloaded(strItems[intI], objInventory);
if(!isIdValid(objTest))
{
sendSystemMessageTestingOnly(self, "Item of template "+strItems[intI]+" is Incorret!");
}
else
{
setObjVar(objTest, "crafting.source_schematic", objTest);
setCrafter(objTest, self);
}
}
sendSystemMessageTestingOnly(self, "Made some lightsabers");
}
if(strCommands[0].equalsIgnoreCase("resetNebulon"))
{
obj_id[] objTestObjects = getAllObjectsWithObjVar(getLocation(self), 320000, "intNebulon");
for(int intI = 0; intI< objTestObjects.length; intI++)
{
setObjVar(objTestObjects[intI], "intReset", 1);
destroyObject(objTestObjects[intI]);
}
obj_id[] objNebulon= getAllObjectsWithScript(getLocation(self), 320000, "e3demo.spawner_nebulon");
// reset the script
dictionary dctParams = new dictionary();
space_utils.notifyObject(objNebulon[0], "spawnNebulon", dctParams);
sendSystemMessageTestingOnly(self, "Reset nebulon");
}
if(strCommands[0].equalsIgnoreCase("destroyNebulon"))
{
obj_id[] objTestObjects = getAllObjectsWithObjVar(getLocation(self), 320000, "intNebulon");
for(int intI = 0; intI< objTestObjects.length; intI++)
{
setObjVar(objTestObjects[intI], "intReset", 1);
destroyObject(objTestObjects[intI]);
}
}
if(strCommands[0].equalsIgnoreCase("openJediSlot"))
{
removeObjVar(self, "jedi.timeStamp");
addJediSlot(self);
playMusic(self, "sound/music_amb_underwater_b.snd");
setObjVar(self, "jedi.enabled", 1);
string_id strSpam = new string_id("jedi_spam", "force_sensitive");
sendSystemMessage(self, strSpam);
}
if(strCommands[0].equalsIgnoreCase("makeRebelPilot"))
{
grantAllSkills(self, REBEL_PILOT);
}
if(strCommands[0].equalsIgnoreCase("makeImperialPilot"))
{
grantAllSkills(self, IMPERIAL_PILOT);
}
if(strCommands[0].equalsIgnoreCase("makePolitician"))
{
grantAllSkills(self, POLITICIAN);
}
if(strCommands[0].equalsIgnoreCase("makeJedi"))
{
setJediState(self, JEDI_STATE_FORCE_SENSITIVE);
grantAllSkills(self, JEDI);
}
if(strCommands[0].equalsIgnoreCase("makeCreatureHandler"))
{
grantAllSkills(self, CREATUREHANDLER);
}
if(strCommands[0].equalsIgnoreCase("makeNeutralPilot"))
{
grantAllSkills(self, NEUTRAL_PILOT);
}
if(strCommands[0].equalsIgnoreCase("makeBantha"))
{
createBantha(self );
}
if(strCommands[0].equalsIgnoreCase("makeDewback"))
{
createDewback(self);
}
if(strCommands[0].equalsIgnoreCase("makeLandSpeeder"))
{
createLandSpeeder(self);
}
if(strCommands[0].equalsIgnoreCase("makeAv21"))
{
createAv21(self);
}
if(strCommands[0].equalsIgnoreCase("makeSwoop"))
{
createSwoop(self);
}
if(strCommands[0].equalsIgnoreCase("makeJetpack"))
{
createJetpack(self);
}
if(strCommands[0].equalsIgnoreCase("colorXwing"))
{
obj_id shipId = getPilotedShip(self);
if (isIdValid(shipId))
{
string index = "/shared_owner/index_color_1";
sui.colorize(self, self, shipId, index, "handleColorize");
}
return SCRIPT_CONTINUE;
}
if(strCommands[0].equalsIgnoreCase("patternXwing"))
{
obj_id shipId = getPilotedShip(self);
if (isIdValid(shipId))
{
string index = "/shared_owner/index_texture_1";
hue.setRangedIntCustomVar(shipId, index, 0);
}
return SCRIPT_CONTINUE;
}
if(strCommands[0].equalsIgnoreCase("patternTwoXwing"))
{
obj_id shipId = getPilotedShip(self);
if (isIdValid(shipId))
{
string index = "/shared_owner/index_texture_1";
hue.setRangedIntCustomVar(shipId, index, 1);
}
return SCRIPT_CONTINUE;
}
if(strCommands[0].equalsIgnoreCase("makeDroid"))
{
obj_id inventoryContainer = getObjectInSlot(self, "inventory");
if ( !isIdValid(inventoryContainer) )
debugServerConsoleMsg(self, "working.reecetest - looks like the objid of the player inventory is invalid");
obj_id object = createObject("object/tangible/deed/pet_deed/deed_r2_basic.iff", inventoryContainer, "SLOT_INVENTORY");
if ( !isIdValid(object) )
debugServerConsoleMsg(self, "working.reecetest - failed to create the deed object");
int powerLevel = 50;
const string CREATURE_NAME = "r2_crafted";
// Load the creature data from the datatable and initialize the prototype
dictionary creatureDict = dataTableGetRow( create.CREATURE_TABLE, "r2_crafted" );
setObjVar ( object, "creature_attribs.type", "r2_crafted" );
// Calculate the creatures stats based on the final attributes and set on the prototype
for ( int attribNum = 0; attribNum < NUM_ATTRIBUTES; attribNum++)
{
int minAttrib = creatureDict.getInt( create.MINATTRIBNAMES[ attribNum ] );
int maxAttrib = creatureDict.getInt( create.MAXATTRIBNAMES[ attribNum ] );
int attribRange = maxAttrib - minAttrib;
int newAttribValue = (int) ((attribRange * powerLevel) / 1000) + minAttrib;
setObjVar ( object, "creature_attribs." + create.MAXATTRIBNAMES[attribNum], newAttribValue );
}
// to-hit chance
int toHitChance = creatureDict.getInt( "toHitChance" );
float minToHit = toHitChance + (toHitChance * bio_engineer.CREATURE_MIN_TO_HIT_MOD);
float maxToHit = toHitChance + (toHitChance * bio_engineer.CREATURE_MAX_TO_HIT_MOD);
setObjVar ( object, "creature_attribs.toHitChance", toHitChance );
obj_id creatureWeapon = getCurrentWeapon( object );
// attack speed
float wpnSpeed = (float)creatureDict.getInt("attackSpeed");
float minWpnSpeed = wpnSpeed + (wpnSpeed * bio_engineer.CREATURE_MIN_WEAPON_SPEED_MOD);
float maxWpnSpeed = wpnSpeed + (wpnSpeed * bio_engineer.CREATURE_MAX_WEAPON_SPEED_MOD);
setObjVar ( object, "creature_attribs.attackSpeed", wpnSpeed );
// damage
int minDamage = creatureDict.getInt("minDamage");
int maxDamage = creatureDict.getInt("maxDamage");
float minMinDamage = minDamage + (minDamage * bio_engineer.CREATURE_MIN_DAMAGE_MOD);
float maxMinDamage = minDamage + (minDamage * bio_engineer.CREATURE_MAX_DAMAGE_MOD);
float minMaxDamage = maxDamage + (maxDamage * bio_engineer.CREATURE_MIN_DAMAGE_MOD);
float maxMaxDamage = maxDamage + (maxDamage * bio_engineer.CREATURE_MAX_DAMAGE_MOD);
minDamage = (int) (minMinDamage + (((maxMinDamage - minMinDamage) * powerLevel) / 1000));
maxDamage = (int) (minMaxDamage + (((maxMaxDamage - minMaxDamage) * powerLevel) / 1000));
setObjVar ( object, "creature_attribs.minDamage", minDamage);
setObjVar ( object, "creature_attribs.maxDamage", maxDamage);
setObjVar ( object, "crafting_components.cmbt_module", 600.0f );
setObjVar( object, "dataModuleRating", 12);
setObjVar(object, "ai.pet.hasContainer", 12);
setObjVar(object, "ai.pet.isRepairDroid", true);
sendSystemMessageTestingOnly(self, "Made R2 Unit deed in your inventory");
}
return SCRIPT_CONTINUE;
}
void grantAllSkills(obj_id objPlayer, string[] strSkillList)
{
for(int intI = 0; intI< strSkillList.length; intI++)
{
grantSkill(objPlayer, strSkillList[intI]);
}
}
void createBantha( obj_id self )
{
string controlTemplate = "object/intangible/pet/bantha_hue.iff";
obj_id datapad = utils.getPlayerDatapad( self );
obj_id petControlDevice = createObject( controlTemplate, datapad, "");
setObjVar( petControlDevice, "pet.creatureName", "bantha_e3" );
attachScript( petControlDevice, "ai.pet_control_device" );
setName( petControlDevice, "(bantha)" );
int petType = pet_lib.PET_TYPE_NON_AGGRO;
setObjVar( petControlDevice, "ai.pet.type", petType );
setObjVar( petControlDevice, "ai.pet.trainedMount", 1 );
}
void createDewback( obj_id self )
{
string controlTemplate = "object/intangible/pet/dewback_hue.iff";
obj_id datapad = utils.getPlayerDatapad( self );
obj_id petControlDevice = createObject( controlTemplate, datapad, "");
setObjVar( petControlDevice, "pet.creatureName", "dewback" );
attachScript( petControlDevice, "ai.pet_control_device" );
setName( petControlDevice, "(dewback)" );
int petType = pet_lib.PET_TYPE_NON_AGGRO;
setObjVar( petControlDevice, "ai.pet.type", petType );
setObjVar( petControlDevice, "ai.pet.trainedMount", 1 );
}
void createLandSpeeder( obj_id self )
{
obj_id datapad = utils.getPlayerDatapad(self);
string controlTemplate = "object/intangible/vehicle/landspeeder_x34_pcd.iff";
obj_id petControlDevice = createObject(controlTemplate, datapad, "");
setObjVar(petControlDevice, "pet.crafted", true);
setObjVar(petControlDevice, "vehicle_attribs.object_ref", "x34");
attachScript(petControlDevice, "systems.vehicle_system.vehicle_control_device");
setObjVar( petControlDevice, "ai.pet.trainedMount", 1 );
setName( petControlDevice, "(x34)" );
}
void createAv21( obj_id self )
{
obj_id datapad = utils.getPlayerDatapad(self);
string controlTemplate = "object/intangible/vehicle/landspeeder_av21_pcd.iff";
obj_id petControlDevice = createObject(controlTemplate, datapad, "");
setObjVar(petControlDevice, "pet.crafted", true);
setObjVar(petControlDevice, "vehicle_attribs.object_ref", "av21");
attachScript(petControlDevice, "systems.vehicle_system.vehicle_control_device");
setObjVar( petControlDevice, "ai.pet.trainedMount", 1 );
setName( petControlDevice, "(av21)" );
}
void createSwoop( obj_id self )
{
obj_id datapad = utils.getPlayerDatapad(self);
string controlTemplate = "object/intangible/vehicle/speederbike_swoop_pcd.iff";
obj_id petControlDevice = createObject(controlTemplate, datapad, "");
setObjVar(petControlDevice, "pet.crafted", true);
setObjVar(petControlDevice, "vehicle_attribs.object_ref", "swoop");
attachScript(petControlDevice, "systems.vehicle_system.vehicle_control_device");
setObjVar( petControlDevice, "ai.pet.trainedMount", 1 );
setName( petControlDevice, "(swoop)" );
}
void createJetpack( obj_id self )
{
obj_id datapad = utils.getPlayerDatapad(self);
string controlTemplate = "object/intangible/vehicle/jetpack_pcd.iff";
obj_id petControlDevice = createObject(controlTemplate, datapad, "");
setObjVar(petControlDevice, "pet.crafted", true);
setObjVar(petControlDevice, "vehicle_attribs.object_ref", "jetpack_mandalorian");
attachScript(petControlDevice, "systems.vehicle_system.vehicle_control_device");
setObjVar( petControlDevice, "ai.pet.trainedMount", 1 );
setName( petControlDevice, "(jetpack)" );
}
void createInInventory(obj_id objPlayer, string[] strItems)
{
obj_id objInventory = utils.getInventoryContainer(objPlayer);
for(int intI = 0; intI< strItems.length; intI++)
{
obj_id objTest = createObjectOverloaded(strItems[intI], objInventory);
if(!isIdValid(objTest))
{
sendSystemMessageTestingOnly(objPlayer, "Item of template "+strItems[intI]+" is Incorret!");
}
}
return;
}
messageHandler beginMusicPlaying()
{
string bldgName = getTemplateName( getTopMostContainer(self) );
if ( bldgName.equals("object/ship/player/player_star_destroyer.iff"))
{
play2dNonLoopingMusic(self, "sound/mus_imperial_march_excerpt.snd");
messageTo( self, "beginMusicPlaying", null, 55, false );
}
return SCRIPT_CONTINUE;
}