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107 lines
2.5 KiB
Plaintext
107 lines
2.5 KiB
Plaintext
include library.ai_lib;
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include library.utils;
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include ai.ai_combat;
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include library.healing;
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const string DATATABLE = "datatables/event/invasion/ewok_bonus_loot.iff";
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trigger OnAttach()
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{
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messageTo(self, "startAttack", null, 1, false);
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messageTo(self, "goDie", null, 3600, false);
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if(hasObjVar(self, "auto_invasion.teh_uber") )
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{
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setScale(self, 5.0f);
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string_id bossNameSID = new string_id("auto_invasion", "ewok_boss_name");
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string bossName = utils.packStringId(bossNameSID);
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setName(self, bossName);
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int bossBuffLevel = getIntObjVar(self, "auto_invasion.boss_buff_level");
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int buffAmount = bossBuffLevel * bossBuffLevel * 10000;
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addAttribModifier(self, "medical_enhance_health", HEALTH, buffAmount, 10000, 0.0f, 10.0f, true, false, true);
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addAttribModifier(self, "medical_enhance_action", ACTION, buffAmount, 10000, 0.0f, 10.0f, true, false, true);
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler startAttack()
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{
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obj_id target = getObjIdObjVar(self, "auto_invasion.target");
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float destinationOffset = getFloatObjVar(target, "auto_invasion.dest_offset");
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location locationDestination = getLocation(target);
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location adjustedLoc = utils.getRandomLocationInRing(locationDestination, destinationOffset, destinationOffset + 10);
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ai_lib.aiPathTo(self, adjustedLoc);
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setMovementRun(self);
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return SCRIPT_CONTINUE;
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}
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messageHandler goDie()
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{
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if(!ai_lib.isAiDead(self) )
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destroyObject(self);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated(obj_id killer)
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{
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int myNumber = getIntObjVar(self, "auto_invasion.my_number");
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dictionary params = new dictionary();
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params.put("myNumber", myNumber);
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params.put("deadGuy", self);
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obj_id target = getObjIdObjVar(self, "auto_invasion.target");
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removeObjVar(target, "auto_invasion.spawn" + myNumber);
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messageTo(target, "invaderDied", params, 1, false);
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return SCRIPT_CONTINUE;
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}
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messageHandler aiCorpsePrepared()
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{
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int chance = rand(1, 200);
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if(hasObjVar(self, "auto_invasion.teh_uber") )
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{
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chance = 200;
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}
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if(chance > 195)
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{
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int roll = rand(1, 100);
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int tableLength = dataTableGetNumRows(DATATABLE);
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if(tableLength < 1)
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{
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return SCRIPT_CONTINUE;
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}
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for(int i = 0; i < tableLength; i++)
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{
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int minRoll = dataTableGetInt(DATATABLE, i, "MIN_ROLL");
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if(minRoll > roll)
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{
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string loot = dataTableGetString(DATATABLE, i, "LOOT");
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obj_id inventory = utils.getInventoryContainer(self);
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obj_id reward = createObject(loot, inventory, "");
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return SCRIPT_CONTINUE;
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}
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}
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}
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return SCRIPT_CONTINUE;
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} |