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dsrc/sku.0/sys.server/compiled/game/script/event/auto_invasion/invader.script
T

107 lines
2.5 KiB
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include library.ai_lib;
include library.utils;
include ai.ai_combat;
include library.healing;
const string DATATABLE = "datatables/event/invasion/ewok_bonus_loot.iff";
trigger OnAttach()
{
messageTo(self, "startAttack", null, 1, false);
messageTo(self, "goDie", null, 3600, false);
if(hasObjVar(self, "auto_invasion.teh_uber") )
{
setScale(self, 5.0f);
string_id bossNameSID = new string_id("auto_invasion", "ewok_boss_name");
string bossName = utils.packStringId(bossNameSID);
setName(self, bossName);
int bossBuffLevel = getIntObjVar(self, "auto_invasion.boss_buff_level");
int buffAmount = bossBuffLevel * bossBuffLevel * 10000;
addAttribModifier(self, "medical_enhance_health", HEALTH, buffAmount, 10000, 0.0f, 10.0f, true, false, true);
addAttribModifier(self, "medical_enhance_action", ACTION, buffAmount, 10000, 0.0f, 10.0f, true, false, true);
}
return SCRIPT_CONTINUE;
}
messageHandler startAttack()
{
obj_id target = getObjIdObjVar(self, "auto_invasion.target");
float destinationOffset = getFloatObjVar(target, "auto_invasion.dest_offset");
location locationDestination = getLocation(target);
location adjustedLoc = utils.getRandomLocationInRing(locationDestination, destinationOffset, destinationOffset + 10);
ai_lib.aiPathTo(self, adjustedLoc);
setMovementRun(self);
return SCRIPT_CONTINUE;
}
messageHandler goDie()
{
if(!ai_lib.isAiDead(self) )
destroyObject(self);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated(obj_id killer)
{
int myNumber = getIntObjVar(self, "auto_invasion.my_number");
dictionary params = new dictionary();
params.put("myNumber", myNumber);
params.put("deadGuy", self);
obj_id target = getObjIdObjVar(self, "auto_invasion.target");
removeObjVar(target, "auto_invasion.spawn" + myNumber);
messageTo(target, "invaderDied", params, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler aiCorpsePrepared()
{
int chance = rand(1, 200);
if(hasObjVar(self, "auto_invasion.teh_uber") )
{
chance = 200;
}
if(chance > 195)
{
int roll = rand(1, 100);
int tableLength = dataTableGetNumRows(DATATABLE);
if(tableLength < 1)
{
return SCRIPT_CONTINUE;
}
for(int i = 0; i < tableLength; i++)
{
int minRoll = dataTableGetInt(DATATABLE, i, "MIN_ROLL");
if(minRoll > roll)
{
string loot = dataTableGetString(DATATABLE, i, "LOOT");
obj_id inventory = utils.getInventoryContainer(self);
obj_id reward = createObject(loot, inventory, "");
return SCRIPT_CONTINUE;
}
}
}
return SCRIPT_CONTINUE;
}