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dsrc/sku.0/sys.server/compiled/game/script/event/gcwraids/gcwraid.script
T

549 lines
15 KiB
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include library.utils;
include library.create;
include library.locations;
include library.skill;
include library.chat;
include library.badge;
include java.util.StringTokenizer;
include library.gcw;
const string DATATABLE = "datatables/event/gcwraid/city_data.iff";
trigger OnInitialize()
{
// Kill a shuttle if one exists due to server going down before it got cleaned up
if(hasObjVar(self, "event.gcwraids.shuttle") )
{
obj_id shuttle = getObjIdObjVar(self, "event.gcwraids.shuttle");
destroyObject(shuttle);
}
if(!hasScript(self, "event.gcwraids.cheerleader") )
{
attachScript(self, "event.gcwraids.cheerleader");
}
if(!hasScript(self, "systems.gcw.gcw_data_updater") )
{
attachScript(self, "systems.gcw.gcw_data_updater");
}
string setting = getConfigSetting("EventTeam", "gcwraid");
if(setting == null || setting == "" || setting != "true")
return SCRIPT_CONTINUE;
location here = getLocation(self);
string myCity = locations.getGuardSpawnerRegionName(here);
int numEntries = dataTableGetNumRows(DATATABLE);
if(myCity == null || myCity == "")
return SCRIPT_CONTINUE;
// Event does not occur currently in the following ghost towns.
if(myCity == "@corellia_region_names:bela_vistal" || myCity == "@naboo_region_names:moenia")
{
return SCRIPT_CONTINUE;
}
if(!hasObjVar(self, "auto_invasion.reference_number") )
{
for(int i = 0; i < numEntries; i++)
{
string thisCity = dataTableGetString(DATATABLE, i, "CITY");
if(thisCity.equals(myCity))
{
setObjVar(self, "auto_invasion.reference_number", i);
}
}
}
if(!hasObjVar(self, "auto_invasion.reference_number") )
return SCRIPT_CONTINUE;
int referenceNumber = getIntObjVar(self, "auto_invasion.reference_number");
float minInvasionTime = dataTableGetFloat(DATATABLE, referenceNumber, "MINTIME");
float timeChunkSize = dataTableGetFloat(DATATABLE, referenceNumber, "TIMECHUNKSIZE");
int numTimeChunk = dataTableGetInt(DATATABLE, referenceNumber, "NUMTIMECHUNK");
float rightNow = getGameTime();
if(!hasObjVar(self, "auto_invasion.next_invasion_time") )
{
float nextInvasionTime = ( rand(1, numTimeChunk) * timeChunkSize ) + minInvasionTime + rightNow;
setObjVar(self, "auto_invasion.next_invasion_time", nextInvasionTime);
}
setObjVar(self, "auto_invasion.invasion_active", 0);
setObjVar(self, "auto_invasion.testing_multiplier", 1);
messageTo(self, "invasionTimerPing", null, 30, false);
messageTo(self, "endInvasion", null, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler invasionTimerPing()
{
if(!hasObjVar(self, "auto_invasion.next_invasion_time") )
return SCRIPT_CONTINUE;
float rightNow = getGameTime();
float nextInvasionTime = getFloatObjVar(self, "auto_invasion.next_invasion_time");
int invasionActive = getIntObjVar(self, "auto_invasion.invasion_active");
if(invasionActive == 1)
{
return SCRIPT_CONTINUE;
}
if(rightNow > nextInvasionTime && invasionActive == 0)
{
// Raid or a cheerleader?
int roll = rand(0, 100);
if(roll < 66)
messageTo(self, "startCheerleaderEvent", null, 1, false);
else
messageTo(self, "startInvasion", null, 1, false);
setObjVar(self, "auto_invasion.invasion_active", 1);
return SCRIPT_CONTINUE;
}
else
{
messageTo(self, "invasionTimerPing", null, 3600, false); //******** SHOULD BE 1 HOUR ON FINAL
}
return SCRIPT_CONTINUE;
}
messageHandler startInvasion()
{
if(!hasObjVar(self, "auto_invasion.reference_number") )
return SCRIPT_CONTINUE;
removeObjVar(self, "auto_invasion.next_invasion_time");
int referenceNumber = getIntObjVar(self, "auto_invasion.reference_number");
float imp_r = gcw.getImperialRatio(self);
float reb_r = gcw.getRebelRatio(self);
string invasionTable = dataTableGetString(DATATABLE, referenceNumber, "INV1");
if(reb_r >= imp_r)
invasionTable = dataTableGetString(DATATABLE, referenceNumber, "INV1");
else
invasionTable = dataTableGetString(DATATABLE, referenceNumber, "INV2");
// Bestine and Anchorhead are always controlled by the same side
location here = getLocation(self);
string myCity = locations.getGuardSpawnerRegionName(here);
if(myCity == "@tatooine_region_names:bestine")
invasionTable = dataTableGetString(DATATABLE, referenceNumber, "INV2");
if(myCity == "@tatooine_region_names:anchorhead")
invasionTable = dataTableGetString(DATATABLE, referenceNumber, "INV1");
if(invasionTable == null || invasionTable == "")
return SCRIPT_CONTINUE;
// Pick a random difficulty
int difficulty = rand(1, 100);
int mobMin = 0;
int mobMax = 18;
// Noob 5%
if(difficulty <= 5)
{
mobMin = 0;
mobMax = 8;
}
// Noob - Novice Elite 15%
if(difficulty >= 6 && difficulty <= 20)
{
mobMin = 8;
mobMax = 18;
}
// Single Elite 25%
if(difficulty >= 21 && difficulty <= 45)
{
mobMin = 18;
mobMax = 33;
}
// Master Elite - Dual Elite 25%
if(difficulty >= 46 && difficulty <= 70)
{
mobMin = 33;
mobMax = 45;
}
// Dual Elite 25%
if(difficulty >= 71 && difficulty <= 95)
{
mobMin = 36;
mobMax = 46;
}
// Completely Random 5%
if(difficulty >= 96 && difficulty <= 100)
{
mobMin = 0;
mobMax = 46;
}
// Get spawn locs
string locTable = dataTableGetString(DATATABLE, referenceNumber, "LOCS");
string destTable = dataTableGetString(DATATABLE, referenceNumber, "DEST");
int locTableLength = dataTableGetNumRows(locTable);
int destTableLength = dataTableGetNumRows(destTable);
setObjVar(self, "auto_invasion.loc_table_length", locTableLength);
setObjVar(self, "auto_invasion.dest_table_length", destTableLength);
for(int i = 0; i < locTableLength; i++)
{
location loc = getLocation(self);
loc.x = dataTableGetFloat(locTable, i, "SPAWN_X");
loc.y = dataTableGetFloat(locTable, i, "SPAWN_Y");
loc.z = dataTableGetFloat(locTable, i, "SPAWN_Z");
setObjVar(self, "auto_invasion.spawn_loc_" + i, loc);
}
// Get spawn destinations
for(int i = 0; i < destTableLength; i++)
{
location dest = getLocation(self);
dest.x = dataTableGetFloat(destTable, i, "DEST_X");
dest.y = dataTableGetFloat(destTable, i, "DEST_Y");
dest.z = dataTableGetFloat(destTable, i, "DEST_Z");
setObjVar(self, "auto_invasion.dest_off_" + i, dataTableGetFloat(destTable, i, "DEST_OFF") );
setObjVar(self, "auto_invasion.spawn_dest_" + i, dest);
}
int maxWaves = dataTableGetInt(invasionTable, 0, "NUMWAVES");
int spawnDelay = dataTableGetInt(invasionTable, 0, "SPAWNDELAY");
int badgeAwarded = dataTableGetInt(invasionTable, 0, "BADGE");
setObjVar(self, "auto_invasion.badge_awarded", badgeAwarded);
setObjVar(self, "auto_invasion.spawn_delay", spawnDelay);
setObjVar(self, "auto_invasion.invasion_table", invasionTable);
setObjVar(self, "auto_invasion.max_waves", maxWaves);
setObjVar(self, "auto_invasion.current_wave", 0);
setObjVar(self, "auto_invasion.spawn_number", 1);
setObjVar(self, "auto_invasion.dest_table", destTable);
setObjVar(self, "auto_invasion.mob_min_index", mobMin);
setObjVar(self, "auto_invasion.mob_max_index", mobMax);
messageTo(self, "launchWave", null, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler launchWave()
{
string invasionTable = getStringObjVar(self, "auto_invasion.invasion_table");
int currentWave = getIntObjVar(self, "auto_invasion.current_wave");
int maxWaves = getIntObjVar(self, "auto_invasion.max_waves");
int numberDead = 0;
string startMessage = dataTableGetString(invasionTable, 0, "SYSMESSTART");
string endMessage = dataTableGetString(invasionTable, 0, "SYSMESEND");
if(currentWave == maxWaves)
{
announceStatusToPlayers(self, endMessage);
messageTo(self, "endInvasion", null, 1, false);
return SCRIPT_CONTINUE;
}
if(currentWave == 0)
{
announceStatusToPlayers(self, startMessage);
}
currentWave ++;
setObjVar(self, "auto_invasion.current_wave", currentWave);
setObjVar(self, "auto_invasion.spawn_number", 1);
setObjVar(self, "auto_invasion.done_spawning", 0);
setObjVar(self, "auto_invasion.number_dead", numberDead);
messageTo(self, "startSpawning", null, 1, false);
return SCRIPT_CONTINUE;
}
messageHandler startSpawning()
{
string invasionTable = getStringObjVar(self, "auto_invasion.invasion_table");
if(invasionTable == "null" || invasionTable == "")
{
messageTo(self, "endInvasion", null, 1, false);
return SCRIPT_CONTINUE;
}
int currentWave = getIntObjVar(self, "auto_invasion.current_wave");
int spawnNum = getIntObjVar(self, "auto_invasion.spawn_number");
int spawnDelay = dataTableGetInt(invasionTable, 0, "SPAWNDELAY");
int maxWaveTimeMinutes = dataTableGetInt(invasionTable, 0, "MAXWAVETIME");
int maxWaveTime = maxWaveTimeMinutes * 60;
int mobMinIndex = getIntObjVar(self, "auto_invasion.mob_min_index");
int mobMaxIndex = getIntObjVar(self, "auto_invasion.mob_max_index");
int doneSpawning = getIntObjVar(self, "auto_invasion.done_spawning");
string script = dataTableGetString(invasionTable, 0, "SCRIPT");
if(doneSpawning == 1)
{
return SCRIPT_CONTINUE;
}
// Pick spawn point and destination
int locTableLength = getIntObjVar(self, "auto_invasion.loc_table_length") - 1;
int locIndex = rand(0, locTableLength);
location spawnLoc = getLocationObjVar(self, "auto_invasion.spawn_loc_" + locIndex);
int destTableLength = getIntObjVar(self, "auto_invasion.dest_table_length") - 1;
int destIndex = rand(0, destTableLength);
location dest = getLocationObjVar(self, "auto_invasion.spawn_dest_" + destIndex);
float destOff = getFloatObjVar(self, "auto_invasion.dest_off_" + destIndex);
if(spawnLoc == null)
spawnLoc = getLocationObjVar(self, "auto_invasion.spawn_loc_0");
if(dest == null)
dest = getLocationObjVar(self, "auto_invasion.spawn_dest_0");
if(destOff == -1)
destOff = getFloatObjVar(self, "auto_invasion.dest_off_" + destIndex);
int mobIndex = rand(mobMinIndex, mobMaxIndex);
string spawnType = dataTableGetString(invasionTable, mobIndex, "SPAWN");
obj_id spawn = create.object(spawnType, spawnLoc);
if(isIdValid(spawn) )
{
setObjVar(spawn, "auto_invasion.dest_offset", destOff);
setObjVar(spawn, "auto_invasion.target", dest);
setObjVar(spawn, "auto_invasion.my_number", spawnNum);
setObjVar(spawn, "auto_invasion.mom", self);
attachScript(spawn, script);
setObjVar(self, "auto_invasion.spawn" + spawnNum, spawn);
spawnNum ++;
}
setObjVar(self, "auto_invasion.spawn_number", spawnNum);
if(spawnNum > 19)
{
params.put("currentWave", currentWave);
messageTo(self, "waveTimeLimitCheck", params, maxWaveTime, false);
setObjVar(self, "auto_invasion.done_spawning", 1);
return SCRIPT_CONTINUE;
}
else
{
messageTo(self, "startSpawning", null, spawnDelay, false);
}
return SCRIPT_CONTINUE;
}
messageHandler invaderDied()
{
obj_id deadGuy = params.getObjId("deadGuy");
int myNumber = params.getInt("myNumber");
removeObjVar(self, "auto_invasion.spawn" + myNumber);
int spawnNum = getIntObjVar(self, "auto_invasion.spawn_number");
int numberDead = 0;
int doneSpawning = getIntObjVar(self, "auto_invasion.done_spawning");
string invasionTable = getStringObjVar(self, "auto_invasion.invasion_table");
int timeBetweenWaves = dataTableGetInt(invasionTable, 0, "TIMEBETWEENWAVES");
if(doneSpawning == 1)
{
for(int i = 1; i <= spawnNum; i++)
{
obj_id possibleInvader = getObjIdObjVar(self, "auto_invasion.spawn" + i);
if(!isIdValid(possibleInvader) )
{
numberDead++;
setObjVar(self, "auto_invasion.number_dead", numberDead);
}
}
}
if(doneSpawning == 1 && numberDead >= spawnNum)
{
messageTo(self, "launchWave", null, timeBetweenWaves * 60, false);
}
return SCRIPT_CONTINUE;
}
messageHandler waveTimeLimitCheck()
{
int lastWave = params.getInt("currentWave");
int currentWave = getIntObjVar(self, "auto_invasion.current_wave");
int spawnNum = getIntObjVar(self, "auto_invasion.spawn_number");
int invasionActive = getIntObjVar(self, "auto_invasion.invasion_active");
if(lastWave == currentWave) //Wave didn't advance. Kill any creatures left and advance.
{
for(int i = 1; i <= spawnNum; i++)
{
obj_id spawn = getObjIdObjVar(self, "auto_invasion.spawn" + i);
if(isIdValid(spawn) )
{
messageTo(spawn, "goDie", null, 1, false);
}
removeObjVar(self, "auto_invasion.spawn" + i);
}
if(invasionActive == 1)
messageTo(self, "launchWave", null, 1, false);
}
return SCRIPT_CONTINUE;
}
messageHandler endInvasion()
{
setObjVar(self, "auto_invasion.invasion_active", 0);
// Kill off stragglers and their references
int spawnNum = getIntObjVar(self, "auto_invasion.spawn_num");
for(int i = 1; i <= 20; i++)
{
obj_id spawn = getObjIdObjVar(self, "auto_invasion.spawn" + i);
if(isIdValid(spawn) )
{
messageTo(spawn, "goDie", null, 1, false);
}
removeObjVar(self, "auto_invasion.spawn" + i);
}
//Award badge if applicable
int badgeAwarded = getIntObjVar(self, "auto_invasion.badge_awarded");
string badgeName = getCollectionSlotName(badgeAwarded);
if((badgeAwarded > 0) && (badgeName != null) && (badgeName.length() > 0))
{
obj_id[] objPlayers = getPlayerCreaturesInRange(self, 255);
if (objPlayers != null && objPlayers.length>0)
{
for(int i = 0; i < objPlayers.length; i++)
{
badge.grantBadge(objPlayers[i], badgeName);
}
}
}
// Killing objvars set during startInvasion and launchWave
removeObjVar(self, "auto_invasion.spawn_delay");
removeObjVar(self, "auto_invasion.max_waves");
removeObjVar(self, "auto_invasion.current_wave");
removeObjVar(self, "auto_invasion.spawn_number");
removeObjVar(self, "auto_invasion.mob_min_index");
removeObjVar(self, "auto_invasion.mob_max_index");
removeObjVar(self, "auto_invasion.done_spawning");
removeObjVar(self, "auto_invasion.number_dead");
// Deactivating invasion and setting next invasion time
int referenceNumber = getIntObjVar(self, "auto_invasion.reference_number");
float minInvasionTime = dataTableGetFloat(DATATABLE, referenceNumber, "MINTIME");
float timeChunkSize = dataTableGetFloat(DATATABLE, referenceNumber, "TIMECHUNKSIZE");
int numTimeChunk = dataTableGetInt(DATATABLE, referenceNumber, "NUMTIMECHUNK");
float rightNow = getGameTime();
if(!hasObjVar(self, "auto_invasion.next_invasion_time") )
{
float nextInvasionTime = ( rand(1, numTimeChunk) * timeChunkSize ) + minInvasionTime + rightNow;
setObjVar(self, "auto_invasion.next_invasion_time", nextInvasionTime);
}
setObjVar(self, "auto_invasion.testing_multiplier", 1);
messageTo(self, "invasionTimerPing", null, 2700, false); //********* SHOULD BE 45 MINUTES ON FINAL
return SCRIPT_CONTINUE;
}
void announceStatusToPlayers(obj_id self, string messageId)
{
obj_id[] objPlayers = getPlayerCreaturesInRange(self, 256.0f);
if (objPlayers != null && objPlayers.length>0)
{
for(int i = 0; i < objPlayers.length; i++)
{
sendSystemMessage(objPlayers[i], new string_id("auto_invasion", messageId));
}
}
}
trigger OnHearSpeech(obj_id objSpeaker, string strText) // Added for testing
{
if(isGod(objSpeaker))
{
if(toLower(strText).startsWith("forcegcwraid") )
{
int invasionActive = getIntObjVar(self, "auto_invasion.invasion_active");
if(invasionActive == 0)
{
messageTo(self, "startInvasion", null, 1, false);
setObjVar(self, "auto_invasion.invasion_active", 1);
}
}
// if(toLower(strText).startsWith("endinvasionnow") )
// {
// messageTo(self, "endInvasion", null, 1, false);
// }
if(toLower(strText).startsWith("endcheerleaderevent") )
{
messageTo(self, "everyoneWalkBack", null, 1, false);
}
if(toLower(strText).startsWith("forcecheerleaderevent") )
{
messageTo(self, "startCheerleaderEvent", null, 1, false);
setObjVar(self, "auto_invasion.invasion_active", 1);
}
}
return SCRIPT_CONTINUE;
}