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dsrc/sku.0/sys.server/compiled/game/script/item/special/nomove_base.script
T

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include library.sui;
include library.utils;
include library.pet_lib;
include library.player_structure;
include library.structure;
include library.space_transition;
include library.space_utils;
// This script contains the basic nomove logic.
// It is inherited by nomove.script, nomove_container.script and other nomove scripts
// Do not define OnAboutToBeTransfered or OnTransferred in any top level script that
// uses this script and keep all transfer logic here.
trigger OnAboutToBeTransferred(obj_id dest, obj_id transferer)
{
if ( !isIdValid(transferer))
return SCRIPT_CONTINUE;
if (!isPlayer(transferer))
return SCRIPT_CONTINUE;
obj_id owner = getOwner(self);
if ( !isIdValid(owner) || !isPlayer(owner))
owner = transferer;
if(pet_lib.isPet(dest))
return SCRIPT_OVERRIDE;
if(owner != transferer)
{
// if the no trade item is a "shared" no trade item and is immediately
// contained in a structure cell, and is being transferred to the
// transferer's inventory (i.e. picked up), also allow the transfer if
// the transferer is on the same account as the current owner of the item
if (isNoTradeShared(self))
{
obj_id container = getContainedBy(self);
if (isIdValid(container) && getTemplateName(container).equals(structure.TEMPLATE_CELL))
{
if (isIdValid(dest))
{
obj_id transfererInv = utils.getInventoryContainer(transferer);
if (isIdValid(transfererInv) && (dest == transfererInv))
{
int transfererStationId = getPlayerStationId(transferer);
if ((transfererStationId != 0) && (transfererStationId == getPlayerStationId(owner)))
return SCRIPT_CONTINUE;
}
}
}
}
string name = getString(getNameStringId(self));
string msg = "You are not the owner of " + name + "\n";
msg += " This item may only be picked up by the owner.";
string title = "INFO";
sui.msgbox(transferer, transferer, msg, sui.OK_ONLY, title, "noHandler");
return SCRIPT_OVERRIDE;
}
location loc = getLocation(transferer);
obj_id inv = utils.getInventoryContainer(owner);
obj_id bank = utils.getPlayerBank(owner);
obj_id cell = loc.cell;
obj_id appearanceInv = getAppearanceInventory(owner);
LOG ("nomove", "Source = " + transferer + "; Dest = " + dest + "; Owner = " + owner + "; Inv = " + inv + "; Bank = " + bank + "; Appearance Inventory = " + appearanceInv);
if (!isIdValid(inv) || !isIdValid(bank) )
return SCRIPT_OVERRIDE;
if (dest == owner || dest == inv || dest == bank || dest == appearanceInv)
return SCRIPT_CONTINUE;
boolean inPlayerHouseOrPOB = false;
if (isIdValid(cell))
{
if(dest == cell)
{
return SCRIPT_CONTINUE;
}
else
{
obj_id currentParent = getContainedBy(dest);
while(isIdValid(currentParent) && !inPlayerHouseOrPOB)
{
inPlayerHouseOrPOB = currentParent == cell;
currentParent = getContainedBy(currentParent);
}
}
}
// Check to see if we are placing this into a container held by the player.
obj_id player = utils.getContainingPlayer(dest);
if (player == transferer || inPlayerHouseOrPOB)
{
// If this container is already noTrade then allow the transfer
if (hasObjVar(dest, "noTrade"))
return SCRIPT_CONTINUE;
// Otherwise flag the container as noTrade, by adding the nomove_container script to it and allow the transfer
attachScript(dest, "item.special.nomove_container");
return SCRIPT_CONTINUE;
}
if (isGod(transferer))
{
sendSystemMessageTestingOnly(transferer, "[GOD MODE] You have been allowed to move a No Trade item. This item may now be tradable by players if it is in a container!");
return SCRIPT_CONTINUE;
}
// Not a valid place to move the object
string name = getString(getNameStringId(self));
string msg = name + " may only be equipped by the owner, placed in the owner's inventory, the owner's house, a container in the owners house (must be in the same room when transferring), or placed in the owner's bank.";
string title = "INFO";
sui.msgbox(owner, owner, msg, sui.OK_ONLY, title, "noHandler");
return SCRIPT_OVERRIDE;
}
//the item went from a creatures corpse or loot container to a players backpack, set the objvar there
trigger OnTransferred(obj_id sourceContainer, obj_id destContainer, obj_id transferer)
{
// Make sure that we are not being deleted...
if (isIdValid(self))
{
if (hasObjVar(self, "noTrade"))
return SCRIPT_CONTINUE;
if (utils.isNestedWithinAPlayer(destContainer))
setObjVar(self, "noTrade", true);
}
return SCRIPT_CONTINUE;
}