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dsrc/sku.0/sys.server/compiled/game/script/working/wwallace/lamdatest.script
T

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include library.create;
trigger OnAttach()
{
debugSpeakMsg (self, "attached");
detachScript (self, "ai.ai");
detachScript (self, "ai.creature_combat");
detachScript (self, "skeleton.humanoid");
detachScript (self, "systems.combat.combat_actions");
detachScript (self, "systems.combat.credit_for_kills");
stop (self);
setName (self, "Stormtrooper Transport");
setPosture(self, POSTURE_PRONE);
messageTo(self, "spawnSts", null, 17, true);
queueCommand(self, ##"stand", self, "", COMMAND_PRIORITY_FRONT);
return SCRIPT_CONTINUE;
}
messageHandler changePosture()
{
debugSpeakMsg (self, "upright");
setPosture(self, POSTURE_UPRIGHT);
return SCRIPT_CONTINUE;
}
messageHandler spawnSts()
{
location spawnLoc = getLocation( self );
create.createCreature("stormtrooper", spawnLoc, true);
create.createCreature("stormtrooper", spawnLoc, true);
create.createCreature("stormtrooper", spawnLoc, true);
create.createCreature("stormtrooper", spawnLoc, true);
create.createCreature("stormtrooper", spawnLoc, true);
messageTo (self, "changePosture", null, 5, false);
return SCRIPT_CONTINUE;
}