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* Code compiles - execution NOT tested * updating gitignore * Removed intellij settings files * Removed more intellij files * Added exclusion for JDK classes. * Fixed purchasing script for vendors that have listed coin types. * Updated script to not kick off until the entire preload is complete. * adds static name entry for Solo movie poster and tcg9 vendor entry * clean up empty and orphaned object templates * adds placeholder black market (static) spawns * corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors * Updated gitignore and removed intellij project files * Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src * Fixed appearance and template for terminal (#2) * Fixed appearance and template for terminal (#3) * Fixed appearance and template for terminal (#4) * Deleted another faulty/orphaned object template * Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges. * Fixed some unneeded java 11 changes
40 lines
1.3 KiB
Java
Executable File
40 lines
1.3 KiB
Java
Executable File
package script.working.breinhart;
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import script.library.space_quest;
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import script.location;
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import script.obj_id;
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public class missiontest extends script.base_script
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{
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public missiontest()
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{
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}
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public static final String mission_type = "patrol";
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public static final String mission_name = "npe_easy_main_1";
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public int OnSpeaking(obj_id self, String text) throws InterruptedException
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{
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location playerLocation = getLocation(self);
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switch (text) {
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case "assignquest":
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boolean grant = space_quest.grantQuest(self, mission_type, mission_name);
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break;
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case "winquest": {
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obj_id mobj = space_quest._getQuest(self, mission_type, mission_name);
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space_quest.setQuestWon(self, mobj);
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break;
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}
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case "failquest": {
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obj_id mobj = space_quest._getQuest(self, mission_type, mission_name);
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space_quest.setQuestFailed(self, mobj);
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break;
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}
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case "abortquest": {
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obj_id mobj = space_quest._getQuest(self, mission_type, mission_name);
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space_quest.setQuestAborted(self, mobj);
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break;
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}
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}
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return SCRIPT_CONTINUE;
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}
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}
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