Files
dsrc/sku.0/sys.server/compiled/game/script/working/breinhart/missiontest.java
T
Tekaoh 5c2e112349 Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
2019-04-18 18:31:52 -05:00

40 lines
1.3 KiB
Java
Executable File

package script.working.breinhart;
import script.library.space_quest;
import script.location;
import script.obj_id;
public class missiontest extends script.base_script
{
public missiontest()
{
}
public static final String mission_type = "patrol";
public static final String mission_name = "npe_easy_main_1";
public int OnSpeaking(obj_id self, String text) throws InterruptedException
{
location playerLocation = getLocation(self);
switch (text) {
case "assignquest":
boolean grant = space_quest.grantQuest(self, mission_type, mission_name);
break;
case "winquest": {
obj_id mobj = space_quest._getQuest(self, mission_type, mission_name);
space_quest.setQuestWon(self, mobj);
break;
}
case "failquest": {
obj_id mobj = space_quest._getQuest(self, mission_type, mission_name);
space_quest.setQuestFailed(self, mobj);
break;
}
case "abortquest": {
obj_id mobj = space_quest._getQuest(self, mission_type, mission_name);
space_quest.setQuestAborted(self, mobj);
break;
}
}
return SCRIPT_CONTINUE;
}
}