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648 lines
19 KiB
Plaintext
648 lines
19 KiB
Plaintext
// ======================================================================
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//
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// junk_dealer_smuggler.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.groundquests;
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include library.group;
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include library.quests;
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include library.smuggler;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/junk_dealer_smuggler";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean junk_dealer_smuggler_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_check_inv (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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return smuggler.checkInventory(player, npc);
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_hasNoInv (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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boolean hasNoInvRoom = false;
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obj_id playerInv = utils.getInventoryContainer(player);
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if ( isIdValid(playerInv) )
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{
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int free_space = getVolumeFree(playerInv);
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if (free_space < 1 )
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{
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hasNoInvRoom = true;
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}
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}
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return hasNoInvRoom;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_check_master (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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obj_id master = utils.getObjIdScriptVar(npc, "smugglerMaster");
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if(master != player)
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{
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return false;
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}
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return true;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_isInParty (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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obj_id master = utils.getObjIdScriptVar(npc, "smugglerMaster");
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if(player == master)
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{
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return true;
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}
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// Collect party members and set them on the Jedi casting this buff
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if(group.isGrouped(master))
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{
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Vector party = group.getPCMembersInRange(master, 32f);
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if(party != null)
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{
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for(int i = 0; i < party.size(); i++)
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{
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obj_id who = (obj_id)party.elementAt(i);
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if(player == who)
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_canGetPistolQuest (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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obj_id module = utils.getStaticItemInInventory(player, "item_reward_modify_pistol_01_01");
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if(!isIdValid(module) || getCount(module) <= 0)
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{
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return false;
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}
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if(groundquests.isQuestActive(player, "quest/smuggler_modules_for_pistol"))
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{
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return false;
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}
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return true;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_canGetPistolQuestComplete (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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obj_id module = utils.getStaticItemInInventory(player, "item_reward_modify_pistol_01_01");
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if(!isIdValid(module) || getCount(module) < 100)
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{
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return false;
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}
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if(!groundquests.isQuestActive(player, "quest/smuggler_modules_for_pistol"))
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{
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return false;
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}
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return true;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_hasBuyBackItems (obj_id player, obj_id npc)
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{
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obj_id[] listOfBuyBacks = smuggler.getBuyBackItemsInContainer(player);
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return listOfBuyBacks != null && listOfBuyBacks.length > 0;
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_isInPartyWithBuyBack (obj_id player, obj_id npc)
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{
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return junk_dealer_smuggler_condition_isInParty(player, npc) && junk_dealer_smuggler_condition_hasBuyBackItems(player, npc);
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}
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// ----------------------------------------------------------------------
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boolean junk_dealer_smuggler_condition_checkBuyBackContainer (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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if(!smuggler.hasBuyBackContainer(player))
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{
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junk_dealer_smuggler_action_createBuyBackContainer(player, npc);
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}
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return true;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void junk_dealer_smuggler_action_start_dealing (obj_id player, obj_id npc)
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{
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dictionary params = new dictionary();
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params.put("player", player);
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messageTo(npc, "startDealing", params, 0.0f, false);
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_face_to (obj_id player, obj_id npc)
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{
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faceTo(npc, player);
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_grant_pistol_quest (obj_id player, obj_id npc)
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{
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groundquests.requestGrantQuest(player, "quest/smuggler_modules_for_pistol", true);
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_complete_pistol_quest (obj_id player, obj_id npc)
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{
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obj_id module = utils.getStaticItemInInventory(player, "item_reward_modify_pistol_01_01");
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if(!isIdValid(module) || getCount(module) < 100)
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{
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return;
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}
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int count = getCount(module);
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count -= 100;
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if(count <= 0)
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{
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destroyObject(module);
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}
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else
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{
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setCount(module, count);
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}
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groundquests.sendSignal(player, "smugglerModulesCollected");
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_startBuyBack (obj_id player, obj_id npc)
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{
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dictionary params = new dictionary();
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params.put("player", player);
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messageTo(npc, "startBuyBack", params, 0.0f, false);
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_createBuyBackContainer (obj_id player, obj_id npc)
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{
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if(!isValidId(smuggler.createBuyBackControlDeviceOnPlayer(player)))
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{
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CustomerServiceLog("Junk_Dealer: ", "junk_dealer_generic conversation - Player (OID: " + player + ") did not get his buy back container set up properly.");
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}
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_dismiss (obj_id player, obj_id npc)
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{
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dictionary params = new dictionary();
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params.put("player", player);
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messageTo(npc, "dismissDealer", params, 1.0f, false);
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}
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// ----------------------------------------------------------------------
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void junk_dealer_smuggler_action_startFlagNoSale (obj_id player, obj_id npc)
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{
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dictionary params = new dictionary();
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params.put("player", player);
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messageTo(npc, "startFlaggingItemsNoSale", params, 0.0f, false);
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int junk_dealer_smuggler_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I hope you didn't call me out here for nothing. Let's get on with it.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I sold you something I actually needed. Can I buy it back?
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if (response == "s_17")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition_hasNoInv (player, npc))
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{
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//-- NPC: Looks like your inventory is full. Come back when you make some room.
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string_id message = new string_id (c_stringFile, "s_18");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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junk_dealer_smuggler_action_startBuyBack (player, npc);
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//-- NPC: Of course! All you need to do is give me back the credits. What was the item?
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string_id message = new string_id (c_stringFile, "s_19");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I have some things that you might be interested in.
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if (response == "s_54fab04f")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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junk_dealer_smuggler_action_start_dealing (player, npc);
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//-- NPC: Alright, let me see what you are offering.
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string_id message = new string_id (c_stringFile, "s_84a67771");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: How can I mark items so you know what to buy and not to buy?
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if (response == "s_20")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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junk_dealer_smuggler_action_startFlagNoSale (player, npc);
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//-- NPC: Just select an item in this list to toggle the items sellable or no sell.
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string_id message = new string_id (c_stringFile, "s_23");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am sorry but I don't think I have anything you would want.
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if (response == "s_cd7a3f41")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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//-- NPC: Arg! I knew you were good for nothing! I'll remember this the next time.
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string_id message = new string_id (c_stringFile, "s_4bd9d15e");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm done dealing with you. Please leave.
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if (response == "s_43")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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junk_dealer_smuggler_action_dismiss (player, npc);
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//-- NPC: I better get going. Make sure to keep me in mind, if you run across anything else I might find of value.
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string_id message = new string_id (c_stringFile, "s_44");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I heard you like pistol modifications.
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if (response == "s_15")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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junk_dealer_smuggler_action_grant_pistol_quest (player, npc);
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//-- NPC: Oh yes! I collect them for... uh... research purposes!
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string_id message = new string_id (c_stringFile, "s_21");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: Here are those pistol modules you requested.
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if (response == "s_24")
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{
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//-- [NOTE]
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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junk_dealer_smuggler_action_complete_pistol_quest (player, npc);
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//-- NPC: Excellent! I will make sure these get to the... uh... scientists!
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string_id message = new string_id (c_stringFile, "s_26");
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utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "conversation.junk_dealer_smuggler");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.junk_dealer_smuggler");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (junk_dealer_smuggler_condition_checkBuyBackContainer (player, npc))
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{
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//-- NPC: I hope you didn't call me out here for nothing. Let's get on with it.
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string_id message = new string_id (c_stringFile, "s_bef51e38");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I sold you something I actually needed. Can I buy it back?
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boolean hasResponse0 = false;
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if (junk_dealer_smuggler_condition_isInPartyWithBuyBack (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I have some things that you might be interested in.
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boolean hasResponse1 = false;
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if (junk_dealer_smuggler_condition_isInParty (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: How can I mark items so you know what to buy and not to buy?
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boolean hasResponse2 = false;
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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//-- PLAYER: I am sorry but I don't think I have anything you would want.
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boolean hasResponse3 = false;
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if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse3 = true;
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}
|
|
|
|
//-- PLAYER: I'm done dealing with you. Please leave.
|
|
boolean hasResponse4 = false;
|
|
if (junk_dealer_smuggler_condition_check_master (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse4 = true;
|
|
}
|
|
|
|
//-- PLAYER: I heard you like pistol modifications.
|
|
boolean hasResponse5 = false;
|
|
if (junk_dealer_smuggler_condition_canGetPistolQuest (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse5 = true;
|
|
}
|
|
|
|
//-- PLAYER: Here are those pistol modules you requested.
|
|
boolean hasResponse6 = false;
|
|
if (junk_dealer_smuggler_condition_canGetPistolQuestComplete (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse6 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_54fab04f");
|
|
|
|
if (hasResponse2)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
|
|
|
|
if (hasResponse3)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_cd7a3f41");
|
|
|
|
if (hasResponse4)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_43");
|
|
|
|
if (hasResponse5)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
|
|
|
|
if (hasResponse6)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
|
|
|
|
utils.setScriptVar (player, "conversation.junk_dealer_smuggler.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "junk_dealer_smuggler", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "junk_dealer_smuggler")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
|
|
|
|
if (branchId == 1 && junk_dealer_smuggler_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|