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dsrc/sku.0/sys.server/compiled/game/script/conversation/junk_dealer_smuggler.script
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// ======================================================================
//
// junk_dealer_smuggler.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.groundquests;
include library.group;
include library.quests;
include library.smuggler;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/junk_dealer_smuggler";
// ======================================================================
// Script Conditions
// ======================================================================
boolean junk_dealer_smuggler_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_check_inv (obj_id player, obj_id npc)
{
faceTo(npc, player);
return smuggler.checkInventory(player, npc);
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_hasNoInv (obj_id player, obj_id npc)
{
faceTo(npc, player);
boolean hasNoInvRoom = false;
obj_id playerInv = utils.getInventoryContainer(player);
if ( isIdValid(playerInv) )
{
int free_space = getVolumeFree(playerInv);
if (free_space < 1 )
{
hasNoInvRoom = true;
}
}
return hasNoInvRoom;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_check_master (obj_id player, obj_id npc)
{
faceTo(npc, player);
obj_id master = utils.getObjIdScriptVar(npc, "smugglerMaster");
if(master != player)
{
return false;
}
return true;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_isInParty (obj_id player, obj_id npc)
{
faceTo(npc, player);
obj_id master = utils.getObjIdScriptVar(npc, "smugglerMaster");
if(player == master)
{
return true;
}
// Collect party members and set them on the Jedi casting this buff
if(group.isGrouped(master))
{
Vector party = group.getPCMembersInRange(master, 32f);
if(party != null)
{
for(int i = 0; i < party.size(); i++)
{
obj_id who = (obj_id)party.elementAt(i);
if(player == who)
{
return true;
}
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_canGetPistolQuest (obj_id player, obj_id npc)
{
faceTo(npc, player);
obj_id module = utils.getStaticItemInInventory(player, "item_reward_modify_pistol_01_01");
if(!isIdValid(module) || getCount(module) <= 0)
{
return false;
}
if(groundquests.isQuestActive(player, "quest/smuggler_modules_for_pistol"))
{
return false;
}
return true;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_canGetPistolQuestComplete (obj_id player, obj_id npc)
{
faceTo(npc, player);
obj_id module = utils.getStaticItemInInventory(player, "item_reward_modify_pistol_01_01");
if(!isIdValid(module) || getCount(module) < 100)
{
return false;
}
if(!groundquests.isQuestActive(player, "quest/smuggler_modules_for_pistol"))
{
return false;
}
return true;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_hasBuyBackItems (obj_id player, obj_id npc)
{
obj_id[] listOfBuyBacks = smuggler.getBuyBackItemsInContainer(player);
return listOfBuyBacks != null && listOfBuyBacks.length > 0;
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_isInPartyWithBuyBack (obj_id player, obj_id npc)
{
return junk_dealer_smuggler_condition_isInParty(player, npc) && junk_dealer_smuggler_condition_hasBuyBackItems(player, npc);
}
// ----------------------------------------------------------------------
boolean junk_dealer_smuggler_condition_checkBuyBackContainer (obj_id player, obj_id npc)
{
faceTo(npc, player);
if(!smuggler.hasBuyBackContainer(player))
{
junk_dealer_smuggler_action_createBuyBackContainer(player, npc);
}
return true;
}
// ======================================================================
// Script Actions
// ======================================================================
void junk_dealer_smuggler_action_start_dealing (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "startDealing", params, 0.0f, false);
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_face_to (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_grant_pistol_quest (obj_id player, obj_id npc)
{
groundquests.requestGrantQuest(player, "quest/smuggler_modules_for_pistol", true);
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_complete_pistol_quest (obj_id player, obj_id npc)
{
obj_id module = utils.getStaticItemInInventory(player, "item_reward_modify_pistol_01_01");
if(!isIdValid(module) || getCount(module) < 100)
{
return;
}
int count = getCount(module);
count -= 100;
if(count <= 0)
{
destroyObject(module);
}
else
{
setCount(module, count);
}
groundquests.sendSignal(player, "smugglerModulesCollected");
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_startBuyBack (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "startBuyBack", params, 0.0f, false);
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_createBuyBackContainer (obj_id player, obj_id npc)
{
if(!isValidId(smuggler.createBuyBackControlDeviceOnPlayer(player)))
{
CustomerServiceLog("Junk_Dealer: ", "junk_dealer_generic conversation - Player (OID: " + player + ") did not get his buy back container set up properly.");
}
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_dismiss (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "dismissDealer", params, 1.0f, false);
}
// ----------------------------------------------------------------------
void junk_dealer_smuggler_action_startFlagNoSale (obj_id player, obj_id npc)
{
dictionary params = new dictionary();
params.put("player", player);
messageTo(npc, "startFlaggingItemsNoSale", params, 0.0f, false);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int junk_dealer_smuggler_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I hope you didn't call me out here for nothing. Let's get on with it.
//-- [RESPONSE NOTE]
//-- PLAYER: I sold you something I actually needed. Can I buy it back?
if (response == "s_17")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition_hasNoInv (player, npc))
{
//-- NPC: Looks like your inventory is full. Come back when you make some room.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
junk_dealer_smuggler_action_startBuyBack (player, npc);
//-- NPC: Of course! All you need to do is give me back the credits. What was the item?
string_id message = new string_id (c_stringFile, "s_19");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I have some things that you might be interested in.
if (response == "s_54fab04f")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
junk_dealer_smuggler_action_start_dealing (player, npc);
//-- NPC: Alright, let me see what you are offering.
string_id message = new string_id (c_stringFile, "s_84a67771");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: How can I mark items so you know what to buy and not to buy?
if (response == "s_20")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
junk_dealer_smuggler_action_startFlagNoSale (player, npc);
//-- NPC: Just select an item in this list to toggle the items sellable or no sell.
string_id message = new string_id (c_stringFile, "s_23");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I am sorry but I don't think I have anything you would want.
if (response == "s_cd7a3f41")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
//-- NPC: Arg! I knew you were good for nothing! I'll remember this the next time.
string_id message = new string_id (c_stringFile, "s_4bd9d15e");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I'm done dealing with you. Please leave.
if (response == "s_43")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
junk_dealer_smuggler_action_dismiss (player, npc);
//-- NPC: I better get going. Make sure to keep me in mind, if you run across anything else I might find of value.
string_id message = new string_id (c_stringFile, "s_44");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I heard you like pistol modifications.
if (response == "s_15")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
junk_dealer_smuggler_action_grant_pistol_quest (player, npc);
//-- NPC: Oh yes! I collect them for... uh... research purposes!
string_id message = new string_id (c_stringFile, "s_21");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Here are those pistol modules you requested.
if (response == "s_24")
{
//-- [NOTE]
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
junk_dealer_smuggler_action_complete_pistol_quest (player, npc);
//-- NPC: Excellent! I will make sure these get to the... uh... scientists!
string_id message = new string_id (c_stringFile, "s_26");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.junk_dealer_smuggler");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.junk_dealer_smuggler");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (junk_dealer_smuggler_condition_checkBuyBackContainer (player, npc))
{
//-- NPC: I hope you didn't call me out here for nothing. Let's get on with it.
string_id message = new string_id (c_stringFile, "s_bef51e38");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I sold you something I actually needed. Can I buy it back?
boolean hasResponse0 = false;
if (junk_dealer_smuggler_condition_isInPartyWithBuyBack (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I have some things that you might be interested in.
boolean hasResponse1 = false;
if (junk_dealer_smuggler_condition_isInParty (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: How can I mark items so you know what to buy and not to buy?
boolean hasResponse2 = false;
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
//-- PLAYER: I am sorry but I don't think I have anything you would want.
boolean hasResponse3 = false;
if (junk_dealer_smuggler_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse3 = true;
}
//-- PLAYER: I'm done dealing with you. Please leave.
boolean hasResponse4 = false;
if (junk_dealer_smuggler_condition_check_master (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse4 = true;
}
//-- PLAYER: I heard you like pistol modifications.
boolean hasResponse5 = false;
if (junk_dealer_smuggler_condition_canGetPistolQuest (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse5 = true;
}
//-- PLAYER: Here are those pistol modules you requested.
boolean hasResponse6 = false;
if (junk_dealer_smuggler_condition_canGetPistolQuestComplete (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse6 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_54fab04f");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
if (hasResponse3)
responses [responseIndex++] = new string_id (c_stringFile, "s_cd7a3f41");
if (hasResponse4)
responses [responseIndex++] = new string_id (c_stringFile, "s_43");
if (hasResponse5)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
if (hasResponse6)
responses [responseIndex++] = new string_id (c_stringFile, "s_24");
utils.setScriptVar (player, "conversation.junk_dealer_smuggler.branchId", 1);
npcStartConversation (player, npc, "junk_dealer_smuggler", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "junk_dealer_smuggler")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
if (branchId == 1 && junk_dealer_smuggler_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.junk_dealer_smuggler.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================