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694 lines
19 KiB
Plaintext
694 lines
19 KiB
Plaintext
// ======================================================================
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//
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// nexus_travel_away.script
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// Copyright 2004, Sony Online Entertainment
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// All Rights Reserved.
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.money;
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include library.sui;
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include library.township;
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include library.transition;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/nexus_travel_away";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean nexus_travel_away_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean nexus_travel_away_condition_hasFoundAurilia (obj_id player, obj_id npc)
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{
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return groundquests.hasCompletedQuest(player, "travel_found");
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}
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// ----------------------------------------------------------------------
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boolean nexus_travel_away_condition_canAffordPay (obj_id player, obj_id npc)
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{
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return money.hasFunds(player, money.MT_TOTAL, township.TRAVEL_COST);
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void nexus_travel_away_action_travelFromAurilia (obj_id player, obj_id npc)
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{
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township.giveTravelListFromAurilia(player, npc);
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}
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// ----------------------------------------------------------------------
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void nexus_travel_away_action_grantFoundAurilia (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "travel_found");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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int nexus_travel_away_tokenDI_travelCost (obj_id player, obj_id npc)
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{
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return township.TRAVEL_COST;
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}
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int nexus_travel_away_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hello, and welcome to Aurilia. I am the travel Liason for the township. I will notify all my counterparts across the galaxy so that you may now travel here via our charter system.
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//-- [RESPONSE NOTE]
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//-- PLAYER: How does that work?
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if (response == "s_17")
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{
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//-- [NOTE]
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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//-- NPC: We have Aurilian contacts scattered around the galaxy. If you find one, they will be happy to shuttle you back here for a small fee.
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string_id message = new string_id (c_stringFile, "s_18");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: And what do you do?
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boolean hasResponse0 = false;
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_20");
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utils.setScriptVar (player, "conversation.nexus_travel_away.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nexus_travel_away_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: We have Aurilian contacts scattered around the galaxy. If you find one, they will be happy to shuttle you back here for a small fee.
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//-- [RESPONSE NOTE]
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//-- PLAYER: And what do you do?
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if (response == "s_20")
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{
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//-- [NOTE]
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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//-- NPC: You just come talk to me anytime you need transport from here.
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string_id message = new string_id (c_stringFile, "s_26");
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nexus_travel_away_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Ahh %TU, is there a place you would like me to take you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: How much?
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if (response == "s_12")
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{
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//-- [NOTE]
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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//-- NPC: Standard fee of %DI credits.
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string_id message = new string_id (c_stringFile, "s_14");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Fine, I accept. Please tell me all the places I can go.
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boolean hasResponse0 = false;
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: On second thought, I will go there on my own.
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boolean hasResponse1 = false;
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_22");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_25");
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utils.setScriptVar (player, "conversation.nexus_travel_away.branchId", 5);
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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pp.digitInteger = nexus_travel_away_tokenDI_travelCost (player, npc);
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npcSpeak (player, pp);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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prose_package pp = new prose_package ();
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pp.stringId = message;
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pp.actor.set (player);
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pp.target.set (npc);
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pp.digitInteger = nexus_travel_away_tokenDI_travelCost (player, npc);
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npcEndConversationWithMessage (player, pp);
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}
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: No, not right now.
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if (response == "s_30")
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{
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//-- [NOTE]
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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//-- NPC: As you wish.
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string_id message = new string_id (c_stringFile, "s_32");
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int nexus_travel_away_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Standard fee of %DI credits.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Fine, I accept. Please tell me all the places I can go.
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if (response == "s_22")
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{
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//-- [NOTE]
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if (!nexus_travel_away_condition_canAffordPay (player, npc))
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{
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//-- NPC: Well you need to come back when you have the money first.
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string_id message = new string_id (c_stringFile, "s_19");
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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nexus_travel_away_action_travelFromAurilia (player, npc);
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//-- NPC: Please choose where you would like to go.
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string_id message = new string_id (c_stringFile, "s_24");
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: On second thought, I will go there on my own.
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if (response == "s_25")
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{
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//-- [NOTE]
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if (nexus_travel_away_condition__defaultCondition (player, npc))
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{
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//-- NPC: Come back if you ever need my services.
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string_id message = new string_id (c_stringFile, "s_28");
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utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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messageHandler nexusTravelFromAurilliaSub()
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{
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if(params == null || params.isEmpty())
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return SCRIPT_CONTINUE;
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obj_id player = sui.getPlayerId(params);
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int pageId = params.getInt("pageId");
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if(!sui.hasPid(player, township.PID_VAR))
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{
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utils.removeScriptVarTree(player, "nexus.travel");
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forceCloseSUIPage(pageId);
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return SCRIPT_CONTINUE;
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}
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int pid = sui.getPid(player, township.PID_VAR);
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if(pageId != pid)
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{
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forceCloseSUIPage(pageId);
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forceCloseSUIPage(pid);
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sui.removePid(player, township.PID_VAR);
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utils.removeScriptVarTree(player, "nexus.travel");
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return SCRIPT_CONTINUE;
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}
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int btn = sui.getIntButtonPressed(params);
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int idx = sui.getListboxSelectedRow(params);
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if(btn == sui.BP_CANCEL || idx < 0)
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{
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sui.removePid(player, township.PID_VAR);
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utils.removeScriptVarTree(player, "nexus.travel");
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return SCRIPT_CONTINUE;
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}
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string[] subGroups = utils.getStringArrayScriptVar(player, township.GROUPS_SCRIPT_VAR);
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if(btn == sui.BP_OK)
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{
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sui.removePid(player, township.PID_VAR);
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township.displayTravelListBySub(player, self, subGroups[idx]);
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}
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return SCRIPT_CONTINUE;
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}
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messageHandler nexusTravelFromAurillia()
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{
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if(params == null || params.isEmpty())
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{
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return SCRIPT_CONTINUE;
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}
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int btn = sui.getIntButtonPressed(params);
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int idx = sui.getListboxSelectedRow(params);
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int pageId = params.getInt("pageId");
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obj_id player = sui.getPlayerId(params);
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if(!sui.hasPid(player, township.PID_VAR))
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{
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utils.removeScriptVarTree(player, "nexus.travel");
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forceCloseSUIPage(pageId);
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return SCRIPT_CONTINUE;
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}
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int pid = sui.getPid(player, township.PID_VAR);
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if(pageId != pid)
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{
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forceCloseSUIPage(pageId);
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forceCloseSUIPage(pid);
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sui.removePid(player, township.PID_VAR);
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utils.removeScriptVarTree(player, "nexus.travel");
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return SCRIPT_CONTINUE;
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}
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if(btn == sui.BP_CANCEL)
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{
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sui.removePid(player, township.PID_VAR);
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utils.removeScriptVarTree(player, "nexus.travel");
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return SCRIPT_CONTINUE;
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}
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if ( btn == sui.BP_REVERT )
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{
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township.giveTravelListFromAurilia(player, self);
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return SCRIPT_CONTINUE;
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}
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if( idx < 0)
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{
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sui.removePid(player, township.PID_VAR);
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utils.removeScriptVarTree(player, "nexus.travel");
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return SCRIPT_CONTINUE;
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}
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location npcLoc = utils.getLocationScriptVar(player, "nexus.travel.npc_loc");
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location playerLoc = getLocation(player);
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string[] instances = utils.getStringArrayScriptVar(player, "nexus.travel.instances");
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if(btn == sui.BP_OK)
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{
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if(!npcLoc.area.equals(playerLoc.area))
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{
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sendSystemMessage(self, new string_id("nexus", "travel_too_far"));
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utils.removeScriptVarTree(player, "nexus.travel");
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sui.removePid(player, township.PID_VAR);
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return SCRIPT_CONTINUE;
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}
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if(getDistance(npcLoc, playerLoc) < 10)
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{
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dictionary d = new dictionary();
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d.put("price", township.TRAVEL_COST);
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d.put("player", player);
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d.put("npc", self);
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if(transition.hasPermissionForZone(player, instances[idx], "initialRequiredFlag"))
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{
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if(money.requestPayment(player, "aurillia_travel", township.TRAVEL_COST, "handleTransaction", d, true))
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{
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transition.zonePlayerNoGate(instances[idx], player, true);
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}
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}
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else
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{
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transition.notifyPlayerOfInvalidPermission(player, instances[idx]);
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}
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}
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else
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sendSystemMessage(self, new string_id("nexus", "travel_too_far"));
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utils.removeScriptVarTree(player, "nexus.travel");
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}
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utils.removeScriptVarTree(player, "nexus.travel");
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sui.removePid(player, township.PID_VAR);
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return SCRIPT_CONTINUE;
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}
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messageHandler handleTransaction()
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{
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if ( params == null || params.isEmpty() )
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{
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return SCRIPT_CONTINUE;
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}
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obj_id player = params.getObjId("player");
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int price = params.getInt("price");
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if ( !isIdValid(player) || price < 1 )
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{
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return SCRIPT_CONTINUE;
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}
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if ( params.getInt(money.DICT_CODE) == money.RET_FAIL )
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{
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chat.chat(self, player, new string_id("spam","no_money"));
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return SCRIPT_CONTINUE;
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}
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return SCRIPT_CONTINUE;
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}
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.nexus_travel_away");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.nexus_travel_away");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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|
|
|
//-- [NOTE]
|
|
if (!nexus_travel_away_condition_hasFoundAurilia (player, npc))
|
|
{
|
|
nexus_travel_away_action_grantFoundAurilia (player, npc);
|
|
|
|
//-- NPC: Hello, and welcome to Aurilia. I am the travel Liason for the township. I will notify all my counterparts across the galaxy so that you may now travel here via our charter system.
|
|
string_id message = new string_id (c_stringFile, "s_15");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: How does that work?
|
|
boolean hasResponse0 = false;
|
|
if (nexus_travel_away_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_17");
|
|
|
|
utils.setScriptVar (player, "conversation.nexus_travel_away.branchId", 1);
|
|
|
|
npcStartConversation (player, npc, "nexus_travel_away", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (nexus_travel_away_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: Ahh %TU, is there a place you would like me to take you?
|
|
string_id message = new string_id (c_stringFile, "s_10");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: How much?
|
|
boolean hasResponse0 = false;
|
|
if (nexus_travel_away_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
//-- PLAYER: No, not right now.
|
|
boolean hasResponse1 = false;
|
|
if (nexus_travel_away_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_30");
|
|
|
|
utils.setScriptVar (player, "conversation.nexus_travel_away.branchId", 4);
|
|
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
npcStartConversation (player, npc, "nexus_travel_away", null, pp, responses);
|
|
}
|
|
else
|
|
{
|
|
prose_package pp = new prose_package ();
|
|
pp.stringId = message;
|
|
pp.actor.set (player);
|
|
pp.target.set (npc);
|
|
|
|
chat.chat (npc, player, null, null, pp);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "nexus_travel_away")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.nexus_travel_away.branchId");
|
|
|
|
if (branchId == 1 && nexus_travel_away_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 2 && nexus_travel_away_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && nexus_travel_away_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && nexus_travel_away_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.nexus_travel_away.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|