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dsrc/sku.0/sys.server/compiled/game/script/conversation/nym_anniversary_dispenser.script
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// ======================================================================
//
// nym_anniversary_dispenser.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.static_item;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/nym_anniversary_dispenser";
// ======================================================================
// Script Conditions
// ======================================================================
boolean nym_anniversary_dispenser_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean nym_anniversary_dispenser_condition_notEligable (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean nym_anniversary_dispenser_condition_newRewardEligable (obj_id player, obj_id npc)
{
if(hasObjVar(player, "event.last_timed_reward"))
{
float lastRewardTime = getFloatObjVar(player, "event.last_timed_reward");
float rightNow = getGameTime();
if(rightNow - lastRewardTime > 3600)
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean nym_anniversary_dispenser_condition_firstRewardEligable (obj_id player, obj_id npc)
{
if(!hasObjVar(player, "event.last_timed_reward"))
return true;
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void nym_anniversary_dispenser_action_randomReward (obj_id player, obj_id npc)
{
string[] itemList = { "item_event_dance_party_device_03_01",
"item_event_firework_show_04_01",
"item_event_air_cake_01_02",
"item_event_energy_drink_01_02"
};
string itemName = itemList[rand(0, itemList.length)];
obj_id reward = null;
obj_id playerInventory = utils.getInventoryContainer(player);
if(rand(1, 15) != 15)
{
reward = static_item.createNewItemFunction(itemName, playerInventory);
}
else
{
reward = createObject("object/tangible/furniture/decorative/30th_anniversary_painting_01.iff", playerInventory, "");
}
if(exists(reward) && isIdValid(reward))
{
float rightNow = getGameTime();
setObjVar(player, "event.last_timed_reward", rightNow);
}
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int nym_anniversary_dispenser_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hey hey! Coming to the celebration? Well either way, Nym wants to make sure everyone has a good time! I've got a bunch of party favors to give out to keep everyone in the spirit.
//-- [RESPONSE NOTE]
//-- PLAYER: Hey, that sounds great!
if (response == "s_6")
{
//-- [NOTE]
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
nym_anniversary_dispenser_action_randomReward (player, npc);
//-- NPC: Here ya go!
string_id message = new string_id (c_stringFile, "s_9");
utils.removeScriptVar (player, "conversation.nym_anniversary_dispenser.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_anniversary_dispenser_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Back again I see. Hope you're having a good time! I have plenty of gifts left if you want another one.
//-- [RESPONSE NOTE]
//-- PLAYER: Sure, what else do you have for me?
if (response == "s_12")
{
//-- [NOTE]
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
nym_anniversary_dispenser_action_randomReward (player, npc);
//-- NPC: Here ya go, try one of these.
string_id message = new string_id (c_stringFile, "s_14");
utils.removeScriptVar (player, "conversation.nym_anniversary_dispenser.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int nym_anniversary_dispenser_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Woah now! I need to make these last, we've got a lot of people coming through here. Nym'd be upset if I ran out of gifts ya know. Check back in an hour or so and I'll set you up with another gift, ok?
//-- [RESPONSE NOTE]
//-- PLAYER: I'll check back later.
if (response == "s_18")
{
//-- [NOTE]
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
//-- NPC: Sorry, you know how it is. I'd hate for newcomers to have to go without.
string_id message = new string_id (c_stringFile, "s_20");
utils.removeScriptVar (player, "conversation.nym_anniversary_dispenser.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.nym_anniversary_dispenser");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.nym_anniversary_dispenser");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (nym_anniversary_dispenser_condition_firstRewardEligable (player, npc))
{
//-- NPC: Hey hey! Coming to the celebration? Well either way, Nym wants to make sure everyone has a good time! I've got a bunch of party favors to give out to keep everyone in the spirit.
string_id message = new string_id (c_stringFile, "s_4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Hey, that sounds great!
boolean hasResponse0 = false;
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6");
utils.setScriptVar (player, "conversation.nym_anniversary_dispenser.branchId", 1);
npcStartConversation (player, npc, "nym_anniversary_dispenser", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nym_anniversary_dispenser_condition_newRewardEligable (player, npc))
{
//-- NPC: Back again I see. Hope you're having a good time! I have plenty of gifts left if you want another one.
string_id message = new string_id (c_stringFile, "s_10");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Sure, what else do you have for me?
boolean hasResponse0 = false;
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_12");
utils.setScriptVar (player, "conversation.nym_anniversary_dispenser.branchId", 3);
npcStartConversation (player, npc, "nym_anniversary_dispenser", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
//-- NPC: Woah now! I need to make these last, we've got a lot of people coming through here. Nym'd be upset if I ran out of gifts ya know. Check back in an hour or so and I'll set you up with another gift, ok?
string_id message = new string_id (c_stringFile, "s_16");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I'll check back later.
boolean hasResponse0 = false;
if (nym_anniversary_dispenser_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_18");
utils.setScriptVar (player, "conversation.nym_anniversary_dispenser.branchId", 5);
npcStartConversation (player, npc, "nym_anniversary_dispenser", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "nym_anniversary_dispenser")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.nym_anniversary_dispenser.branchId");
if (branchId == 1 && nym_anniversary_dispenser_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && nym_anniversary_dispenser_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && nym_anniversary_dispenser_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.nym_anniversary_dispenser.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================