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dsrc/sku.0/sys.server/compiled/game/script/conversation/padawan_politician_01.script
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// ======================================================================
//
// padawan_politician_01.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.jedi_trials;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/padawan_politician_01";
// ======================================================================
// Script Conditions
// ======================================================================
boolean padawan_politician_01_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean padawan_politician_01_condition_acceptedQuest (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
return hasObjVar(player, "jedi_trials.padawan_trials.temp.acceptedTask");
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_politician_01_condition_isTrialPlayer (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
string trialName = jedi_trials.getJediTrialName(player);
if ( trialName != null && trialName.equals("politician") )
{
return !hasObjVar(npc, "padawan_trials.playerFailed");
}
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_politician_01_condition_targetWasEliminated (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
return hasObjVar(player, "jedi_trials.padawan_trials.temp.killedTarget");
}
return false;
}
// ----------------------------------------------------------------------
boolean padawan_politician_01_condition_completedSuccess (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
string trialName = jedi_trials.getJediTrialName(player);
if ( trialName != null && !trialName.equals("politician") )
{
return hasObjVar(npc, "padawan_trials.playerSucceeded");
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void padawan_politician_01_action_questFailure (obj_id player, obj_id npc)
{
setObjVar(npc, "padawan_trials.playerFailed", true);
messageTo(player, "handleQuestFailure", null, 1, false);
return;
}
// ----------------------------------------------------------------------
void padawan_politician_01_action_questSuccess (obj_id player, obj_id npc)
{
setObjVar(npc, "padawan_trials.playerSucceeded", true);
messageTo(player, "handleTrialComplete", null, 1, false);
return;
}
// ----------------------------------------------------------------------
void padawan_politician_01_action_sendToNextNpc (obj_id player, obj_id npc)
{
setObjVar(npc, "padawan_trials.playerAccepted", true);
setObjVar(player, "jedi_trials.padawan_trials.temp.acceptedTask", true);
messageTo(player, "handleSetSecondLoc", null, 1, false);
return;
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int padawan_politician_01_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE] After player has destroyed the 'Bandit Camp'.
//-- NPC: Has the bloodseeker mite been taken care of?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, it has.
if (response == "s_dc3b8fc5")
{
//-- [NOTE] Quest complete.
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "applause_polite");
padawan_politician_01_action_questSuccess (player, npc);
//-- NPC: Excellent, thank you for your services friend.
string_id message = new string_id (c_stringFile, "s_4fc89968");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_politician_01_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE] If player returns before taking care of the bandits.
//-- NPC: That was quick... did you make the countryside a safer place?
//-- [RESPONSE NOTE]
//-- PLAYER: Not yet, but believe me they will.
if (response == "s_d30e03d9")
{
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_multiple");
//-- NPC: Excellent. Such enthusiasm in one's work is always a pleasure to behold.
string_id message = new string_id (c_stringFile, "s_e6b7fdc0");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I decided to make myself a safer place. Go deal with it yourself.
if (response == "s_99bdf01")
{
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
padawan_politician_01_action_questFailure (player, npc);
//-- NPC: That's a real shame.
string_id message = new string_id (c_stringFile, "s_59b59b84");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_politician_01_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hello there, you are a perfect match for a quick and dirty job I need done to help the citizens of this fair city.
//-- [RESPONSE NOTE]
//-- PLAYER: What kind of quick and dirty job are we talking about?
if (response == "s_60ba5013")
{
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "explain");
//-- NPC: As folks in these parts know, more than our fair share of predators roam the area outside of the city limits. What I need you to do my bright eyed adventuring friend is head out into this untamed region and destroy a bloodseeker mite that has been causing no end of trouble.
string_id message = new string_id (c_stringFile, "s_10204c5e");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Of course. Give me the location, and consider it done.
boolean hasResponse0 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Fight your own battles. And find someone who cares.
boolean hasResponse1 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_6299309e");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_de8ec7cf");
utils.setScriptVar (player, "conversation.padawan_politician_01.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Keep your problems to yourself. What makes you think I'd care.
if (response == "s_82367ff2")
{
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
padawan_politician_01_action_questFailure (player, npc);
//-- NPC: That's a real shame.
string_id message = new string_id (c_stringFile, "s_c61129a3");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_politician_01_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: As folks in these parts know, more than our fair share of predators roam the area outside of the city limits. What I need you to do my bright eyed adventuring friend is head out into this untamed region and destroy a bloodseeker mite that has been causing no end of trouble.
//-- [RESPONSE NOTE]
//-- PLAYER: Of course. Give me the location, and consider it done.
if (response == "s_6299309e")
{
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_multiple");
padawan_politician_01_action_sendToNextNpc (player, npc);
//-- NPC: Ahh, just as stup.. err. brave as I suspected.
string_id message = new string_id (c_stringFile, "s_e01d17e1");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Fight your own battles. And find someone who cares.
if (response == "s_de8ec7cf")
{
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
padawan_politician_01_action_questFailure (player, npc);
//-- NPC: That's a real shame.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.padawan_politician_01");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.padawan_politician_01");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (padawan_politician_01_condition_completedSuccess (player, npc))
{
doAnimationAction (npc, "pose_proudly");
//-- NPC: Ah good. My election into office is almost certainly assured once I take credit for... er... I mean, let the people know about the service you've provided.
string_id message = new string_id (c_stringFile, "s_dbf5765a");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE] After player has destroyed the 'Bandit Camp'.
if (padawan_politician_01_condition_targetWasEliminated (player, npc))
{
//-- NPC: Has the bloodseeker mite been taken care of?
string_id message = new string_id (c_stringFile, "s_59b6aab3");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, it has.
boolean hasResponse0 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_dc3b8fc5");
utils.setScriptVar (player, "conversation.padawan_politician_01.branchId", 2);
npcStartConversation (player, npc, "padawan_politician_01", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE] If player returns before taking care of the bandits.
if (padawan_politician_01_condition_acceptedQuest (player, npc))
{
//-- NPC: That was quick... did you make the countryside a safer place?
string_id message = new string_id (c_stringFile, "s_4eb51131");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Not yet, but believe me they will.
boolean hasResponse0 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I decided to make myself a safer place. Go deal with it yourself.
boolean hasResponse1 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_d30e03d9");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_99bdf01");
utils.setScriptVar (player, "conversation.padawan_politician_01.branchId", 4);
npcStartConversation (player, npc, "padawan_politician_01", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (padawan_politician_01_condition_isTrialPlayer (player, npc))
{
doAnimationAction (npc, "wave1");
//-- NPC: Hello there, you are a perfect match for a quick and dirty job I need done to help the citizens of this fair city.
string_id message = new string_id (c_stringFile, "s_e16a4410");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What kind of quick and dirty job are we talking about?
boolean hasResponse0 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Keep your problems to yourself. What makes you think I'd care.
boolean hasResponse1 = false;
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_60ba5013");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_82367ff2");
utils.setScriptVar (player, "conversation.padawan_politician_01.branchId", 7);
npcStartConversation (player, npc, "padawan_politician_01", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (padawan_politician_01_condition__defaultCondition (player, npc))
{
//-- NPC: Greetings and be welcome. Remember my motto: voting once is nice; voting often is better.
string_id message = new string_id (c_stringFile, "s_badba8f2");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "padawan_politician_01")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.padawan_politician_01.branchId");
if (branchId == 2 && padawan_politician_01_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && padawan_politician_01_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && padawan_politician_01_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && padawan_politician_01_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.padawan_politician_01.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================