mirror of
https://github.com/SWG-Source/dsrc.git
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1308 lines
466 KiB
SQL
Executable File
1308 lines
466 KiB
SQL
Executable File
actionName actionNameCrc comments Level minInvisLevelRequired commandType validTarget hitType healAttrib setCombatTarget triggerEffect triggerEffectHardpoint effectOnTarget delayAttackEggTemplate delayAttackParticle initialDelayAttackInterval delayAttackInterval delayAttackLoops delayAttackEggPosition validEggTarget doClientAnim forcesCharacterIntoCombat animDefault anim_unarmed anim_onehandmelee anim_twohandmelee anim_polearm anim_pistol anim_lightRifle anim_carbine anim_rifle anim_heavyweapon anim_thrown anim_onehandlightsaber anim_twohandlightsaber anim_polearmlightsaber intLeftFoot intRightFoot intRightHand intLeftHand intWeapon attackType coneLength coneWidth minRange maxRange addedDamage flatActionDamage percentAddFromWeapon bypassArmor hateDamageModifier maxHate hateAdd hateAddTime hateReduce healthCost actionCost vigorCost mindCost scaleByDefenderWeaponSpeed convertDamageToHealth dotType dotIntensity dotDuration buffNameTarget buffStrengthTarget buffDurationTarget buffNameSelf buffStrengthSelf buffDurationSelf canBePunishing increaseCritical increaseStrikethrough reduceGlancing reduceParry reduceBlock reduceDodge overloadWeapon minDamage maxDamage maxRangeOverloaded weaponType weaponCategory damageType elementalType elementalValue attackSpeed damageRadius specialLine cancelsAutoAttack performance_spam hit_spam ignore_distance pvp_only attack_rolls
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s h c i i[-1] "e(LEFT_CLICK_DEFAULT=1,RIGHT_CLICK_SPECIAL=2)[RIGHT_CLICK_SPECIAL]" "e(NONE=-1,STANDARD=0,MOB=1,CREATURE=2,NPC=3,DROID=4,PVP=5,JEDI=6,DEAD=7,FRIEND=8)[STANDARD]" "e(NON_ATTACK=0,ATTACK=-1,NON_DAMAGE_ATTACK=4,HEAL=5,DELAY_ATTACK=6,REVIVE=7)[ATTACK]" "e(HEALTH=0,ACTION=2)[HEALTH]" i[1] s s s s[object/tangible/space/content_infrastructure/generic_egg_small.iff] s f[-1.0] f[3.0] i[1] "e(SELF=1,TARGETED_OBJECT=2,LOCATION=3)[TARGETED_OBJECT]" "e(NONE=-1,STANDARD=0,MOB=1,CREATURE=2,NPC=3,DROID=4,PVP=5,JEDI=6,DEAD=7,FRIEND=8)[STANDARD]" i[0] i[0] s s s s s s s s s s s s s s "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(OFF=0,ON=1)[OFF]" "e(CONE=0,SINGLE_TARGET=1,AREA=2,TARGET_AREA=3,DUAL_WIELD=4,RAMPAGE=5,RANDOM_HATE_TARGET=6,RANDOM_HATE_TARGET_CONE=7,RANDOM_HATE_TARGET_CONE_TERMINUS=8,HATE_LIST=9,RANDOM_HATE_MULTI=10,AREA_PROGRESSIVE=11,SPLIT_DAMAGE_TARGET_AREA=12,DISTANCE_FARTHEST=13,)[SINGLE_TARGET]" f f f f i[0] i[0] f[1.0] f[0.0] f[1.0] i[0] i[0] i[0] i[0] f[0.0] f[0.0] f[0.0] f[0.0] f[0.0] f[0.0] s i[0] i[0] s f[0] f[0] s f[0] f[0] i[1] f[0] f[0] f[0] f[0] f[0] f[0] i[0] i i f "e(RIFLE=0,CARBINE=1,PISTOL=2,HEAVY=3,1HAND_MELEE=4,2HAND_MELEE=5,UNARMED=6,POLEARM=7,THROWN=8,1HAND_LIGHTSABER=9,2HAND_LIGHTSABER=10,POLEARM_LIGHTSABER=11)[PISTOL]" "e(RANGED_WEAPON=-1,MELEE_WEAPON=-2)[RANGED_WEAPON]" "e(KINETIC=1,ENERGY=2,BLAST=4,STUN=8,RESTAINT=16,ELEMENTAL_HEAT=32,ELEMENTAL_COLD=64,ELEMENTAL_ACID=128,ELEMENTAL_ELECTRICAL=256)[KINETIC]" "e(KINETIC=1,ENERGY=2,BLAST=4,STUN=8,RESTAINT=16,ELEMENTAL_HEAT=32,ELEMENTAL_COLD=64,ELEMENTAL_ACID=128,ELEMENTAL_ELECTRICAL=256)[KINETIC]" i f f s b[0] s "e(ACTION_NAME=0,WEAPON_NAME=1,NO_ATTACK_NAME=2,NO_HIT_SPAM=3)[ACTION_NAME]" i[0] i[0] i[1]
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creatureRangedAttack creatureRangedAttack LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1 0 NO_ATTACK_NAME
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creatureMeleeAttack creatureMeleeAttack LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 2 0 NO_ATTACK_NAME
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meleeHit meleeHit LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1 0 WEAPON_NAME
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rangedShot rangedShot LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 WEAPON_NAME
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rangedShotpistol rangedShotpistol LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 WEAPON_NAME
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rangedShotrifle rangedShotrifle LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 WEAPON_NAME
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rangedShotlightRifle rangedShotlightRifle LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 fire_3_single_medium fire_3_single_medium fire_3_single_medium fire_3_single_medium fire_3_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 WEAPON_NAME
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saberHit saberHit Basicsaberattack 1 LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 WEAPON_NAME
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turretShot turretShot LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 fire_turret OFF OFF OFF OFF ON SINGLE_TARGET 0 0 64 1 0 NO_ATTACK_NAME
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stormLordSpecial stormLordSpecial calllightningstrike 1 STANDARD NON_DAMAGE_ATTACK 1 clienteffect/pl_storm_lord_special.cef 0 0 $force_lightning_1_arc_particle_level_[private_force_lightning_single_power:2]_medium OFF OFF OFF OFF ON AREA 30 0 0 32 10000 1 0 1 1 1000 1500 NO_ATTACK_NAME
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cheapShot cheapShot STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50 1 3500 4500 64 RIFLE RANGED_WEAPON KINETIC
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cheapShot_1 cheapShot_1 STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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cheapShot_2 cheapShot_2 STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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cheapShot_3 cheapShot_3 STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 200
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blastAway blastAway STANDARD appearance/pt_special_attack_knockdown.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 15 15 20 1 50 smugglerBlastAway_1
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blastAway_1 blastAway_1 STANDARD appearance/pt_special_attack_knockdown.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 20 20 30 1 100 smugglerBlastAway_2
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blastAway_2 blastAway_2 STANDARD appearance/pt_special_attack_knockdown.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 25 25 40 1 150 smugglerBlastAway_3
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blastAway_3 blastAway_3 STANDARD appearance/pt_special_attack_knockdown.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 30 30 40 1 200 smugglerBlastAway_4
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hipShot hipShot STANDARD appearance/pt_special_attack_dizzy.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50 smugglerHipShot_1
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hipShot_1 hipShot_1 STANDARD appearance/pt_special_attack_dizzy.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100 smugglerHipShot_2
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hipShot_2 hipShot_2 STANDARD appearance/pt_special_attack_dizzy.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150 smugglerHipShot_3
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hipShot_3 hipShot_3 STANDARD appearance/pt_special_attack_dizzy.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200 smugglerHipShot_4
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assault assault STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50
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assault_1 assault_1 STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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assault_2 assault_2 STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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assault_3 assault_3 STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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crippleShot crippleShot STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50 bhCrippleShot_1
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crippleShot_1 crippleShot_1 STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100 bhCrippleShot_2
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crippleShot_2 crippleShot_2 STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150 bhCrippleShot_3
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crippleShot_3 crippleShot_3 STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200 bhCrippleShot_4
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ambush ambush STANDARD appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50
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ambush_1 ambush_1 STANDARD appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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ambush_2 ambush_2 STANDARD appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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ambush_3 ambush_3 STANDARD appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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demolition demolition STANDARD appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50
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demolition_1 demolition_1 STANDARD appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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demolition_2 demolition_2 STANDARD appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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demolition_3 demolition_3 STANDARD appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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stunGrenade stunGrenade STANDARD appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 15 15 20 1 50 commandoStunGrenade_1
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stunGrenade_1 stunGrenade_1 STANDARD appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 20 20 30 1 100 commandoStunGrenade_2
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stunGrenade_2 stunGrenade_2 STANDARD appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 25 25 40 1 150 commandoStunGrenade_3
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stunGrenade_3 stunGrenade_3 STANDARD appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 30 30 50 1 200 commandoStunGrenade_4
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barrage barrage STANDARD appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 15 15 25 1 50
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barrage_1 barrage_1 STANDARD appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 20 20 35 1 100
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barrage_2 barrage_2 STANDARD appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 25 25 45 1 150
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barrage_3 barrage_3 STANDARD appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 30 30 55 1 200
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forceStrike forceStrike STANDARD appearance/pt_special_attack_defensive_bonus.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50
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forceStrike_1 forceStrike_1 STANDARD appearance/pt_special_attack_defensive_bonus.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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forceStrike_2 forceStrike_2 STANDARD appearance/pt_special_attack_defensive_bonus.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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forceStrike_3 forceStrike_3 STANDARD appearance/pt_special_attack_defensive_bonus.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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actOfWar_1 actOfWar_1 STANDARD appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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actOfWar_2 actOfWar_2 STANDARD appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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actOfWar_3 actOfWar_3 STANDARD appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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terminateTarget terminateTarget STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50
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terminateTarget_1 terminateTarget_1 STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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terminateTarget_2 terminateTarget_2 STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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terminateTarget_3 terminateTarget_3 STANDARD appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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targetAnatomy targetAnatomy STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50
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targetAnatomy_1 targetAnatomy_1 STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100
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targetAnatomy_2 targetAnatomy_2 STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150
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targetAnatomy_3 targetAnatomy_3 STANDARD appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200
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neurotoxin neurotoxin STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50 medicNeurotoxin_1
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neurotoxin_1 neurotoxin_1 STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100 medicNeurotoxin_2
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neurotoxin_2 neurotoxin_2 STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150 medicNeurotoxin_3
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neurotoxin_3 neurotoxin_3 STANDARD appearance/pt_special_attack_blind.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200 medicNeurotoxin_4
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stealth stealth NONE NON_ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 50 invis_stealth perform_notarget
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stealth_1 stealth_1 NONE NON_ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 100 invis_stealth_1 perform_notarget
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stealth_2 stealth_2 NONE NON_ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 150 invis_stealth_2 perform_notarget
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stealth_3 stealth_3 NONE NON_ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 200 invis_stealth_3 perform_notarget
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smokeGrenade smokeGrenade NONE NON_DAMAGE_ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 50 invis_smokeGrenade perform_notarget
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smokeGrenade_1 smokeGrenade_1 NONE NON_DAMAGE_ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 100 invis_smokeGrenade_1 perform_notarget
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smokeGrenade_2 smokeGrenade_2 NONE NON_DAMAGE_ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 150 invis_smokeGrenade_2 perform_notarget
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smokeGrenade_3 smokeGrenade_3 NONE NON_DAMAGE_ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 200 invis_smokeGrenade_3 perform_notarget
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entrench entrench NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 50 officerEntrench_1 perform_notarget
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entrench_1 entrench_1 NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 100 officerEntrench_2 perform_notarget
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entrench_2 entrench_2 NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 150 officerEntrench_3 perform_notarget
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entrench_3 entrench_3 NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 200 officerEntrench_4 perform_notarget
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centerOfBeing centerOfBeing NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 50 fsCenterOfBeing_1 perform_notarget
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centerOfBeing_1 centerOfBeing_1 NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 100 fsCenterOfBeing_2 perform_notarget
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centerOfBeing_2 centerOfBeing_2 NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 150 fsCenterOfBeing_3 perform_notarget
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centerOfBeing_3 centerOfBeing_3 NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 200 fsCenterOfBeing_4 perform_notarget
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forceFocus forceFocus NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 50 fsForceFocus_1 perform_notarget
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forceFocus_1 forceFocus_1 NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 100 fsForceFocus_2 perform_notarget
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forceFocus_2 forceFocus_2 NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 150 fsForceFocus_3 perform_notarget
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forceFocus_3 forceFocus_3 NONE NON_ATTACK 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 200 fsForceFocus_4 perform_notarget
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paintTarget paintTarget STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 20 1 50 officerPaintTarget_1 perform_target
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paintTarget_1 paintTarget_1 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 1 100 officerPaintTarget_2 perform_target
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paintTarget_2 paintTarget_2 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 40 1 150 officerPaintTarget_3 perform_target
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paintTarget_3 paintTarget_3 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 50 1 200 officerPaintTarget_4 perform_target
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throwDetPack throwDetPack STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban throw_grenade_near_cryoban SINGLE_TARGET 0 150 perform_target
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detPackAttack detPackAttack STANDARD ATTACK appearance/pt_special_attack_bleed.prt root 1 1 AREA 30 0
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CLICKYV2 CLICKYV2 0
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bountycheck bountycheck STANDARD NON_DAMAGE_ATTACK SINGLE_TARGET 32 0
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bh_ae_dm_1 bh_ae_dm_1 Burn STANDARD ATTACK 1 1 bounty_burn_1 OFF OFF OFF OFF ON CONE 30 20 30 1944 1 1 450 5 1 1 1 15 RANGED_WEAPON ELEMENTAL_HEAT bh_ae_dm
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bh_ae_dm_2 bh_ae_dm_2 Scorch STANDARD ATTACK 1 1 bounty_burn_1 OFF OFF OFF OFF ON CONE 35 30 35 3678 1 1 900 10 1 1 1 20 RANGED_WEAPON ELEMENTAL_HEAT bh_ae_dm
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bh_del_cc_1 bh_del_cc_1 Mancatcher NONE DELAY_ATTACK appearance/pt_special_attack_startle.prt root appearance/pt_mancatcher.prt 0 1 6 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 0 0 1 1000 exclusive_proxy_bh_del_cc_1 trap perform_notarget
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bh_del_cc_2 bh_del_cc_2 TangleBomb NONE DELAY_ATTACK appearance/pt_special_attack_stun.prt root appearance/pt_tanglebomb.prt 0 1 6 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 0 0 1 1600 exclusive_proxy_bh_del_cc_2 trap perform_notarget
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bh_del_cc_3 bh_del_cc_3 WebBomb NONE DELAY_ATTACK appearance/pt_special_attack_slow.prt root appearance/pt_webbomb.prt 0 1 6 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 0 0 1 2180 exclusive_proxy_bh_del_cc_3 trap perform_notarget
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bh_del_dm_cc_dot_1 bh_del_dm_cc_dot_1 RazorWire NONE DELAY_ATTACK appearance/pt_special_attack_startle.prt root appearance/pt_razorwire.prt 0 1 4 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 360 0 1 1300 bleeding 260 10 exclusive_proxy_bh_del_dm_cc_dot_1 trap perform_notarget
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bh_del_dm_cc_dot_2 bh_del_dm_cc_dot_2 SpikeTrap NONE DELAY_ATTACK appearance/pt_special_attack_stun.prt root appearance/pt_spiketrap.prt 0 1 4 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 495 0 1 1800 bleeding 360 15 exclusive_proxy_bh_del_dm_cc_dot_2 trap perform_notarget
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bh_del_dm_cc_dot_3 bh_del_dm_cc_dot_3 RazorNet NONE DELAY_ATTACK appearance/pt_special_attack_slow.prt root appearance/pt_razornet.prt 0 1 6 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 383 0 1 2250 bleeding 450 20 exclusive_proxy_bh_del_dm_cc_dot_3 trap perform_notarget
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bh_dm_1 bh_dm_1 Assault STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 90 1 1 85 dm
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bh_dm_2 bh_dm_2 RelentlessAssault STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 271 1 1 255 dm
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bh_dm_3 bh_dm_3 MercilessAssualt STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 540 1 1 515 dm
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bh_dm_4 bh_dm_4 UnyieldingAssault STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 720 1 1 685 dm
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bh_dm_5 bh_dm_5 Onslaught STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 990 1 1 940 dm
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bh_dm_6 bh_dm_6 RelentlessOnslaught STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1260 1 1 1120 dm
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bh_dm_7 bh_dm_7 MercilessOnslaught STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1530 1 1 1455 dm
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bh_dm_8 bh_dm_8 UnyieldingOnslaught STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1800 1 1 1710 dm
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bh_dm_cc_1 bh_dm_cc_1 Maim STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 100 1 225 bh_dm_cc_1 dm_cc
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bh_dm_cc_2 bh_dm_cc_2 Mangle STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 250 1 500 bh_dm_cc_2 dm_cc
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bh_dm_cc_3 bh_dm_cc_3 Cripple STANDARD ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 350 1 700 bh_dm_cc_3 dm_cc
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bh_dm_crit_1 bh_dm_crit_1 Ambush STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 169 1 188 bh_surprise_attack_effect dm_crit
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bh_dm_crit_2 bh_dm_crit_2 LowBlow STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 495 1 550 bh_surprise_attack_effect dm_crit
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bh_sh_0 bh_sh_0 Heal NONE HEAL appearance/pt_heal.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 750 0 1 150 heal perform_notarget
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bh_sh_1 bh_sh_1 Aid NONE HEAL appearance/pt_heal.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 heal perform_notarget
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bh_sh_2 bh_sh_2 Mend NONE HEAL appearance/pt_heal_1.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 800 heal perform_notarget
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bh_sh_3 bh_sh_3 Rejuvenate NONE HEAL appearance/pt_heal_2.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 3500 0 1 1150 heal perform_notarget
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bh_detect_camouflage_1 bh_detect_camouflage_1 DetectCamouflage NONE NON_ATTACK appearance/pt_heal_2.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 225 1 250 bh_detect_camouflage_1 perform_notarget
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co_ae_dm_1 co_ae_dm_1 SweepingFire1 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 15 15 435 1 1 348 co_ae_dm
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co_ae_dm_2 co_ae_dm_2 SweepingFire2 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 20 25 580 1 1 464 co_ae_dm
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co_ae_dm_3 co_ae_dm_3 SweepingFire3 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 25 35 725 1 1 580 co_ae_dm
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co_del_ae_cc_1_1 co_del_ae_cc_1_1 StunGrenade1 STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_fragmentation_grenade.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF ON TARGET_AREA 5 30 610 0 1 488 co_del_ae_cc_1_1 1 1 1 30 THROWN RANGED_WEAPON KINETIC co_grenade perform_notarget
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co_del_ae_cc_1_2 co_del_ae_cc_1_2 StunGrenade2 STANDARD DELAY_ATTACK appearance/pt_special_attack_stun.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_flash_bomb.prt TARGETED_OBJECT STANDARD 1 1 throw_trap_flash_bomb OFF OFF OFF OFF ON TARGET_AREA 8 30 1220 0 1 976 co_del_ae_cc_1_2 1 1 1 30 THROWN RANGED_WEAPON KINETIC co_grenade perform_notarget
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co_del_ae_cc_1_3 co_del_ae_cc_1_3 StunGrenade3 STANDARD DELAY_ATTACK appearance/pt_special_attack_slow.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_noise_maker_grenade.prt TARGETED_OBJECT STANDARD 1 1 throw_trap_noise_maker OFF OFF OFF OFF ON TARGET_AREA 12 30 2440 0 1 1952 co_del_ae_cc_1_3 1 1 1 30 THROWN RANGED_WEAPON KINETIC co_grenade perform_notarget
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co_del_ae_cc_2_1 co_del_ae_cc_2_1 CryobanGrenade1 STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_cryoban.iff appearance/pt_cryoban_grenade.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_cryoban OFF OFF OFF OFF ON TARGET_AREA 8 30 1830 0 1 1464 co_del_ae_cc_2_1 1 1 1 30 THROWN RANGED_WEAPON ELEMENTAL_COLD co_grenade perform_notarget
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co_del_ae_cc_2_2 co_del_ae_cc_2_2 CryobanGrenade2 STANDARD DELAY_ATTACK appearance/pt_special_attack_stun.prt weapon object/weapon/ranged/grenade/grenade_cryoban.iff appearance/pt_cryoban_grenade.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_glop OFF OFF OFF OFF ON TARGET_AREA 12 30 2440 0 1 1952 co_del_ae_cc_2_2 1 1 1 30 THROWN RANGED_WEAPON ELEMENTAL_ACID co_grenade perform_notarget
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co_del_ae_dm_1 co_del_ae_dm_1 FragmentationGrenade1 STANDARD DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_fragmentation.iff appearance/pt_explosion_md_sound.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_fragmentation OFF OFF OFF OFF ON TARGET_AREA 5 30 1525 0 1 1220 1 1 1 30 THROWN RANGED_WEAPON KINETIC co_grenade perform_notarget
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co_del_ae_dm_2 co_del_ae_dm_2 FragmentationGrenade2 STANDARD DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff appearance/pt_proton_grenade.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 30 2287 0 1 1830 1 1 1 30 THROWN RANGED_WEAPON ELEMENTAL_HEAT co_grenade perform_notarget
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co_del_ae_dm_3 co_del_ae_dm_3 FragmentationGrenade3 STANDARD DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_thermal_detonator.iff appearance/pt_thermal_detonator.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_thermal_detonator OFF OFF OFF OFF ON TARGET_AREA 12 30 3050 0 1 2440 1 1 1 30 THROWN RANGED_WEAPON ELEMENTAL_HEAT co_grenade perform_notarget
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co_dm_1 co_dm_1 FocusedFire1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 98 1 1 93 co_dm
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co_dm_2 co_dm_2 FocusedFire2 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 195 1 1 185 co_dm
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co_dm_3 co_dm_3 FocusedFire3 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 390 1 1 370 co_dm
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co_dm_4 co_dm_4 FocusedFire4 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 780 1 1 741 co_dm
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co_dm_5 co_dm_5 FocusedFire5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1170 1 1 1111 co_dm
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co_dm_6 co_dm_6 FocusedFire6 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1560 1 1 1482 co_dm
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co_dm_7 co_dm_7 FocusedFire7 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1950 1 1 1852 co_dm
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co_dm_8 co_dm_8 FocusedFire8 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2340 1 1 2223 co_dm
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co_fld_dm_1 co_fld_dm_1 Mine1:E-Mag NONE DELAY_ATTACK object/static/item/wp_mine_drx55.iff appearance/pt_sonic_pulse.prt 2 2 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 15 676 0 1 1116 co_fld_dm perform_notarget
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co_fld_dm_2 co_fld_dm_2 Mine2:Plasma NONE DELAY_ATTACK object/static/item/wp_mine_xg.iff appearance/pt_commando_plasma_mine.prt 1 1 5 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 20 966 0 1 1595 co_fld_dm perform_notarget
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co_shock_tracer_1 co_shock_tracer_1 ShockTracer1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 315 1 472 energy 75 4 co_muscle_spasm co_shock_tracer
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co_shock_tracer_2 co_shock_tracer_2 ShockTracer2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 630 1 945 energy 150 4 co_muscle_spasm co_shock_tracer
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co_shock_tracer_3 co_shock_tracer_3 ShockTracer3 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1155 1 1732 energy 225 4 co_muscle_spasm co_shock_tracer
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co_shock_tracer_4 co_shock_tracer_4 ShockTracer4 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1680 1 2520 energy 300 4 co_muscle_spasm co_shock_tracer
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co_shock_grenade_1 co_shock_grenade_1 ShockGrenade1 STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_cmndo_shock_grenade5.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF ON TARGET_AREA 5 30 315 0 1 472 energy 75 4 co_muscle_spasm 1 1 1 30 THROWN RANGED_WEAPON ENERGY co_grenade perform_notarget
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co_shock_grenade_2 co_shock_grenade_2 ShockGrenade2 STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_cmndo_shock_grenade8.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF ON TARGET_AREA 8 30 630 0 1 945 energy 150 4 co_muscle_spasm 1 1 1 30 THROWN RANGED_WEAPON ENERGY co_grenade perform_notarget
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co_shock_grenade_3 co_shock_grenade_3 ShockGrenade3 STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_cmndo_shock_grenade12.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF ON TARGET_AREA 12 30 1155 0 1 1732 energy 225 4 co_muscle_spasm 1 1 1 30 THROWN RANGED_WEAPON ENERGY co_grenade perform_notarget
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co_shock_grenade_4 co_shock_grenade_4 ShockGrenade4 STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_cmndo_shock_grenade16.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF ON TARGET_AREA 16 30 1680 0 1 2520 energy 300 4 co_muscle_spasm 1 1 1 30 THROWN RANGED_WEAPON ENERGY co_grenade perform_notarget
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co_remote_detonator_1 co_remote_detonator_1 RemoteDetonator1 NONE DELAY_ATTACK appearance/pt_heal.prt root object/static/item/wp_mine_remote_detonator.iff clienteffect/commando_remote_detonator.cef 120 1 SELF 1 0 heal_self OFF OFF OFF OFF ON AREA 15 305 0 1 0 co_flash_bang co_remote_detonator perform_notarget
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co_remote_detonator_2 co_remote_detonator_2 RemoteDetonator2 NONE DELAY_ATTACK appearance/pt_heal.prt root object/static/item/wp_mine_remote_detonator.iff clienteffect/commando_remote_detonator.cef 120 1 SELF 1 0 heal_self OFF OFF OFF OFF ON AREA 15 610 0 1 0 co_flash_bang co_remote_detonator perform_notarget
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co_remote_detonator_3 co_remote_detonator_3 RemoteDetonator3 NONE DELAY_ATTACK appearance/pt_heal.prt root object/static/item/wp_mine_remote_detonator.iff clienteffect/commando_remote_detonator.cef 120 1 SELF 1 0 heal_self OFF OFF OFF OFF ON AREA 15 915 0 1 0 co_flash_bang co_remote_detonator perform_notarget
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co_remote_detonator_4 co_remote_detonator_4 RemoteDetonator4 NONE DELAY_ATTACK appearance/pt_heal.prt root object/static/item/wp_mine_remote_detonator.iff clienteffect/commando_remote_detonator.cef 120 1 SELF 1 0 heal_self OFF OFF OFF OFF ON AREA 15 1220 0 1 0 co_flash_bang co_remote_detonator perform_notarget
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co_remote_detonator_5 co_remote_detonator_5 RemoteDetonator5 NONE DELAY_ATTACK appearance/pt_heal.prt root object/static/item/wp_mine_remote_detonator.iff clienteffect/commando_remote_detonator.cef 120 1 SELF 1 0 heal_self OFF OFF OFF OFF ON AREA 15 1525 0 1 0 co_flash_bang co_remote_detonator perform_notarget
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co_sh_0 co_sh_0 SelfHeal1:Heal NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 750 0 1 150 co_heal perform_notarget
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co_sh_1 co_sh_1 SelfHeal2:Toughness NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 co_heal perform_notarget
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co_sh_2 co_sh_2 SelfHeal3:FieldMedicine NONE HEAL appearance/pt_heal_1.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 800 co_heal perform_notarget
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co_sh_3 co_sh_3 SelfHeal4:BactaAmpoule NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3500 0 1 1150 co_heal perform_notarget
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co_stim_armor co_stim_armor StimArmor NONE HEAL appearance/pt_special_attack_bleed.prt weapon 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2000 0 1 800 500 32 co_stim_armor perform_notarget
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co_position_secured co_position_secured PositionSecured NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 500 co_position_secured co_position_secured perform_notarget
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co_suppressing_fire co_suppressing_fire SuppressingFire STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_area_light OFF OFF OFF OFF ON SINGLE_TARGET 0 1 250 co_supressing_handler co_suppressing_fire
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co_riddle_armor co_riddle_armor RiddleArmor STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_area_light OFF OFF OFF OFF ON SINGLE_TARGET 0 0.75 1 200 armor_break co_riddle_armor
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co_armor_cracker co_armor_cracker ArmorShredder STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_area_light OFF OFF OFF OFF ON TARGET_AREA 10 0 0.5 1 350 armor_break co_riddle_armor
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co_base_of_operations co_base_of_operations BaseofOperations NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2000 co_base_of_operations co_base_of_operations perform_notarget
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co_mirror_armor co_mirror_armor MirrorArmor NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 500 co_mirror_armor co_mirror_armor perform_notarget
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co_stand_fast co_stand_fast StandFast NONE NON_ATTACK appearance/pt_force_absorb.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 250 co_stand_fast co_stand_fast
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kill_meter_co_it_burns_proc expertise_co_it_burns_proc ItBurns! LEFT_CLICK_DEFAULT 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 1 0 fire 150 8 no_proc
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kill_meter_co_armor_splash_proc expertise_co_armor_splash_proc ArmorSplash LEFT_CLICK_DEFAULT 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 1 0 acid 200 8 no_proc
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kill_meter_co_youll_regret_that_reac kill_meter_co_youll_regret_that_reac You'llRegretThat LEFT_CLICK_DEFAULT NONE NON_ATTACK 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 1 0 co_youll_regret_that no_proc
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expertise_co_burst_fire_proc expertise_co_burst_fire_proc BurstFire LEFT_CLICK_DEFAULT 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 1 0 no_proc
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en_dm_1 en_dm_1 AimedShot STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 90 1 1 90 dm
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en_dm_2 en_dm_2 SwiftShot STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 270 1 1 270 dm
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en_dm_3 en_dm_3 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 540 1 1 540 dm
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en_dm_4 en_dm_4 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 990 1 1 990 dm
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en_dm_5 en_dm_5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1260 1 1 1260 dm
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en_dm_6 en_dm_6 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1530 1 1 1530 dm
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en_dm_7 en_dm_7 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1800 1 1 1800 dm
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en_dm_8 en_dm_8 PrecisionShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2025 1 1 2025 dm
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en_sh_1 en_sh_1 FirstAid NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 heal perform_notarget
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en_sh_2 en_sh_2 Remedy NONE HEAL appearance/pt_heal_1.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 800 heal perform_notarget
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en_sh_3 en_sh_3 Treatment NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3500 0 1 1150 heal perform_notarget
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expertise_fs_force_clarity_1_proc expertise_fs_force_clarity_1_proc ForceClarity LEFT_CLICK_DEFAULT 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF OFF SINGLE_TARGET 5 1 0 no_proc
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expertise_fs_flurry_charge_proc expertise_fs_flurry_charge_proc Saber Flurry Charge LEFT_CLICK_DEFAULT 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF OFF SINGLE_TARGET 5 1 0 no_proc
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fs_riposte fs_riposte Riposte LEFT_CLICK_DEFAULT 1 0 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF OFF SINGLE_TARGET 5 1 0 no_proc
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saberBlock saberBlock SaberBlock NONE NON_ATTACK appearance/pt_heal_resist_disease.prt root 1 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 0 900 saberBlock 20 fs_saber_block
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fs_saber_reflect_buff fs_saber_reflect_buff SaberReflectBuff NONE NON_ATTACK appearance/pt_heal_resist_disease.prt root 0 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 0 900 fs_saber_reflect fs_saber_block
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fs_saber_reflect fs_saber_reflect SaberReflectPROC LEFT_CLICK_DEFAULT 1 0 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF OFF SINGLE_TARGET 64 0 0.2 1 0 1 fs_saber_reflect
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fs_buff_ca_1 fs_buff_ca_1 AtaruFocus NONE NON_ATTACK appearance/pt_ataru_focus.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 68 0 1 150 fs_buff_ca_1 fs_buff_ca perform_notarget
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fs_buff_ca_2 fs_buff_ca_2 MakashiFocus NONE NON_ATTACK appearance/pt_force_absorb_trigger.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 180 0 1 400 fs_buff_ca_2 fs_buff_ca perform_notarget
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fs_buff_ca_3 fs_buff_ca_3 DjemSoFocus NONE NON_ATTACK appearance/pt_force_avoid_incapacitation.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 360 0 1 800 fs_buff_ca_3 fs_buff_ca perform_notarget
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fs_buff_ca_4 fs_buff_ca_4 SokanFocus NONE NON_ATTACK appearance/pt_sokan_focus.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 720 0 1 900 fs_buff_ca_4 fs_buff_ca perform_notarget
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fs_buff_ca_5 fs_buff_ca_5 JuyoFocus NONE NON_ATTACK appearance/pt_juyo_focus.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 1350 0 1 1200 fs_buff_ca_5 fs_buff_ca perform_notarget
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fs_buff_ca_6 fs_buff_ca_6 VaapadFocus NONE NON_ATTACK appearance/pt_vaapad_focus.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 2025 0 1 1600 fs_buff_ca_6 fs_buff_ca perform_notarget
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fs_buff_def_1_1 fs_buff_def_1_1 CenterofBeing NONE NON_ATTACK appearance/pt_heal_resist_disease.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 101 0 1 225 fs_buff_def_1_1 fs_buff_def perform_notarget
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fs_buff_def_1_2 fs_buff_def_1_2 Shii-ChoStance NONE NON_ATTACK appearance/pt_heal_resist_states.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 270 0 1 600 fs_buff_def_1_2 fs_buff_def perform_notarget
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fs_buff_def_1_3 fs_buff_def_1_3 NimanStance NONE NON_ATTACK appearance/pt_force_resist_bleed.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 315 0 1 702 fs_buff_def_1_3 fs_buff_def perform_notarget
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fs_buff_def_1_4 fs_buff_def_1_4 MakashiStance NONE NON_ATTACK appearance/pt_force_resist_disease.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 540 0 1 1200 fs_buff_def_1_4 fs_buff_def perform_notarget
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fs_buff_def_1_5 fs_buff_def_1_5 SoresuStance NONE NON_ATTACK appearance/pt_heal_resist_states.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 810 0 1 1800 fs_buff_def_1_5 fs_buff_def perform_notarget
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fs_buff_def_1_6 fs_buff_def_1_6 ShienStance NONE NON_ATTACK appearance/pt_force_resist_poison.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 968 0 1 2180 fs_buff_def_1_6 fs_buff_def perform_notarget
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fs_flurry_1 fs_flurry_1 SaberFlurry1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 91 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_flurry_2 fs_flurry_2 SaberFlurry2 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 325 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_flurry_3 fs_flurry_3 SaberFlurry3 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 585 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_flurry_4 fs_flurry_4 SaberFlurry4 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 650 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_flurry_5 fs_flurry_5 SaberFlurry5 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 910 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_flurry_6 fs_flurry_6 SaberFlurry6 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" showoff_2_^ combo_jedi_2_^ showoff_1_^ OFF OFF OFF OFF ON SINGLE_TARGET 975 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_flurry_7 fs_flurry_7 SaberFlurry7 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" showoff_2_^ combo_jedi_2_^ showoff_1_^ OFF OFF OFF OFF ON SINGLE_TARGET 1105 1 0 jedi_reflect_flurry_proc_remove no_proc 3
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fs_dm_1 fs_dm_1 ShiimStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 91 1 1 91 fs_dm
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fs_dm_2 fs_dm_2 ChosunStrike STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 325 1 1 325 fs_dm
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fs_dm_3 fs_dm_3 ShiakStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 585 1 1 585 fs_dm
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fs_dm_4 fs_dm_4 SuStrike STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 650 1 1 650 fs_dm
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fs_dm_5 fs_dm_5 MoukeiStrike STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_4_^ combo_2a_^ combo_3b_^ OFF OFF OFF OFF ON SINGLE_TARGET 910 1 1 910 fs_dm
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fs_dm_6 fs_dm_6 ChomokStrike STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" showoff_2_^ combo_jedi_2_^ showoff_1_^ OFF OFF OFF OFF ON SINGLE_TARGET 975 1 1 975 fs_dm
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fs_dm_7 fs_dm_7 SaichaStrike STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" showoff_2_^ combo_jedi_2_^ showoff_1_^ OFF OFF OFF OFF ON SINGLE_TARGET 1105 1 1 1105 fs_dm
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fs_sweep_1 fs_sweep_1 JungMa STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_3b_^ combo_4b_^ combo_3d_^ OFF OFF OFF OFF ON AREA 6 210 1 160 fs_sweep
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fs_sweep_2 fs_sweep_2 SundjemJungMa STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_3b_^ combo_4b_^ combo_3d_^ OFF OFF OFF OFF ON AREA 6 598 1 456 fs_sweep
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fs_sweep_3 fs_sweep_3 ShiakJungMa STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_3b_^ combo_4b_^ combo_3d_^ OFF OFF OFF OFF ON AREA 6 945 1 720 fs_sweep
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fs_sweep_4 fs_sweep_4 JungSuMa STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_3b_^ combo_4b_^ combo_3d_^ OFF OFF OFF OFF ON AREA 6 1155 1 880 fs_sweep
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fs_sweep_5 fs_sweep_5 MoukeiJungMa STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 6 1575 1 1200 fs_sweep
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fs_sweep_6 fs_sweep_6 ChomakJungMa STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 6 1785 1 1360 fs_sweep
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fs_sweep_7 fs_sweep_7 SaitokJungMa STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 6 1995 1 1520 fs_sweep
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forceThrow forceThrow ForceThrow STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 0 1 saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_^ saberthrow_^ saberthrow_^ OFF OFF OFF OFF ON SINGLE_TARGET 32 0 1 1 50 forceThrow fs_force_throw perform_target
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fs_mind_trick_1 fs_mind_trick_1 MindTrick STANDARD ATTACK appearance/pt_special_attack_slow.prt root 0 1 OFF OFF OFF OFF ON SINGLE_TARGET 30 0 500 0 300 fs_mind_trick_1 fs_mind_trick 1 perform_target
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fs_mind_trick_2 fs_mind_trick_2 CloudMinds STANDARD ATTACK appearance/pt_special_attack_slow.prt root 0 1 OFF OFF OFF OFF ON AREA 10 30 0 500 0 600 fs_mind_trick_2 fs_mind_trick 1 perform_target
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fs_dm_cc_1 fs_dm_cc_1 Grapple STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 0 1 force_choke_1_animation OFF OFF OFF OFF ON SINGLE_TARGET 32 116 0 0.3 1 96 energy 29 12 fs_choke_handler -1000 -1000 300 300 50 1 1 1 32 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 fs_dm_cc
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fs_dm_cc_2 fs_dm_cc_2 FocusedGrapple STANDARD ATTACK appearance/pt_special_attack_startle.prt weapon 0 1 force_choke_1_animation OFF OFF OFF OFF ON SINGLE_TARGET 32 406 0 0.3 1 336 energy 101.5 12 fs_choke_handler -1000 -1000 300 300 50 1 1 1 32 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 fs_dm_cc
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fs_dm_cc_3 fs_dm_cc_3 ForceGrip STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 0 1 force_choke_1_animation OFF OFF OFF OFF ON SINGLE_TARGET 32 580 0 0.3 1 480 energy 145 12 fs_choke_handler -1000 -1000 300 300 50 1 1 1 32 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 fs_dm_cc
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fs_dm_cc_4 fs_dm_cc_4 ForceChoke STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 0 1 force_choke_1_animation OFF OFF OFF OFF ON SINGLE_TARGET 32 725 0 0.3 1 600 energy 181.25 12 fs_choke_handler -1000 -1000 300 300 50 1 1 1 32 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 fs_dm_cc
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fs_dm_cc_5 fs_dm_cc_5 ForceStrangle STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 0 1 force_choke_1_animation OFF OFF OFF OFF ON SINGLE_TARGET 32 1015 0 0.3 1 840 energy 253.75 12 fs_choke_handler -1000 -1000 300 300 50 1 1 1 32 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 fs_dm_cc
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fs_dm_cc_6 fs_dm_cc_6 ForceGarrote STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 0 1 force_choke_1_animation OFF OFF OFF OFF ON SINGLE_TARGET 32 1160 0 0.3 1 960 energy 290 12 fs_choke_handler -1000 -1000 300 300 50 1 1 1 32 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 fs_dm_cc
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vader_force_choke vader_force_choke Vader's Force Choke STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 0 1 force_choke_vader OFF OFF OFF OFF ON SINGLE_TARGET 32 100000 0 1 1 960 -1000 -1000 300 300 50 1 1 1 64 RIFLE RANGED_WEAPON KINETIC KINETIC 1 0.25 vader_force_choke perform_target
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fs_dm_cc_crit_1 fs_dm_cc_crit_1 ForceCrumple STANDARD DELAY_ATTACK appearance/pt_jedi_force_shockwave.prt weapon 0.25 0.25 1 SELF STANDARD 0 1 force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation OFF OFF OFF OFF ON CONE 32 20 32 870 0 1 480 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_cc_crit perform_target
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fs_dm_cc_crit_2 fs_dm_cc_crit_2 ForcePummel STANDARD DELAY_ATTACK appearance/pt_jedi_force_shockwave.prt weapon 0.25 0.25 1 SELF STANDARD 0 1 force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation OFF OFF OFF OFF ON CONE 32 20 32 1450 0 1 800 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_cc_crit perform_target
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fs_dm_cc_crit_3 fs_dm_cc_crit_3 ForceCrush STANDARD DELAY_ATTACK appearance/pt_jedi_force_shockwave.prt weapon 0.25 0.25 1 SELF STANDARD 0 1 force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation OFF OFF OFF OFF ON CONE 32 20 32 1740 0 1 960 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_cc_crit perform_target
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fs_dm_cc_crit_4 fs_dm_cc_crit_4 ForceBlastwave STANDARD DELAY_ATTACK appearance/pt_jedi_force_shockwave.prt weapon 0.25 0.25 1 SELF STANDARD 0 1 force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation OFF OFF OFF OFF ON CONE 32 20 32 1885 0 1 1040 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_cc_crit perform_target
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fs_dm_cc_crit_5 fs_dm_cc_crit_5 ForceShockwave STANDARD DELAY_ATTACK appearance/pt_jedi_force_shockwave.prt weapon 0.25 0.25 1 SELF STANDARD 0 1 force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation force_shockwave_1_animation OFF OFF OFF OFF ON CONE 32 20 32 2030 0 1 1120 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_cc_crit perform_target
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fs_forsake_fear fs_forsake_fear ForsakeFear NONE NON_ATTACK root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 32 0 0 1 200 fs_forsake_fear fs_forsake_fear perform_notarget
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fs_sh_0 fs_sh_0 CalmingMind NONE HEAL appearance/pt_force_heal_self.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 800 0 1 200 fs_heal perform_notarget
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fs_sh_1 fs_sh_1 Meditate NONE HEAL appearance/pt_force_heal_self.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 450 fs_heal perform_notarget
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fs_sh_2 fs_sh_2 FocusofLife NONE HEAL appearance/pt_force_heal_self.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 3500 0 1 800 fs_heal perform_notarget
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fs_sh_3 fs_sh_3 ForceRegeneration NONE HEAL appearance/pt_force_heal_self.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 5000 0 1 1150 fs_heal perform_notarget
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fs_hermetic_touch fs_hermetic_touch dot cure NONE NON_ATTACK appearance/pt_force_heal_self.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 650 fs_hermetic_touch fs_hermetic_touch perform_notarget
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fs_force_spark fs_force_spark ForceSpark STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_1_medium force_lightning_1_particle_level_1_medium force_lightning_1_particle_level_1_medium force_lightning_1_particle_level_1_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 697 0 1 272 fs_ae_dm_cc_0 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_ae_dm_cc_1 fs_ae_dm_cc_1 ForceShock STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_2_medium force_lightning_1_particle_level_1_medium force_lightning_1_particle_level_1_medium force_lightning_1_particle_level_1_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 1025 0 1 400 fs_ae_dm_cc_1 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_ae_dm_cc_2 fs_ae_dm_cc_2 ForceBolt STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_3_medium force_lightning_1_particle_level_3_medium force_lightning_1_particle_level_3_medium force_lightning_1_particle_level_3_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 1845 0 1 720 fs_ae_dm_cc_2 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_ae_dm_cc_3 fs_ae_dm_cc_3 ForceLightning STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_4_medium force_lightning_1_particle_level_4_medium force_lightning_1_particle_level_4_medium force_lightning_1_particle_level_4_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 2050 0 1 800 fs_ae_dm_cc_3 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_ae_dm_cc_4 fs_ae_dm_cc_4 ForceStorm STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 3280 0 1 1280 fs_ae_dm_cc_4 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_ae_dm_cc_5 fs_ae_dm_cc_5 ForceTempest STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 3485 0 1 1360 fs_ae_dm_cc_5 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_ae_dm_cc_6 fs_ae_dm_cc_6 ForceHurricane STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 3690 0 1 1440 fs_ae_dm_cc_6 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 0 fs_ae_dm_cc perform_target
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fs_maelstrom_1 fs_maelstrom_1 ForceMaelstrom1 STANDARD DELAY_ATTACK 0.25 0.25 1 SELF STANDARD 0 1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 OFF OFF OFF OFF ON CONE 32 20 32 1845 0 1 720 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_maelstrom_2 fs_maelstrom_2 ForceMaelstrom2 STANDARD DELAY_ATTACK 0.25 0.25 1 SELF STANDARD 0 1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 OFF OFF OFF OFF ON CONE 32 20 32 2050 0 1 800 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_maelstrom_3 fs_maelstrom_3 ForceMaelstrom3 STANDARD DELAY_ATTACK 0.25 0.25 1 SELF STANDARD 0 1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 OFF OFF OFF OFF ON CONE 32 20 32 3280 0 1 1280 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_maelstrom_4 fs_maelstrom_4 ForceMaelstrom4 STANDARD DELAY_ATTACK 0.25 0.25 1 SELF STANDARD 0 1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 OFF OFF OFF OFF ON CONE 32 20 32 3485 0 1 1360 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_maelstrom_5 fs_maelstrom_5 ForceMaelstrom5 STANDARD DELAY_ATTACK 0.25 0.25 1 SELF STANDARD 0 1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 force_knockdown_1_arc_particle_level_1 OFF OFF OFF OFF ON CONE 32 20 32 3690 0 1 1440 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_drain_1 fs_drain_1 ForceDrain1 STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON SINGLE_TARGET 32 1200 0 1 1090 1 1000 300 50 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_drain_2 fs_drain_2 ForceDrain2 STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON SINGLE_TARGET 32 1400 0 1 1166 1 1000 300 50 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_drain_3 fs_drain_3 ForceDrain3 STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON SINGLE_TARGET 32 1600 0 1 1230 1 1000 300 50 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_drain_4 fs_drain_4 ForceDrain4 STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON SINGLE_TARGET 32 1800 0 1 1285 1 1000 300 50 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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fs_drain_5 fs_drain_5 ForceDrain5 STANDARD DELAY_ATTACK 0.25 0.25 1 STANDARD 0 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON SINGLE_TARGET 32 2000 0 1 1333 1 1000 300 50 1 1 1 32 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1 0.25 fs_ae_dm_cc perform_target
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forceRun forceRun ForceRun NONE NON_ATTACK root 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 150 fs_force_run fs_force_run perform_notarget
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fs_buff_invis_1 fs_buff_invis_1 ForceCloak 1 NONE NON_ATTACK root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 360 0 1 400 invis_fs_buff_invis_1 invis 1 perform_notarget
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fs_saber_intercept_1 fs_saber_intercept_1 Saber Intercept FRIEND NON_ATTACK appearance/pt_saber_blade_flash.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 24 0 0 1 1280 fs_saber_intercept fs_saber_intercept perform_target NO_HIT_SPAM
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fs_sense_danger_1 fs_sense_danger_1 SenseDanger NONE NON_ATTACK appearance/pt_smoke_puff_noloop.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 90 0 1 100 sense_danger perform_notarget
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expertise_dueterium_rounds_proc expertise_dueterium_rounds_proc Medic:ProcFireDoT LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0.55 fire 0 6 no_proc
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expertise_poison_knuckle_proc expertise_poison_knuckle_proc Medic:ProcPoisonDoT LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0.55 poison 0 6 no_proc
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me_ae_heal_1 me_ae_heal_1 BactaHaze NONE HEAL appearance/pt_medic_healing_energy_area.prt root 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 15 300 0 0.4 225 me_heal perform_notarget
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me_ae_heal_2 me_ae_heal_2 BactaCloud NONE HEAL appearance/pt_medic_healing_energy_area.prt root 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 20 600 0 0.4 450 me_heal perform_notarget
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me_ae_heal_3 me_ae_heal_3 BactaSpread NONE HEAL appearance/pt_medic_healing_energy_area.prt root 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 25 1500 0 0.4 1125 me_heal perform_notarget
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me_ae_heal_4 me_ae_heal_4 BactaDiffusion NONE HEAL appearance/pt_medic_healing_energy_area.prt root 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 25 2800 0 0.4 2100 me_heal perform_notarget
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me_ae_heal_5 me_ae_heal_5 BactaSpray NONE HEAL appearance/pt_medic_healing_energy_area.prt root 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 25 3500 0 0.4 2625 me_heal perform_notarget
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me_ae_heal_6 me_ae_heal_6 BactaAura NONE HEAL appearance/pt_medic_healing_energy_area.prt root 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 25 4000 0 0.4 3000 me_heal perform_notarget
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me_bacta_bomb_1 me_bacta_bomb_1 Medic:RangedLargeHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 3510 0 1300 me_heal perform_target
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me_bacta_bomb_2 me_bacta_bomb_2 Medic:RangedLargeHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 4590 0 1700 me_heal perform_target
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me_bacta_bomb_3 me_bacta_bomb_3 Medic:RangedLargeHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 5940 0 2200 me_heal perform_target
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me_bacta_bomb_4 me_bacta_bomb_4 Medic:RangedLargeHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 7020 0 2600 me_heal perform_target
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me_bacta_bomb_5 me_bacta_bomb_5 Medic:RangedLargeHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 8100 0 3000 me_heal perform_target
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me_bacta_grenade_1 me_bacta_grenade_1 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1400 0 1290 me_heal perform_target
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me_bacta_grenade_2 me_bacta_grenade_2 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1784 0 1650 me_heal perform_target
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me_bacta_grenade_3 me_bacta_grenade_3 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 2300 0 2130 me_heal perform_target
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me_bacta_grenade_4 me_bacta_grenade_4 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 2760 0 2550 me_heal perform_target
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me_bacta_grenade_5 me_bacta_grenade_5 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 3220 0 2970 me_heal perform_target
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me_bacta_ampule_1 me_bacta_ampule_1 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 825 0 1290 me_heal perform_target
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me_bacta_ampule_2 me_bacta_ampule_2 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1056 0 1650 me_heal perform_target
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me_bacta_ampule_3 me_bacta_ampule_3 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1286 0 2010 me_heal perform_target
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me_bacta_ampule_4 me_bacta_ampule_4 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1516 0 2370 me_heal perform_target
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me_bacta_ampule_5 me_bacta_ampule_5 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1748 0 2730 me_heal perform_target
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me_bacta_ampule_6 me_bacta_ampule_6 Medic:RangedHeal FRIEND HEAL 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1978 0 3090 me_heal perform_target
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me_bacta_resistance_1 me_bacta_resistance_1 Medic:DebuffHealing STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 830 -30 me_bacta_resistance_1 me_debuff perform_target NO_HIT_SPAM
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me_blood_cleaners_1 me_blood_cleaners_1 Medic:RemoveWeakness FRIEND NON_DAMAGE_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 -35 me_cancel perform_target NO_HIT_SPAM
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me_buff_health_1 me_buff_health_1 NutrientInjection FRIEND NON_ATTACK appearance/pt_force_resist_poison.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 48 1080 0 1 60 me_buff_health me_enhance perform_target NO_HIT_SPAM
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me_buff_health_2 me_buff_health_2 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_health_0 me_enhance perform_target NO_HIT_SPAM
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me_buff_health_3 me_buff_health_3 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_health_2 me_enhance perform_target NO_HIT_SPAM
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me_burst_1 me_burst_1 Medic:CarbineAttack STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 612 680 me_burst_1 me_burst
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me_burst_2 me_burst_2 Medic:CarbineAttack STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 864 960 me_burst_1 me_burst
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me_burst_3 me_burst_3 Medic:CarbineAttack STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1116 1240 me_burst_1 me_burst
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me_burst_4 me_burst_4 Medic:CarbineAttack STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1368 1520 me_burst_1 me_burst
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me_burst_5 me_burst_5 Medic:CarbineAttack STANDARD ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1620 1800 me_burst_1 me_burst
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me_cranial_smash_1 me_cranial_smash_1 Medic:MeleeAttack-Flurry STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 646 680 me_cranial_smash_1 me_smash
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me_cranial_smash_2 me_cranial_smash_2 Medic:MeleeAttack-Flurry STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 912 960 me_cranial_smash_1 me_smash
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me_cranial_smash_3 me_cranial_smash_3 Medic:MeleeAttack-Flurry STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1178 1240 me_cranial_smash_1 me_smash
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me_cranial_smash_4 me_cranial_smash_4 Medic:MeleeAttack-Flurry STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1444 1520 me_cranial_smash_1 me_smash
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me_cranial_smash_5 me_cranial_smash_5 Medic:MeleeAttack-Flurry STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1710 1800 me_cranial_smash_1 me_smash
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me_cure_affliction_1 me_cure_affliction_1 Medic:DispellDoT FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 -21 me_cure_affliction_1 me_cancel perform_target NO_HIT_SPAM
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me_dm_1 me_dm_1 TargetAnatomy STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 90 1 1 90 me_dm
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me_dm_2 me_dm_2 Lacerate STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 360 1 1 360 me_dm
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me_dm_3 me_dm_3 Hemorrhage STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 450 1 1 450 me_dm
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me_dm_4 me_dm_4 VitalStrike STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 990 1 1 990 me_dm
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me_dm_5 me_dm_5 SystemShock STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1260 1 1 1260 me_dm
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me_dm_6 me_dm_6 MalevolentInsight STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1530 1 1 1530 me_dm
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me_dm_8 me_dm_8 Lifetaker STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1962 1 1 1962 me_dm
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me_dm_dot_1 me_dm_dot_1 Neurotoxin1 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 203 1 225 poison 45 10 me_dot
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me_dm_dot_2 me_dm_dot_2 Neurotoxin2 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 540 1 600 poison 120 15 me_dot
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me_dm_dot_3 me_dm_dot_3 Neurotoxin3 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 630 1 700 poison 140 20 me_dot
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me_dm_dot_4 me_dm_dot_4 Neurotoxin4 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 810 1 900 poison 180 20 me_dot
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me_dm_dot_5 me_dm_dot_5 Neurotoxin5 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 990 1 1100 poison 220 20 me_dot
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me_dm_dot_6 me_dm_dot_6 Neurotoxin6 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1170 1 1300 poison 260 20 me_dot
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me_drag_1 me_drag_1 Medic:DragCorpse NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 48 0 0 me_drag
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me_electrolyte_drain_1 me_electrolyte_drain_1 Medic:TargetRangedSnare STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 830 -30 me_electrolyte_drain_1 me_debuff perform_target NO_HIT_SPAM
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me_enhance_action_1 me_enhance_action_1 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_action_1 me_enhance perform_target NO_HIT_SPAM
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me_enhance_action_2 me_enhance_action_2 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_action_2 me_enhance perform_target NO_HIT_SPAM
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me_enhance_action_3 me_enhance_action_3 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_action_3 me_enhance perform_target NO_HIT_SPAM
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me_enhance_agility_1 me_enhance_agility_1 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_agility_1 me_enhance perform_target NO_HIT_SPAM
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me_enhance_agility_2 me_enhance_agility_2 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_agility_2 me_enhance perform_target NO_HIT_SPAM
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me_enhance_agility_3 me_enhance_agility_3 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_agility_3 me_enhance perform_target NO_HIT_SPAM
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me_enhance_block_1 me_enhance_block_1 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_melee_gb_1 me_enhance perform_target NO_HIT_SPAM
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me_enhance_dodge_1 me_enhance_dodge_1 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_ranged_gb_1 me_enhance perform_target NO_HIT_SPAM
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me_enhance_precision_1 me_enhance_precision_1 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_precision_1 me_enhance perform_target NO_HIT_SPAM
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me_enhance_precision_2 me_enhance_precision_2 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_precision_2 me_enhance perform_target NO_HIT_SPAM
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me_enhance_precision_3 me_enhance_precision_3 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_precision_3 me_enhance perform_target NO_HIT_SPAM
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me_enhance_strength_1 me_enhance_strength_1 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_strength_1 me_enhance perform_target NO_HIT_SPAM
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me_enhance_strength_2 me_enhance_strength_2 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_strength_2 me_enhance perform_target NO_HIT_SPAM
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me_enhance_strength_3 me_enhance_strength_3 Medic:Buff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 60 me_buff_strength_3 me_enhance perform_target NO_HIT_SPAM
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me_evasion_1 me_evasion_1 Medic:SelfAgroDrop NONE NON_DAMAGE_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 600 me_evasion_1 me_evasion 1 perform_target NO_HIT_SPAM
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me_fld_dm_dot_1 me_fld_dm_dot_1 NerveGasCanister NONE DELAY_ATTACK appearance/pt_special_attack_bleed.prt root object/tangible/medicine/medpack_poison_health.iff appearance/pt_miasma_fog_medic_dot.prt 0 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 10 338 0 1 1000 bleeding 200 10 me_dot perform_notarget
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me_fld_dm_dot_2 me_fld_dm_dot_2 BalefulMiasma NONE DELAY_ATTACK appearance/pt_special_attack_bleed.prt root object/tangible/medicine/medpack_poison_health.iff appearance/pt_miasma_fog_medic_dot.prt 0 1 4 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 15 338 0 1 1300 bleeding 260 15 me_dot perform_notarget
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me_fld_dm_dot_3 me_fld_dm_dot_3 TraugerGasCanister NONE DELAY_ATTACK appearance/pt_special_attack_bleed.prt root object/tangible/medicine/medpack_poison_health.iff appearance/pt_miasma_fog_medic_dot.prt 0 2 5 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 20 383 0 1 1900 bleeding 380 20 me_dot perform_notarget
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me_hot_1 me_hot_1 BactaDrip FRIEND HEAL appearance/pt_special_attack_bleed.prt weapon 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1500 0 1 675 180 30 me_hot perform_target
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me_hot_2 me_hot_2 BactaInjection FRIEND HEAL appearance/pt_special_attack_bleed.prt weapon 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 2800 0 1 1200 320 30 me_hot perform_target
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me_hot_3 me_hot_3 BactaInfusion FRIEND HEAL appearance/pt_special_attack_bleed.prt weapon 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 3500 0 1 1350 360 30 me_hot perform_target
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me_induce_insanity_1 me_induce_insanity_1 Medic:LockEnemySpecials STANDARD ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 2000 0 1350 -30 bleeding 400 5 me_rheumatic_calamity_1 -1000 -1000 1000 1000 1000 1000 me_debuff perform_target
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me_reckless_stimulation_1 me_reckless_stimulation_1 Medic:ConvertHealthtoAction NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 625 0 1188 0 me_health_to_action perform_target NO_HIT_SPAM
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me_reckless_stimulation_2 me_reckless_stimulation_2 Medic:ConvertHealthtoAction NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 750 0 1425 0 me_health_to_action perform_target NO_HIT_SPAM
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me_reckless_stimulation_3 me_reckless_stimulation_3 Medic:ConvertHealthtoAction NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 1000 0 1900 0 me_health_to_action perform_target NO_HIT_SPAM
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me_reckless_stimulation_4 me_reckless_stimulation_4 Medic:ConvertHealthtoAction NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 1245 0 2366 0 me_health_to_action perform_target NO_HIT_SPAM
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me_reckless_stimulation_5 me_reckless_stimulation_5 Medic:ConvertHealthtoAction NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 1490 0 2831 0 me_health_to_action perform_target NO_HIT_SPAM
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me_reckless_stimulation_6 me_reckless_stimulation_6 Medic:ConvertHealthtoAction NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 1750 0 3325 0 me_health_to_action perform_target NO_HIT_SPAM
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me_rv_area me_rv_area Revive DEAD REVIVE appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1 0 1 -35 me_revive perform_target
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me_rv_combat me_rv_combat AreaRevive NONE REVIVE appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON AREA 64 48 1 0 1 -50 me_ae_rez_debuff me_revive perform_target
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me_rv_ooc me_rv_ooc Resuscitate DEAD REVIVE appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1 0 1 -35 me_revive perform_target
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me_rv_pvp_area me_rv_pvp_area AreaRevive NONE REVIVE appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON AREA 64 48 1 0 1 -50 me_revive perform_target
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me_rv_pvp_single me_rv_pvp_single Resuscitate DEAD REVIVE appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 1 0 1 -35 me_revive perform_target
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me_serotonin_boost_1 me_serotonin_boost_1 Medic:DispellAllyDebuff FRIEND NON_ATTACK 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 48 0 -21 me_serotonin_boost_1 me_cancel perform_target NO_HIT_SPAM
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me_serotonin_purge_1 me_serotonin_purge_1 Medic:DispellEnemyBuff STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 1100 -38 me_serotonin_purge_1 me_cancel perform_target NO_HIT_SPAM
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me_sh_1 me_sh_1 BactaJab NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3000 0 1 2250 me_heal perform_notarget
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me_stasis_1 me_stasis_1 "Medic:Defense,NullOffense" MOB NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 48 0 1800 me_debuff perform_target NO_HIT_SPAM
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me_stasis_self_1 me_stasis_self_1 "Medic:Defense,NullOffense(self)" FRIEND NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 1800 me_stasis_self_1 me_stasis_self perform_target NO_HIT_SPAM
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me_thyroid_rupture_1 me_thyroid_rupture_1 Medic:DebuffDPS STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 1350 -30 me_thyroid_rupture_1 me_debuff perform_target NO_HIT_SPAM
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me_traumatize_1 me_traumatize_1 Medic:ActionDamageAttack STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 1598 695 me_traumatize_1 1598 me_debuff perform_target NO_HIT_SPAM
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me_traumatize_2 me_traumatize_2 Medic:ActionDamageAttack STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 1924 740 me_traumatize_1 1924 me_debuff perform_target NO_HIT_SPAM
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me_traumatize_3 me_traumatize_3 Medic:ActionDamageAttack STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 2277 785 me_traumatize_1 2277 me_debuff perform_target NO_HIT_SPAM
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me_traumatize_4 me_traumatize_4 Medic:ActionDamageAttack STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 2656 830 me_traumatize_1 2656 me_debuff perform_target NO_HIT_SPAM
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me_traumatize_5 me_traumatize_5 Medic:ActionDamageAttack STANDARD NON_DAMAGE_ATTACK 0 1 throw_grenade_near_poison OFF OFF OFF OFF ON SINGLE_TARGET 48 0 3062 875 me_traumatize_1 3062 me_debuff perform_target NO_HIT_SPAM
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of_buff_def_1 of_buff_def_1 Tactics NONE NON_ATTACK root 1 0 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 203 0 1 225 of_buff_def_1 of_group_buff perform_notarget
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of_buff_def_2 of_buff_def_2 FieldManeuvers NONE NON_ATTACK root 1 0 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 450 0 1 500 of_buff_def_2 of_group_buff perform_notarget
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of_buff_def_3 of_buff_def_3 Stratagem NONE NON_ATTACK root 1 0 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 630 0 1 700 of_buff_def_3 of_group_buff perform_notarget
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of_deb_def_1 of_deb_def_1 CalledShot STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 135 1 150 of_deb_def_1 of_paint
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of_deb_def_2 of_deb_def_2 FixTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 360 1 400 of_deb_def_2 of_paint
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of_deb_def_3 of_deb_def_3 PaintTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 720 1 800 of_deb_def_3 of_paint
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of_ae_dm_cc_1 of_ae_dm_cc_1 ShockGrenade STANDARD DELAY_ATTACK appearance/pt_special_attack_bleed.prt weapon appearance/pt_grenade_shock.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_thermal_detonator OFF OFF OFF OFF ON TARGET_AREA 10 30 1600 0 1 1200 of_ae_dm_cc_1 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_ae_dm_cc_2 of_ae_dm_cc_2 CompressionGrenade STANDARD DELAY_ATTACK appearance/pt_special_attack_bleed.prt weapon appearance/pt_grenade_compression.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_thermal_detonator OFF OFF OFF OFF ON TARGET_AREA 15 30 2400 0 1 1800 of_ae_dm_cc_2 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_ae_dm_cc_3 of_ae_dm_cc_3 SeismicGrenade STANDARD DELAY_ATTACK appearance/pt_special_attack_bleed.prt weapon appearance/pt_grenade_seismic.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_thermal_detonator OFF OFF OFF OFF ON TARGET_AREA 20 30 2906 0 1 2180 of_ae_dm_cc_3 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_del_ae_dm_1 of_del_ae_dm_1 ArtilleryStrike STANDARD DELAY_ATTACK appearance/pt_special_attack_aim.prt root appearance/pt_artillerystrike.prt 4 4 TARGETED_OBJECT STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 10 64 1600 0 1 1200 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_del_ae_dm_2 of_del_ae_dm_2 AerialBombardment STANDARD DELAY_ATTACK appearance/pt_rocket_barrage_wind_up.prt root 4 4 TARGETED_OBJECT STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 15 64 2400 0 1 1800 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_del_ae_dm_3 of_del_ae_dm_3 OrbitalStrike STANDARD DELAY_ATTACK appearance/pt_special_attack_aim.prt root 3 3 TARGETED_OBJECT STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 20 64 2906 0 1 2180 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_del_ae_dm_dot_1 of_del_ae_dm_dot_1 ThermalBomb NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt root object/weapon/ranged/grenade/grenade_thermal_detonator.iff appearance/pt_mine_explosion.prt 3 3 SELF STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 10 30 1333 0 1 1000 of_dot_bomb_1 1 1 1 30 THROWN RANGED_WEAPON ENERGY of_aoe perform_notarget
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of_del_ae_dm_dot_2 of_del_ae_dm_dot_2 DeuteriumBomb NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt root object/weapon/ranged/grenade/grenade_thermal_detonator.iff appearance/pt_mine_explosion.prt 3 3 SELF STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 15 30 2133 0 1 1600 of_dot_bomb_2 1 1 1 30 THROWN RANGED_WEAPON ENERGY of_aoe perform_notarget
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of_del_ae_dm_dot_3 of_del_ae_dm_dot_3 CoreBomb NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt root object/weapon/ranged/grenade/grenade_thermal_detonator.iff appearance/pt_mine_explosion.prt 3 3 SELF STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 20 30 2533 0 1 1900 of_dot_bomb_3 1 1 1 30 THROWN RANGED_WEAPON ENERGY of_aoe perform_notarget
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of_del_ae_dot_1 of_del_ae_dot_1 WhitePhosphorousGrenade STANDARD DELAY_ATTACK appearance/pt_special_attack_cone.prt root appearance/pt_phosporous_grenade.prt 1 1 2 TARGETED_OBJECT STANDARD 1 1 throw_trap_flash_bomb OFF OFF OFF OFF ON TARGET_AREA 15 30 1733 0 1 1300 of_dot_grenade_1 1 1 1 30 THROWN RANGED_WEAPON ENERGY of_aoe perform_target
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of_dm_1 of_dm_1 SureShot STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 90 1.5 1 90 of_sure
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of_dm_2 of_dm_2 TakeAim STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 270 1.5 1 270 of_sure
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of_dm_3 of_dm_3 SteadyFire STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 540 1.5 1 540 of_sure
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of_dm_4 of_dm_4 DirectFire STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 990 1.5 1 990 of_sure
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of_dm_5 of_dm_5 ConcentratedFire STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1262 1.5 1 1262 of_sure
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of_dm_6 of_dm_6 VolleyFire STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1530 1.5 1 1530 of_sure
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of_dm_7 of_dm_7 SniperShot STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1800 1.5 1 1800 of_sure
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of_dm_8 of_dm_8 DeadeyeShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2025 1.5 1 2025 of_sure
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of_sh_0 of_sh_0 Heal NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 750 0 1 150 of_heal perform_notarget
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of_sh_1 of_sh_1 EnduranceTraining NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 of_heal perform_notarget
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of_sh_2 of_sh_2 BlazeofGlory NONE HEAL appearance/pt_heal_1.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 800 of_heal perform_notarget
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of_sh_3 of_sh_3 SecondChance NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3500 0 1 1150 of_heal perform_notarget
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of_drop_1 of_drop_1 SupplyDrop NONE NON_ATTACK 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 203 0 1 225 of_sup perform_notarget
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sm_ae_dm_1 sm_ae_dm_1 FanShot1 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 15 46 435 1.5 1 304 sm_ae_dm
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sm_ae_dm_2 sm_ae_dm_2 FanShot2 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 15 46 725 1.5 1 507 sm_ae_dm
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sm_ae_dm_3 sm_ae_dm_3 FanShot3 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 20 46 1015 1.5 1 710 sm_ae_dm
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sm_ae_dm_4 sm_ae_dm_4 FanShot4 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 20 46 1450 1.5 1 1015 sm_ae_dm
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sm_ae_dm_5 sm_ae_dm_5 FanShot5 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 25 46 1885 1.5 1 1319 sm_ae_dm
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sm_ae_dm_6 sm_ae_dm_6 FanShot6 STANDARD ATTACK appearance/pt_special_attack_cone.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 25 46 2320 1.5 1 1624 sm_ae_dm
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sm_ae_dm_melee_1 sm_ae_dm_melee_1 BrawlerSwipe1 STANDARD ATTACK appearance/pt_smuggler_brawler_swipe.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,a" combo_3a_medium combo_2d_medium combo_2d_medium combo_4c_medium OFF OFF OFF OFF ON AREA 8 290 1 203 sm_ae_dm_melee
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sm_ae_dm_melee_2 sm_ae_dm_melee_2 BrawlerSwipe2 STANDARD ATTACK appearance/pt_smuggler_brawler_swipe.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_3a_medium combo_2d_medium combo_2d_medium combo_4c_medium OFF OFF OFF OFF ON AREA 8 725 1 507 sm_ae_dm_melee
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sm_ae_dm_melee_3 sm_ae_dm_melee_3 BrawlerSwipe3 STANDARD ATTACK appearance/pt_smuggler_brawler_swipe.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_3a_medium combo_2d_medium combo_2d_medium combo_4c_medium OFF OFF OFF OFF ON AREA 8 1160 1 812 sm_ae_dm_melee
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sm_ae_dm_melee_4 sm_ae_dm_melee_4 BrawlerSwipe4 STANDARD ATTACK appearance/pt_smuggler_brawler_swipe.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_3a_medium combo_2d_medium combo_2d_medium combo_4c_medium OFF OFF OFF OFF ON AREA 8 1595 1 1116 sm_ae_dm_melee
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sm_ae_dm_melee_5 sm_ae_dm_melee_5 BrawlerSwipe5 STANDARD ATTACK appearance/pt_smuggler_brawler_swipe.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_3a_medium combo_2d_medium combo_2d_medium combo_4c_medium OFF OFF OFF OFF ON AREA 8 2030 1 1421 sm_ae_dm_melee
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sm_ae_dm_melee_6 sm_ae_dm_melee_6 BrawlerSwipe6 STANDARD ATTACK appearance/pt_smuggler_brawler_swipe.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_3a_medium combo_2d_medium combo_2d_medium combo_4c_medium OFF OFF OFF OFF ON AREA 8 2465 1 1725 sm_ae_dm_melee
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sm_ae_cover_fire sm_ae_cover_fire CoverFire1 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 15 46 793 1.5 1 317 sm_ae_dm_cc_1 sm_ae_dm_cc
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sm_ae_dm_cc_1 sm_ae_dm_cc_1 CoverFire2 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 15 46 915 1.5 1 366 sm_ae_dm_cc_2 sm_ae_dm_cc
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sm_ae_dm_cc_2 sm_ae_dm_cc_2 CoverFire3 STANDARD ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 20 46 1098 1.5 1 439 sm_ae_dm_cc_3 sm_ae_dm_cc
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sm_ae_dm_cc_3 sm_ae_dm_cc_3 CoverFire4 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 25 46 1220 1.5 1 488 sm_ae_dm_cc_4 sm_ae_dm_cc
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sm_ae_dm_cc_4 sm_ae_dm_cc_4 CoverFire5 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 25 46 1525 1.5 1 610 sm_ae_dm_cc_5 sm_ae_dm_cc
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sm_ae_dm_cc_5 sm_ae_dm_cc_5 CoverFire6 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON CONE 46 25 46 2440 1.5 1 976 sm_ae_dm_cc_6 sm_ae_dm_cc
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sm_ae_pin_down sm_ae_pin_down PinDown1 STANDARD ATTACK appearance/pt_smuggler_pin_down.prt weapon 1 1 fire_1_single_medium combo_5a_medium combo_3a_medium combo_3a_medium showoff_2_^ fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 8 671 1 268 sm_ae_dm_cc_melee_1 sm_ae_dm_cc_melee
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sm_ae_dm_cc_melee_1 sm_ae_dm_cc_melee_1 PinDown2 STANDARD ATTACK appearance/pt_smuggler_pin_down.prt weapon 1 1 fire_1_single_medium combo_5a_medium combo_3a_medium combo_3a_medium showoff_2_^ fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 8 762 1 305 sm_ae_dm_cc_melee_2 sm_ae_dm_cc_melee
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sm_ae_dm_cc_melee_2 sm_ae_dm_cc_melee_2 PinDown3 STANDARD ATTACK appearance/pt_smuggler_pin_down.prt weapon 1 1 fire_1_single_medium combo_5a_medium combo_3a_medium combo_3a_medium showoff_2_^ fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 8 915 1 366 sm_ae_dm_cc_melee_3 sm_ae_dm_cc_melee
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sm_ae_dm_cc_melee_3 sm_ae_dm_cc_melee_3 PinDown4 STANDARD ATTACK appearance/pt_smuggler_pin_down.prt weapon 1 1 fire_1_single_medium combo_5a_medium combo_3a_medium combo_3a_medium showoff_2_^ fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 8 1220 1 488 sm_ae_dm_cc_melee_4 sm_ae_dm_cc_melee
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sm_ae_dm_cc_melee_4 sm_ae_dm_cc_melee_4 PinDown5 STANDARD ATTACK appearance/pt_smuggler_pin_down.prt weapon 1 1 fire_1_single_medium combo_5a_medium combo_3a_medium combo_3a_medium showoff_2_^ fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 8 1830 1 732 sm_ae_dm_cc_melee_5 sm_ae_dm_cc_melee
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sm_ae_dm_cc_melee_5 sm_ae_dm_cc_melee_5 PinDown6 STANDARD ATTACK appearance/pt_smuggler_pin_down.prt weapon 1 1 fire_1_single_medium combo_5a_medium combo_3a_medium combo_3a_medium showoff_2_^ fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 8 2440 1 976 sm_ae_dm_cc_melee_6 sm_ae_dm_cc_melee
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sm_del_dm_cc_1 sm_del_dm_cc_1 DirtyTrick1 NONE DELAY_ATTACK appearance/pt_special_attack_slow.prt root object/tangible/scout/trap/trap_webber.iff appearance/pt_special_hit_slow.prt 0.5 1 1 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 8 610 0 1 244 sm_del_dm_cc_1 sm_ae_dm_cc perform_notarget
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sm_del_dm_cc_2 sm_del_dm_cc_2 DirtyTrick2 NONE DELAY_ATTACK appearance/pt_special_attack_startle.prt root object/tangible/scout/trap/trap_webber.iff appearance/pt_special_hit_slow.prt 0.5 1 2 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 8 610 0 1 488 sm_del_dm_cc_2 sm_ae_dm_cc perform_notarget
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sm_del_dm_cc_3 sm_del_dm_cc_3 DirtyTrick3 NONE DELAY_ATTACK appearance/pt_special_attack_stun.prt root object/tangible/scout/trap/trap_webber.iff appearance/pt_special_hit_slow.prt 0.5 1 2 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 10 762 0 1 732 sm_del_dm_cc_3 sm_ae_dm_cc perform_notarget
|
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sm_del_dm_cc_4 sm_del_dm_cc_4 DirtyTrick4 NONE DELAY_ATTACK appearance/pt_special_attack_stun.prt root object/tangible/scout/trap/trap_webber.iff appearance/pt_special_hit_slow.prt 0.5 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 10 813 0 1 976 sm_del_dm_cc_4 sm_ae_dm_cc perform_notarget
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sm_del_dm_cc_5 sm_del_dm_cc_5 DirtyTrick5 NONE DELAY_ATTACK appearance/pt_special_attack_stun.prt root object/tangible/scout/trap/trap_webber.iff appearance/pt_special_hit_slow.prt 0.5 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 12 1016 0 1 1220 sm_del_dm_cc_5 sm_ae_dm_cc perform_notarget
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sm_del_dm_cc_6 sm_del_dm_cc_6 DirtyTrick6 NONE DELAY_ATTACK appearance/pt_special_attack_stun.prt root object/tangible/scout/trap/trap_webber.iff appearance/pt_special_hit_slow.prt 0.5 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 12 1220 0 1 1464 sm_del_dm_cc_6 sm_ae_dm_cc perform_notarget
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sm_fast_draw sm_fast_draw FastDraw1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 91 1.5 1 100 sm_dm
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sm_dm_1 sm_dm_1 FastDraw2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 195 1.5 1 195 sm_dm
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sm_dm_2 sm_dm_2 FastDraw3 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 325 1.5 1 325 sm_dm
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sm_dm_3 sm_dm_3 FastDraw4 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 390 1.5 1 390 sm_dm
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sm_dm_4 sm_dm_4 FastDraw5 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 650 1.5 1 650 sm_dm
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sm_dm_5 sm_dm_5 FastDraw6 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 845 1.5 1 845 sm_dm
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sm_dm_6 sm_dm_6 FastDraw7 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1105 1.5 1 1105 sm_dm
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sm_dm_7 sm_dm_7 FastDraw8 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1365 1.5 1 1365 sm_dm
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sm_precision_strike sm_precision_strike PrecisionStrike1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,a" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 91 1 100 sm_dm
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sm_dm_melee_1 sm_dm_melee_1 PrecisionStrike2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 195 1 214 sm_dm
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sm_dm_melee_2 sm_dm_melee_2 PrecisionStrike3 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 325 1 357 sm_dm
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sm_dm_melee_3 sm_dm_melee_3 PrecisionStrike4 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 390 1 429 sm_dm
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sm_dm_melee_4 sm_dm_melee_4 PrecisionStrike5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 585 1 643 sm_dm
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sm_dm_melee_5 sm_dm_melee_5 PrecisionStrike6 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 780 1 858 sm_dm
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sm_dm_melee_6 sm_dm_melee_6 PrecisionStrike7 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 1040 1 1144 sm_dm
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sm_dm_melee_7 sm_dm_melee_7 PrecisionStrike8 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_2d_medium counter_high_right_^ counter_high_right_^ attack_low_right_light_0 OFF OFF OFF OFF ON SINGLE_TARGET 1300 1 1430 sm_dm
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sm_concussion_shot sm_concussion_shot ConcussionShot1 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 231 1.5 1 161 sm_dm_cc_1 sm_dm_cc
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sm_dm_cc_1 sm_dm_cc_1 ConcussionShot2 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 315 1.5 1 220 sm_dm_cc_2 sm_dm_cc
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sm_dm_cc_2 sm_dm_cc_2 ConcussionShot3 STANDARD ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 525 1.5 1 367 sm_dm_cc_3 sm_dm_cc
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sm_dm_cc_3 sm_dm_cc_3 ConcussionShot4 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 735 1.5 1 514 sm_dm_cc_4 sm_dm_cc
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sm_dm_cc_4 sm_dm_cc_4 ConcussionShot5 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1050 1.5 1 735 sm_dm_cc_5 sm_dm_cc
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sm_dm_cc_5 sm_dm_cc_5 ConcussionShot6 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1365 1.5 1 955 sm_dm_cc_6 sm_dm_cc
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sm_dm_cc_6 sm_dm_cc_6 ConcussionShot7 STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1575 1.5 1 1102 sm_dm_cc_7 sm_dm_cc
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sm_dizzy sm_dizzy Dizzy1 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 326 1 228 sm_dm_cc_melee_1 sm_dm_cc
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sm_dm_cc_melee_1 sm_dm_cc_melee_1 Dizzy2 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 435 1 304 sm_dm_cc_melee_2 sm_dm_cc
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sm_dm_cc_melee_2 sm_dm_cc_melee_2 Dizzy3 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 725 1 507 sm_dm_cc_melee_3 sm_dm_cc
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sm_dm_cc_melee_3 sm_dm_cc_melee_3 Dizzy4 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 870 1 609 sm_dm_cc_melee_4 sm_dm_cc
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sm_dm_cc_melee_4 sm_dm_cc_melee_4 Dizzy5 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 1305 1 913 sm_dm_cc_melee_5 sm_dm_cc
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sm_dm_cc_melee_5 sm_dm_cc_melee_5 Dizzy6 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 1595 1 1116 sm_dm_cc_melee_6 sm_dm_cc
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sm_dm_cc_melee_6 sm_dm_cc_melee_6 Dizzy7 STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 1885 1 1319 sm_dm_cc_melee_7 sm_dm_cc
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sm_dm_dot_1 sm_dm_dot_1 Bleed1 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 315 1.5 1 528 bleeding 180 10 sm_dot
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sm_dm_dot_2 sm_dm_dot_2 Bleed2 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 525 1.5 1 731 bleeding 240 10 sm_dot
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sm_dm_dot_3 sm_dm_dot_3 Bleed3 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 945 1.5 1 1361 bleeding 300 15 sm_dot
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sm_dm_dot_4 sm_dm_dot_4 Bleed4 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1365 1.5 1 2141 bleeding 360 20 sm_dot
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sm_dm_dot_melee_1 sm_dm_dot_melee_1 Crush1 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_4b_medium combo_4b_medium combo_4b_medium combo_2c_medium OFF OFF OFF OFF ON SINGLE_TARGET 420 1 555 bleeding 180 10 sm_dot_melee
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sm_dm_dot_melee_2 sm_dm_dot_melee_2 Crush2 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_4b_medium combo_4b_medium combo_4b_medium combo_2c_medium OFF OFF OFF OFF ON SINGLE_TARGET 735 1 783 bleeding 240 10 sm_dot_melee
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sm_dm_dot_melee_3 sm_dm_dot_melee_3 Crush3 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_4b_medium combo_4b_medium combo_4b_medium combo_2c_medium OFF OFF OFF OFF ON SINGLE_TARGET 1260 1 1440 bleeding 300 15 sm_dot_melee
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sm_dm_dot_melee_4 sm_dm_dot_melee_4 Crush4 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" combo_4b_medium combo_4b_medium combo_4b_medium combo_2c_medium OFF OFF OFF OFF ON SINGLE_TARGET 1575 1 2193 bleeding 360 20 sm_dot_melee
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sm_bad_odds_1 sm_bad_odds_1 BadOdds1 STANDARD ATTACK appearance/pt_smuggler_bad_odds.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" counter_mid_right_medium counter_mid_left_^ counter_mid_left_^ counter_mid_right_medium OFF OFF OFF OFF ON SINGLE_TARGET 410 1 227 poison 50 10 sm_dot
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sm_bad_odds_2 sm_bad_odds_2 BadOdds2 STANDARD ATTACK appearance/pt_smuggler_bad_odds.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,a" counter_mid_right_medium counter_mid_left_^ counter_mid_left_^ counter_mid_right_medium OFF OFF OFF OFF ON SINGLE_TARGET 820 1 392 poison 75 10 sm_dot
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sm_bad_odds_3 sm_bad_odds_3 BadOdds3 STANDARD ATTACK appearance/pt_smuggler_bad_odds.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,a" counter_mid_right_medium counter_mid_left_^ counter_mid_left_^ counter_mid_right_medium OFF OFF OFF OFF ON SINGLE_TARGET 1230 1 557 poison 100 10 sm_dot
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sm_bad_odds_4 sm_bad_odds_4 BadOdds4 STANDARD ATTACK appearance/pt_smuggler_bad_odds.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" counter_mid_right_medium counter_mid_left_^ counter_mid_left_^ counter_mid_right_medium OFF OFF OFF OFF ON SINGLE_TARGET 1640 1 722 poison 125 10 sm_dot
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sm_bad_odds_5 sm_bad_odds_5 BadOdds5 STANDARD ATTACK appearance/pt_smuggler_bad_odds.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" counter_mid_right_medium counter_mid_left_^ counter_mid_left_^ counter_mid_right_medium OFF OFF OFF OFF ON SINGLE_TARGET 2050 1 887 poison 150 10 sm_dot
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sm_shoot_first_1 sm_shoot_first_1 ShootFirst1 MOB ATTACK appearance/pt_special_attack_power.prt weapon 0 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 480 1.5 1 528 sm_shoot_first
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sm_shoot_first_2 sm_shoot_first_2 ShootFirst2 MOB ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 720 1.5 1 792 sm_shoot_first
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sm_shoot_first_3 sm_shoot_first_3 ShootFirst3 MOB ATTACK appearance/pt_special_attack_fastblast.prt weapon 0 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1200 1.5 1 1320 sm_shoot_first
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sm_shoot_first_4 sm_shoot_first_4 ShootFirst4 MOB ATTACK appearance/pt_special_attack_power.prt weapon 0 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1680 1.5 1 1848 sm_shoot_first
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sm_shoot_first_5 sm_shoot_first_5 ShootFirst5 MOB ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2160 1.5 1 2376 sm_shoot_first
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sm_sh_0 sm_sh_0 Heal NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 750 0 1 150 sm_heal perform_notarget
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sm_sh_1 sm_sh_1 SelfPreservation NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 sm_heal perform_notarget
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sm_sh_2 sm_sh_2 SurvivalInstinct NONE HEAL appearance/pt_heal_1.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 800 sm_heal perform_notarget
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sm_sh_3 sm_sh_3 Vitality NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3500 0 1 1150 sm_heal perform_notarget
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sm_summon_smuggler sm_summon_smuggler CallaFavor1:Smuggler NONE NON_ATTACK appearance/pt_smuggler_off_books.prt root 1 0 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 203 0 1 225 sm_favor perform_notarget
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sm_summon_medic sm_summon_medic CallaFavor2:Medic NONE NON_ATTACK appearance/pt_smuggler_off_books.prt root 1 0 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 203 0 1 225 sm_favor perform_notarget
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sm_buff_invis_ally_1 sm_buff_invis_ally_1 HideAlly 1 FRIEND NON_ATTACK appearance/pt_smoke_puff_noloop.prt root appearance/pt_smoke_puff_noloop.prt 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 46 360 0 1 1000 invis_sm_buff_invis_1 invis 1 perform_target
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sm_sly_lie sm_sly_lie SlyLie NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 25 0 0 1 100 sm_sly_lie sm_sly_lie perform_notarget
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sm_fast_talk sm_fast_talk FastTalk STANDARD NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 25 0 0 0 100 sm_fast_talk sm_fast_talk perform_target
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sm_inspect_cargo sm_inspect_cargo DEAD NON_DAMAGE_ATTACK 0 SINGLE_TARGET 15 0
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sm_spot_a_sucker_1 sm_spot_a_sucker_1 SpotaSucker1 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 300 sm_spot_a_sucker perform_target
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sm_spot_a_sucker_2 sm_spot_a_sucker_2 SpotaSucker2 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 500 sm_spot_a_sucker perform_target
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sm_spot_a_sucker_3 sm_spot_a_sucker_3 SpotaSucker3 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 700 sm_spot_a_sucker perform_target
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sm_spot_a_sucker_4 sm_spot_a_sucker_4 SpotaSucker4 STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 900 sm_spot_a_sucker perform_target
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sm_off_the_cuff sm_off_the_cuff OfftheCuff NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 500 sm_off_the_cuff sm_off_the_cuff perform_notarget
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sm_end_of_the_line sm_end_of_the_line EndoftheLine NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1000 sm_end_of_the_line sm_end_of_the_line perform_notarget
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sm_off_the_books sm_off_the_books OfftheBooks NONE NON_ATTACK 1 0 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 203 0 1 225 sm_off_the_books perform_notarget
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sm_inside_information sm_inside_information InsideInformation NONE NON_ATTACK appearance/pt_smuggler_inside_info.prt root 1 0 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2000 sm_inside_information perform_notarget
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sm_false_hope sm_false_hope FalseHope STANDARD DELAY_ATTACK appearance/pt_special_attack_stun.prt weapon appearance/pt_flash_bomb.prt TARGETED_OBJECT STANDARD 1 1 throw_trap_flash_bomb OFF OFF OFF OFF ON TARGET_AREA 8 46 0 0 1 2000 sm_false_hope 46 THROWN RANGED_WEAPON sm_false_hope perform_target
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sm_break_the_deal sm_break_the_deal BreaktheDeal STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 0 2000 sm_break_the_deal sm_break_the_deal perform_target
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sm_narrow_escape_1 sm_narrow_escape_1 NarrowEscape1 NONE NON_ATTACK clienteffect/sm_narrow_escape.cef root 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 150 sm_narrow_escape_1 sm_narrow_escape perform_notarget
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sm_narrow_escape_2 sm_narrow_escape_2 NarrowEscape2 NONE NON_ATTACK clienteffect/sm_narrow_escape.cef root 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 300 sm_narrow_escape_2 sm_narrow_escape perform_notarget
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sm_narrow_escape_3 sm_narrow_escape_3 NarrowEscape3 NONE NON_ATTACK clienteffect/sm_narrow_escape.cef root 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 450 sm_narrow_escape_3 sm_narrow_escape perform_notarget
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sm_narrow_escape_4 sm_narrow_escape_4 NarrowEscape4 NONE NON_ATTACK clienteffect/sm_narrow_escape.cef root 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 600 sm_narrow_escape_4 sm_narrow_escape perform_notarget
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sm_modify_pistol_1 sm_modify_pistol_1 ModifyPistol1 NONE NON_ATTACK 0 0 sm_modify_pistol OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 150 sm_modify_pistol_1 sm_modify perform_notarget
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sm_modify_pistol_2 sm_modify_pistol_2 ModifyPistol2 NONE NON_ATTACK 0 0 sm_modify_pistol OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 300 sm_modify_pistol_2 sm_modify perform_notarget
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sm_modify_pistol_3 sm_modify_pistol_3 ModifyPistol3 NONE NON_ATTACK 0 0 sm_modify_pistol OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 600 sm_modify_pistol_3 sm_modify perform_notarget
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sm_skullduggery sm_skullduggery Skullduggery STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 64 0 0 300 sm_skullduggery sm_skullduggery perform_target
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sm_impossible_odds sm_impossible_odds ImpossibleOdds STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_slow.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 64 0 0 300 sm_impossible_odds sm_impossible_odds perform_target
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sm_nerf_herder sm_nerf_herder Nerf Herder NONE NON_ATTACK appearance/pt_special_attack_slow.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 64 0 0 300 sm_nerf_herder sm_nerf_herder perform_notarget
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sm_pistol_whip_1 sm_pistol_whip_1 PistolWhip1 STANDARD ATTACK weapon 1 1 pistol_whip attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium pistol_whip pistol_whip pistol_whip pistol_whip OFF OFF OFF OFF ON SINGLE_TARGET 6 700 1.5 1 770 sm_pistol_whip sm_pistol_whip
|
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sm_pistol_whip_2 sm_pistol_whip_2 PistolWhip2 STANDARD ATTACK weapon 1 1 pistol_whip attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium pistol_whip pistol_whip pistol_whip pistol_whip OFF OFF OFF OFF ON SINGLE_TARGET 6 850 1.5 1 935 sm_pistol_whip sm_pistol_whip
|
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sm_pistol_whip_3 sm_pistol_whip_3 PistolWhip3 STANDARD ATTACK weapon 1 1 pistol_whip attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium pistol_whip pistol_whip pistol_whip pistol_whip OFF OFF OFF OFF ON SINGLE_TARGET 6 1100 1.5 1 1210 sm_pistol_whip sm_pistol_whip
|
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sm_pistol_whip_4 sm_pistol_whip_4 PistolWhip4 STANDARD ATTACK weapon 1 1 pistol_whip attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium pistol_whip pistol_whip pistol_whip pistol_whip OFF OFF OFF OFF ON SINGLE_TARGET 6 1400 1.5 1 1540 sm_pistol_whip sm_pistol_whip
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expertise_sm_ranged_shot_proc expertise_sm_ranged_shot_proc ProcRangedShot LEFT_CLICK_DEFAULT 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 1 0 no_proc
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expertise_sm_melee_proc expertise_sm_melee_proc ProcMeleeHit LEFT_CLICK_DEFAULT 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1 0 no_proc
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expertise_sm_card_ranged_proc expertise_sm_card_ranged_proc ProcCardUpYourSleeve LEFT_CLICK_DEFAULT 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 1 0 no_proc
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expertise_sm_card_melee_proc expertise_sm_card_melee_proc ProcCardUpYourSleeve LEFT_CLICK_DEFAULT 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1 0 no_proc
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expertise_sm_melee_stun_proc expertise_sm_melee_stun_proc ProcMeleeStun LEFT_CLICK_DEFAULT 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 sm_melee_stun no_proc
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expertise_sm_feeling_lucky_chance_proc expertise_sm_feeling_lucky_chance_proc FeelingLuckyBuffProc LEFT_CLICK_DEFAULT 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 sm_feeling_lucky no_proc
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sp_without_a_trace sp_without_a_trace UberSmokeBomb 1 NONE NON_ATTACK appearance/pt_spy_without_trace.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 135 0 1 450 invis_sp_buff_invis_notrace_1 sp_without_trace 1
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sp_buff_invis_1 sp_buff_invis_1 Smoke Bomb 1 NONE NON_ATTACK appearance/pt_smoke_puff_noloop.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 135 0 1 -8 invis_sp_buff_invis_1 sp_smoke 1
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sp_buff_invis_2 sp_buff_invis_2 SmokeBomb 1 NONE NON_ATTACK appearance/pt_smoke_puff_noloop.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 360 0 1 -8 invis_sp_buff_invis_2 sp_smoke 1
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sp_buff_invis_3 sp_buff_invis_3 SmokeCloud 1 NONE NON_ATTACK appearance/pt_entertainer_smokebomb_noloop.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 630 0 1 -8 invis_sp_buff_invis_3 sp_smoke 1
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sp_buff_stealth_1 sp_buff_stealth_1 Sneak 1 NONE NON_ATTACK appearance/pt_entertainer_smokebomb_a1.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 203 0 1 10 invis_sp_buff_stealth_1 stealth 1
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sp_buff_stealth_2 sp_buff_stealth_2 Skulk 1 NONE NON_ATTACK appearance/pt_entertainer_smokebomb_a1.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 450 0 1 10 invis_sp_buff_stealth_2 stealth 1
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sp_buff_stealth_3 sp_buff_stealth_3 Shroud 1 NONE NON_ATTACK appearance/pt_entertainer_smokebomb_a1.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 720 0 1 10 invis_sp_buff_stealth_3 stealth 1
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sp_buff_stealth_4 sp_buff_stealth_4 Vanish 1 NONE NON_ATTACK appearance/pt_entertainer_smokebomb.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 2 0 1 10 invis_sp_buff_stealth_4 stealth 1
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sp_cc_dot sp_cc_dot Arachne'sWeb STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 300 poison 100 10 sp_cc_dot cc_dot
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sp_dm_1 sp_dm_1 Assassinate 1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 90 1 1 85 sp_dm
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sp_dm_2 sp_dm_2 Assassinate 2 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 270 1 1 256 sp_dm
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sp_dm_3 sp_dm_3 Assassinate 3 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 540 1 1 513 sp_dm
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sp_dm_4 sp_dm_4 Assassinate 4 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 990 1 1 940 sp_dm
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sp_dm_5 sp_dm_5 Assassinate 5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1260 1 1 1197 sp_dm
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sp_dm_6 sp_dm_6 Assassinate 6 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1530 1 1 1453 sp_dm
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sp_dm_7 sp_dm_7 Assassinate 7 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1800 1 1 1710 sp_dm
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sp_dm_8 sp_dm_8 Assassinate 8 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2025 1 1 1923 sp_dm
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sp_fld_debuff_ca sp_fld_debuff_ca FlashBang 1 STANDARD DELAY_ATTACK appearance/pt_special_attack_bleed.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_flash_bomb.prt 1 1 1 TARGETED_OBJECT STANDARD 1 1 throw_trap_flash_bomb OFF OFF OFF OFF ON TARGET_AREA 5 35 0 0 0 900 sp_fld_debuff_ca fld_debuff_ca
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sp_fldmot_1 sp_fldmot_1 Venomous Ploy 1 5 NONE DELAY_ATTACK appearance/pt_poison_grenade_hit.prt weapon appearance/must_steam_geyser_medium.prt 1 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 5 375 0 1 1000 poison 240 10 20 fldmot perform_notarget
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sp_fldmot_2 sp_fldmot_2 Venomous Ploy 2 5 NONE DELAY_ATTACK appearance/pt_poison_grenade_hit.prt root appearance/must_steam_geyser_medium.prt 1 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 6 525 0 1 1300 poison 312 15 20 fldmot perform_notarget
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sp_fldmot_3 sp_fldmot_3 Venomous Ploy 3 5 NONE DELAY_ATTACK appearance/pt_poison_grenade_hit.prt root appearance/must_steam_geyser_medium_yellow.prt 1 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 7 665 0 1 1900 poison 456 20 20 fldmot perform_notarget
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sp_fldmot_1_snare sp_fldmot_1_snare ToxicTrapw/snare 5 NONE DELAY_ATTACK appearance/pt_poison_grenade_hit.prt weapon appearance/must_steam_geyser_medium.prt 1 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 5 375 0 1 1000 poison 240 10 sp_ploy_snare 20 fldmot perform_notarget
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sp_fldmot_2_snare sp_fldmot_2_snare NoxiousDeception/wsnare 5 NONE DELAY_ATTACK appearance/pt_poison_grenade_hit.prt root appearance/must_steam_geyser_medium.prt 1 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 6 525 0 1 1300 poison 312 15 sp_ploy_snare 20 fldmot perform_notarget
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sp_fldmot_3_snare sp_fldmot_3_snare VenomiousPloyw/snare 5 NONE DELAY_ATTACK appearance/pt_poison_grenade_hit.prt root appearance/must_steam_geyser_medium_yellow.prt 1 1 3 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 7 665 0 1 1900 poison 456 20 sp_ploy_snare 20 fldmot perform_notarget
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sp_sh_0 sp_sh_0 Spy's Respite 1 NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 750 0 1 150 sp_heal perform_notarget
|
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sp_sh_1 sp_sh_1 Spy's Respite 2 NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 sp_heal perform_notarget
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sp_sh_2 sp_sh_2 Spy's Respite 3 NONE HEAL appearance/pt_heal_1.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2500 0 1 800 sp_heal perform_notarget
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sp_sh_3 sp_sh_3 Spy's Respite 4 NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3500 1 1150 sp_heal perform_notarget
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sp_dot_0 sp_dot_0 Spy'sFang0 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_wookiee_slap_^ counter_high_center_^ counter_high_center_^ counter_high_center_^ OFF OFF OFF OFF ON SINGLE_TARGET 205 1 205 sp_fang_dot_0 sp_dot
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sp_dot_1 sp_dot_1 Spy'sFang2 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_wookiee_slap_^ counter_high_center_^ counter_high_center_^ counter_high_center_^ OFF OFF OFF OFF ON SINGLE_TARGET 925 1 925 sp_fang_dot_1 sp_dot
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sp_dot_2 sp_dot_2 Spy'sFang1 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_wookiee_slap_^ counter_high_center_^ counter_high_center_^ counter_high_center_^ OFF OFF OFF OFF ON SINGLE_TARGET 515 1 515 sp_fang_dot_2 sp_dot
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sp_dot_3 sp_dot_3 Spy'sFang3 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_wookiee_slap_^ counter_high_center_^ counter_high_center_^ counter_high_center_^ OFF OFF OFF OFF ON SINGLE_TARGET 1150 1 1150 sp_fang_dot_3 sp_dot
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sp_dot_4 sp_dot_4 Spy'sFang4 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_wookiee_slap_^ counter_high_center_^ counter_high_center_^ counter_high_center_^ OFF OFF OFF OFF ON SINGLE_TARGET 1440 1 1440 sp_fang_dot_4 sp_dot
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sp_dot_5 sp_dot_5 Spy'sFang5 STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium attack_special_wookiee_slap_^ counter_high_center_^ counter_high_center_^ counter_high_center_^ OFF OFF OFF OFF ON SINGLE_TARGET 1695 1 1695 sp_fang_dot_5 sp_dot
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sp_improved_cc_dot_0 sp_improved_cc_dot_0 Arachne'sWeb1 Unused STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 300 poison 30 10 sp_cc_dot cc_dot
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sp_improved_cc_dot_1 sp_improved_cc_dot_1 Arachne'sWeb2 Unused STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 900 poison 50 15 sp_cc_dot cc_dot
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sp_improved_cc_dot_2 sp_improved_cc_dot_2 Arachne'sWeb3 Unused STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1400 poison 80 15 sp_cc_dot cc_dot
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sp_improved_cc_dot_3 sp_improved_cc_dot_3 Arachne'sWeb4 Unused STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2700 poison 140 20 sp_cc_dot cc_dot
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sp_stealth_melee_0 sp_stealth_melee_0 Ambush 1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 260 1 325 bleeding 20 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_melee_1 sp_stealth_melee_1 Ambush 2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 500 1 625 bleeding 40 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_melee_2 sp_stealth_melee_2 Ambush 3 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 702 1 877 bleeding 60 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_melee_3 sp_stealth_melee_3 Ambush 4 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 1053 1 1316 bleeding 80 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_melee_4 sp_stealth_melee_4 Ambush 5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 1404 1 1755 bleeding 100 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_melee_5 sp_stealth_melee_5 Ambush 6 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 1872 1 2340 bleeding 120 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_melee_6 sp_stealth_melee_6 Ambush 7 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 0 1 sp_ambush sp_ambush sp_ambush sp_ambush sp_ambush OFF OFF OFF OFF ON SINGLE_TARGET 2340 1 2925 bleeding 240 8 sp_healing_reduction sp_stealth_melee
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sp_stealth_ranged_0 sp_stealth_ranged_0 Snipe 1 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 229 1 286 fire 15 10 sp_healing_reduction sp_stealth_ranged
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sp_stealth_ranged_1 sp_stealth_ranged_1 Snipe 2 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 440 1 550 fire 30 10 sp_healing_reduction sp_stealth_ranged
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sp_stealth_ranged_2 sp_stealth_ranged_2 Snipe 3 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 618 1 772 fire 50 10 sp_healing_reduction sp_stealth_ranged
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sp_stealth_ranged_3 sp_stealth_ranged_3 Snipe 4 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 926 1 1157 fire 70 10 sp_healing_reduction sp_stealth_ranged
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sp_stealth_ranged_4 sp_stealth_ranged_4 Snipe 5 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1235 1 1543 fire 90 10 sp_healing_reduction sp_stealth_ranged
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sp_stealth_ranged_5 sp_stealth_ranged_5 Snipe 6 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1648 1 2060 fire 105 10 sp_healing_reduction sp_stealth_ranged
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sp_stealth_ranged_6 sp_stealth_ranged_6 Snipe 7 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 0 1 sp_snipe sp_snipe sp_snipe sp_snipe sp_snipe *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2069 1 2586 fire 200 10 sp_healing_reduction sp_stealth_ranged
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sp_reveal_shadows sp_reveal_shadows Spy:RevealShadows 1 NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 225 1 100 sp_reveal_shadows perform_notarget
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sp_decoy sp_decoy Spy:Decoy STANDARD NON_DAMAGE_ATTACK appearance/pt_spy_decoy.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 30 0 1 10 sp_decoy_debuff sp_decoy 1
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sp_burst_of_shadows sp_burst_of_shadows Spy:StealthSprint 1 NONE NON_ATTACK appearance/pt_spy_burst_shadows.prt root 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 350 sp_burst_shadows sp_burst_shadows NO_HIT_SPAM
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sp_preparation sp_preparation Spy:Preparation 1 NONE NON_ATTACK appearance/pt_spy_preparation.prt root 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 10 sp_preparation sp_preparation NO_HIT_SPAM
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sp_shifty_setup sp_shifty_setup Spy:Shifty Setup 1 NONE NON_ATTACK appearance/pt_spy_preparation.prt root 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 10 sp_shifty_setup sp_shifty_setup NO_HIT_SPAM
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sp_hd_melee_0 sp_hd_melee_0 Razor Slash 1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 257 1 1 257 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_melee_1 sp_hd_melee_1 Razor Slash 2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 429 1 1.002336449 428 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_melee_2 sp_hd_melee_2 Razor Slash 3 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 515 1 1 515 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_melee_3 sp_hd_melee_3 Razor Slash 4 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 772 1 1 772 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_melee_4 sp_hd_melee_4 Razor Slash 5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 1030 1 1 1030 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_melee_5 sp_hd_melee_5 Razor Slash 6 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 1373 1 1 1373 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_melee_6 sp_hd_melee_6 Razor Slash 7 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 1716 1 1 1716 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_0 sp_hd_range_0 Blaster Burst 1 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 218 1 0.848249027 257 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_1 sp_hd_range_1 Blaster Burst 2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 365 1 0.852803738 428 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_2 sp_hd_range_2 Blaster Burst 3 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 438 1 0.850485437 515 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_3 sp_hd_range_3 Blaster Burst 4 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 656 1 0.849740933 772 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_4 sp_hd_range_4 Blaster Burst 5 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 876 1 0.850485437 1030 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_5 sp_hd_range_5 Blaster Burst 6 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 1167 1 0.849963583 1373 razor_burst_vulnerability_1 sp_hd_melee
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sp_hd_range_6 sp_hd_range_6 Blaster Burst 7 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash sp_razor_slash OFF OFF OFF OFF ON SINGLE_TARGET 1459 1 0.8502331 1716 razor_burst_vulnerability_1 sp_hd_melee
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sp_run_its_course sp_run_its_course Spy:PurgeDots 1 NONE NON_DAMAGE_ATTACK appearance/pt_spy_run_course.prt root 1 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 0 10 sp_run_its_course sp_run_its_course NO_HIT_SPAM
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sp_avoid_damage sp_avoid_damage Spy:GlancingBlowBuff 1 NONE NON_ATTACK appearance/pt_spy_avoid_damage.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 1 10 sp_avoid_damage sp_avoid_damage
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sp_action_regen sp_action_regen Fight or Flight 1 NONE NON_ATTACK appearance/pt_spy_avoid_damage.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 1 1 sp_action_regen sp_action_regen NO_HIT_SPAM
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sp_cloaked_recovery_0 sp_cloaked_recovery_0 Spy:CloakedHeal 1 NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1200 0 1 300 sp_cloaked_heal NO_HIT_SPAM
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sp_cloaked_recovery_1 sp_cloaked_recovery_1 Spy:CloakedHeal 1 NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 1500 0 1 450 sp_cloaked_heal NO_HIT_SPAM
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sp_cloaked_recovery_2 sp_cloaked_recovery_2 Spy:CloakedHeal 1 NONE HEAL appearance/pt_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 2900 0 1 950 sp_cloaked_heal NO_HIT_SPAM
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sp_cloaked_recovery_3 sp_cloaked_recovery_3 Spy:CloakedHeal 1 NONE HEAL appearance/pt_heal_1.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 3700 0 1 1300 sp_cloaked_heal NO_HIT_SPAM
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sp_cloaked_recovery_4 sp_cloaked_recovery_4 Spy:CloakedHeal 1 NONE HEAL appearance/pt_heal_2.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 4500 0 1 1800 sp_cloaked_heal NO_HIT_SPAM
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sp_assassins_mark sp_assassins_mark Spy:Assassins Mark STANDARD NON_DAMAGE_ATTACK 0 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 64 0 1000 785 sp_assassins_mark_reac_proc sp_assassins_mark perform_target NO_HIT_SPAM
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sp_assassins_mark_reac_proc sp_assassins_mark_reac_proc Spy:Assassins Mark Reac Proc LEFT_CLICK_DEFAULT 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 1 1 0 no_proc
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steal steal Steal 1 STANDARD NON_ATTACK appearance/pt_special_attack_fastblast.prt weapon 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 0 5 0 0 0 300 perform_target
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throwGrenade throwGrenade STANDARD ATTACK 1 1 0 1 throw_grenade OFF OFF OFF OFF OFF TARGET_AREA -1 0 0 35 1 9 THROWN perform_throwgrenade WEAPON_NAME
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fireHeavyWeapon fireHeavyWeapon LEFT_CLICK_DEFAULT STANDARD ATTACK 1 1 1 OFF OFF OFF OFF ON TARGET_AREA 0 0 1 0 WEAPON_NAME
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throwGrenadeCryoban throwGrenadeCryoban grenadestuff STANDARD DELAY_ATTACK clienteffect/combat_grenade_cryoban.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_cryoban OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadecryoban WEAPON_NAME
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throwGrenadeFragmentation throwGrenadeFragmentation STANDARD DELAY_ATTACK clienteffect/combat_grenade_fragmentation.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_fragmentation OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadefragmentation WEAPON_NAME
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throwGrenadeBug throwGrenadeBug STANDARD DELAY_ATTACK clienteffect/combat_grenade_fragmentation.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_bug_bomb OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadebug WEAPON_NAME
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throwGrenadeGlop throwGrenadeGlop STANDARD DELAY_ATTACK clienteffect/combat_grenade_glop.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_glop OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadeglop WEAPON_NAME
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throwGrenadeImperialDetonator throwGrenadeImperialDetonator STANDARD DELAY_ATTACK clienteffect/combat_grenade_imp_detonator.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadeimperialdetonator WEAPON_NAME
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throwGrenadeProton throwGrenadeProton STANDARD DELAY_ATTACK clienteffect/combat_grenade_proton.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadeproton WEAPON_NAME
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throwGrenadeThermalDetonator throwGrenadeThermalDetonator STANDARD DELAY_ATTACK clienteffect/combat_grenade_large_02.cef 2.5 2.5 TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_thermal_detonator OFF OFF OFF OFF OFF TARGET_AREA 10 35 0 perform_throwgrenadethermaldetonator WEAPON_NAME
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veteranPlayerBuff veteranPlayerBuff VeteranPlayerBuff 1 NONE NON_ATTACK appearance/pt_force_absorb.prt root 1 veteran_buff_bonus OFF OFF OFF OFF ON SINGLE_TARGET 1 150 veteranPlayerBuff perform_notarget WEAPON_NAME
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fireAcidBeamHeavy fireAcidBeamHeavy LEFT_CLICK_DEFAULT STANDARD ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_1 OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireFlameThrowerLight fireFlameThrowerLight LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 fire_flame_thrower_cone_1_light OFF OFF OFF OFF OFF CONE 20 5 200 WEAPON_NAME
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firePlasmaFlameThrower firePlasmaFlameThrower LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 fire_flame_thrower_blue_single_1_light OFF OFF OFF OFF OFF CONE 20 5 200 WEAPON_NAME
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fireIceGun fireIceGun LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 fire_flame_thrower_cone_ice_1_light OFF OFF OFF OFF OFF CONE 20 5 200 WEAPON_NAME
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fireRocketLauncher fireRocketLauncher LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 0 fire_rockets_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireRocketLauncherGeneric fireRocketLauncherGeneric LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 0 fire_rockets_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireAcidRifle fireAcidRifle LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_acid_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireStunCannon fireStunCannon LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_stun_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireParticleBeam fireParticleBeam LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_energy_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireVoidRocketLauncher fireVoidRocketLauncher LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 0 fire_rockets_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireAcidBeam fireAcidBeam LEFT_CLICK_DEFAULT STANDARD ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_1_single_medium OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireLightningBeam fireLightningBeam LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_lightning_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireAcidBeamAvatar fireAcidBeamAvatar LEFT_CLICK_DEFAULT STANDARD ATTACK 0 1 1 LOCATION STANDARD 1 0 force_strength_anim OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireLavaCannon fireLavaCannon LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_lava_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireLavaCannonGeneric fireLavaCannonGeneric LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_lava_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireRepublicFlameThrower fireRepublicFlameThrower LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 fire_flame_thrower_cone_1_light OFF OFF OFF OFF OFF CONE 20 5 200 WEAPON_NAME
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fireRepublicFlameThrowerGeneric fireRepublicFlameThrowerGeneric LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 fire_flame_thrower_cone_1_light OFF OFF OFF OFF OFF CONE 20 5 200 WEAPON_NAME
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firePistolLauncher firePistolLauncher LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK appearance/pt_poisonfield_explode.prt 1.5 1.5 1 LOCATION STANDARD 1 0 fire_launcherpistol_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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fireElitePistolLauncher fireElitePistolLauncher LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK appearance/pt_poisonfield_explode.prt 1.5 1.5 1 LOCATION STANDARD 1 0 fire_launcherpistol_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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firePistolLauncherGeneric firePistolLauncherGeneric LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK appearance/pt_poisonfield_explode.prt 1.5 1.5 1 LOCATION STANDARD 1 0 fire_launcherpistol_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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firePistolLauncherMedium firePistolLauncherMedium LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK appearance/pt_poisonfield_explode.prt 1.5 1.5 1 LOCATION STANDARD 1 0 fire_launcherpistol_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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firePistolLauncherTargeting firePistolLauncherTargeting LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 0 fire_targetingpistol_at_location OFF OFF OFF OFF OFF TARGET_AREA 3 64 25 WEAPON_NAME
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fireCrusaderHeavyRifle fireCrusaderHeavyRifle LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_crusader_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 1500 WEAPON_NAME
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fireHeavyShotgun fireHeavyShotgun LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_shotgun_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 1500 WEAPON_NAME
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cyborgRevive cyborgRevive Revive DEAD REVIVE OFF OFF OFF OFF ON SINGLE_TARGET perform_target
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cyborgCriticalSnipe cyborgCriticalSnipe STANDARD ATTACK fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 64 2000 0 1000
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cyborgKickDown cyborgKickDown STANDARD ATTACK attack_special_knee_strike_medium OFF OFF OFF OFF ON SINGLE_TARGET 15 1500 0 800
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cyborgLightning cyborgLightning STANDARD ATTACK cyborg_lightning_1_particle_level_5_light OFF OFF OFF OFF ON SINGLE_TARGET 20 1500 0 800
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cyborgSureShot cyborgSureShot STANDARD ATTACK fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 64 1500 0 800
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proc_cyber_shock proc_fire_attack cyberShock LEFT_CLICK_DEFAULT clienteffect/cyborg_cbt_electric_hit.cef weapon 1 500 1250 100 ELEMENTAL_ELECTRICAL no_proc
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proc_fire_attack proc_fire_attack fireAttack LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 1000 5000 100 ELEMENTAL_HEAT no_proc
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proc_fire_attack_1 proc_fire_attack_1 fireAttack_1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 25 75 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_a_1 proc_tow_proc_a_1 towProcA_1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 200 400 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_a_2 proc_tow_proc_a_2 towProcA_2 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 200 400 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_a_3 proc_tow_proc_a_3 towProcA_3 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 200 400 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_b_1 proc_tow_proc_b_1 towProcB_1 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 200 400 100 ELEMENTAL_ELECTRICAL no_proc
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proc_tow_proc_b_2 proc_tow_proc_b_2 towProcB_2 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 200 400 100 ELEMENTAL_ELECTRICAL no_proc
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proc_tow_proc_b_3 proc_tow_proc_b_3 towProcB_3 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 200 400 100 ELEMENTAL_ELECTRICAL no_proc
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proc_tow_proc_b_4 proc_tow_proc_b_4 towProcB_4 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 300 600 100 ELEMENTAL_COLD no_proc
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proc_tow_proc_b_5 proc_tow_proc_b_5 towProcB_5 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 200 500 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_b_6 proc_tow_proc_b_6 towProcB_6 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 150 350 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_b_7 proc_tow_proc_b_7 towProcB_7 LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 250 550 100 ELEMENTAL_HEAT no_proc
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proc_tow_proc_coyn proc_tow_proc_coyn towProcCoyn LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 200 350 100 ELEMENTAL_ACID no_proc
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proc_tow_proc_bracelet_melee proc_tow_proc_bracelet_melee towProcBraceletMelee LEFT_CLICK_DEFAULT appearance/pt_poi_electricity_2x2.prt weapon 1 300 750 100 ELEMENTAL_ELECTRICAL no_proc
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proc_tow_proc_bracelet_range proc_tow_proc_bracelet_range towProcBraceletRange LEFT_CLICK_DEFAULT appearance/pt_entertainer_smokebomb.prt weapon 1 250 450 100 BLAST no_proc
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proc_tow_proc_bracelet_combo proc_tow_proc_bracelet_combo towProcBraceletCombo LEFT_CLICK_DEFAULT appearance/pt_green_gunk_spurt.prt weapon 1 200 600 100 ELEMENTAL_ACID no_proc
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proc_content_charged_proc_fire proc_content_charged_proc_fire contentChargedProcFire LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 150 400 100 ELEMENTAL_HEAT no_proc
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proc_content_charged_proc_cold proc_content_charged_proc_cold contentChargedProcCold LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 150 400 100 ELEMENTAL_COLD no_proc
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proc_content_charged_proc_melee_poison_1 proc_content_charged_proc_melee_poison_1 contentChargedProcMeleePoison_1 LEFT_CLICK_DEFAULT clienteffect/combat_grenade_poison.cef weapon 1 250 300 100 ELEMENTAL_ACID no_proc
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proc_content_charged_proc_range_heat_1 proc_content_charged_proc_range_heat_1 contentChargedProcRangeHeat_1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 200 250 100 ELEMENTAL_HEAT no_proc
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proc_content_charged_proc_melee_poison_2 proc_content_charged_proc_melee_poison_2 contentChargedProcMeleePoison_2 LEFT_CLICK_DEFAULT clienteffect/combat_grenade_poison.cef weapon 1 350 400 100 ELEMENTAL_ACID no_proc
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proc_content_charged_proc_range_heat_2 proc_content_charged_proc_range_heat_2 contentChargedProcRangeHeat_2 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 1 275 400 100 ELEMENTAL_HEAT no_proc
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proc_old_light_jedi_gift proc_old_light_jedi_gift oldLightJediGift LEFT_CLICK_DEFAULT clienteffect/combat_trap_noise_maker.cef weapon 1 750 1500 100 ELEMENTAL_COLD no_proc
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proc_old_dark_jedi_gift proc_old_dark_jedi_gift oldDarkJediGift LEFT_CLICK_DEFAULT appearance/pt_poi_electricity_2x2.prt weapon 1 750 1500 100 ELEMENTAL_ELECTRICAL no_proc
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proc_generic_test proc_generic_test proc_generic_test LEFT_CLICK_DEFAULT 300 no_proc
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reac_generic_test reac_generic_test reac_generic_test LEFT_CLICK_DEFAULT 300 no_proc
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expertise_generic_test_proc expertise_generic_test_proc expertise_generic_test_proc LEFT_CLICK_DEFAULT 300 no_proc
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expertise_generic_test_reac expertise_generic_test_reac expertise_generic_test_reac LEFT_CLICK_DEFAULT 300 no_proc
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creaturePoisonAttack creatureRangedAttack CreaturePoisonDOT STANDARD ATTACK root 1 1 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 32 1 400 poison 100 10 KINETIC KINETIC dot NO_HIT_SPAM
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creatureFireAttack creatureRangedAttack CreatureFireDOT STANDARD ATTACK root 1 1 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 32 1 600 fire 150 15 ELEMENTAL_HEAT ELEMENTAL_HEAT dot NO_HIT_SPAM
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creatureSnareAttack creatureRangedAttack CreatureSnareDOT STANDARD ATTACK root 1 1 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 32 1 300 sp_cc_dot cc_dot NO_HIT_SPAM
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bh_innate_assault_1 bh_innate_assault_1 34Expertise:InnateAssault NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_innate_assault bh_innate_assault perform_notarget
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bh_return_fire_command_1 bh_return_fire_command_1 10Expertise:ReturnFire(thecommand) NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_return_fire_1 bh_return_fire perform_notarget
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bh_taunt_1 bh_taunt_1 18Expertise:Taunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 1 450 bh_taunt
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bh_taunt_2 bh_taunt_2 34Expertise:Taunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.2 11 495 bh_taunt
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bh_taunt_3 bh_taunt_3 48Expertise:Taunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.3 8 540 bh_taunt
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bh_taunt_4 bh_taunt_4 62Expertise:Taunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.4 7 585 bh_taunt
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bh_taunt_5 bh_taunt_5 76Expertise:Taunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.5 6 630 bh_taunt
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bh_taunt_6 bh_taunt_6 90Expertise:Taunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.6 5 675 bh_taunt
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bh_fumble_1 bh_fumble_1 26Expertise:Fumble STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.5 2 850 bh_fumble bh_fumble
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bh_fumble_2 bh_fumble_2 34Expertise:Fumble STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 32 80 850 bh_fumble bh_fumble
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bh_fumble_3 bh_fumble_3 48Expertise:Fumble STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 47 80 1200 bh_fumble bh_fumble
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bh_fumble_4 bh_fumble_4 62Expertise:Fumble STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 63 80 1550 bh_fumble bh_fumble
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bh_fumble_5 bh_fumble_5 76Expertise:Fumble STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 80 80 1900 bh_fumble bh_fumble
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bh_fumble_6 bh_fumble_6 90Expertise:Fumble STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 96 80 2250 bh_fumble bh_fumble
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bh_stun_1 bh_stun_1 34Expertise:Stun STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0.8 2 1200 bh_stun bh_stun
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bh_stun_2 bh_stun_2 48Expertise:Stun STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 47 80 1200 bh_stun bh_stun
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bh_stun_3 bh_stun_3 62Expertise:Stun STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 63 80 1550 bh_stun bh_stun
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bh_stun_4 bh_stun_4 76Expertise:Stun STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 80 80 1900 bh_stun bh_stun
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bh_stun_5 bh_stun_5 90Expertise:Stun STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 96 80 2250 bh_stun bh_stun
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bh_prescience bh_prescience Prescience NONE NON_ATTACK appearance/pt_vaapad_focus.prt root 0 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 1 1200 bh_prescience
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bh_shields_1 bh_shields_1 34Expertise:Shields NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_shields_handler bh_shields perform_notarget
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bh_dm_crit_3 bh_dm_crit_3 26Expertise:SurpriseAttack STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 594 742 armor_break dm_crit
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bh_dm_crit_4 bh_dm_crit_4 34Expertise:SurpriseAttack STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 693 866 armor_break dm_crit
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bh_dm_crit_5 bh_dm_crit_5 48Expertise:SurpriseAttack STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 792 990 armor_break dm_crit
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bh_dm_crit_6 bh_dm_crit_6 62Expertise:SurpriseAttack STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1008 1260 armor_break dm_crit
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bh_dm_crit_7 bh_dm_crit_7 76Expertise:SurpriseAttack STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1224 1530 armor_break dm_crit
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bh_dm_crit_8 bh_dm_crit_8 90Expertise:SurpriseAttack STANDARD ATTACK appearance/pt_special_attack_aim.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1440 1800 armor_break dm_crit
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bh_intimidate_1 bh_intimidate_1 26Expertise:Intimidate STANDARD ATTACK appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 450 bh_intimidate 650 bh_intimidate
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bh_intimidate_2 bh_intimidate_2 34Expertise:Intimidate STANDARD ATTACK appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 495 bh_intimidate 850 bh_intimidate
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bh_intimidate_3 bh_intimidate_3 48Expertise:Intimidate STANDARD ATTACK appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 540 bh_intimidate 1200 bh_intimidate
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bh_intimidate_4 bh_intimidate_4 62Expertise:Intimidate STANDARD ATTACK appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 585 bh_intimidate 1550 bh_intimidate
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bh_intimidate_5 bh_intimidate_5 76Expertise:Intimidate STANDARD ATTACK appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 630 bh_intimidate 1900 bh_intimidate
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bh_intimidate_6 bh_intimidate_6 90Expertise:Intimidate STANDARD ATTACK appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 675 bh_intimidate 2250 bh_intimidate
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bh_dread_strike_1 bh_dread_strike_1 34Expertise:DreadStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 64 1390 bh_dread_strike bh_dread_strike
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bh_dread_strike_2 bh_dread_strike_2 48Expertise:DreadStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 94 1200 bh_dread_strike bh_dread_strike
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bh_dread_strike_3 bh_dread_strike_3 62Expertise:DreadStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 126 1550 bh_dread_strike bh_dread_strike
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bh_dread_strike_4 bh_dread_strike_4 76Expertise:DreadStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 160 1900 bh_dread_strike bh_dread_strike
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bh_dread_strike_5 bh_dread_strike_5 90Expertise:DreadStrike STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 192 2250 bh_dread_strike bh_dread_strike
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bh_relentless_1 bh_relentless_1 34Expertise:RelentlessAssault NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 2250 bh_relentless_onslaught bh_relentless perform_notarget
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bh_sniper_1 bh_sniper_1 26Expertise:SniperShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1767 720 bh_sniper
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bh_sniper_2 bh_sniper_2 34Expertise:SniperShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2358 917 bh_sniper
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bh_sniper_3 bh_sniper_3 48Expertise:SniperShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 3241 1265 bh_sniper
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bh_sniper_4 bh_sniper_4 62Expertise:SniperShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 4127 1610 bh_sniper
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bh_sniper_5 bh_sniper_5 76Expertise:SniperShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 5011 1958 bh_sniper
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bh_sniper_6 bh_sniper_6 90Expertise:SniperShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 5896 2300 bh_sniper
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bh_cover_1 bh_cover_1 34Expertise:TakeCover NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 500 bh_take_cover bh_cover perform_notarget
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bh_armor_sprint_1 bh_armor_sprint_1 34Expertise:PowerAssistedSprint NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_power_sprint bh_armor_sprint perform_notarget
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bh_armor_duelist_1 bh_armor_duelist_1 34Expertise:DuelistStance NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_armor_duelist_heal_1 bh_duelist perform_notarget
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bh_armor_duelist_2 bh_armor_duelist_2 48Expertise:DuelistStance NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_armor_duelist_heal_2 bh_duelist perform_notarget
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bh_armor_duelist_3 bh_armor_duelist_3 62Expertise:DuelistStance NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_armor_duelist_heal_3 bh_duelist perform_notarget
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bh_armor_duelist_4 bh_armor_duelist_4 76Expertise:DuelistStance NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_armor_duelist_heal_4 bh_duelist perform_notarget
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bh_armor_duelist_5 bh_armor_duelist_5 90Expertise:DuelistStance NONE NON_ATTACK appearance/pt_special_attack_warcry.prt weapon 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 bh_armor_duelist_heal_5 bh_duelist perform_notarget
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bh_armor_duelist_heal_1 bh_armor_duelist_heal_1 34Expertise:DuelistStance(theheal) 1 NONE HEAL HEALTH appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 120 0 no_proc perform_notarget
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bh_armor_duelist_heal_2 bh_armor_duelist_heal_2 48Expertise:DuelistStance(theheal) 1 NONE HEAL HEALTH appearance/pt_heal_1.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 240 0 no_proc perform_notarget
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bh_armor_duelist_heal_3 bh_armor_duelist_heal_3 62Expertise:DuelistStance(theheal) 1 NONE HEAL HEALTH appearance/pt_heal_2.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 360 0 no_proc perform_notarget
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bh_armor_duelist_heal_4 bh_armor_duelist_heal_4 76Expertise:DuelistStance(theheal) 1 NONE HEAL HEALTH appearance/pt_heal_1.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 600 0 no_proc perform_notarget
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bh_armor_duelist_heal_5 bh_armor_duelist_heal_5 90Expertise:DuelistStance(theheal) 1 NONE HEAL HEALTH appearance/pt_heal_2.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 950 0 no_proc perform_notarget
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bh_return_fire_1 bh_return_fire_attack_1 10Expertise:ReturnFire(theattack) appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 0 0.25 no_proc
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gcw_base_damage_shield_a gcw_base_damage_shield_attack_a gcwdamageshieldbuff 1 appearance/pt_special_attack_pointblank.prt weapon 100 0 no_proc
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gcw_base_damage_shield_b gcw_base_damage_shield_attack_b gcwdamageshieldbuff 1 appearance/pt_special_attack_pointblank.prt weapon 150 0 no_proc
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gcw_base_damage_shield_c gcw_base_damage_shield_attack_c gcwdamageshieldbuff 1 appearance/pt_special_attack_pointblank.prt weapon 200 0 no_proc
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gcw_base_damage_shield_d gcw_base_damage_shield_attack_d gcwdamageshieldbuff 1 appearance/pt_special_attack_pointblank.prt weapon 300 0 no_proc
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gcw_base_damage_shield_e gcw_base_damage_shield_attack_e gcwdamageshieldbuff 1 appearance/pt_special_attack_pointblank.prt weapon 500 0 no_proc
|
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gcw_base_reactive_heal_a gcw_base_reactive_heal_a gcwreactiveheal 1 NONE HEAL HEALTH appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 120 0 no_proc perform_notarget
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gcw_base_reactive_heal_b gcw_base_reactive_heal_b gcwreactiveheal 1 NONE HEAL HEALTH appearance/pt_heal_1.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 240 0 no_proc perform_notarget
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gcw_base_reactive_heal_c gcw_base_reactive_heal_c gcwreactiveheal 1 NONE HEAL HEALTH appearance/pt_heal_2.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 360 0 no_proc perform_notarget
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gcw_base_reactive_heal_d gcw_base_reactive_heal_d gcwreactiveheal 1 NONE HEAL HEALTH appearance/pt_heal_1.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 600 0 no_proc perform_notarget
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gcw_base_reactive_heal_e gcw_base_reactive_heal_e gcwreactiveheal 1 NONE HEAL HEALTH appearance/pt_heal_2.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 950 0 no_proc perform_notarget
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gcw_base_reactive_action_a gcw_base_reactive_action_a gcwreactiveactionheal 1 NONE HEAL ACTION appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 70 0 no_proc perform_notarget
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gcw_base_reactive_action_b gcw_base_reactive_action_b gcwreactiveactionheal 1 NONE HEAL ACTION appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 140 0 no_proc perform_notarget
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gcw_base_reactive_action_c gcw_base_reactive_action_c gcwreactiveactionheal 1 NONE HEAL ACTION appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 210 0 no_proc perform_notarget
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gcw_base_reactive_action_d gcw_base_reactive_action_d gcwreactiveactionheal 1 NONE HEAL ACTION appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 350 0 no_proc perform_notarget
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gcw_base_reactive_action_e gcw_base_reactive_action_e gcwreactiveactionheal 1 NONE HEAL ACTION appearance/pt_heal.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 560 0 no_proc perform_notarget
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proc_gcw_base_damage_a proc_gcw_base_damage_a gcwdamageprocbuff 1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 50 0 no_proc
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proc_gcw_base_damage_b proc_gcw_base_damage_b gcwdamageprocbuff 1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 100 0 no_proc
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proc_gcw_base_damage_c proc_gcw_base_damage_c gcwdamageprocbuff 1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 150 0 no_proc
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proc_gcw_base_damage_d proc_gcw_base_damage_d gcwdamageprocbuff 1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 200 0 no_proc
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proc_gcw_base_damage_e proc_gcw_base_damage_e gcwdamageprocbuff 1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 300 0 no_proc
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banner_buff_commando banner_buff_commando GCW Banner Proc Buff 1 LEFT_CLICK_DEFAULT clienteffect/combat_explosion_lair_large.cef weapon 200 0 no_proc
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fs_dm_cc_1_root fs_dm_cc_1 Grapple STANDARD ATTACK appearance/pt_special_attack_slow.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 32 116 0 1 96 fs_dm_cc_1_root fs_dm_cc
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fs_dm_cc_2_root fs_dm_cc_2 FocusedGrapple STANDARD ATTACK appearance/pt_special_attack_startle.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 32 406 0 1 336 fs_dm_cc_2_root fs_dm_cc
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fs_dm_cc_3_root fs_dm_cc_3 ForceGrip STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 32 580 0 1 480 fs_dm_cc_3_root fs_dm_cc
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fs_dm_cc_4_root fs_dm_cc_4 ForceChoke STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 32 725 0 1 600 fs_dm_cc_4_root fs_dm_cc
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fs_dm_cc_5_root fs_dm_cc_5 ForceStrangle STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 32 1015 0 1 840 fs_dm_cc_5_root fs_dm_cc
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fs_dm_cc_6_root fs_dm_cc_6 ForceGarrote STANDARD ATTACK appearance/pt_special_attack_stun.prt weapon 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON SINGLE_TARGET 32 1160 0 1 960 fs_dm_cc_6_root fs_dm_cc
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of_buff_def_4 of_buff_def_4 OfficerGroupBuff:Tactics NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1100 of_buff_def_4 of_group_buff perform_notarget
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of_buff_def_5 of_buff_def_5 OfficerGroupBuff:Tactics NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1400 of_buff_def_5 of_group_buff perform_notarget
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of_buff_def_6 of_buff_def_6 OfficerGroupBuff:Tactics NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1900 of_buff_def_6 of_group_buff perform_notarget
|
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of_buff_def_7 of_buff_def_7 OfficerGroupBuff:Tactics NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2400 of_buff_def_7 of_group_buff perform_notarget
|
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of_buff_def_8 of_buff_def_8 OfficerGroupBuff:Tactics NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 3000 of_buff_def_8 of_group_buff perform_notarget
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of_buff_def_9 of_buff_def_9 OfficerGroupBuff:Tactics NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 3500 of_buff_def_9 of_group_buff perform_notarget
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of_focus_fire_1 of_focus_fire_1 OfficerGroupBuff:FocusFire NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 560 of_focus_fire_1 of_group_buff perform_notarget
|
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of_focus_fire_2 of_focus_fire_2 OfficerGroupBuff:FocusFire NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1000 of_focus_fire_2 of_group_buff perform_notarget
|
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of_focus_fire_3 of_focus_fire_3 OfficerGroupBuff:FocusFire NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1375 of_focus_fire_3 of_group_buff perform_notarget
|
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of_focus_fire_4 of_focus_fire_4 OfficerGroupBuff:FocusFire NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1750 of_focus_fire_4 of_group_buff perform_notarget
|
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of_focus_fire_5 of_focus_fire_5 OfficerGroupBuff:FocusFire NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2100 of_focus_fire_5 of_group_buff perform_notarget
|
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of_focus_fire_6 of_focus_fire_6 OfficerGroupBuff:FocusFire NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2500 of_focus_fire_6 of_group_buff perform_notarget
|
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of_inspiration_1 of_inspiration_1 OfficerGroupBuff:Inspiration NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 of_inspiration_1 of_inspiration perform_notarget
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of_inspiration_2 of_inspiration_2 OfficerGroupBuff:Inspiration NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 of_inspiration_2 of_inspiration perform_notarget
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of_inspiration_3 of_inspiration_3 OfficerGroupBuff:Inspiration NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 of_inspiration_3 of_inspiration perform_notarget
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of_inspiration_4 of_inspiration_4 OfficerGroupBuff:Inspiration NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 of_inspiration_4 of_inspiration perform_notarget
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of_inspiration_5 of_inspiration_5 OfficerGroupBuff:Inspiration NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 of_inspiration_5 of_inspiration perform_notarget
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of_inspiration_6 of_inspiration_6 OfficerGroupBuff:Inspiration NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 of_inspiration_6 of_inspiration perform_notarget
|
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of_scatter_1 of_scatter_1 OfficerGroupBuff:Scatter NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 560 of_scatter_1 of_group_buff perform_notarget
|
|
of_charge_1 of_charge_1 OfficerGroupBuff:Charge NONE NON_ATTACK appearance/pt_medic_healing_energy_area.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 560 of_charge_1 of_group_buff perform_notarget
|
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of_medical_sup_1 of_medical_sup_1 OfficerDrop:Medical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 560 of_sup perform_notarget
|
|
of_medical_sup_2 of_medical_sup_2 OfficerDrop:Medical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1000 of_sup perform_notarget
|
|
of_medical_sup_3 of_medical_sup_3 OfficerDrop:Medical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1375 of_sup perform_notarget
|
|
of_medical_sup_4 of_medical_sup_4 OfficerDrop:Medical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1750 of_sup perform_notarget
|
|
of_medical_sup_5 of_medical_sup_5 OfficerDrop:Medical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2100 of_sup perform_notarget
|
|
of_medical_sup_6 of_medical_sup_6 OfficerDrop:Medical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2500 of_sup perform_notarget
|
|
of_tactical_sup_1 of_tactical_sup_1 OfficerDrop:Tactical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 560 of_sup perform_notarget
|
|
of_tactical_sup_2 of_tactical_sup_2 OfficerDrop:Tactical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1000 of_sup perform_notarget
|
|
of_tactical_sup_3 of_tactical_sup_3 OfficerDrop:Tactical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1375 of_sup perform_notarget
|
|
of_tactical_sup_4 of_tactical_sup_4 OfficerDrop:Tactical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1750 of_sup perform_notarget
|
|
of_tactical_sup_5 of_tactical_sup_5 OfficerDrop:Tactical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2100 of_sup perform_notarget
|
|
of_tactical_sup_6 of_tactical_sup_6 OfficerDrop:Tactical NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2500 of_sup perform_notarget
|
|
of_reinforcements_1 of_reinforcements_1 OfficerDrop:Dudes NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1000 of_sup perform_notarget
|
|
of_reinforcements_2 of_reinforcements_2 OfficerDrop:Dudes NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1375 of_sup perform_notarget
|
|
of_reinforcements_3 of_reinforcements_3 OfficerDrop:Dudes NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 1750 of_sup perform_notarget
|
|
of_reinforcements_4 of_reinforcements_4 OfficerDrop:Dudes NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2100 of_sup perform_notarget
|
|
of_reinforcements_5 of_reinforcements_5 OfficerDrop:Dudes NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 2500 of_sup perform_notarget
|
|
of_firepower_1 of_firepower_1 OfficerBuff:SuperiorFirepower NONE NON_ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 100 of_firepower of_firepower perform_notarget
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of_deb_def_4 of_deb_def_4 OfficerDebuff:PaintTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 64 842 1000 of_deb_def_4 of_paint
|
|
of_deb_def_5 of_deb_def_5 OfficerDebuff:PaintTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 64 1072 1375 of_deb_def_5 of_paint
|
|
of_deb_def_6 of_deb_def_6 OfficerDebuff:PaintTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 64 1235 1750 of_deb_def_6 of_paint
|
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of_deb_def_7 of_deb_def_7 OfficerDebuff:PaintTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 64 1453 2100 of_deb_def_7 of_paint
|
|
of_deb_def_8 of_deb_def_8 OfficerDebuff:PaintTarget STANDARD ATTACK appearance/pt_special_attack_bleed.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 64 1634 2500 of_deb_def_8 of_paint
|
|
of_decapitate_1 of_decapitate_1 Officer1HAttack:Decapitate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 1413 720 of_decap_bleed_1 of_decapitate
|
|
of_decapitate_2 of_decapitate_2 Officer1HAttack:Decapitate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 1886 917 of_decap_bleed_2 of_decapitate
|
|
of_decapitate_3 of_decapitate_3 Officer1HAttack:Decapitate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 2592 1265 of_decap_bleed_3 of_decapitate
|
|
of_decapitate_4 of_decapitate_4 Officer1HAttack:Decapitate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 3301 1610 of_decap_bleed_4 of_decapitate
|
|
of_decapitate_5 of_decapitate_5 Officer1HAttack:Decapitate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 4008 1958 of_decap_bleed_5 of_decapitate
|
|
of_decapitate_6 of_decapitate_6 Officer1HAttack:Decapitate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON SINGLE_TARGET 4716 2300 of_decap_bleed_6 of_decapitate
|
|
of_vortex_1 of_vortex_1 Officer1HAOECC:CripplingVortex STANDARD ATTACK 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA 15 598 500 exclusive_proxy_of_vortex_root_1 of_vortex
|
|
of_vortex_2 of_vortex_2 Officer1HAOECC:CripplingVortex STANDARD ATTACK 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA 15 945 688 exclusive_proxy_of_vortex_root_2 of_vortex
|
|
of_vortex_3 of_vortex_3 Officer1HAOECC:CripplingVortex STANDARD ATTACK 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA 15 1155 875 exclusive_proxy_of_vortex_root_3 of_vortex
|
|
of_vortex_4 of_vortex_4 Officer1HAOECC:CripplingVortex STANDARD ATTACK 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA 15 1575 1050 exclusive_proxy_of_vortex_root_4 of_vortex
|
|
of_vortex_5 of_vortex_5 Officer1HAOECC:CripplingVortex STANDARD ATTACK 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA 15 1785 1250 exclusive_proxy_of_vortex_root_5 of_vortex
|
|
of_drillmaster_1 of_drillmaster_1 OfficerGroupBuff:PistolDrillmaster NONE NON_ATTACK appearance/pt_heal_2.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 560 of_drillmaster_1 of_group_buff perform_notarget
|
|
of_stimulator_1 of_stimulator_1 OfficerDebuffPurge NONE NON_ATTACK appearance/pt_force_avoid_incapacitation.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 560 of_stimulator_1 of_purge perform_notarget
|
|
of_purge_1 of_purge_1 OfficerDoTPurge NONE NON_ATTACK appearance/pt_force_avoid_incapacitation.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 560 of_purge_1 of_purge perform_notarget
|
|
proc_pvp_despair proc_pvp_despair pvpweaponproc appearance/pt_special_attack_intimidate.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 pvp_despair no_proc
|
|
pvp_aura_buff_self pvp_aura_buff_self pvprank11ability 1 NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 50 pvp_aura_buff_self pvp_ability perform_notarget
|
|
pvp_aura_buff_target pvp_aura_buff_target pvprank11ability 1 NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 pvp_aura_buff_target pvp_ability perform_notarget
|
|
pvp_aura_buff_rebel_self pvp_aura_buff_rebel_self pvprank11ability 1 NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 50 pvp_aura_buff_rebel_self pvp_ability perform_notarget
|
|
pvp_aura_buff_rebel_target pvp_aura_buff_rebel_target pvprank11ability 1 NONE NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 pvp_aura_buff_rebel_target pvp_ability perform_notarget
|
|
pvp_retaliation_ability pvp_retaliation_ability pvprank7ability 1 ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 0 0.5 pvp_ability
|
|
pvp_retaliation_rebel_ability pvp_retaliation_rebel_ability pvprank7ability 1 ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 0 0.5 pvp_ability
|
|
pvp_adrenaline_ability pvp_adrenaline_ability pvprank8ability 1 NONE HEAL ACTION appearance/pt_special_attack_volley_fire.prt root 1 force_strength_anim 560 0 pvp_ability perform_notarget
|
|
pvp_adrenaline_rebel_ability pvp_adrenaline_rebel_ability pvprank8ability 1 NONE HEAL ACTION appearance/pt_special_attack_volley_fire.prt root 1 force_strength_anim 560 0 pvp_ability perform_notarget
|
|
pvp_unstoppable_ability pvp_unstoppable_ability pvprank9ability 1 NONE HEAL HEALTH appearance/pt_heal_over_time_2.prt root 1 force_strength_anim 950 0 pvp_ability perform_notarget
|
|
pvp_unstoppable_rebel_ability pvp_unstoppable_rebel_ability pvprank9ability 1 NONE HEAL HEALTH appearance/pt_heal_over_time_2.prt root 1 force_strength_anim 950 0 pvp_ability perform_notarget
|
|
pvp_last_man_ability pvp_last_man_ability pvprank10ability 1 NONE HEAL HEALTH appearance/pt_heal_2.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_ability perform_notarget
|
|
pvp_last_man_rebel_ability pvp_last_man_rebel_ability pvprank10ability 1 NONE HEAL HEALTH appearance/pt_heal_2.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_ability perform_notarget
|
|
pvp_airstrike_ability pvp_airstrike_ability pvprank12ability STANDARD DELAY_ATTACK appearance/pt_special_attack_aim.prt root 3 3 TARGETED_OBJECT STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 30 64 4235 0 1 50 of_aoe perform_target
|
|
pvp_airstrike_rebel_ability pvp_airstrike_rebel_ability pvprank12ability STANDARD DELAY_ATTACK appearance/pt_special_attack_aim.prt root 3 3 TARGETED_OBJECT STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 30 64 4235 0 1 50 of_aoe perform_target
|
|
command_pvp_retaliation_ability command_pvp_retaliation_ability pvprank7ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_retaliation_ability pvp_ability perform_notarget
|
|
command_pvp_retaliation_rebel_ability command_pvp_retaliation_rebel_ability pvprank7ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_retaliation_rebel_ability pvp_ability perform_notarget
|
|
command_pvp_adrenaline_ability command_pvp_adrenaline_ability pvprank8ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_adrenaline_ability pvp_ability perform_notarget
|
|
command_pvp_adrenaline_rebel_ability command_pvp_adrenaline_rebel_ability pvprank8ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_adrenaline_rebel_ability pvp_ability perform_notarget
|
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command_pvp_unstoppable_ability command_pvp_unstoppable_ability pvprank9ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_unstoppable_ability pvp_ability perform_notarget
|
|
command_pvp_unstoppable_rebel_ability command_pvp_unstoppable_rebel_ability pvprank9ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_unstoppable_rebel_ability pvp_ability perform_notarget
|
|
command_pvp_last_man_ability command_pvp_last_man_ability pvprank10ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_last_man_ability pvp_ability perform_notarget
|
|
command_pvp_last_man_rebel_ability command_pvp_last_man_rebel_ability pvprank10ability 1 NONE NON_ATTACK appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 50 pvp_last_man_rebel_ability pvp_ability perform_notarget
|
|
firePvpHeavy firePvpHeavy LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_crusader_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 1500 WEAPON_NAME
|
|
mine_attack_xg mine_attack_xg XGMineAttack LEFT_CLICK_DEFAULT STANDARD ATTACK SINGLE_TARGET 64 0 1 4000 6000 64 HEAVY ELEMENTAL_HEAT 4000 1 0 ignore_los
|
|
mine_attack_drx55 mine_attack_drx55 DRX-55MineAttack LEFT_CLICK_DEFAULT STANDARD ATTACK TARGET_AREA 10 64 0 1 3000 5000 64 HEAVY ELEMENTAL_HEAT 3000 1 0 ignore_los
|
|
mine_attack_sr88 mine_attack_sr88 SR-88MineAttack LEFT_CLICK_DEFAULT STANDARD ATTACK SINGLE_TARGET 64 0 sr88_mine 1 2000 4000 64 HEAVY ELEMENTAL_COLD 2000 1 0 ignore_los
|
|
throwFan throwFan ThrowFan STANDARD DELAY_ATTACK 5 5 1 TARGETED_OBJECT STANDARD 1 1 saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium OFF OFF OFF OFF ON SINGLE_TARGET 32 10000 1 1 1 en_throwFan perform_target
|
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en_void_dance en_void_dance Entertainer:VoidDance NONE NON_ATTACK appearance/pt_spy_avoid_damage.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 1 -10 en_void_dance_buff en_void_dance perform_notarget
|
|
en_void_dance_1 en_void_dance_1 Entertainer:VoidDance NONE NON_ATTACK appearance/pt_spy_avoid_damage.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 1 -10 en_void_dance_buff_1 en_void_dance perform_notarget
|
|
en_void_dance_2 en_void_dance_2 Entertainer:VoidDance NONE NON_ATTACK appearance/pt_spy_avoid_damage.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 1 -10 en_void_dance_buff_2 en_void_dance perform_notarget
|
|
en_void_dance_3 en_void_dance_3 Entertainer:VoidDance NONE NON_ATTACK appearance/pt_spy_avoid_damage.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 1 -10 en_void_dance_buff_3 en_void_dance perform_notarget
|
|
en_strike_0 en_strike_0 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 255 250 en_strike
|
|
en_strike_1 en_strike_1 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 420 420 en_strike
|
|
en_strike_2 en_strike_2 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 510 510 en_strike
|
|
en_strike_3 en_strike_3 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 775 775 en_strike
|
|
en_strike_4 en_strike_4 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1025 1025 en_strike
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en_strike_5 en_strike_5 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1360 1360 en_strike
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en_strike_6 en_strike_6 Entertainer:UnarmedStrike STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 1710 1720 en_strike
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en_thrill en_thrill Entertainer:Thrill STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_intimidate.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" attack_special_knee_strike_medium OFF OFF OFF OFF ON SINGLE_TARGET 30 0 0 500 en_debuff_thrill en_thrill perform_target
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en_thrill_1 en_thrill_1 Entertainer:Thrill STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_intimidate.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" attack_special_knee_strike_medium OFF OFF OFF OFF ON SINGLE_TARGET 30 0 0 500 en_debuff_thrill_1 en_thrill perform_target
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en_thrill_2 en_thrill_2 Entertainer:Thrill STANDARD NON_DAMAGE_ATTACK appearance/pt_special_attack_intimidate.prt root 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" attack_special_knee_strike_medium OFF OFF OFF OFF ON SINGLE_TARGET 30 0 0 500 en_debuff_thrill_2 en_thrill perform_target
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en_project_will_0 en_project_will_0 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 360 425 en_project_will
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en_project_will_1 en_project_will_1 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 525 670 en_project_will
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en_project_will_2 en_project_will_2 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 770 980 en_project_will
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en_project_will_3 en_project_will_3 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 1045 1340 en_project_will
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en_project_will_4 en_project_will_4 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 1415 1812 en_project_will
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en_project_will_5 en_project_will_5 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 1740 2200 en_project_will
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en_project_will_6 en_project_will_6 Entertainer:ProjectWill STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 20 2010 2550 en_project_will
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en_sweeping_pirouette_0 en_sweeping_pirouette_0 Entertainer:SweepingPirouette STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON TARGET_AREA 6 455 580 en_sweeping_pirouette_root en_sweeping_pirouette
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en_sweeping_pirouette_1 en_sweeping_pirouette_1 Entertainer:SweepingPirouette STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON TARGET_AREA 6 698 880 en_sweeping_pirouette_root en_sweeping_pirouette
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en_sweeping_pirouette_2 en_sweeping_pirouette_2 Entertainer:SweepingPirouette STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON TARGET_AREA 6 970 1240 en_sweeping_pirouette_root en_sweeping_pirouette
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en_sweeping_pirouette_3 en_sweeping_pirouette_3 Entertainer:SweepingPirouette STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON TARGET_AREA 6 1330 1700 en_sweeping_pirouette_root en_sweeping_pirouette
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en_sweeping_pirouette_4 en_sweeping_pirouette_4 Entertainer:SweepingPirouette STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON TARGET_AREA 6 1645 2090 en_sweeping_pirouette_root en_sweeping_pirouette
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en_sweeping_pirouette_5 en_sweeping_pirouette_5 Entertainer:SweepingPirouette STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON TARGET_AREA 6 1920 2410 en_sweeping_pirouette_root en_sweeping_pirouette
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en_spiral_kick_0 en_spiral_kick_0 Entertainer:SpiralKick STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 10 800 1050 en_spiral_kick_snare en_spiral_kick
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en_spiral_kick_1 en_spiral_kick_1 Entertainer:SpiralKick STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 10 1110 1475 en_spiral_kick_snare en_spiral_kick
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en_spiral_kick_2 en_spiral_kick_2 Entertainer:SpiralKick STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 10 1520 2020 en_spiral_kick_snare en_spiral_kick
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en_spiral_kick_3 en_spiral_kick_3 Entertainer:SpiralKick STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 10 1870 2500 en_spiral_kick_snare en_spiral_kick
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en_spiral_kick_4 en_spiral_kick_4 Entertainer:SpiralKick STANDARD ATTACK 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 10 2200 2870 en_spiral_kick_snare en_spiral_kick
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expertise_buildabuff_heal_1_reac expertise_buildabuff_heal_1_reac Buildabuffreactiveheallvl10 1 NONE HEAL HEALTH appearance/pt_heal_over_time_2.prt root 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 200 0 no_proc perform_notarget
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expertise_buildabuff_heal_2_reac expertise_buildabuff_heal_2_reac Buildabuffreactiveheallvl40 1 NONE HEAL HEALTH appearance/pt_heal_over_time_2.prt root 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 400 0 no_proc perform_notarget
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expertise_buildabuff_heal_3_reac expertise_buildabuff_heal_3_reac Buildabuffreactiveheallvl70 1 NONE HEAL HEALTH appearance/pt_heal_over_time_2.prt root 1 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 800 0 no_proc perform_notarget
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en_holographic_image en_holographic_image Entertainer:HolographicBackupImage STANDARD 0 en_holographic_image
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en_holographic_recall en_holographic_recall Entertainer:RecallHolographicImages STANDARD en_holographic_recall
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en_unhealthy_fixation en_unhealthy_fixation Entertainer:UnhealthyFixation STANDARD NON_DAMAGE_ATTACK 1 1 fire_1_single_medium attack_special_knee_strike_medium OFF OFF OFF OFF ON SINGLE_TARGET 30 0 -10 en_unhealthy_fixation_debuff en_unhealthy_fixation_debuff
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forceCrystalForce forceCrystalForce FSVillageCrystalProc clienteffect/cyborg_cbt_electric_hit.cef weapon 1 500 1250 100 ELEMENTAL_ELECTRICAL no_proc
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bm_soothing_comfort_1 bm_soothing_comfort_1 PetOnlyRemoveHarmful MOB NON_DAMAGE_ATTACK appearance/pt_force_avoid_incapacitation.prt 1 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 64 0 -18 bm_pet_cure bm_cure perform_notarget NO_HIT_SPAM
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bm_mend_pet_1 bm_mend_pet_1 PetHeal MOB NON_ATTACK HEALTH appearance/pt_heal_over_time_2.prt 1 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 64 1850 0 1 -20 bm_heal perform_notarget
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bm_mend_pet_2 bm_mend_pet_2 PetHeal MOB NON_ATTACK HEALTH appearance/pt_heal_over_time_2.prt 1 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 64 2500 0 1 -20 bm_heal perform_notarget
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bm_mend_pet_3 bm_mend_pet_3 PetHeal MOB NON_ATTACK HEALTH appearance/pt_heal_over_time_2.prt 1 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 64 3300 0 1 -20 bm_heal perform_notarget
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bm_revive_pet_1 bm_revive_pet_1 PetRevive MOB NON_ATTACK appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 7 -60 bm_revive perform_target
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bm_revive_pet_2 bm_revive_pet_2 PetRevive2 MOB NON_ATTACK appearance/pt_heal_2.prt root 0 0 heal_other OFF OFF OFF OFF ON SINGLE_TARGET 7 -40 bm_revive perform_target
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bm_charge_1 bm_charge_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 5 30 100 40 charge_stun_debuff bm_charge_1_buff 1 100 100 30 beast_only
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bm_charge_2 bm_charge_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 5 30 200 40 charge_stun_debuff bm_charge_1_buff 1 225 225 30 beast_only
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bm_charge_3 bm_charge_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 5 30 300 40 charge_stun_debuff bm_charge_1_buff 1 500 500 30 beast_only
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bm_charge_4 bm_charge_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 5 30 400 40 charge_stun_debuff bm_charge_1_buff 1 750 750 30 beast_only
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bm_charge_5 bm_charge_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 5 30 500 40 charge_stun_debuff bm_charge_1_buff 1 1100 1100 30 beast_only
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bm_trample bm_trample STANDARD 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF CONE 30 30 5 30 100 40 charge_stun_debuff bm_charge_1_buff 1 1200 1200 30 beast_only
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bm_bite_1 bm_bite_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 255 100 25 beast_only
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bm_bite_2 bm_bite_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 685 200 25 beast_only
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bm_bite_3 bm_bite_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 998 300 25 beast_only
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bm_bite_4 bm_bite_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1288 400 25 beast_only
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bm_bite_5 bm_bite_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1535 500 25 beast_only
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bm_puncture_1 bm_puncture_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1244 0.15 100 30 beast_only
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bm_puncture_2 bm_puncture_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1585 0.28 200 30 beast_only
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bm_puncture_3 bm_puncture_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1903 0.4 300 30 beast_only
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bm_siphon_1 bm_siphon_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 225 100 25 1 beast_only
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bm_siphon_2 bm_siphon_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 455 200 25 1 beast_only
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bm_siphon_3 bm_siphon_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 730 300 25 1 beast_only
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bm_siphon_master bm_siphon_master STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1025 300 25 1 beast_only
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bm_hamstring_1 bm_hamstring_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 10 bm_hamstring_1 beast_only
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bm_hamstring_2 bm_hamstring_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 10 bm_hamstring_2 beast_only
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bm_hamstring_3 bm_hamstring_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 10 bm_hamstring_3 beast_only
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bm_hamstring_4 bm_hamstring_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 10 bm_hamstring_4 beast_only
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bm_hamstring_5 bm_hamstring_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 10 bm_hamstring_5 beast_only
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bm_claw_1 bm_claw_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 168 100 15 beast_only
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bm_claw_2 bm_claw_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 452 200 15 beast_only
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bm_claw_3 bm_claw_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 658 300 15 beast_only
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bm_claw_4 bm_claw_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 850 400 15 beast_only
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bm_claw_5 bm_claw_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1013 500 15 beast_only
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bm_slash_1 bm_slash_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 35 bleeding 133 5 beast_only
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bm_slash_2 bm_slash_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 35 bleeding 244 6 beast_only
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bm_slash_3 bm_slash_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 35 bleeding 354 7 beast_only
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bm_slash_4 bm_slash_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 35 bleeding 480 7 beast_only
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bm_slash_5 bm_slash_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 35 bleeding 690 8 beast_only
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bm_flank_1 bm_flank_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 40 bm_flank_1_debuff beast_only
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bm_flank_2 bm_flank_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 40 bm_flank_2_debuff beast_only
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bm_flank_3 bm_flank_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 40 bm_flank_3_debuff beast_only
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bm_bolster_armor_1 bm_bolster_armor_1 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 10 bm_bolster_armor_1 beast_only
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bm_bolster_armor_2 bm_bolster_armor_2 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 10 bm_bolster_armor_2 beast_only
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bm_bolster_armor_3 bm_bolster_armor_3 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 10 bm_bolster_armor_3 beast_only
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bm_bolster_armor_4 bm_bolster_armor_4 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 10 bm_bolster_armor_4 beast_only
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bm_bolster_armor_5 bm_bolster_armor_5 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 10 bm_bolster_armor_5 beast_only
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bm_dampen_pain_1 bm_dampen_pain_1 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 10 bm_dampen_pain_1 beast_only
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bm_dampen_pain_2 bm_dampen_pain_2 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 10 bm_dampen_pain_2 beast_only
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bm_dampen_pain_3 bm_dampen_pain_3 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 10 bm_dampen_pain_3 beast_only
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bm_dampen_pain_4 bm_dampen_pain_4 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 10 bm_dampen_pain_4 beast_only
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bm_dampen_pain_5 bm_dampen_pain_5 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 10 bm_dampen_pain_5 beast_only
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bm_shield_master bm_shield_master NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 10 bm_shield_master_pet beast_only
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bm_deflective_hide bm_deflective_hide NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 10 bm_deflective_hide beast_only
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bm_defensive_1 bm_defensive_1 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 10 bm_defensive_1 beast_only
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bm_defensive_2 bm_defensive_2 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 10 bm_defensive_2 beast_only
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bm_defensive_3 bm_defensive_3 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 10 bm_defensive_3 beast_only
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bm_defensive_4 bm_defensive_4 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 10 bm_defensive_4 beast_only
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bm_defensive_5 bm_defensive_5 NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 10 bm_defensive_5 beast_only
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bm_damage_poison_1 bm_damage_poison_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 15 poison 240 10 beast_only
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bm_damage_poison_2 bm_damage_poison_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 15 poison 354 11 beast_only
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bm_damage_poison_3 bm_damage_poison_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 15 poison 475 12 beast_only
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bm_damage_poison_4 bm_damage_poison_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 15 poison 471 14 beast_only
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bm_damage_poison_5 bm_damage_poison_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 15 poison 500 15 beast_only
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bm_paralytic_poison bm_paralytic_poison STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 15 poison 750 12 bm_paralytic_poison beast_only
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bm_damage_disease_1 bm_damage_disease_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 12 disease 385 18 beast_only
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bm_damage_disease_2 bm_damage_disease_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 12 disease 450 20 beast_only
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bm_damage_disease_3 bm_damage_disease_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 12 disease 655 23 beast_only
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bm_damage_disease_4 bm_damage_disease_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 12 disease 833 28 beast_only
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bm_damage_disease_5 bm_damage_disease_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 12 disease 1000 35 beast_only
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bm_enfeeble_1 bm_enfeeble_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 18 bm_enfeeble_1 beast_only
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bm_enfeeble_2 bm_enfeeble_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 18 bm_enfeeble_2 beast_only
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bm_enfeeble_3 bm_enfeeble_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 18 bm_enfeeble_3 beast_only
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bm_enfeeble_4 bm_enfeeble_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 400 18 bm_enfeeble_4 beast_only
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bm_enfeeble_5 bm_enfeeble_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 18 bm_enfeeble_5 beast_only
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bm_preperation bm_preperation NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 10 bm_preperation beast_only
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bm_stomp_1 bm_stomp_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 12 0 598 100 40 beast_only
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bm_stomp_2 bm_stomp_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 12 0 945 200 40 beast_only
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bm_stomp_3 bm_stomp_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 12 0 1155 300 40 beast_only
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bm_stomp_4 bm_stomp_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 12 0 1575 400 40 beast_only
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bm_stomp_5 bm_stomp_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 12 0 1785 500 40 beast_only
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bm_shaken_1 bm_shaken_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 18 bm_shaken_1 beast_only
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bm_shaken_2 bm_shaken_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 18 bm_shaken_2 beast_only
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bm_shaken_3 bm_shaken_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 300 18 bm_shaken_3 beast_only
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bm_wing_buffet_1 bm_wing_buffet_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF CONE 15 30 100 30 bm_wing_buffet_1 beast_only
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bm_wing_buffet_2 bm_wing_buffet_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF CONE 15 30 200 30 bm_wing_buffet_2 beast_only
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bm_wing_buffet_3 bm_wing_buffet_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF CONE 15 30 300 30 bm_wing_buffet_3 beast_only
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bm_wing_buffet_4 bm_wing_buffet_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF CONE 15 30 400 30 bm_wing_buffet_4 beast_only
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bm_wing_buffet_5 bm_wing_buffet_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF CONE 15 30 500 30 bm_wing_buffet_5 beast_only
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bm_enrage bm_enrage NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 5 bm_enrage beast_only
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bm_frenzy bm_frenzy NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 5 bm_frenzy beast_only
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bm_provoke_1 bm_provoke_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 100 20 beast_only
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bm_provoke_2 bm_provoke_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1000 200 20 beast_only
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bm_provoke_3 bm_provoke_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1500 300 20 beast_only
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bm_provoke_4 bm_provoke_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 2000 400 20 beast_only
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bm_provoke_5 bm_provoke_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 2500 500 20 beast_only
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bm_pig_forage bm_pig_forage NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_truffle_pig beast_only
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bm_helper_monkey_domestic bm_helper_monkey_domestic NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_helper_monkey_domestic beast_only
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bm_helper_monkey_engineering bm_helper_monkey_engineering NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_helper_monkey_engineering beast_only
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bm_helper_monkey_structure bm_helper_monkey_structure NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_helper_monkey_structure beast_only
|
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bm_helper_monkey_munitions bm_helper_monkey_munitions NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_helper_monkey_munitions beast_only
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bm_helper_monkey_jedi bm_helper_monkey_jedi NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_helper_monkey_jedi beast_only
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bm_spit_1 bm_spit_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 229 100 30 bm_goo beast_only
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bm_spit_2 bm_spit_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 616 200 30 bm_goo beast_only
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bm_spit_3 bm_spit_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 898 300 30 bm_goo beast_only
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bm_spit_4 bm_spit_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1159 400 30 bm_goo beast_only
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bm_spit_5 bm_spit_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1381 500 30 bm_goo beast_only
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bm_kick_1 bm_kick_1 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 280 100 30 bm_kick beast_only
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bm_kick_2 bm_kick_2 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 753 200 30 bm_kick beast_only
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bm_kick_3 bm_kick_3 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1097 300 30 bm_kick beast_only
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bm_kick_4 bm_kick_4 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1416 400 30 bm_kick beast_only
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bm_kick_5 bm_kick_5 STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1688 500 30 bm_kick beast_only
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devastating_strike devastating_strike MustafarDevastatorSpecialAttack STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON RAMPAGE 20 180 15000 5000 858 -1000 -1000 1000 1000 1000 1000
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human_ability_1 human_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 human_ability_1 of_group_buff perform_notarget
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wookiee_ability_1 wookiee_ability_1 STANDARD ATTACK appearance/pt_flash_shield.prt root 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON AREA 15 0 0 1 1 0 wookiee_ability_1 -1000 -1000 1000 1000 1000 1000 1 15 UNARMED MELEE_WEAPON KINETIC species_ability ACTION_NAME
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rodian_ability_1 rodian_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 rodian_ability_1 species_ability perform_notarget
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bothan_ability_1 bothan_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 invis_bothan_ability_1 species_ability 1 perform_notarget
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ithorian_ability_1 ithorian_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 ithorian_ability_1 species_ability perform_notarget
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twilek_ability_1 twilek_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 twilek_ability_1 species_ability perform_notarget
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sullustan_ability_1 sullustan_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 sullustan_ability_1 species_ability perform_notarget
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moncal_ability_1 moncal_ability_1 STANDARD ATTACK appearance/pt_flash_shield.prt root 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 15 0 0 1 1 0 moncal_ability_1 -1000 -1000 1000 1000 1000 1000 species_ability ACTION_NAME
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trandoshan_ability_1 trandoshan_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 species_ability perform_notarget
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zabrak_ability_1 zabrak_ability_1 1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 species_ability perform_notarget
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bh_dire_root_area_1 bh_dire_root_area_1 DireRoot LEFT_CLICK_DEFAULT NONE DELAY_ATTACK root 0 1 6 SELF 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON TARGET_AREA 7 0 0 1 0 exclusive_proxy_bh_dire_root_1 diretrap
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trample_random trample_random STANDARD ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF RANDOM_HATE_TARGET_CONE_TERMINUS 72 25 0 0 0 0 bleeding 955 6 charge_stun_debuff bm_charge_1_buff -1000 -1000 1000 1000 1000 1000 1 4999 5000 64 beast_only
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bodyguard bodyguard NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 0 bodyguard 1 1 2 150 ignore_los
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lelli_bleed lelli_bleed STANDARD ATTACK 1 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 0 bleeding 1500 12 sp_healing_reduction -1000 -1000 1000 1000 1000 1000 beast_only
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lelli_ambush lelli_bleed STANDARD ATTACK 1 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 955 1.45 0 bleeding 1500 12 sp_healing_reduction -1000 -1000 1000 1000 1000 1000 beast_only
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ig88_bomb_explode ig88_bomb_explode STANDARD ATTACK 1 clienteffect/ig88_bomb_droid_explode.cef root 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 25 0 1000 0 1 5 1HAND_MELEE MELEE_WEAPON ELEMENTAL_HEAT 3000 ig88_bomb
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ig88_droideka_shield ig88_droideka_shield Shield NONE NON_ATTACK appearance/pt_droideka_shield_activate.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 100 0 0 ig88_droideka_shield ig88_shield
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ig88_droideka_electrify ig88_droideka_electrify STANDARD ATTACK 1 appearance/pt_special_attack_overcharge.prt root 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF OFF SINGLE_TARGET 100 3000 5000 ig88_droideka_electrify 1 100 ELEMENTAL_ELECTRICAL 5000 ig88_electrify
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ig88_flame_thrower ig88_flame_thrower STANDARD ATTACK 1 0 fire_ig88_flame_thrower OFF OFF OFF OFF OFF CONE 64 10 1.2 0
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ig88_flame_thrower_vertical ig88_flame_thrower_vertical STANDARD ATTACK 1 0 fire_ig88_flame_thrower_vertical OFF OFF OFF OFF OFF CONE 64 10 100 3000 1 0
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ig88_rocket_launch ig88_rocket_launch STANDARD DELAY_ATTACK appearance/pt_ig88_rocket_launch.prt root 4 TARGETED_OBJECT STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON AREA 5 100 10000 1 1 1000 fire 1000 10 ig88_rocket
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ig88_rocket_launcher ig88_rocket_launcher forIG88only STANDARD ATTACK 1 0 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF OFF AREA 5 100 0
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ig88_shield ig88_shield Shield NONE NON_ATTACK appearance/pt_ig88_shield.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 100 0 0 ig88_shield ig88_shield
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ig88_shockwave ig88_shockwave NONE DELAY_ATTACK 1 appearance/pt_ig88_electricfloor.prt root appearance/pt_ig88_electricfloor.prt 0 LOCATION 0 0 *creature_attack_melee OFF OFF OFF OFF OFF TARGET_AREA 25 0 100 5000 0 ig88_droideka_electrify
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ig88_grenade ig88_grenade forIG88only NONE DELAY_ATTACK clienteffect/ig88_bomb_droid_explode.cef 0 LOCATION 1 0 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium OFF OFF OFF OFF OFF TARGET_AREA 25 100 3000 1000
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bm_dancing_cat bm_dancing_cat NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_dancing_cat beast_only
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fs_set_heroic_taunt_1 fs_set_heroic_taunt_1 FSSetBonusTaunt STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" "combo_4a_medium,combo_3b_medium,combo_3d_medium,combo_5a_medium,combo_2d_medium" OFF OFF OFF OFF ON SINGLE_TARGET 0 1.33 11 450 fs_set_taunt
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co_mine_hx2 co_mine_hx2 mine LEFT_CLICK_DEFAULT NONE DELAY_ATTACK clienteffect/lair_damage_heavy.cef 0 0 0 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 15 0 -1000 -1000 1 2000 3000 HEAVY ELEMENTAL_HEAT 3500 ignore_los perform_notarget 1 1
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co_enrage_1 co_enrage_1 Commando:HealthtoRage NONE NON_ATTACK 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 5000 0 co_enrage perform_target NO_HIT_SPAM
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bh_flawless_strike bh_flawless_strike BH:SetBonusAttack STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 940 1 750 bh_flawless_strike 1000 1000 1000 1000 bh_flawless
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set_bonus_bh_utility_a_1 set_bonus_bh_utility_a_1 NONE NON_ATTACK appearance/pt_flash_shield.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 flawless_bead_1 flawless_proc
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set_bonus_bh_utility_a_2 set_bonus_bh_utility_a_2 NONE NON_ATTACK appearance/pt_flash_shield.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 flawless_bead_2 flawless_proc 1
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set_bonus_bh_utility_a_3 set_bonus_bh_utility_a_3 NONE NON_ATTACK appearance/pt_flash_shield.prt root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 flawless_bead_3 flawless_proc 1
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nandina_heal nandina_heal NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 0 1 1 2 150
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nandina_fester nandina_fester STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium force_lightning_1_particle_level_5_medium OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 5485 0 0 festering_wound 1 5485 5485 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1655 0.25 0 perform_target
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sm_how_are_you sm_how_are_you Smuggler:SelfAgroDrop NONE NON_DAMAGE_ATTACK 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 sm_how_are_you 1 perform_target NO_HIT_SPAM
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lelli_mine lelli_mine STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/static/item/wp_mine_xg.iff appearance/pt_poisonfield_explode.prt 0 4 1 TARGETED_OBJECT STANDARD 1 1 OFF OFF OFF OFF ON AREA 3 96 0 1 0 lelli_stun 1 4500 4500 96 HEAVY RANGED_WEAPON ELEMENTAL_ACID 5500
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lelli_chain_cleave lelli_chain_cleave PraJungMa STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA_PROGRESSIVE 4 4100 0 1 0
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bm_dancing_pet_entertainer bm_dancing_pet_entertainer NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_dancing_pet_entertainer beast_only
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kimaru_storm_pulse kimaru_storm_pulse targetedAE NONE DELAY_ATTACK appearance/pt_kimaru_force_storm.prt 0 0 0 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 3 0 -1000 -1000 1 500 1500 HEAVY ELEMENTAL_ELECTRICAL 6000 ignore_los perform_notarget 1
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kimaru_generate_storm kimaru_generate_storm FAKE_DATA NONE DELAY_ATTACK appearance/pt_kimaru_force_storm.prt 0 0 0 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 3 0 -1000 -1000 1 500 1500 HEAVY ELEMENTAL_ELECTRICAL 6000 ignore_los perform_notarget 1
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kimaru_flame_patch kimaru_flame_patch NONE DELAY_ATTACK object/static/item/item_kimaru_flame_core.iff appearance/pt_kimaru_burn_patch.prt 3 1 60 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 1.2 0 -1000 -1000 1 1 1 HEAVY ELEMENTAL_HEAT 8000 ignore_los perform_notarget 1
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suin_aspect suin_aspect FAKE_DATA NONE DELAY_ATTACK appearance/pt_djem_so_focus_base.prt 3 1 60 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 2 0 -1000 -1000 1 1 1 HEAVY ELEMENTAL_HEAT 8000 ignore_los perform_notarget 1
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heat_aspect heat_aspect STANDARD ATTACK 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON AREA 4 1.3 0 -1000 -1000 1 ELEMENTAL_HEAT 3000 ignore_los 1
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acid_aspect acid_aspect STANDARD ATTACK 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON RANDOM_HATE_TARGET 4 1.3 0 -1000 -1000 1 ELEMENTAL_ACID 3000 ignore_los 1
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elec_aspect elec_aspect STANDARD ATTACK 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON RAMPAGE 30 1.3 0 -1000 -1000 1 ELEMENTAL_ELECTRICAL 3000 ignore_los 1
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cold_aspect cold_aspect STANDARD ATTACK 1 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON AREA_PROGRESSIVE 4 2100 0 0 -1000 -1000 1 ELEMENTAL_COLD 3000 ignore_los 1
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axkva_contagion_bomb axkva_contagion_bomb STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon appearance/pt_contagion_explode.prt 0 0 TARGETED_OBJECT STANDARD 1 1 OFF OFF OFF OFF ON TARGET_AREA 6.4 96 10000 0 1 0 axkva_contagion ignore_los 1
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axkva_contagion axkva_contagion STANDARD ATTACK appearance/pt_disease_grenade_hit.prt TARGETED_OBJECT STANDARD 1 1 OFF OFF OFF OFF ON RANDOM_HATE_TARGET 0 axkva_contagion ignore_los 1
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axkva_force_storm axkva_force_storm STANDARD DELAY_ATTACK appearance/pt_axkvamin_lightning.prt 0 0 0 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON TARGET_AREA 3 7855 1 0 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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axkva_force_whirl axkva_force_whirl FAKE_DATA STANDARD DELAY_ATTACK appearance/pt_axkvamin_lightning.prt 0 0 0 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON TARGET_AREA 3 5750 1 0 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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axkva_whirl_blast axkva_force_storm NONE DELAY_ATTACK appearance/pt_kimaru_force_storm.prt 0 0 0 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 3 0 -1000 -1000 1 500 1500 HEAVY ELEMENTAL_ELECTRICAL 10000 ignore_los perform_notarget 1
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bm_survey_bonus bm_survey_bonus NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_survey_bonus beast_only
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fs_taunt fs_taunt STANDARD NON_DAMAGE_ATTACK 1 weapon 0 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 15 1 500 5 100
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suin_rampage suin_rampage STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON RAMPAGE 96 180 1.5 0 -1000 -1000
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suin_healing_debuff suin_healing_debuff STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2300 1.65 0 suin_healing_debuff -1000 -1000 1000 1000
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axkva_warden_flame axkva_warden_flame targetedAE NONE DELAY_ATTACK appearance/pt_green_fire_base.prt 0 0 0 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 3 0 -1000 -1000 1 500 1500 HEAVY ELEMENTAL_HEAT 25000 ignore_los perform_notarget 1
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macy_ywing_bomb macy_ywing_bomb targetedAE NONE DELAY_ATTACK appearance/pt_ywing_precision_strike.prt 3 0 0 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 6 0 -1000 -1000 1000 1 45000 50000 HEAVY ELEMENTAL_HEAT 50000 ignore_los perform_notarget 1
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kav_tusken_killer kav_tusken_killer STANDARD ATTACK 1 clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 500 1.2 -10000 0
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king_head_crack king_head_crack STANDARD ATTACK 1 appearance/pt_special_attack_stun.prt 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 6 0 3500 1.6 -10000 0 king_head_crack
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king_rend king_rend STANDARD ATTACK 1 appearance/pt_special_attack_bleed.prt 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 2200 1.2 -10000 0 bleeding 1400 10 king_rend
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king_sandstorm king_sandstorm STANDARD ATTACK 1 appearance/pt_dust_storm_once.prt 0 0 *creature_attack_melee OFF OFF OFF OFF OFF AREA 25 0 4000 1 -10000 0 king_sandstorm -1000 -1000 1000 1000 1000 1000
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axkva_dictate axkva_dictate STANDARD DELAY_ATTACK appearance/pt_axkvamin_lightning.prt 0 0 0 1 "attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium" OFF OFF OFF OFF ON TARGET_AREA 3 7855 1 0 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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axkva_crystalize axkva_crystalize STANDARD ATTACK appearance/pt_disease_grenade_hit.prt TARGETED_OBJECT STANDARD 1 1 OFF OFF OFF OFF ON RANDOM_HATE_TARGET 0 axkva_contagion ignore_los 1
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axkva_drain axkva_drain STANDARD ATTACK appearance/pt_axkvamin_lightning_base.prt TARGETED_OBJECT STANDARD 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 2000 0 100 0 1 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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grenadier_cold grenadier_cold NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff appearance/pt_cryoban_grenade.prt LOCATION STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 524 1 0 cryobanSnare 1 1 1 524 THROWN RANGED_WEAPON ELEMENTAL_COLD ELEMENTAL_COLD 6000 ignore_los perform_notarget 1
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grenadier_heat grenadier_heat NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff clienteffect/combat_grenade_imp_detonator.cef LOCATION STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 524 1 0 fire 1200 9 1 1 1 524 THROWN RANGED_WEAPON ELEMENTAL_HEAT ELEMENTAL_HEAT 6000 ignore_los perform_notarget 1
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grenadier_acid grenadier_acid NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff clienteffect/combat_grenade_glop.cef LOCATION STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 524 1 0 criticalAcidEffect 1 1 1 524 THROWN RANGED_WEAPON ELEMENTAL_ACID ELEMENTAL_ACID 6000 ignore_los perform_notarget 1
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grenadier_kinetic grenadier_kinetic NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff clienteffect/combat_grenade_fragmentation.cef LOCATION STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 524 1 0 9 grenadier_kinetic 1 1 1 524 THROWN RANGED_WEAPON KINETIC KINETIC 6000 ignore_los perform_notarget 1
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grenadier_throw_random grenadier_throw_random FAKE_DATA NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff appearance/pt_proton_grenade.prt LOCATION STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 524 1 0 1 1 1 524 THROWN RANGED_WEAPON ignore_los perform_notarget 1
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krix_burn krix_burn NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/static/item/item_kimaru_flame_core.iff appearance/pt_proton_mine.prt 5 1 1 LOCATION STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 4 524 1 0 1 2500 4000 524 THROWN RANGED_WEAPON ELEMENTAL_HEAT ELEMENTAL_HEAT 2500 ignore_los perform_notarget 1
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krix_focus krix_focus FAKE_DATA NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/weapon/ranged/grenade/grenade_proton.iff appearance/pt_proton_grenade.prt LOCATION STANDARD 1 1 throw_grenade_near_proton OFF OFF OFF OFF ON TARGET_AREA 8 524 0 1 0 1 1 1 524 THROWN RANGED_WEAPON ignore_los perform_notarget 1
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ito_nerve_gas ito_nerve_gas IT-ONerveGas NONE DELAY_ATTACK appearance/pt_sd_ito_nerve_gas.prt root object/tangible/medicine/medpack_poison_health.iff 3 2 5 SELF STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 5 2000 0 1 100 disease 1000 20 ignore_los perform_notarget
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kenkirk_droid_blast kenkirk_droid_blast NONE DELAY_ATTACK LOCATION STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 5 524 10000 0 1 100 fire 500 5 ignore_los perform_notarget 1
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sd_obliterate sd_obliterate STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 5000 0.4 100 bleeding 250 10 of_deb_def_8 ignore_los perform_target 1
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krix_megaburn krix_megaburn NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon object/static/item/item_krix_megaburn_core.iff appearance/pt_krix_megaburn.prt 7 1 1 LOCATION STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 5 524 1 0 1 1000 5000 524 THROWN RANGED_WEAPON ELEMENTAL_HEAT ELEMENTAL_HEAT 22000 ignore_los perform_notarget 1
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krix_megapatch krix_megapatch NONE DELAY_ATTACK appearance/pt_special_attack_cone.prt weapon appearance/pt_firefield_medium.prt 7 2 90 LOCATION STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 5 524 5000 0.5 1 0 ignore_los perform_notarget 1
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vicious_swing vicious_swing STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium combo_4c_medium OFF OFF OFF OFF ON AREA_PROGRESSIVE 4 5400 0 1 0
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bm_helper_monkey_shipwright bm_helper_monkey_shipwright NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 30 bm_helper_monkey_shipwright beast_only
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creature_milking_buff gathering NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 creature_milking_buff ignore_los perform_target
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lair_egg_buff gathering NONE NON_ATTACK clienteffect/cyborg_cbt_electric_hit.cef 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 200 lair_egg_buff ignore_los perform_target
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kun_one_sacrifice kun_one_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_two_sacrifice kun_two_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_three_sacrifice kun_three_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_four_sacrifice kun_four_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_five_sacrifice kun_five_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_six_sacrifice kun_six_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_seven_sacrifice kun_seven_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_eight_sacrifice kun_eight_sacrifice ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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open_cultist_drain open_cultist_drain STANDARD ATTACK 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1500 0 1 0 -1000 -1000 1000 1000 1000 1000 beast_only
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minder_luresh_drain minder_luresh_drain STANDARD ATTACK 1 appearance/pt_special_attack_pointblank.prt weapon 0 0 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 0.2 100 disease 3000 10 minder_luresh_contagion 0 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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closed_fist_cleave closed_fist_cleave STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SPLIT_DAMAGE_TARGET_AREA 2 2 40000 0 0 0 -1000 -1000 100 100 100 100 ignore_los 1
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closed_fist_toss_old closed_fist_toss STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 8500 0 1 0 bleeding 3500 closed_fist_toxin 0 -1000 -1000 1000 1000 1000 1000 fs_force_throw perform_target
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closed_fist_toss closed_fist_toss STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON RAMPAGE 96 180 4500 1 0 bleeding 3500 closed_fist_toxin 0 -1000 -1000 1000 1000 1000 1000 1 3605 5420 96 RIFLE RANGED_WEAPON
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closed_fist_burn closed_fist_burn STANDARD ATTACK appearance/pt_smoke_puff_noloop.prt TARGETED_OBJECT STANDARD 1 1 OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 3700 1 0 closed_fist_burn 0 -1000 -1000 1000 1000 1000 1000 1 5485 5485 96 RIFLE RANGED_WEAPON ELEMENTAL_HEAT ELEMENTAL_HEAT 1655 ignore_los 1
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closed_fist_burn_damage closed_fist_burn_damage NONE DELAY_ATTACK object/static/item/item_flame_pillar.iff appearance/pt_firefield_small.prt 2 1 15 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 1 1 0 closed_fist_burn_handler 0 -1000 -1000 1000 1000 1000 1000 1 1 1 HEAVY ELEMENTAL_HEAT 800 ignore_los perform_notarget 1
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lasher_increase_pain lasher_increase_pain STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 1 0 lasher_increase_pain 0 -1000 -1000 1000 1000 1000 1000 1 5485 5485 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ACID 1655 0.25 0 perform_target
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subduer_decrease_damage subduer_decrease_damage STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 1 0 subduer_decrease_damage 0 -1000 -1000 1000 1000 1000 1000 1 5485 5485 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_COLD 1655 0.25 0 perform_target
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lasher_strike lasher_strike STANDARD ATTACK 1 appearance/pt_special_attack_pointblank.prt weapon 0 0 combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium combo_2b_medium OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1903 0.4 0 ignore_los
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subduer_strike subduer_strike STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 6 1995 1 0 ignore_los
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tomb_guard_cleave tomb_guard_cleave STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON AREA_PROGRESSIVE 4 2600 0.3 1 0
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tomb_guard_toss_old tomb_guard_toss STANDARD DELAY_ATTACK 0 0 1 TARGETED_OBJECT STANDARD 1 1 saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium saberthrow_medium OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 4800 0.4 1 0 ignore_los
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tomb_guard_toss tomb_guard_toss STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON RAMPAGE 96 180 2500 1 0 -1000 -1000 1 6745 8945 96 RIFLE RANGED_WEAPON
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caretaker_blast caretaker_blast STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_choke_1_particle_level_1_medium force_choke_1_particle_level_1_medium force_choke_1_particle_level_1_medium force_choke_1_particle_level_1_medium OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 5485 0 1 0 caretaker_blast 0 -1000 -1000 1000 1000 1000 1000 1 5485 5485 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 1655 0.25 0
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caretaker_drain caretaker_drain STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON RANDOM_HATE_TARGET 96 6000 0 1 0 1 caretaker_drain caretaker_shield_reflect 0 -1000 -1000 1000 1000 1000 1000 1 5485 5485 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_HEAT 1655 0.25 0
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caretaker_shield caretaker_shield NONE NON_ATTACK appearance/pt_force_resist_bleed.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 315 0 1 0 caretaker_shield_reflect 0 ignore_los
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caretaker_shield_reflect caretaker_shield_reflect ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 1000 0 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ignore_los
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caretaker_vapors caretaker_vapors NONE DELAY_ATTACK object/static/item/item_gas_spout.iff appearance/pt_acidfield_small.prt 2 1 10 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 3 1000 0 caretaker_debuff_handler 0 -1000 -1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_HEAT 1000 ignore_los perform_notarget 1
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ct_guard_buff ct_guard_buff FRIEND NON_DAMAGE_ATTACK 1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 OFF OFF OFF OFF ON SINGLE_TARGET 15 0 0 caretaker_guard_buff
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kun_order_set kun_order_set ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 kun_order_debuff_handler 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_chaos_set kun_chaos_set ATTACK appearance/pt_special_attack_pointblank.prt weapon fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 500 0 kun_chaos_debuff_handler 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_order_discipline kun_order_discipline ATTACK appearance/pt_special_attack_pointblank.prt weapon appearance/pt_spit_hit_green.prt 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 2500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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kun_chaos_discord kun_chaos_discord ATTACK appearance/pt_special_attack_pointblank.prt weapon appearance/pt_spit_hit_red.prt 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn 96 2500 0 0 -1000 -1000 1000 1000 1000 1000 1 500 600 96 RIFLE RANGED_WEAPON ignore_los
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executioner_swipe executioner_swipe FRIEND NON_DAMAGE_ATTACK 1 execute execute execute execute execute execute execute execute execute execute execute execute execute execute OFF OFF OFF OFF ON SINGLE_TARGET 15 0 0 caretaker_guard_buff
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kun_wrath_cold kun_wrath_cold STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_transfer_1 force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain force_intimidate_chain OFF OFF OFF OFF ON SINGLE_TARGET 96 1 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_COLD ELEMENTAL_COLD 40000
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kun_wrath_heat kun_wrath_heat STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 force_drain_1 OFF OFF OFF OFF ON SINGLE_TARGET 96 1 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_HEAT ELEMENTAL_HEAT 40000
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kun_wrath_electrical kun_wrath_electrical STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_intimidate_chain force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 force_transfer_1 OFF OFF OFF OFF ON SINGLE_TARGET 96 1 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 40000
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kun_wrath_acid kun_wrath_acid STANDARD DELAY_ATTACK 0 0 1 STANDARD 1 1 force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium force_weaken_1_particle_level_1_medium OFF OFF OFF OFF ON SINGLE_TARGET 96 1 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_ACID ELEMENTAL_ACID 40000
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kun_wrath_ward kun_wrath_ward STANDARD ATTACK appearance/pt_ig88_electricfloor.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 5 75000 1 0 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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kun_veng_slam kun_veng_slam STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 8500 3 0 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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kun_veng_wave kun_veng_wave STANDARD ATTACK clienteffect/combat_trap_noise_maker.cef weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 200 1 0 kun_wrath_wave 0 -1000 -1000 1000 1000 1000 1000 1 3500 3500 96 RIFLE RANGED_WEAPON ignore_los
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kun_open_coil kun_open_coil STANDARD DELAY_ATTACK appearance/pt_electricalfield_small_green.prt 0 1 1 LOCATION STANDARD 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON TARGET_AREA 2 96 1 0 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 7500
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kun_word_coil kun_word_coil STANDARD DELAY_ATTACK appearance/pt_electricalfield_small_green.prt 0 0 1 LOCATION STANDARD 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" OFF OFF OFF OFF ON TARGET_AREA 2 96 1 0 0 energy 2500 8 0 -1000 -1000 1000 1000 1000 1000 1 1 1 96 RIFLE RANGED_WEAPON ELEMENTAL_ELECTRICAL ELEMENTAL_ELECTRICAL 7500
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kun_word_flurry kun_word_flurry STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 750 0.25 0 0 ignore_los
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kun_word_shaken kun_word_shaken STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON RANDOM_HATE_TARGET 750 0 kun_word_shaken 0 -1000 -1000 1000 1000 1000 1000 1 500 3750 96 RIFLE RANGED_WEAPON ELEMENTAL_COLD 400 ignore_los
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kun_sword_multi kun_sword_multi STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON RANDOM_HATE_TARGET 750 0 kun_word_shaken 0 -1000 -1000 1000 1000 1000 1000 1 500 3750 96 RIFLE RANGED_WEAPON ELEMENTAL_COLD 400 ignore_los
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kun_sword_break kun_sword_break STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 4400 0 kun_sword_break 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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kun_sword_cleave kun_sword_cleave STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 "attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_high_left_medium_2,attack_high_right_medium_0,attack_high_right_medium_1,attack_high_right_medium_2,attack_low_left_medium_0,attack_low_left_medium_1,attack_low_left_medium_2,attack_low_right_medium_0,attack_low_right_medium_1,attack_low_right_medium_2,attack_mid_center_medium_0,attack_mid_center_medium_1,attack_mid_center_medium_2,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2" combo_jedi_1_^ showoff_1_^ combo_jedi_2_^ OFF OFF OFF OFF ON AREA 6 6500 1 0 0 ignore_los
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kun_sword_defensive kun_sword_defensive NONE NON_ATTACK appearance/pt_ataru_focus.prt root 1 0 force_strength_anim OFF OFF OFF OFF ON SINGLE_TARGET 68 0 1 150 kun_sword_defensive fs_buff_ca perform_notarget
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bh_conceal_1 bh_conceal_1 ConcealTrap NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 500 conceal_trap perform_notarget
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co_conceal_device_1 co_conceal_device_1 ConcealTrap NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 500 conceal_trap perform_notarget
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sp_hide_device_1 sp_hide_device_1 ConcealTrap NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 500 conceal_trap perform_notarget
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col_jedi_statue_light_debuff col_jedi_statue_light_debuff jedimastercloakcollectionnpc STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 0 jedi_statue_light_debuff_handler 0 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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col_jedi_statue_dark_debuff col_jedi_statue_dark_debuff jedimastercloakcollectionnpc STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 100 0 jedi_statue_dark_debuff_handler 0 -1000 -1000 1000 1000 1000 1000 ignore_los 1
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of_aggro_channel of_aggro_channel ChannelAnger FRIEND NON_ATTACK 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 15 0 225 aggroChannelTarget perform_target NO_HIT_SPAM
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co_hw_dot_fire_1 co_hw_dot_fire_1 DoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 200 0.5 45 co_hw_dot_fire_1 co_hw_dot
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co_hw_dot_fire_2 co_hw_dot_fire_2 DoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 400 0.5 55 co_hw_dot_fire_2 co_hw_dot
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co_hw_dot_fire_3 co_hw_dot_fire_3 DoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 600 0.5 65 co_hw_dot_fire_3 co_hw_dot
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co_hw_dot_fire_4 co_hw_dot_fire_4 DoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 800 0.5 75 co_hw_dot_fire_4 co_hw_dot
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co_hw_dot_fire_5 co_hw_dot_fire_5 DoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1000 0.5 85 co_hw_dot_fire_5 co_hw_dot
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co_hw_dot_cold_1 co_hw_dot_cold_1 DoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 200 0.5 45 co_hw_dot_cold_1 co_hw_dot
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co_hw_dot_cold_2 co_hw_dot_cold_2 DoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 400 0.5 55 co_hw_dot_cold_2 co_hw_dot
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co_hw_dot_cold_3 co_hw_dot_cold_3 DoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 600 0.5 65 co_hw_dot_cold_3 co_hw_dot
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co_hw_dot_cold_4 co_hw_dot_cold_4 DoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 800 0.5 75 co_hw_dot_cold_4 co_hw_dot
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co_hw_dot_cold_5 co_hw_dot_cold_5 DoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1000 0.5 85 co_hw_dot_cold_5 co_hw_dot
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co_hw_dot_acid_1 co_hw_dot_acid_1 DoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 200 0.5 45 co_hw_dot_acid_1 co_hw_dot
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co_hw_dot_acid_2 co_hw_dot_acid_2 DoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 400 0.5 55 co_hw_dot_acid_2 co_hw_dot
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co_hw_dot_acid_3 co_hw_dot_acid_3 DoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 600 0.5 65 co_hw_dot_acid_3 co_hw_dot
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co_hw_dot_acid_4 co_hw_dot_acid_4 DoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 800 0.5 75 co_hw_dot_acid_4 co_hw_dot
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co_hw_dot_acid_5 co_hw_dot_acid_5 DoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1000 0.5 85 co_hw_dot_acid_5 co_hw_dot
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co_hw_dot_electrical_1 co_hw_dot_electrical_1 DoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 200 0.5 45 co_hw_dot_electrical_1 co_hw_dot
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co_hw_dot_electrical_2 co_hw_dot_electrical_2 DoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 400 0.5 55 co_hw_dot_electrical_2 co_hw_dot
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co_hw_dot_electrical_3 co_hw_dot_electrical_3 DoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 600 0.5 65 co_hw_dot_electrical_3 co_hw_dot
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co_hw_dot_electrical_4 co_hw_dot_electrical_4 DoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 800 0.5 75 co_hw_dot_electrical_4 co_hw_dot
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co_hw_dot_electrical_5 co_hw_dot_electrical_5 DoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1000 0.5 85 co_hw_dot_electrical_5 co_hw_dot
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co_hw_dot_energy_1 co_hw_dot_energy_1 DoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 200 0.5 45 co_hw_dot_energy_1 co_hw_dot
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co_hw_dot_energy_2 co_hw_dot_energy_2 DoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 400 0.5 55 co_hw_dot_energy_2 co_hw_dot
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co_hw_dot_energy_3 co_hw_dot_energy_3 DoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 600 0.5 65 co_hw_dot_energy_3 co_hw_dot
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co_hw_dot_energy_4 co_hw_dot_energy_4 DoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 800 0.5 75 co_hw_dot_energy_4 co_hw_dot
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co_hw_dot_energy_5 co_hw_dot_energy_5 DoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1000 0.5 85 co_hw_dot_energy_5 co_hw_dot
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co_hw_dot_kinetic_1 co_hw_dot_kinetic_1 DoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 200 0.5 45 co_hw_dot_kinetic_1 co_hw_dot
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co_hw_dot_kinetic_2 co_hw_dot_kinetic_2 DoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 400 0.5 55 co_hw_dot_kinetic_2 co_hw_dot
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co_hw_dot_kinetic_3 co_hw_dot_kinetic_3 DoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 600 0.5 65 co_hw_dot_kinetic_3 co_hw_dot
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co_hw_dot_kinetic_4 co_hw_dot_kinetic_4 DoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 800 0.5 75 co_hw_dot_kinetic_4 co_hw_dot
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co_hw_dot_kinetic_5 co_hw_dot_kinetic_5 DoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1000 0.5 85 co_hw_dot_kinetic_5 co_hw_dot
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co_ae_hw_dot_fire_1 co_ae_hw_dot_fire_1 AEDoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 200 0.5 90 co_hw_dot_fire_1 co_ae_hw_dot
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co_ae_hw_dot_fire_2 co_ae_hw_dot_fire_2 AEDoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 300 0.5 110 co_hw_dot_fire_2 co_ae_hw_dot
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co_ae_hw_dot_fire_3 co_ae_hw_dot_fire_3 AEDoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 400 0.5 130 co_hw_dot_fire_3 co_ae_hw_dot
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co_ae_hw_dot_fire_4 co_ae_hw_dot_fire_4 AEDoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 500 0.5 150 co_hw_dot_fire_4 co_ae_hw_dot
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co_ae_hw_dot_fire_5 co_ae_hw_dot_fire_5 AEDoTApplication(fire) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 600 0.5 180 co_hw_dot_fire_5 co_ae_hw_dot
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co_ae_hw_dot_cold_1 co_ae_hw_dot_cold_1 AEDoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 200 0.5 90 co_hw_dot_cold_1 co_ae_hw_dot
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co_ae_hw_dot_cold_2 co_ae_hw_dot_cold_2 AEDoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 300 0.5 110 co_hw_dot_cold_2 co_ae_hw_dot
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co_ae_hw_dot_cold_3 co_ae_hw_dot_cold_3 AEDoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 400 0.5 130 co_hw_dot_cold_3 co_ae_hw_dot
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co_ae_hw_dot_cold_4 co_ae_hw_dot_cold_4 AEDoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 500 0.5 150 co_hw_dot_cold_4 co_ae_hw_dot
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co_ae_hw_dot_cold_5 co_ae_hw_dot_cold_5 AEDoTApplication(cold) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 600 0.5 180 co_hw_dot_cold_5 co_ae_hw_dot
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co_ae_hw_dot_acid_1 co_ae_hw_dot_acid_1 AEDoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 200 0.5 90 co_hw_dot_acid_1 co_ae_hw_dot
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co_ae_hw_dot_acid_2 co_ae_hw_dot_acid_2 AEDoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 300 0.5 110 co_hw_dot_acid_2 co_ae_hw_dot
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co_ae_hw_dot_acid_3 co_ae_hw_dot_acid_3 AEDoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 400 0.5 130 co_hw_dot_acid_3 co_ae_hw_dot
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co_ae_hw_dot_acid_4 co_ae_hw_dot_acid_4 AEDoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 500 0.5 150 co_hw_dot_acid_4 co_ae_hw_dot
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co_ae_hw_dot_acid_5 co_ae_hw_dot_acid_5 AEDoTApplication(acid) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 600 0.5 180 co_hw_dot_acid_5 co_ae_hw_dot
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co_ae_hw_dot_electrical_1 co_ae_hw_dot_electrical_1 AEDoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 200 0.5 90 co_hw_dot_electrical_1 co_ae_hw_dot
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co_ae_hw_dot_electrical_2 co_ae_hw_dot_electrical_2 AEDoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 300 0.5 110 co_hw_dot_electrical_2 co_ae_hw_dot
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co_ae_hw_dot_electrical_3 co_ae_hw_dot_electrical_3 AEDoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 400 0.5 130 co_hw_dot_electrical_3 co_ae_hw_dot
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co_ae_hw_dot_electrical_4 co_ae_hw_dot_electrical_4 AEDoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 500 0.5 150 co_hw_dot_electrical_4 co_ae_hw_dot
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co_ae_hw_dot_electrical_5 co_ae_hw_dot_electrical_5 AEDoTApplication(electricity) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 600 0.5 180 co_hw_dot_electrical_5 co_ae_hw_dot
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co_ae_hw_dot_energy_1 co_ae_hw_dot_energy_1 AEDoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 200 0.5 90 co_hw_dot_energy_1 co_ae_hw_dot
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co_ae_hw_dot_energy_2 co_ae_hw_dot_energy_2 AEDoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 300 0.5 110 co_hw_dot_energy_2 co_ae_hw_dot
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co_ae_hw_dot_energy_3 co_ae_hw_dot_energy_3 AEDoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 400 0.5 130 co_hw_dot_energy_3 co_ae_hw_dot
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co_ae_hw_dot_energy_4 co_ae_hw_dot_energy_4 AEDoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 500 0.5 150 co_hw_dot_energy_4 co_ae_hw_dot
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co_ae_hw_dot_energy_5 co_ae_hw_dot_energy_5 AEDoTApplication(energy) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 600 0.5 180 co_hw_dot_energy_5 co_ae_hw_dot
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co_ae_hw_dot_kinetic_1 co_ae_hw_dot_kinetic_1 AEDoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 200 0.5 90 co_hw_dot_kinetic_1 co_ae_hw_dot
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co_ae_hw_dot_kinetic_2 co_ae_hw_dot_kinetic_2 AEDoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 300 0.5 110 co_hw_dot_kinetic_2 co_ae_hw_dot
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co_ae_hw_dot_kinetic_3 co_ae_hw_dot_kinetic_3 AEDoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 400 0.5 130 co_hw_dot_kinetic_3 co_ae_hw_dot
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co_ae_hw_dot_kinetic_4 co_ae_hw_dot_kinetic_4 AEDoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 500 0.5 150 co_hw_dot_kinetic_4 co_ae_hw_dot
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co_ae_hw_dot_kinetic_5 co_ae_hw_dot_kinetic_5 AEDoTApplication(kinetic) STANDARD ATTACK weapon 1 1 *heavy_wpn OFF OFF OFF OFF OFF TARGET_AREA 5 64 600 0.5 180 co_hw_dot_kinetic_5 co_ae_hw_dot
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co_hw_dm_1 co_hw_dm_1 HWSingleFireAttack STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 390 1 343 co_hw_dm
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co_hw_dm_2 co_hw_dm_2 HWSingleFireAttack STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 780 1 686 co_hw_dm
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co_hw_dm_3 co_hw_dm_3 HWSingleFireAttack STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1170 1 1029 co_hw_dm
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co_hw_dm_4 co_hw_dm_4 HWSingleFireAttack STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1560 1 1372 co_hw_dm
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co_hw_dm_5 co_hw_dm_3 HWSingleFireAttack STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1950 1 1716 co_hw_dm
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co_hw_dm_6 co_hw_dm_4 HWSingleFireAttack STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2340 1 2060 co_hw_dm
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co_hw_dm_crit_1 co_hw_dm_crit_1 HWSingleFireAttack2 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 365 50 1 429 co_hw_dm_2
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co_hw_dm_crit_2 co_hw_dm_crit_2 HWSingleFireAttack2 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 730 100 1 858 co_hw_dm_2
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co_hw_dm_crit_3 co_hw_dm_crit_3 HWSingleFireAttack2 STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1070 150 1 1287 co_hw_dm_2
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co_hw_dm_crit_4 co_hw_dm_crit_4 HWSingleFireAttack2 STANDARD ATTACK appearance/pt_special_attack_fastblast.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1410 250 1 1716 co_hw_dm_2
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co_hw_dm_crit_5 co_hw_dm_crit_5 HWSingleFireAttack2 STANDARD ATTACK appearance/pt_special_attack_power.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1750 325 1 2145 co_hw_dm_2
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co_hw_dm_crit_6 co_hw_dm_crit_6 HWSingleFireAttack2 STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2100 400 1 2574 co_hw_dm_2
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of_pistol_dm of_pistol_dm Pistol OverCharge STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 2 1 500 of_dm_pistol
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of_rally_point_off of_rally_point_off Rally Point (Offensive) NONE DELAY_ATTACK root 0 1 30 LOCATION FRIEND 1 1 OFF OFF OFF OFF ON TARGET_AREA 7 15 100 0 0 0 2500 of_rally_point_off of_group_buff
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of_rally_point_def of_rally_point_def Rally Point (Defensive) NONE DELAY_ATTACK root 0 1 30 LOCATION FRIEND 1 1 OFF OFF OFF OFF ON TARGET_AREA 7 15 100 0 0 0 2500 of_rally_point_def of_group_buff
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co_cluster_bomb co_cluster_bomb Kill Meter Cluster Bomb STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon object/weapon/ranged/grenade/grenade_imperial_detonator.iff appearance/pt_cluster_bomb.prt TARGETED_OBJECT STANDARD 0 1 throw_grenade_near_imperial_detonator OFF OFF OFF OFF ON TARGET_AREA 8 35 2500 0 1 0 20 1 1 1 35 THROWN RANGED_WEAPON KINETIC co_grenade perform_notarget
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co_cluster_bomblet co_cluster_bomblet Kill Meter Cluster Bomblet STANDARD DELAY_ATTACK appearance/pt_special_attack_startle.prt weapon appearance/pt_fragmentation_grenade.prt 4 LOCATION STANDARD 0 1 OFF OFF OFF OFF ON TARGET_AREA 8 96 900 0 1 0 1 1 1 96 THROWN RANGED_WEAPON KINETIC co_grenade
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co_killing_spree co_killing_spree Kill Meter Killing Spree NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 20 co_killing_spree kill_meter_buff perform_notarget
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co_empowered_attack co_empowered_attack Kill Meter Empowered Attack NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 15 co_empowered_attack kill_meter_buff perform_notarget
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co_first_aid_training co_first_aid_training Kill Meter First Aid NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 10 co_first_aid_training kill_meter_buff perform_notarget
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co_double_time co_double_time Kill Meter Movement Mod NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 1 0 10 co_double_time kill_meter_buff perform_notarget
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co_killing_spree_attack co_killing_spree_attack Kill Meter Killing Spree Attack STANDARD ATTACK weapon 1 1 fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_3_single_medium fire_1_single_medium OFF OFF OFF OFF ON SINGLE_TARGET 0.25 1 0 no_proc
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of_pistol_bleed of_pistol_bleed Pistol Burn STANDARD ATTACK appearance/pt_special_attack_overcharge.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 1365 1.5 1 1000 of_pistol_bleed_1 of_pistol_bleed
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groupWaypoint groupWaypoint groupWaypoint NONE DELAY_ATTACK root 0 1 30 LOCATION FRIEND 1 1 OFF OFF OFF OFF ON TARGET_AREA 7 0 500 0 0 0
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hoth_speeder_shoot hoth_speeder_shoot STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 1000 35000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 1000 RIFLE RANGED_WEAPON ENERGY vehicle_combat 1
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hoth_atat_vehicle_shoot hoth_atat_vehicle_shoot STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 15000 30000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 1000 RIFLE RANGED_WEAPON ENERGY vehicle_combat 1
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hoth_speeder_up hoth_speeder_up STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 128 1000 0 vehicle_combat
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hoth_speeder_down hoth_speeder_down STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 1000 0 vehicle_combat
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hoth_sapper_place hoth_sapper_place STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 125000 0 sapper
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hoth_sapper_detonate hoth_sapper_detonate STANDARD ATTACK appearance/pt_proton_mine.prt root 0 0 OFF OFF OFF OFF ON AREA 10 150000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY sapper
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hoth_commando_rocket hoth_commando_rocket STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 75000 0 sapper
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hoth_scout_cannon hoth_scout_cannon NONE DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 1 OFF OFF OFF OFF OFF TARGET_AREA 7 96 9000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY vehicle_combat
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hoth_scout_ear_gun hoth_scout_ear_gun STANDARD ATTACK 1 0 0 fire_1_single_medium OFF OFF OFF OFF OFF SINGLE_TARGET 150 9000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY vehicle_combat
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hoth_scout_rocket hoth_scout_rocket NONE DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 1 OFF OFF OFF OFF ON TARGET_AREA 10 96 20000 0 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON vehicle_combat
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hoth_atat_shoot hoth_atat_shoot STANDARD ATTACK 1 0 0 *creature_attack_ranged_medium OFF OFF OFF OFF OFF SINGLE_TARGET 10 15000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY vehicle_combat
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hoth_ai_speeder_shoot hoth_ai_speeder_shoot STANDARD ATTACK 1 0 0 *creature_attack_ranged_medium OFF OFF OFF OFF OFF SINGLE_TARGET 10 15000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY vehicle_combat
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hoth_speeder_takeoff hoth_speeder_takeoff STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 125000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY vehicle_combat
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hoth_speeder_land hoth_speeder_land STANDARD ATTACK 1 0 0 OFF OFF OFF OFF OFF SINGLE_TARGET 125000 0 0 -1000 -1000 1000 1000 1000 1000 1 1 1 135 RIFLE RANGED_WEAPON ENERGY vehicle_combat
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wampa_boss_ice_throw wampa_boss_ice_throw Uncle Joe ice block STANDARD ATTACK 1 1 1 wampa_boss_ice_throw OFF OFF OFF OFF OFF SINGLE_TARGET 2500 0 wampa_boss_ice_throw 0 -1000 -1000 1000 1000 1000 1000 1 1200 3000 135 RIFLE RANGED_WEAPON ENERGY ignore_los
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wampa_boss_tauntaun_throw wampa_boss_tauntaun_throw Uncle Joe tauntaun corpse throw STANDARD ATTACK 1 1 1 wampa_boss_tauntaun_throw OFF OFF OFF OFF OFF SINGLE_TARGET 4500 0 wampa_boss_tauntaun_throw 0 -1000 -1000 1000 1000 1000 1000 1 1500 5000 135 RIFLE RANGED_WEAPON ENERGY ignore_los
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wampa_boss_ice_throw_prep wampa_boss_ice_throw_prep Uncle Joe ice block pre-anim STANDARD ATTACK 1 1 1 wampa_boss_ice_throw_prep OFF OFF OFF OFF OFF RANDOM_HATE_TARGET 0 0 wampa_boss_ice_throw_prep 0 -1000 -1000 1000 1000 1000 1000 1 0 0 135 RIFLE RANGED_WEAPON ENERGY ignore_los NO_HIT_SPAM
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wampa_boss_tauntaun_throw_prep wampa_boss_tauntaun_throw_prep Uncle Joe tauntaun corpse throw pre-anim STANDARD ATTACK 1 1 1 wampa_boss_tauntaun_throw_prep OFF OFF OFF OFF OFF RANDOM_HATE_TARGET 0 0 wampa_boss_tauntaun_throw_prep 0 -1000 -1000 1000 1000 1000 1000 1 0 0 135 RIFLE RANGED_WEAPON ENERGY ignore_los NO_HIT_SPAM
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hoth_speeder_bolt hoth_speeder_bolt FAKE_DATA NONE DELAY_ATTACK appearance/pt_djem_so_focus_base.prt 3 1 60 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 2 0 -1000 -1000 1 1 1 1000 HEAVY ELEMENTAL_HEAT 8000 ignore_los perform_notarget 1
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hoth_atat_mine hoth_atat_mine NONE DELAY_ATTACK object/static/item/wp_mine_xg.iff appearance/pt_mine_explosion.prt 3 15 3 LOCATION 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 12 0 -1000 -1000 1 1 1 HEAVY ELEMENTAL_HEAT 14000 ignore_los perform_notarget 1
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hoth_scout_ear_gun_switch hoth_scout_ear_gun_switch FAKE_DATA NONE DELAY_ATTACK appearance/pt_djem_so_focus_base.prt 3 1 60 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 2 0 -1000 -1000 1 1 1 1000 HEAVY ELEMENTAL_HEAT 8000 ignore_los perform_notarget 1
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hoth_scout_rocket_switch hoth_scout_rocket_switch FAKE_DATA NONE DELAY_ATTACK appearance/pt_djem_so_focus_base.prt 3 1 60 1 1 fire_1_single_medium OFF OFF OFF OFF ON TARGET_AREA 2 0 -1000 -1000 1 1 1 1000 HEAVY ELEMENTAL_HEAT 8000 ignore_los perform_notarget 1
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hoth_scout_shield hoth_scout_shield "ATST:Defense,NullOffense(self)" NONE NON_ATTACK 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 hoth_scout_shield hoth_scout_shield ignore_los perform_notarget NO_HIT_SPAM 1
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sp_smoke_mirrors sp_smoke_mirrors Smoke and Mirrors NONE NON_ATTACK root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 350 sp_smoke_mirrors ignore_los
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fireCr1BlastCannon fireCr1BlastCannon LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 1 1 LOCATION STANDARD 1 0 fire_ice_at_location OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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droid_flame_jet_1 droid_flame_jet_1 Flame Jet 1 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_flame_jet
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droid_flame_jet_2 droid_flame_jet_2 Flame Jet 2 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_flame_jet
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droid_flame_jet_3 droid_flame_jet_3 Flame Jet 3 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_flame_jet
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server_droid_flame_jet_1 server_droid_flame_jet_1 Server-side Flame Jet 1 STANDARD ATTACK 1 1 flame_jet_1 OFF OFF OFF OFF ON CONE 30 20 30 300 1 1 100 5 1 1 1 15 RANGED_WEAPON ELEMENTAL_HEAT droid_flame_jet
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server_droid_flame_jet_2 server_droid_flame_jet_2 Server-side Flame Jet 2 STANDARD ATTACK 1 1 flame_jet_1 OFF OFF OFF OFF ON CONE 30 20 30 600 1 1 150 5 1 1 1 15 RANGED_WEAPON ELEMENTAL_HEAT droid_flame_jet
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server_droid_flame_jet_3 server_droid_flame_jet_3 Server-side Flame Jet 3 STANDARD ATTACK 1 1 flame_jet_1 OFF OFF OFF OFF ON CONE 30 20 30 1200 1 1 200 5 1 1 1 15 RANGED_WEAPON ELEMENTAL_HEAT droid_flame_jet
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droid_droideka_shield_1 droideka_shield_1 Droideka Shield 1 NONE NON_ATTACK appearance/pt_droideka_shield_activate.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 100 0 150 droideka_shield_1 droideka_shield
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droid_droideka_shield_2 droideka_shield_2 Droideka Shield 2 NONE NON_ATTACK appearance/pt_droideka_shield_activate.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 100 0 200 droideka_shield_2 droideka_shield
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droid_droideka_shield_3 droideka_shield_3 Droideka Shield 3 NONE NON_ATTACK appearance/pt_droideka_shield_activate.prt root 1 0 OFF OFF OFF OFF ON SINGLE_TARGET 100 0 250 droideka_shield_3 droideka_shield
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droid_battery_dump_1 droid_battery_dump_1 Battery Dump 1 NONE ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_battery_dump
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droid_battery_dump_2 droid_battery_dump_2 Battery Dump 2 NONE ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_battery_dump
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droid_battery_dump_3 droid_battery_dump_3 Battery Dump 3 NONE ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_battery_dump
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server_droid_battery_dump_1 server_droid_battery_dump_1 Server-side Battery Dump 1 NONE DELAY_ATTACK appearance/pt_droid_electric_nova.prt 0 0 1 SELF STANDARD 0 1 fire_1_single_medium OFF OFF OFF OFF ON AREA 20 600 0 1 100 droid_battery_dump
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server_droid_battery_dump_2 server_droid_battery_dump_2 Server-side Battery Dump 2 NONE DELAY_ATTACK appearance/pt_droid_electric_nova.prt 0 0 1 SELF STANDARD 0 1 fire_1_single_medium OFF OFF OFF OFF ON AREA 20 900 0 1 200 droid_battery_dump
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server_droid_battery_dump_3 server_droid_battery_dump_3 Server-side Battery Dump 3 NONE DELAY_ATTACK appearance/pt_droid_electric_nova.prt 0 0 1 SELF STANDARD 0 1 fire_1_single_medium OFF OFF OFF OFF ON AREA 20 1200 0 1 300 droid_battery_dump
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droid_regenerative_plating_1 droid_regenerative_plating_1 Regenerative Plating 1 NONE ATTACK 1 1 OFF OFF OFF OFF ON 64 1 droid_regenerative_plating
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droid_regenerative_plating_2 droid_regenerative_plating_2 Regenerative Plating 2 NONE ATTACK 1 1 OFF OFF OFF OFF ON 64 1 droid_regenerative_plating
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droid_regenerative_plating_3 droid_regenerative_plating_3 Regenerative Plating 3 NONE ATTACK 1 1 OFF OFF OFF OFF ON 64 1 droid_regenerative_plating
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server_droid_regenerative_plating_1 server_droid_regenerative_plating_1 Server-side Regenerative Armor 1 FRIEND HEAL HEALTH appearance/pt_heal_over_time_2.prt OFF OFF OFF OFF ON 64 1500 0 1 100 droid_regenerative_plating
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server_droid_regenerative_plating_2 server_droid_regenerative_plating_2 Server-side Regenerative Armor 2 FRIEND HEAL HEALTH appearance/pt_heal_over_time_2.prt OFF OFF OFF OFF ON 64 2000 0 1 200 droid_regenerative_plating
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server_droid_regenerative_plating_3 server_droid_regenerative_plating_3 Server-side Regenerative Armor 3 FRIEND HEAL HEALTH appearance/pt_heal_over_time_2.prt OFF OFF OFF OFF ON 64 2500 0 1 300 droid_regenerative_plating
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droid_electrical_shock_1 droid_electrical_shock_1 Electrical Shock 1 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_electrical_shock
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droid_electrical_shock_2 droid_electrical_shock_2 Electrical Shock 2 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_electrical_shock
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droid_electrical_shock_3 droid_electrical_shock_3 Electrical Shock 3 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_electrical_shock
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server_droid_electrical_shock_1 server_droid_electrical_shock_1 Server-side Electrical Shock 1 STANDARD ATTACK clienteffect/cyborg_cbt_electric_hit.cef root 1 1 fire_1_single_medium OFF OFF OFF OFF ON 64 200 1 150 1 1 1 15 RANGED_WEAPON ELEMENTAL_ELECTRICAL droid_electrical_shock
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server_droid_electrical_shock_2 server_droid_electrical_shock_2 Server-side Electrical Shock 2 STANDARD ATTACK clienteffect/cyborg_cbt_electric_hit.cef root 1 1 fire_1_single_medium OFF OFF OFF OFF ON 64 400 1 200 1 1 1 15 RANGED_WEAPON ELEMENTAL_ELECTRICAL droid_electrical_shock
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server_droid_electrical_shock_3 server_droid_electrical_shock_3 Server-side Electrical Shock 3 STANDARD ATTACK clienteffect/cyborg_cbt_electric_hit.cef root 1 1 fire_1_single_medium OFF OFF OFF OFF ON 64 800 1 250 1 1 1 15 RANGED_WEAPON ELEMENTAL_ELECTRICAL droid_electrical_shock
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droid_torturous_needle_1 droid_torturous_needle_1 Torturous Needle 1 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_torturous_needle
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droid_torturous_needle_2 droid_torturous_needle_2 Torturous Needle 2 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_torturous_needle
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droid_torturous_needle_3 droid_torturous_needle_3 Torturous Needle 3 STANDARD ATTACK 1 1 OFF OFF OFF OFF ON 30 1 droid_torturous_needle
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server_droid_torturous_needle_1 server_droid_torturous_needle_1 Server-side Torturous Needle 1 STANDARD ATTACK appearance/pt_special_attack_bleed.prt root 1 1 fire_1_single_medium OFF OFF OFF OFF ON 64 200 1 150 1 1 1 15 RANGED_WEAPON ELEMENTAL_ACID droid_torturous_needle
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server_droid_torturous_needle_2 server_droid_torturous_needle_2 Server-side Torturous Needle 2 STANDARD ATTACK appearance/pt_special_attack_bleed.prt root 1 1 fire_1_single_medium OFF OFF OFF OFF ON 64 400 1 200 1 1 1 15 RANGED_WEAPON ELEMENTAL_ACID droid_torturous_needle
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server_droid_torturous_needle_3 server_droid_torturous_needle_3 Server-side Torturous Needle 3 STANDARD ATTACK appearance/pt_special_attack_bleed.prt root 1 1 fire_1_single_medium OFF OFF OFF OFF ON 64 800 1 250 1 1 1 15 RANGED_WEAPON ELEMENTAL_ACID droid_torturous_needle
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droid_follow droid_follow droid_follow NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_follow_other droid_follow_other droid_follow_other NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_stay droid_stay droid_stay NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_store droid_store droid_store NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_transfer droid_transfer droid_transfer NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_trick_1 droid_trick_1 droid_trick_1 NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_trick_2 droid_trick_2 droid_trick_2 NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_trick_3 droid_trick_3 droid_trick_3 NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_trick_4 droid_trick_4 droid_trick_4 NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_group droid_group droid_group NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_patrol_clear droid_patrol_clear droid_patrol_clear NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_patrol droid_patrol droid_patrol NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_patrol_point droid_patrol_point droid_patrol_point NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_friend droid_friend droid_friend NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_guard droid_guard droid_guard NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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droid_attack droid_attack droid_attack NONE NON_ATTACK OFF OFF OFF OFF ON 100 0
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death_troopers_afflicted_toss death_troopers_afflicted_toss death_troopers_afflicted_toss STANDARD ATTACK 1 1 1 death_troopers_afflicted_toss OFF OFF OFF OFF OFF SINGLE_TARGET 2000 1 death_troopers_afflicted_toss 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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death_troopers_death_wing_afflict death_troopers_death_wing_afflict death_troopers_death_wing_afflict STANDARD ATTACK 1 appearance/pt_brown_viral_aura.prt 1 1 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 2000 1 death_troopers_death_wing_afflict 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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death_troopers_afflicted_splat death_troopers_afflicted_splat death_troopers_afflicted_splat STANDARD ATTACK 1 appearance/pt_brown_body_splat.prt 1 1 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 1000 1 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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death_troopers_afflicted_konk death_troopers_afflicted_konk death_troopers_afflicted_konk STANDARD ATTACK 1 1 1 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 1000 1 death_troopers_afflicted_konk 0 -1000 -1000 1000 1000 1000 1000 ignore_los
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of_dm_boss of_dm_boss BossOfficerDeadeyeShot STANDARD ATTACK appearance/pt_special_attack_pointblank.prt weapon 1 1 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 3000 1.5 1 500 of_sure
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of_ae_dm_boss of_ae_dm_boss BossOfficerSeismicGrenade STANDARD DELAY_ATTACK appearance/pt_special_attack_bleed.prt weapon appearance/pt_grenade_seismic.prt TARGETED_OBJECT STANDARD 1 1 throw_grenade_near_thermal_detonator OFF OFF OFF OFF ON TARGET_AREA 20 30 4000 0 1 500 of_ae_dm_cc_3 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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of_del_ae_dm_boss of_del_ae_dm_boss BossOfficerOrbitalStrike STANDARD DELAY_ATTACK appearance/pt_special_attack_aim.prt root 3 3 TARGETED_OBJECT STANDARD 1 1 heal_other OFF OFF OFF OFF ON TARGET_AREA 20 64 5000 0 1 500 1 1 1 64 THROWN RANGED_WEAPON KINETIC of_aoe perform_target
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gcw_atst_attack_tower gcw_atst_attack_tower LEFT_CLICK_DEFAULT STANDARD ATTACK 1 0 0 *creature_attack_ranged OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 1000 4 1 0 NO_ATTACK_NAME
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gcw_rocket_launch gcw_rocket_launch STANDARD DELAY_ATTACK appearance/pt_gcw_rocket_launch.prt root 0.5 TARGETED_OBJECT STANDARD 1 1 fire_1_single_medium OFF OFF OFF OFF ON AREA 5 100 10000 1 1 1000 fire 1000 10 gcw_rocket
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firePulseCannon firePulseCannon LEFT_CLICK_DEFAULT STANDARD DELAY_ATTACK 0 0 1 LOCATION STANDARD 1 0 fire_blue_energy_at_loc OFF OFF OFF OFF OFF TARGET_AREA 5 64 750 WEAPON_NAME
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of_leg_strike_1 of_leg_strike_1 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 261 0 1 0 1 0 0 0 0 0 182 0 0 0 0 0 0 of_cc_melee_1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_leg_strike_2 of_leg_strike_2 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 348 0 1 0 1 0 0 0 0 0 243 0 0 0 0 0 0 of_cc_melee_2 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_leg_strike_3 of_leg_strike_3 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 580 0 1 0 1 0 0 0 0 0 406 0 0 0 0 0 0 of_cc_melee_3 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_leg_strike_4 of_leg_strike_4 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 696 0 1 0 1 0 0 0 0 0 487 0 0 0 0 0 0 of_cc_melee_4 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_leg_strike_5 of_leg_strike_5 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 1044 0 1 0 1 0 0 0 0 0 730 0 0 0 0 0 0 of_cc_melee_5 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_leg_strike_6 of_leg_strike_6 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 1276 0 1 0 1 0 0 0 0 0 893 0 0 0 0 0 0 of_cc_melee_6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_leg_strike_7 of_leg_strike_7 STANDARD ATTACK 1 appearance/pt_special_attack_slow.prt weapon 1 1 attack_high_right_medium_0,attack_high_right_medium_1,attack_high_center_medium_0,attack_high_center_medium_1,attack_high_center_1_jab_double_medium,attack_high_center_medium_2,attack_high_left_medium_0,attack_high_left_medium_1,attack_mid_left_medium_0,attack_mid_left_medium_1,attack_mid_left_medium_2,attack_mid_right_medium_0,attack_mid_right_medium_1,attack_mid_right_medium_2,attack_special_elbow_throw_medium attack_special_wookiee_slap_^ combo_2b_medium combo_2b_medium combo_3c_medium OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 15 1508 0 1 0 1 0 0 0 0 0 1055 0 0 0 0 0 0 of_cc_melee_7 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_cc_melee
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of_deadeye_debuff of_deadeye_debuff STANDARD NON_DAMAGE_ATTACK 1 0 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 48 0 0 0 0 1 0 1350 0 0 0 2000 0 0 0 0 0 0 of_deadeye_debuff 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_deadeye_debuff perform_target NO_HIT_SPAM
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of_emergency_shield of_emergency_shield NONE NON_ATTACK 1 root 0 0 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 of_emergency_shield 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 of_emergency_shield perform_notarget
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en_heal_1 en_heal_1 NONE HEAL 1 appearance/pt_ent_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 375 0 0 0 1 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 en_heal perform_notarget
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en_heal_2 en_heal_2 NONE HEAL 1 appearance/pt_ent_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 750 0 0 0 1 0 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 en_heal perform_notarget
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en_heal_3 en_heal_3 NONE HEAL 1 appearance/pt_ent_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 1250 0 0 0 1 0 0 0 0 0 700 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 en_heal perform_notarget
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en_heal_4 en_heal_4 NONE HEAL 1 appearance/pt_ent_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 1750 0 0 0 1 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 en_heal perform_notarget
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trader_heal trader_heal NONE HEAL 1 appearance/pt_ent_heal.prt root 0 0 heal_self OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 30 3500 0 0 0 1 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 trader_heal 1 perform_notarget
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en_sprint_1 en_sprint_1 NONE NON_ATTACK 1 appearance/pt_special_attack_defensive_bonus.prt root 1 0 fire_1_single_medium attack_special_knee_strike_medium combo_2b_medium combo_4c_medium combo_4c_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium fire_1_single_medium *heavy_wpn OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 en_sprint 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 en_sprint perform_notarget
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en_action_regen en_action_regen 1 NONE NON_ATTACK 1 appearance/pt_spy_avoid_damage.prt root 1 1 OFF OFF OFF OFF ON SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 en_action_regen 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 en_action_regen NO_HIT_SPAM
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april_fools_boss_emote april_fools_boss_emote NONE ATTACK 1 1 1 *creature_attack_melee OFF OFF OFF OFF OFF SINGLE_TARGET 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 ignore_los
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me_hot_ae_1 me_hot_ae_1 FRIEND HEAL 1 appearance/pt_special_attack_bleed.prt weapon 0 0 heal_other OFF OFF OFF OFF ON AREA 15 0 0 48 1500 0 0 0 1 0 0 0 0 0 675 0 0 0 0 180 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 me_hot_ae perform_target
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me_hot_ae_2 me_hot_ae_2 FRIEND HEAL 1 appearance/pt_special_attack_bleed.prt weapon 0 0 heal_other OFF OFF OFF OFF ON AREA 20 0 0 48 2800 0 0 0 1 0 0 0 0 0 1200 0 0 0 0 320 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 me_hot_ae perform_target
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me_hot_ae_3 me_hot_ae_3 FRIEND HEAL 1 appearance/pt_special_attack_bleed.prt weapon 0 0 heal_other OFF OFF OFF OFF ON AREA 25 0 0 48 3500 0 0 0 1 0 0 0 0 0 1350 0 0 0 0 360 30 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 RANGED_WEAPON KINETIC KINETIC 0 0 0 me_hot_ae perform_target
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