mirror of
https://github.com/SWG-Source/dsrc.git
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675 lines
20 KiB
Plaintext
675 lines
20 KiB
Plaintext
// ======================================================================
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//
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// camp_delta_leader.script
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//
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//
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//
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// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.conversation;
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include library.features;
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include library.groundquests;
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include library.space_quest;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/camp_delta_leader";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean camp_delta_leader_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean camp_delta_leader_condition_hasRadio (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "outbreak_radio_delivery_03", "findBossInCharge");
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}
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// ----------------------------------------------------------------------
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boolean camp_delta_leader_condition_hasBaton (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "outbreak_stun_baton_hidden_content", "hasBaton");
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void camp_delta_leader_action_deliverRadioSignal (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "hasFoundBossCampDelta");
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}
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// ----------------------------------------------------------------------
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void camp_delta_leader_action_hasDeliveredBaton (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "hasDeliveredBaton");
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if(!hasCompletedCollectionSlot(player, "hidden_content_stun_baton"))
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{
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modifyCollectionSlotValue(player, "hidden_content_stun_baton", 1);
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}
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int camp_delta_leader_handleBranch1 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Hello.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I have something for you.
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if (response == "s_20")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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doAnimationAction (npc, "celebrate1");
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camp_delta_leader_action_hasDeliveredBaton (player, npc);
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//-- NPC: Well...now that looks a lot like my stun baton. Let me take a look at it. Well now...I don't know where you found it, but you did. I can't wait to use it again.
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string_id message = new string_id (c_stringFile, "s_21");
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Report to supply if you need anything. You'll be taking up a defensive position at the fort entrance.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I have a radio for you.
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if (response == "s_32")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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//-- NPC: A working radio? Call in our position, we need to get out of here.
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string_id message = new string_id (c_stringFile, "s_33");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Feel free to try. But don't get your hopes up.
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_75");
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utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch4 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: A working radio? Call in our position, we need to get out of here.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Feel free to try. But don't get your hopes up.
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if (response == "s_75")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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//-- NPC: So it is as bad as I thought then. We'll never get out of here alive. Do me a favor...don't share this with anyone here. Morale is already really low.
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string_id message = new string_id (c_stringFile, "s_76");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Don't be so quick to give up hope. Medical and food supplies are being dropped.
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_78");
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utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: So it is as bad as I thought then. We'll never get out of here alive. Do me a favor...don't share this with anyone here. Morale is already really low.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Don't be so quick to give up hope. Medical and food supplies are being dropped.
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if (response == "s_78")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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//-- NPC: Well I suppose the Empire wouldn't bother unless they had a plan.
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string_id message = new string_id (c_stringFile, "s_79");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Right. By the way, your call sign is 'camp delta.'
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_81");
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utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Well I suppose the Empire wouldn't bother unless they had a plan.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Right. By the way, your call sign is 'camp delta.'
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if (response == "s_81")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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camp_delta_leader_action_deliverRadioSignal (player, npc);
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//-- NPC: Roger.
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string_id message = new string_id (c_stringFile, "s_82");
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch8 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You'll need a few more weapons if you plan on surviving the next wave of attacks. Get with supply to scavenge something.
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//-- [RESPONSE NOTE]
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//-- PLAYER: So you been in the quarantine zone long?
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if (response == "s_53")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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doAnimationAction (player, "explain");
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//-- NPC: I was one of the grunts stationed at this forward post before it all began. Watched my whole squad get sick, die and then stand up hungry.
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string_id message = new string_id (c_stringFile, "s_64");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You didn't run?
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_65");
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utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 9);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I was one of the grunts stationed at this forward post before it all began. Watched my whole squad get sick, die and then stand up hungry.
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//-- [RESPONSE NOTE]
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//-- PLAYER: You didn't run?
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if (response == "s_65")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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//-- NPC: I dropped a CryoBan and while they stood there frozen, I beat them into to small pieces with a stun baton.
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string_id message = new string_id (c_stringFile, "s_66");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Uh...
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_67");
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utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int camp_delta_leader_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I dropped a CryoBan and while they stood there frozen, I beat them into to small pieces with a stun baton.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Uh...
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if (response == "s_67")
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{
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//-- [NOTE]
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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//-- NPC: Now that I think of it, where did I put that baton?
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string_id message = new string_id (c_stringFile, "s_68");
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utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (camp_delta_leader_condition_hasBaton (player, npc))
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{
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//-- NPC: Hello.
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string_id message = new string_id (c_stringFile, "s_19");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I have something for you.
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_20");
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utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 1);
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npcStartConversation (player, npc, "camp_delta_leader", message, responses);
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}
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else
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{
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chat.chat (npc, player, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (camp_delta_leader_condition_hasRadio (player, npc))
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{
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//-- NPC: Report to supply if you need anything. You'll be taking up a defensive position at the fort entrance.
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string_id message = new string_id (c_stringFile, "s_31");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I have a radio for you.
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boolean hasResponse0 = false;
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if (camp_delta_leader_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
|
|
|
|
utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 3);
|
|
|
|
npcStartConversation (player, npc, "camp_delta_leader", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (camp_delta_leader_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: You'll need a few more weapons if you plan on surviving the next wave of attacks. Get with supply to scavenge something.
|
|
string_id message = new string_id (c_stringFile, "s_34");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: So you been in the quarantine zone long?
|
|
boolean hasResponse0 = false;
|
|
if (camp_delta_leader_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_53");
|
|
|
|
utils.setScriptVar (player, "conversation.camp_delta_leader.branchId", 8);
|
|
|
|
npcStartConversation (player, npc, "camp_delta_leader", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "camp_delta_leader")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.camp_delta_leader.branchId");
|
|
|
|
if (branchId == 1 && camp_delta_leader_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && camp_delta_leader_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 4 && camp_delta_leader_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && camp_delta_leader_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && camp_delta_leader_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 8 && camp_delta_leader_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && camp_delta_leader_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && camp_delta_leader_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.camp_delta_leader.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|