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505 lines
15 KiB
Plaintext
505 lines
15 KiB
Plaintext
// ======================================================================
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//
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// padawan_artist_02.script
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// Copyright 2003, Sony Online Entertainment
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//
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.jedi_trials;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/padawan_artist_02";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean padawan_artist_02_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean padawan_artist_02_condition_isTrialPlayer (obj_id player, obj_id npc)
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{
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obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
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if ( player == trialPlayer )
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{
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string trialName = jedi_trials.getJediTrialName(player);
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if ( trialName != null && trialName.equals("artist") )
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{
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return !hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01");
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}
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}
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return false;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void padawan_artist_02_action_setSpokeToNpc (obj_id player, obj_id npc)
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{
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setObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01", true);
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messageTo(player, "handleSetBeginLoc", null, 1, false);
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return;
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.padawan_artist_02");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.padawan_artist_02");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (padawan_artist_02_condition_isTrialPlayer (player, self))
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{
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//-- NPC: I see she has already found a replacement for me.
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string_id message = new string_id (c_stringFile, "s_e00a6a73");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I'm just here to get you to return with her supplies.
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boolean hasResponse0 = false;
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_7fb2178f");
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setObjVar (player, "conversation.padawan_artist_02.branchId", 1);
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npcStartConversation (player, self, "padawan_artist_02", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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//-- NPC: I don't care what she thinks... I'm following my own dreams.
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string_id message = new string_id (c_stringFile, "s_a54bac2d");
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chat.chat (self, message);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "padawan_artist_02")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.padawan_artist_02.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: I see she has already found a replacement for me.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'm just here to get you to return with her supplies.
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if (branchId == 1 && response == "s_7fb2178f")
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{
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//-- [NOTE]
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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doAnimationAction (self, "dismiss");
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//-- NPC: I've told her already, I'm not fetching her 'mud and refuse' ever again.
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string_id message = new string_id (c_stringFile, "s_5c12a1a9");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Then why are you digging around in the mud?
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boolean hasResponse0 = false;
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_5439ef9");
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setObjVar (player, "conversation.padawan_artist_02.branchId", 2);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I see she has already found a replacement for me.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: I've told her already, I'm not fetching her 'mud and refuse' ever again.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Then why are you digging around in the mud?
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if (branchId == 2 && response == "s_5439ef9")
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{
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//-- [NOTE]
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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doAnimationAction (self, "shrug_hands");
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//-- NPC: Because... I... I've lost all direction in my life, where do I go from here? There must be something better than fetching dirt and droppings from various places. But I have nowhere else to go.
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string_id message = new string_id (c_stringFile, "s_70d2d7a8");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: There are plenty of worse professions out there.
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boolean hasResponse0 = false;
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_b4b8a975");
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setObjVar (player, "conversation.padawan_artist_02.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I've told her already, I'm not fetching her 'mud and refuse' ever again.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Because... I... I've lost all direction in my life, where do I go from here? There must be something better than fetching dirt and droppings from various places. But I have nowhere else to go.
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//-- [RESPONSE NOTE]
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//-- PLAYER: There are plenty of worse professions out there.
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if (branchId == 3 && response == "s_b4b8a975")
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{
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//-- [NOTE]
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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//-- NPC: You don't have to lie to make me feel better.
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string_id message = new string_id (c_stringFile, "s_f0a76084");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Sorry...
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boolean hasResponse0 = false;
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_b19ae492");
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setObjVar (player, "conversation.padawan_artist_02.branchId", 4);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Because... I... I've lost all direction in my life, where do I go from here? There must be something better than fetching dirt and droppings from various places. But I have nowhere else to go.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: You don't have to lie to make me feel better.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Sorry...
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if (branchId == 4 && response == "s_b19ae492")
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{
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//-- [NOTE]
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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doAnimationAction (self, "pound_fist_palm");
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//-- NPC: I have hopes and dreams too! I have talent!
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string_id message = new string_id (c_stringFile, "s_c5493e9b");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Right.. can you just please get back to the delivery?
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boolean hasResponse0 = false;
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_cb5a9d1b");
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setObjVar (player, "conversation.padawan_artist_02.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'You don't have to lie to make me feel better.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: I have hopes and dreams too! I have talent!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Right.. can you just please get back to the delivery?
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if (branchId == 5 && response == "s_cb5a9d1b")
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{
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//-- [NOTE]
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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doAnimationAction (self, "slump_head");
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//-- NPC: No, I don't have it in me.
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string_id message = new string_id (c_stringFile, "s_e83d11f6");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Then let me return with the paint mixture for you.
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boolean hasResponse0 = false;
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_1ed6eefa");
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setObjVar (player, "conversation.padawan_artist_02.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'I have hopes and dreams too! I have talent!' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: No, I don't have it in me.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Then let me return with the paint mixture for you.
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if (branchId == 6 && response == "s_1ed6eefa")
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{
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//-- [NOTE] Gives player 'mud and refuse' paint mixture.
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if (padawan_artist_02_condition__defaultCondition (player, self))
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{
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doAnimationAction (self, "nod_head_once");
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padawan_artist_02_action_setSpokeToNpc (player, self);
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//-- NPC: Yeah. Okay. Thanks, tell Sathme that I'm sorry.
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string_id message = new string_id (c_stringFile, "s_26360156");
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'No, I don't have it in me.' were false.");
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
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removeObjVar (player, "conversation.padawan_artist_02.branchId");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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