mirror of
https://github.com/SWG-Source/dsrc.git
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761 lines
21 KiB
Plaintext
761 lines
21 KiB
Plaintext
// ======================================================================
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//
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// tusken_giver.script
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//
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//
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//
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// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.chat;
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include library.groundquests;
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include library.utils;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/tusken_giver";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean tusken_giver_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean tusken_giver_condition_startQuest (obj_id player, obj_id npc)
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{
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return groundquests.isQuestActiveOrComplete(player, "found_tusken_encounter");
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}
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// ----------------------------------------------------------------------
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boolean tusken_giver_condition_onQuest (obj_id player, obj_id npc)
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{
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return (groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_tasks_01") ||
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groundquests.hasCompletedQuest(player, "found_tusken_encounter"));
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}
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// ----------------------------------------------------------------------
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boolean tusken_giver_condition_lastLeg (obj_id player, obj_id npc)
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{
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return groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_wait_01");
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}
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// ----------------------------------------------------------------------
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boolean tusken_giver_condition_doneQuest (obj_id player, obj_id npc)
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{
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return (groundquests.hasCompletedQuest(player, "feeder_tusken_01") || groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_wait_02"));
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void tusken_giver_action_giveQuest (obj_id player, obj_id npc)
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{
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groundquests.grantQuest(player, "feeder_tusken_01");
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}
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// ----------------------------------------------------------------------
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void tusken_giver_action_giveEventQuest (obj_id player, obj_id npc)
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{
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}
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// ----------------------------------------------------------------------
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void tusken_giver_action_finishPointer (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "found_tusken_encounter_signal_01");
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}
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// ----------------------------------------------------------------------
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void tusken_giver_action_finishQuest (obj_id player, obj_id npc)
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{
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groundquests.sendSignal(player, "feeder_tusken_signal_01");
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}
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// ======================================================================
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// Script %TO Tokens
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// ======================================================================
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// ======================================================================
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// Script %DI Tokens
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// ======================================================================
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// ======================================================================
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// Script %DF Tokens
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// ======================================================================
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// ======================================================================
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// handleBranch<n> Functions
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// ======================================================================
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int tusken_giver_handleBranch2 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Do you have the relics?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Yes, but there was a problem.
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if (response == "s_22")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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tusken_giver_action_finishQuest (player, npc);
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//-- NPC: What problem? You weren't caught were you?
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string_id message = new string_id (c_stringFile, "s_23");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Well... Yes. We should be okay, right?
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boolean hasResponse0 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_24");
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utils.setScriptVar (player, "conversation.tusken_giver.branchId", 3);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch3 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: What problem? You weren't caught were you?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Well... Yes. We should be okay, right?
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if (response == "s_24")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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tusken_giver_action_giveEventQuest (player, npc);
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//-- NPC: Oh dear. This is not good. You should go talk to Kav Goldor, he is our militia commander. The Tuskens may be on their way here now.
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string_id message = new string_id (c_stringFile, "s_25");
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch5 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Did you get the relics?
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//-- [RESPONSE NOTE]
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//-- PLAYER: No.
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if (response == "s_16")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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//-- NPC: Why are you here?
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string_id message = new string_id (c_stringFile, "s_17");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Resupplies.
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boolean hasResponse0 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I need the location again. I seem to have lost it.
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boolean hasResponse1 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_18");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_26");
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utils.setScriptVar (player, "conversation.tusken_giver.branchId", 6);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch6 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Why are you here?
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//-- [RESPONSE NOTE]
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//-- PLAYER: Resupplies.
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if (response == "s_18")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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//-- NPC: Hurry and get them, then go. I need these items to complete my research.
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string_id message = new string_id (c_stringFile, "s_20");
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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//-- [RESPONSE NOTE]
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//-- PLAYER: I need the location again. I seem to have lost it.
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if (response == "s_26")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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tusken_giver_action_giveQuest (player, npc);
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//-- NPC: Fine, here you go. Don't disappoint me.
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string_id message = new string_id (c_stringFile, "s_28");
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch9 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: You seem like a sturdy one. Can you help me with something?
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//-- [RESPONSE NOTE]
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//-- PLAYER: What is it?
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if (response == "s_32")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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//-- NPC: I am a scholar of some renown, have you heard of me?...
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string_id message = new string_id (c_stringFile, "s_34");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Get to the point.
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boolean hasResponse0 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_36");
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utils.setScriptVar (player, "conversation.tusken_giver.branchId", 10);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch10 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I am a scholar of some renown, have you heard of me?...
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//-- [RESPONSE NOTE]
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//-- PLAYER: Get to the point.
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if (response == "s_36")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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//-- NPC: I have been studying the Tuskens for some time now, and I have discovered they have some items, that they seem to feel are quite mystical. I would like to study these items.
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string_id message = new string_id (c_stringFile, "s_38");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: And you want me to get them for you?
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boolean hasResponse0 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_40");
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utils.setScriptVar (player, "conversation.tusken_giver.branchId", 11);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch11 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: I have been studying the Tuskens for some time now, and I have discovered they have some items, that they seem to feel are quite mystical. I would like to study these items.
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//-- [RESPONSE NOTE]
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//-- PLAYER: And you want me to get them for you?
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if (response == "s_40")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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tusken_giver_action_finishPointer (player, npc);
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//-- NPC: Yes, but please don't get caught. We don't need them knowing who took them. We can find a way to return them later.
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string_id message = new string_id (c_stringFile, "s_42");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I am not worried about some primitive warrior. Where are they?
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boolean hasResponse0 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_44");
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utils.setScriptVar (player, "conversation.tusken_giver.branchId", 12);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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}
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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int tusken_giver_handleBranch12 (obj_id player, obj_id npc, string_id response)
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{
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//-- [BRANCH NOTE]
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//-- NPC: Yes, but please don't get caught. We don't need them knowing who took them. We can find a way to return them later.
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//-- [RESPONSE NOTE]
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//-- PLAYER: I am not worried about some primitive warrior. Where are they?
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if (response == "s_44")
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{
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//-- [NOTE]
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if (tusken_giver_condition__defaultCondition (player, npc))
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{
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tusken_giver_action_giveQuest (player, npc);
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//-- NPC: They have recently hid them in a cave to the west of Fort Tusken. Here are the coordinates. Please hurry back.
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string_id message = new string_id (c_stringFile, "s_46");
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utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
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npcEndConversationWithMessage (player, message);
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return SCRIPT_CONTINUE;
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}
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}
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return SCRIPT_DEFAULT;
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}
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// ----------------------------------------------------------------------
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// ======================================================================
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// User Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isTangible (self)) || (isPlayer (self)))
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detachScript(self, "conversation.tusken_giver");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "conversation.tusken_giver");
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return SCRIPT_CONTINUE;
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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//-- This function should move to base_class.java
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boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
|
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{
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Object[] objects = new Object[responses.length];
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System.arraycopy(responses, 0, objects, 0, responses.length);
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return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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obj_id npc = self;
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if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (tusken_giver_condition_doneQuest (player, npc))
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{
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//-- NPC: What are you doing here? Go see the Kav Golder. It may already be too late.
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string_id message = new string_id (c_stringFile, "s_4");
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chat.chat (npc, player, message);
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
|
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if (tusken_giver_condition_lastLeg (player, npc))
|
|
{
|
|
//-- NPC: Do you have the relics?
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string_id message = new string_id (c_stringFile, "s_6");
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int numberOfResponses = 0;
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|
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boolean hasResponse = false;
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|
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//-- PLAYER: Yes, but there was a problem.
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boolean hasResponse0 = false;
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if (tusken_giver_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_22");
|
|
|
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utils.setScriptVar (player, "conversation.tusken_giver.branchId", 2);
|
|
|
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npcStartConversation (player, npc, "tusken_giver", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (tusken_giver_condition_onQuest (player, npc))
|
|
{
|
|
//-- NPC: Did you get the relics?
|
|
string_id message = new string_id (c_stringFile, "s_12");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: No.
|
|
boolean hasResponse0 = false;
|
|
if (tusken_giver_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
|
|
|
|
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 5);
|
|
|
|
npcStartConversation (player, npc, "tusken_giver", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (tusken_giver_condition_startQuest (player, npc))
|
|
{
|
|
//-- NPC: You seem like a sturdy one. Can you help me with something?
|
|
string_id message = new string_id (c_stringFile, "s_30");
|
|
int numberOfResponses = 0;
|
|
|
|
boolean hasResponse = false;
|
|
|
|
//-- PLAYER: What is it?
|
|
boolean hasResponse0 = false;
|
|
if (tusken_giver_condition__defaultCondition (player, npc))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse0 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_32");
|
|
|
|
utils.setScriptVar (player, "conversation.tusken_giver.branchId", 9);
|
|
|
|
npcStartConversation (player, npc, "tusken_giver", message, responses);
|
|
}
|
|
else
|
|
{
|
|
chat.chat (npc, player, message);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [NOTE]
|
|
if (tusken_giver_condition__defaultCondition (player, npc))
|
|
{
|
|
//-- NPC: I am far too busy to be bothered by someone like you.
|
|
string_id message = new string_id (c_stringFile, "s_48");
|
|
chat.chat (npc, player, message);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
|
|
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
|
|
{
|
|
if (conversationId != "tusken_giver")
|
|
return SCRIPT_CONTINUE;
|
|
|
|
obj_id npc = self;
|
|
|
|
int branchId = utils.getIntScriptVar (player, "conversation.tusken_giver.branchId");
|
|
|
|
if (branchId == 2 && tusken_giver_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 3 && tusken_giver_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 5 && tusken_giver_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 6 && tusken_giver_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 9 && tusken_giver_handleBranch9 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 10 && tusken_giver_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 11 && tusken_giver_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
if (branchId == 12 && tusken_giver_handleBranch12 (player, npc, response) == SCRIPT_CONTINUE)
|
|
return SCRIPT_CONTINUE;
|
|
|
|
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
utils.removeScriptVar (player, "conversation.tusken_giver.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|