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dsrc/sku.0/sys.server/compiled/game/script/event/invasion/invader.script
T
2013-09-10 23:17:15 -07:00

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include library.ai_lib;
include library.create;
include library.utils;
include ai.ai_combat;
trigger OnAttach()
{
messageTo(self, "startAttack", null, 1, false);
messageTo(self, "cleanUp", null, 7200, false);
return SCRIPT_CONTINUE;
}
trigger OnHearSpeech(obj_id objSpeaker, string strText)
{
obj_id coordinator = getObjIdObjVar(self, "event.invasion.coordinator");
obj_id target = getObjIdObjVar(self, "event.invasion.target");
if(objSpeaker == coordinator && strText.equals("abortEventNow"))
{
messageTo(target, "cleanUp", null, 1, false);
messageTo(self, "cleanUp", null, 1, false);
}
return SCRIPT_CONTINUE;
}
messageHandler startAttack()
{
obj_id target = getObjIdObjVar(self, "event.invasion.target");
obj_id coordinator = getObjIdObjVar(self, "event.invasion.coordinator");
float destinationOffset = getFloatObjVar(target, "event.invasion.spawning.destinationOffset");
location locationDestination = getLocation(target);
location adjustedLoc = utils.getRandomLocationInRing(locationDestination, destinationOffset, destinationOffset + 10);
ai_lib.aiPathTo(self, adjustedLoc);
setMovementRun(self);
return SCRIPT_CONTINUE;
}
messageHandler cleanUp()
{
destroyObject(self);
return SCRIPT_CONTINUE;
}