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dsrc/sku.0/sys.server/compiled/game/script/event/lifeday/lifeday_objective.script
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2013-09-10 23:17:15 -07:00

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/***** INCLUDES ********************************************************/
include library.utils;
include library.sui;
include library.groundquests;
include library.create;
include library.trial;
include library.buff;
include library.factions;
include library.stealth;
include library.static_item;
/***** CONSTANTS *******************************************************/
const string LIFEDAY = "event/life_day";
const string_id SID_ALREADY_DRESSED = new string_id(LIFEDAY, "already_dressed");
const string_id SID_ALREADY_STOMPED = new string_id(LIFEDAY, "already_stomped");
const string_id SID_WRONG_FACTION = new string_id(LIFEDAY, "wrong_faction");
const string_id SID_LOCKED_OUT = new string_id(LIFEDAY, "locked_out");
const string_id SID_IMPERIAL_START = new string_id(LIFEDAY, "imperial_start");
const string_id SID_REBEL_START = new string_id(LIFEDAY, "rebel_start");
const string_id SID_IMPERIAL_COMPETITIVE_START = new string_id(LIFEDAY, "imperial_competitive_start");
const string_id SID_REBEL_COMPETITIVE_START = new string_id(LIFEDAY, "rebel_competitive_start");
const string_id SID_NEUTRAL_IMP_COMP_START = new string_id(LIFEDAY, "neutral_imperial_comp_start");
const string_id SID_NEUTRAL_REB_COMP_START = new string_id(LIFEDAY, "neutral_rebel_comp_start");
const string_id SID_NEUTRAL_IMP_CAS_START = new string_id(LIFEDAY, "neutral_imperial_cas_start");
const string_id SID_NEUTRAL_REB_CAS_START = new string_id(LIFEDAY, "neutral_rebel_cas_start");
const string_id SID_MNU_DRESS = new string_id(LIFEDAY, "dress_menu_header");
const string_id SID_MNU_STOMP = new string_id(LIFEDAY, "stomp_menu_header");
const string_id SID_ZIP_DRESSING = new string_id(LIFEDAY, "dress_zip_bar_text");
const string_id SID_ZIP_STOMPING = new string_id(LIFEDAY, "stomp_zip_bar_text");
const string_id SID_TOKENS_REBEL = new string_id(LIFEDAY, "tokens_rebel");
const string_id SID_TOKENS_REBEL_HIGH = new string_id(LIFEDAY, "tokens_rebel_high");
const string_id SID_TOKENS_IMPERIAL = new string_id(LIFEDAY, "tokens_imperial");
const string_id SID_TOKENS_IMPERIAL_HIGH = new string_id(LIFEDAY, "tokens_imperial_high");
const string_id SID_PICK_PATH = new string_id(LIFEDAY, "pick_path");
const string_id SID_REACHED_LIMIT = new string_id(LIFEDAY, "reached_limit");
const string_id SID_MOUNTED = new string_id(LIFEDAY, "mounted");
const string LOCKED_OUT = "lifeday.locked_out";
const string LIFEDAY_TIMESTAMP = "lifeday.time_stamp";
const string NEUTRAL_IMPERIAL = "lifeday.neutral_imperial";
const string NEUTRAL_REBEL = "lifeday.neutral_rebel";
const string TOKEN_COUNTER = "lifeday.token_counter";
const string IMPERIAL_COMPETITIVE_BUFF = "event_lifeday_imperial_competitive";
const string REBEL_COMPETITIVE_BUFF = "event_lifeday_rebel_competitive";
const string IMPERIAL_COUNTER_BUFF = "event_lifeday_imperial_present_counter";
const string REBEL_COUNTER_BUFF = "event_lifeday_rebel_tree_counter";
const string PICKED_CASUAL_BUFF_REBEL = "event_lifeday_casual_rebel_lock_in";
const string PICKED_CASUAL_BUFF_IMPERIAL = "event_lifeday_casual_imperial_lock_in";
const string PICKED_COMPETITIVE_BUFF_REBEL = "event_lifeday_competitive_rebel_lock_in";
const string PICKED_COMPETITIVE_BUFF_IMPERIAL = "event_lifeday_competitive_imperial_lock_in";
const string TREE = "object/tangible/holiday/life_day/life_day_tree.iff";
const string TREE_DRESSED = "object/tangible/holiday/life_day/life_day_tree_dressed.iff";
const string PRESENTS = "object/tangible/holiday/life_day/life_day_present.iff";
const string PRESENTS_STOMPED = "object/tangible/holiday/life_day/life_day_present_stomped.iff";
const string REBEL_TOKEN = "item_event_lifeday_rebel_token";
const string IMPERIAL_TOKEN = "item_event_lifeday_imperial_token";
const float MIN_DESTROY_TIME = 60;
const float MAX_DESTROY_TIME = 180;
const int COUNTDOWN_TIMER = 3;
const int NON_DECLARED_TOKENS = 5;
const int DECLARED_TOKENS = 15;
const int REBEL = 1;
const int IMPERIAL = 2;
const int DAILY_COUNTER_LIMIT = 9;
/***** TRIGGERS ********************************************************/
trigger OnAttach()
{
string objectTemplate = getTemplateName(self);
float destroyTimer = rand(MIN_DESTROY_TIME, MAX_DESTROY_TIME);
//If the object is a dressed tree or a pile of stomped presents, we will destroy the item after a random time.
if (objectTemplate.equals (TREE_DRESSED))
messageTo(self, "destroySelf", null, destroyTimer, false);
if (objectTemplate.equals (PRESENTS_STOMPED))
messageTo(self, "destroySelf", null, destroyTimer, false);
return SCRIPT_CONTINUE;
}
trigger OnInitialize()
{
return SCRIPT_CONTINUE;
}
//God mode testing
trigger OnHearSpeech(obj_id speaker, string text)
{
obj_id target = getIntendedTarget(speaker);
if (target != self)
return SCRIPT_CONTINUE;
if (!isGod(speaker))
return SCRIPT_CONTINUE;
if (text.equals("endDay"))
{
int now = getCalendarTime();
int secondsUntil = 10;
int then = now + secondsUntil;
int actuallyEnd = then - now;
sendSystemMessageTestingOnly(speaker, "Day will end in " + actuallyEnd + " seconds");
setObjVar(speaker, LIFEDAY_TIMESTAMP, then);
}
if (text.equals("endDayPlanet"))
{
obj_id tatooine = getPlanetByName("tatooine");
int now = getCalendarTime();
int secondsUntil = 10;
int then = now + secondsUntil;
int actuallyEnd = then - now;
sendSystemMessageTestingOnly(speaker, "Leader board day will end in " + actuallyEnd + " seconds");
if (!isIdValid(tatooine) || !exists(tatooine))
return SCRIPT_CONTINUE;
setObjVar(tatooine, LIFEDAY_TIMESTAMP, then);
}
if (text.equals("applyCasual"))
buff.applyBuff(speaker, "event_lifeday_casual_buff");
if (text.equals("applyComp"))
buff.applyBuff(speaker, "event_lifeday_competitive_buff");
if (text.equals("resetMe"))
{
sendSystemMessageTestingOnly(speaker, "Resetting all life day obj vars and buffs");
if (hasObjVar(speaker, "lifeday.locked_out"))
removeObjVar(speaker, "lifeday.locked_out");
if (hasObjVar(speaker, "lifeday.time_stamp"))
removeObjVar(speaker, "lifeday.time_stamp");
if (hasObjVar(speaker, "lifeday.neutral_imperial"))
removeObjVar(speaker, "lifeday.neutral_imperial");
if (hasObjVar(speaker, "lifeday.neutral_rebel"))
removeObjVar(speaker, "lifeday.neutral_rebel");
if (hasObjVar(speaker, "lifeday.token_counter"))
removeObjVar(speaker, "lifeday.token_counter");
if (buff.hasBuff(speaker, "event_lifeday_imperial_competitive"))
buff.removeBuff(speaker, "event_lifeday_imperial_competitive");
if (buff.hasBuff(speaker, "event_lifeday_rebel_competitive"))
buff.removeBuff(speaker, "event_lifeday_rebel_competitive");
if (buff.hasBuff(speaker, "event_lifeday_imperial_present_counter"))
buff.removeBuff(speaker, "event_lifeday_imperial_present_counter");
if (buff.hasBuff(speaker, "event_lifeday_rebel_tree_counter"))
buff.removeBuff(speaker, "event_lifeday_rebel_tree_counter");
if (buff.hasBuff(speaker, "event_lifeday_casual_buff"))
buff.removeBuff(speaker, "event_lifeday_casual_buff");
if (buff.hasBuff(speaker, "event_lifeday_competetive_buff"))
buff.removeBuff(speaker, "event_lifeday_competetive_buff");
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
menu_info_data data = mi.getMenuItemByType (menu_info_types.ITEM_USE);
string objectTemplate = getTemplateName(self);
if(!isDead(player) && !isIncapacitated(player))
{
if (objectTemplate.equals(TREE))
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_MNU_DRESS);
return SCRIPT_CONTINUE;
}
if (objectTemplate.equals(PRESENTS))
{
mi.addRootMenu(menu_info_types.ITEM_USE, SID_MNU_STOMP);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuSelect(obj_id player, int item)
{
string objectTemplate = getTemplateName(self);
if (item == menu_info_types.ITEM_USE)
{
if (!canInteract(player, self))
return SCRIPT_CONTINUE;
else if(!isDead(player) && !isIncapacitated(player))
{
//Stomping presents or dressing tree.
if (objectTemplate.equals (TREE))
{
string handler = "handleDressingCountdownTimer";
int startTime = 0;
int range = 3;
int flags = 0;
flags |= sui.CD_EVENT_INCAPACITATE;
flags |= sui.CD_EVENT_DAMAGED;
stealth.testInvisNonCombatAction(player, self);
int countdownSui = sui.smartCountdownTimerSUI(self, player, "quest_countdown_timer", SID_ZIP_DRESSING, startTime, COUNTDOWN_TIMER, handler, range, flags);
doAnimationAction(player, "manipulate_high");
}
if (objectTemplate.equals (PRESENTS))
{
string handler = "handleStompingCountdownTimer";
int startTime = 0;
int range = 3;
int flags = 0;
flags |= sui.CD_EVENT_INCAPACITATE;
flags |= sui.CD_EVENT_DAMAGED;
stealth.testInvisNonCombatAction(player, self);
int countdownSui = sui.smartCountdownTimerSUI(self, player, "quest_countdown_timer", SID_ZIP_STOMPING, startTime, COUNTDOWN_TIMER, handler, range, flags);
doAnimationAction(player, "stamp_feet");
}
}
}
return SCRIPT_CONTINUE;
}
/***** VOIDS ********************************************************/
//Presents have been stomped or Tree has been dressed. Handle payout and changing object.
void treeDressed(obj_id self, obj_id player)
{
//A declared player gets more tokens.
if (!factions.isDeclared(player))
giveTreat(player, NON_DECLARED_TOKENS, REBEL);
else
{
if (factions.isDeclared(player))
giveTreat(player, DECLARED_TOKENS, REBEL);
}
//Transferring obj and script vars for the spawn system to the new object.
if (hasObjVar(self, "objParent"))
{
obj_id objParent = getObjIdObjVar(self, "objParent");
if (utils.hasScriptVar(self, "deathTracker"))
{
if (hasObjVar(self, "fltRespawnTime"))
{
location loc = utils.getLocationScriptVar(self, "deathTracker");
obj_id dressedTree = createObject(TREE_DRESSED, loc);
float respawnTime = getFloatObjVar(self, "fltRespawnTime");
float yaw = getYaw(self);
setObjVar(self, "dontCountDeath", 1);
setObjVar(dressedTree, "objParent", objParent);
setObjVar(dressedTree, "fltRespawnTime", respawnTime);
utils.setScriptVar(dressedTree, "deathTracker", loc);
setYaw(dressedTree, yaw);
attachScript(dressedTree, "event.lifeday.lifeday_objective");
attachScript(dressedTree, "systems.spawning.spawned_tracker");
trial.cleanupObject(self);
}
else
LOG("Lifeday: ", "Something went wrong, object " + self + "doesn't have the right objvars and script vars on it as it should if it had been spawned correctly. Recommend destroying object.");
}
else
LOG("Lifeday: ", "Something went wrong, object " + self + "doesn't have the right objvars and script vars on it as it should if it had been spawned correctly. Recommend destroying object.");
}
else
LOG("Lifeday: ", "Something went wrong, object " + self + "doesn't have the right objvars and script vars on it as it should if it had been spawned correctly. Recommend destroying object.");
return;
}
void presentsStomped(obj_id self, obj_id player)
{
//A declared player gets more tokens.
if (!factions.isDeclared(player))
giveTreat(player, NON_DECLARED_TOKENS, IMPERIAL);
else
{
if (factions.isDeclared(player))
giveTreat(player, DECLARED_TOKENS, IMPERIAL);
}
//Transferring obj and script vars for the spawn system to the new object.
if (hasObjVar(self, "objParent"))
{
obj_id objParent = getObjIdObjVar(self, "objParent");
if (utils.hasScriptVar(self, "deathTracker"))
{
location loc = utils.getLocationScriptVar(self, "deathTracker");
obj_id stompedPresents = createObject(PRESENTS_STOMPED, loc);
float respawnTime = getFloatObjVar(self, "fltRespawnTime");
float yaw = getYaw(self);
setObjVar(self, "dontCountDeath", 1);
setObjVar(stompedPresents, "objParent", objParent);
setObjVar(stompedPresents, "fltRespawnTime", respawnTime);
utils.setScriptVar(stompedPresents, "deathTracker", loc);
setYaw(stompedPresents, yaw);
attachScript(stompedPresents, "event.lifeday.lifeday_objective");
attachScript(stompedPresents, "systems.spawning.spawned_tracker");
trial.cleanupObject(self);
}
else
LOG("Lifeday: ", "Something went wrong, object " + self + "doesn't have the right objvars and script vars on it as it should if it had been spawned correctly. Recommend destroying object.");
}
else
LOG("Lifeday: ", "Something went wrong, object " + self + "doesn't have the right objvars and script vars on it as it should if it had been spawned correctly. Recommend destroying object.");
return;
}
//Giving propaganda tokens. Faction 1 is Rebel, Faction 2 is Imperial
void giveTreat(obj_id player, int quantity, int faction)
{
//Get player inventory.
obj_id pInv = utils.getInventoryContainer(player);
obj_id rebelTokens = utils.getStaticItemInInventory(player, REBEL_TOKEN);
obj_id imperialTokens = utils.getStaticItemInInventory(player, IMPERIAL_TOKEN);
if (faction == REBEL)
{
if (isIdValid(rebelTokens))
{
int currentTokens = getCount(rebelTokens);
setCount(rebelTokens, currentTokens + quantity);
}
else
{
obj_id tokens = static_item.createNewItemFunction(REBEL_TOKEN, pInv, quantity);
}
doAnimationAction(player, "cheer");
if (quantity > NON_DECLARED_TOKENS)
sendSystemMessage(player, SID_TOKENS_REBEL_HIGH);
else
sendSystemMessage(player, SID_TOKENS_REBEL);
}
if (faction == IMPERIAL)
{
if (isIdValid(imperialTokens))
{
int currentTokens = getCount(imperialTokens);
setCount(imperialTokens, currentTokens + quantity);
}
else
{
obj_id tokens = static_item.createNewItemFunction(IMPERIAL_TOKEN, pInv, quantity);
}
doAnimationAction(player, "cheer");
if (quantity > NON_DECLARED_TOKENS)
sendSystemMessage(player, SID_TOKENS_IMPERIAL_HIGH);
else
sendSystemMessage(player, SID_TOKENS_IMPERIAL);
}
//If player doesn't have todays timestamp on, we're setting it.
if (!hasObjVar(player, LIFEDAY_TIMESTAMP))
{
int now = getCalendarTime();
int secondsUntil = secondsUntilNextDailyTime(10, 0, 0);
int then = now + secondsUntil;
setObjVar(player, LIFEDAY_TIMESTAMP, then);
}
//Incrementing or adding the daily counter of tokens.
if (hasObjVar(player, TOKEN_COUNTER))
{
int tokens = getIntObjVar(player, TOKEN_COUNTER);
int newTokens = tokens + quantity;
setObjVar(player, TOKEN_COUNTER, newTokens);
}
else
{
setObjVar(player, TOKEN_COUNTER, quantity);
}
return;
}
void applyCorrectBuff(obj_id self, obj_id player)
{
string objectTemplate = getTemplateName(self);
//If it's the first object for the day, we apply the correct buff.
int lifeDayBuff = buff.getBuffOnTargetFromGroup(player, "lifeday_tracker");
if (lifeDayBuff == 0)
{
if (factions.isImperial(player))
{
if (objectTemplate.equals (PRESENTS))
{
if (buff.hasBuff(player, PICKED_COMPETITIVE_BUFF_IMPERIAL))
{
sendSystemMessage(player, SID_IMPERIAL_COMPETITIVE_START);
buff.applyBuff(player, IMPERIAL_COMPETITIVE_BUFF);
buff.removeBuff(player, PICKED_COMPETITIVE_BUFF_IMPERIAL);
}
if (buff.hasBuff(player, PICKED_CASUAL_BUFF_IMPERIAL))
{
sendSystemMessage(player, SID_IMPERIAL_START);
buff.applyBuff(player, IMPERIAL_COUNTER_BUFF);
buff.removeBuff(player, PICKED_CASUAL_BUFF_IMPERIAL);
}
}
}
if (factions.isRebel(player))
{
if (objectTemplate.equals (TREE))
{
if (buff.hasBuff(player, PICKED_COMPETITIVE_BUFF_REBEL))
{
sendSystemMessage(player, SID_REBEL_COMPETITIVE_START);
buff.applyBuff(player, REBEL_COMPETITIVE_BUFF);
buff.removeBuff(player, PICKED_COMPETITIVE_BUFF_REBEL);
}
if (buff.hasBuff(player, PICKED_CASUAL_BUFF_REBEL))
{
sendSystemMessage(player, SID_REBEL_START);
buff.applyBuff(player, REBEL_COUNTER_BUFF);
buff.removeBuff(player, PICKED_CASUAL_BUFF_REBEL);
}
}
}
else
{//Neutrals can help a side of their choice.
if (objectTemplate.equals (PRESENTS))
{
if (buff.hasBuff(player, PICKED_COMPETITIVE_BUFF_IMPERIAL))
{
sendSystemMessage(player, SID_NEUTRAL_IMP_COMP_START);
buff.applyBuff(player, IMPERIAL_COMPETITIVE_BUFF);
buff.removeBuff(player, PICKED_COMPETITIVE_BUFF_IMPERIAL);
}
if (buff.hasBuff(player, PICKED_CASUAL_BUFF_IMPERIAL))
{
sendSystemMessage(player, SID_NEUTRAL_IMP_CAS_START);
buff.applyBuff(player, IMPERIAL_COUNTER_BUFF);
buff.removeBuff(player, PICKED_CASUAL_BUFF_IMPERIAL);
}
}
if (objectTemplate.equals (TREE))
{
if (buff.hasBuff(player, PICKED_COMPETITIVE_BUFF_REBEL))
{
sendSystemMessage(player, SID_NEUTRAL_REB_COMP_START);
buff.applyBuff(player, REBEL_COMPETITIVE_BUFF);
buff.removeBuff(player, PICKED_COMPETITIVE_BUFF_REBEL);
}
if (buff.hasBuff(player, PICKED_CASUAL_BUFF_REBEL))
{
sendSystemMessage(player, SID_NEUTRAL_REB_CAS_START);
buff.applyBuff(player, REBEL_COUNTER_BUFF);
buff.removeBuff(player, PICKED_CASUAL_BUFF_REBEL);
}
}
}
}
}
/***** BOOLEANS ********************************************************/
//Checking if it's a new day and the players coin limit should be reset.
boolean newDay(obj_id player)
{
if (hasObjVar(player, LIFEDAY_TIMESTAMP))
{
int now = getCalendarTime();
int then = getIntObjVar(player, LIFEDAY_TIMESTAMP);
if (now > then)
return true;
else
return false;
}
return true;
}
//Checking if player can interact with object.
boolean canInteract(obj_id player, obj_id self)
{
int now = getCalendarTime();
int secondsUntil = secondsUntilNextDailyTime(10, 0, 0);
int then = now + secondsUntil;
int lifeDayBuffImperial = buff.getBuffOnTargetFromGroup(player, "lifeday_imperial");
int lifeDayBuffRebel = buff.getBuffOnTargetFromGroup(player, "lifeday_rebel");
obj_id mount = getMountId(player);
//Can't interact with trees and presents while on a mount.
if (isIdValid(mount))
{
sendSystemMessage(player, SID_MOUNTED);
return false;
}
string objectTemplate = getTemplateName(self);
//Object already dressed/stomped.
if (objectTemplate.equals (TREE_DRESSED))
{
sendSystemMessage(player, SID_ALREADY_DRESSED);
return false;
}
if (objectTemplate.equals (PRESENTS_STOMPED))
{
sendSystemMessage(player, SID_ALREADY_STOMPED);
return false;
}
//Wrong faction for this object.
if (objectTemplate.equals (TREE) && factions.isImperial(player))
{
sendSystemMessage(player, SID_WRONG_FACTION);
return false;
}
if (objectTemplate.equals (PRESENTS) && factions.isRebel(player))
{
sendSystemMessage(player, SID_WRONG_FACTION);
return false;
}
//Neutral is helping other side
if (objectTemplate.equals (TREE) && hasObjVar(player, NEUTRAL_IMPERIAL))
{
sendSystemMessage(player, SID_WRONG_FACTION);
return false;
}
if (objectTemplate.equals (PRESENTS) && hasObjVar(player, NEUTRAL_REBEL))
{
sendSystemMessage(player, SID_WRONG_FACTION);
return false;
}
//An extra check in case someone drops or changes faction in the middle of doing this.
if (objectTemplate.equals (TREE) && (lifeDayBuffImperial != 0))
{
sendSystemMessage(player, SID_WRONG_FACTION);
return false;
}
if (objectTemplate.equals (PRESENTS) && (lifeDayBuffRebel != 0))
{
sendSystemMessage(player, SID_WRONG_FACTION);
return false;
}
//If player doesn't have todays timestamp on, we're setting it.
if (!hasObjVar(player, LIFEDAY_TIMESTAMP))
setObjVar(player, LIFEDAY_TIMESTAMP, then);
//Checking if it's a new day. If it is, we reset all counters etc. We return false as the player has to go get a new buff.
if (newDay(player))
{
setObjVar(player, LIFEDAY_TIMESTAMP, then);
if (hasObjVar(player, LOCKED_OUT))
removeObjVar(player, LOCKED_OUT);
if (hasObjVar(player, TOKEN_COUNTER))
removeObjVar(player, TOKEN_COUNTER);
//Neutral doesn't have to side with the same faction every day.
if (hasObjVar(player, NEUTRAL_IMPERIAL))
removeObjVar(player, NEUTRAL_IMPERIAL);
if (hasObjVar(player, NEUTRAL_REBEL))
removeObjVar(player, NEUTRAL_REBEL);
//If player has old buffs, we remove them.
if (buff.hasBuff(player, IMPERIAL_COMPETITIVE_BUFF))
buff.removeBuff(player, IMPERIAL_COMPETITIVE_BUFF);
if (buff.hasBuff(player, REBEL_COMPETITIVE_BUFF))
buff.removeBuff(player, REBEL_COMPETITIVE_BUFF);
if (buff.hasBuff(player, IMPERIAL_COUNTER_BUFF))
buff.removeBuff(player, IMPERIAL_COUNTER_BUFF);
if (buff.hasBuff(player, REBEL_COUNTER_BUFF))
buff.removeBuff(player, REBEL_COUNTER_BUFF);
return false;
}
//Locked out for the day. Checking if it's yesterdays lockout.
if (hasObjVar(player, LOCKED_OUT))
{
sendSystemMessage(player, SID_LOCKED_OUT);
return false;
}
int lifeDayBuff = buff.getBuffOnTargetFromGroup(player, "lifeday");
//If the player isn't already buffed to be dressing/stomping and they haven't picked a casual or competitive approach, we tell them to see their vendor.
if (lifeDayBuff == 0)
{
sendSystemMessage(player, SID_PICK_PATH);
return false;
}
return true;
}
/***** MESSAGE HANDLERS ************************************************/
//Handling the count down timer for dressing a tree and stomping presents.
messageHandler handleDressingCountdownTimer()
{
int pid = params.getInt("id");
obj_id player = params.getObjId("player");
if( !isIdValid(player) )
{
return SCRIPT_CONTINUE;
}
int bp = sui.getIntButtonPressed(params);
// Cancel button is sent when player manually closes the countdown window,
// or when he/she moves out of range.
if(bp == sui.BP_CANCEL)
{
detachScript(player, sui.COUNTDOWNTIMER_PLAYER_SCRIPT);
return SCRIPT_CONTINUE;
}
else if(bp == sui.BP_REVERT)
{
// Gets the reason why the timer was aborted
int event = params.getInt("event");
// You can handle the situation differently depending on the reason
if(event == sui.CD_EVENT_LOCOMOTION)
{
sendSystemMessage(player, new string_id("quest/groundquests", "countdown_interrupted_locomotion"));
}
else if(event == sui.CD_EVENT_INCAPACITATE)
{
sendSystemMessage(player, new string_id("quest/groundquests", "countdown_interrupted_incapacitated"));
}
else if(event == sui.CD_EVENT_DAMAGED)
{
sendSystemMessage(player, new string_id("quest/groundquests", "countdown_interrupted_damaged"));
}
return SCRIPT_CONTINUE;
}
if(!hasObjVar(player, sui.COUNTDOWNTIMER_SUI_VAR))
return SCRIPT_CONTINUE;
int test_pid = getIntObjVar(player, sui.COUNTDOWNTIMER_SUI_VAR);
if(pid != test_pid)
{
return SCRIPT_CONTINUE;
}
forceCloseSUIPage(pid);
detachScript(player, sui.COUNTDOWNTIMER_PLAYER_SCRIPT);
//If it's the first object for the day, we apply the correct buff. If not and the player is doing the casual approach, we incriment buff stack.
int lifeDayBuff = buff.getBuffOnTargetFromGroup(player, "lifeday_tracker");
if (lifeDayBuff == 0)
applyCorrectBuff(self, player);
else if (buff.hasBuff(player, REBEL_COUNTER_BUFF))
{
long counter = buff.getBuffStackCount(player, REBEL_COUNTER_BUFF);
if (counter >= DAILY_COUNTER_LIMIT)
{
buff.removeBuff(player, REBEL_COUNTER_BUFF);
setObjVar(player, LOCKED_OUT, 1);
sendSystemMessage(player, SID_REACHED_LIMIT);
}
else
buff.applyBuff(player, REBEL_COUNTER_BUFF);
}
//Tree dressed
treeDressed(self, player);
return SCRIPT_CONTINUE;
}
messageHandler handleStompingCountdownTimer()
{
int pid = params.getInt("id");
obj_id player = params.getObjId("player");
if( !isIdValid(player) )
{
return SCRIPT_CONTINUE;
}
int bp = sui.getIntButtonPressed(params);
// Cancel button is sent when player manually closes the countdown window,
// or when he/she moves out of range.
if(bp == sui.BP_CANCEL)
{
detachScript(player, sui.COUNTDOWNTIMER_PLAYER_SCRIPT);
return SCRIPT_CONTINUE;
}
else if(bp == sui.BP_REVERT)
{
// Gets the reason why the timer was aborted
int event = params.getInt("event");
// You can handle the situation differently depending on the reason
if(event == sui.CD_EVENT_LOCOMOTION)
{
sendSystemMessage(player, new string_id("quest/groundquests", "countdown_interrupted_locomotion"));
}
else if(event == sui.CD_EVENT_INCAPACITATE)
{
sendSystemMessage(player, new string_id("quest/groundquests", "countdown_interrupted_incapacitated"));
}
else if(event == sui.CD_EVENT_DAMAGED)
{
sendSystemMessage(player, new string_id("quest/groundquests", "countdown_interrupted_damaged"));
}
return SCRIPT_CONTINUE;
}
if(!hasObjVar(player, sui.COUNTDOWNTIMER_SUI_VAR))
return SCRIPT_CONTINUE;
int test_pid = getIntObjVar(player, sui.COUNTDOWNTIMER_SUI_VAR);
if(pid != test_pid)
{
return SCRIPT_CONTINUE;
}
forceCloseSUIPage(pid);
detachScript(player, sui.COUNTDOWNTIMER_PLAYER_SCRIPT);
//If it's the first object for the day, we apply the correct buff. If not and the player is doing the casual approach, we incriment buff stack.
int lifeDayBuff = buff.getBuffOnTargetFromGroup(player, "lifeday_tracker");
if (lifeDayBuff == 0)
applyCorrectBuff(self, player);
else if (buff.hasBuff(player, IMPERIAL_COUNTER_BUFF))
{
long counter = buff.getBuffStackCount(player, IMPERIAL_COUNTER_BUFF);
if (counter >= DAILY_COUNTER_LIMIT)
{
buff.removeBuff(player, IMPERIAL_COUNTER_BUFF);
setObjVar(player, LOCKED_OUT, 1);
sendSystemMessage(player, SID_REACHED_LIMIT);
}
else
buff.applyBuff(player, IMPERIAL_COUNTER_BUFF);
}
//Tree dressed
presentsStomped(self, player);
return SCRIPT_CONTINUE;
}
//Destroying dressed tree or stomped presents.
messageHandler destroySelf()
{
destroyObject(self);
return SCRIPT_CONTINUE;
}