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dsrc/sku.0/sys.shared/compiled/game/object/dummy.tpf
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@class tangible_object_template 0
// enum type CombatSkeleton:
// CS_none (// all "body" or not attackable)
// CS_humanoid (// head, body, 2 arms, 2 legs, standard human proportions/layout)
// enum type SoundType:
// ST_nothing (// 0)
// ST_xwingFire
// ST_xwingEngine
// ST_xwingHit
// ST_tieFire
// ST_tieEngine
// ST_tieHit
// ST_sfoils
// ST_r2_1
// ST_r2_2
// ST_r2_3 (// 10)
// ST_r2_4
// ST_r2_5
// ST_bwingFire
// ST_bwingEngine
// ST_bwingHit
// ST_shipHit1
// ST_shipHit2
// ST_shipHit3
// ST_beep1
// ST_beep2 (// 20)
// ST_shipShip1
// ST_shipShip2
// ST_cycleTargets
// ST_xwingFlyby
// ST_bwingFlyby
// ST_tieFlyby
// ST_explosion1
// ST_explosion2
// ST_ionHit1
// ST_ionHit2 (// 30)
// ST_incomingChat
// ST_outgoingChat
// ST_lightsaber_loop
// ST_lightsaber_move
// ST_lightsaber_back
// ST_lightsaber_hit1
// ST_lightsaber_hit2
// ST_lightsaber_hit3
// ST_ambience_desert
// ST_ambience_theed (// 40)
// ST_vaporator
// ST_building_exterior
// ST_ambience_waterfall
// ST_player_female_walk
// ST_player_stormtrooper_walk
// ST_creature_ronto_walk
// ST_creature_ronto_idle
// ST_bongoEngine
// ST_bongoStartup
// ST_ambience_swamp (// 50)
// ST_bubbles
// ST_kaadu_idle_headshake
// ST_kaadu_walk
// ST_kaadu_run
// ST_pekopeko_swoopgobble
// ST_kraytdragon_roar
// ST_atat_walk
// ST_gapingspider_hiss
// ST_gapingspider_walk
// ST_chuba_clicks (// 60)
// ST_chuba_flop
// ST_pekopeko_flycycle
// ST_pekopeko_cry
// ST_player_splash
// ST_underwater_ambience
// ST_windmill
// ST_kraytdragon_walk
// ST_dewback_walk
// ST_dewback_growl
// ST_dewback_happy
// ST_r2d2_helpme
// ST_r2d2_hey
// ST_r2d2_scream
// ST_r2d2_wie
// ST_nuna_vocal
// ST_nuna_walk
// ST_nuna_walk_fast
// ST_playerfootstep
// ST_kaadu_drink
// ST_kdragon_idle
// ST_kdragon_growl
// ST_jabba_01ask
// ST_jabba_02forgetit
// ST_jabba_03laugh
// ST_jabba_idle
// ST_jawa_01bargain
// ST_jawa_02decline
// ST_jawa_03concede
// ST_jawa_04haggle
// ST_jawa_getout
// ST_jawa_hail
// ST_jawa_nthou
// ST_speeder_idle
// ST_sd_engineloop
// ST_player_runloop_all
// ST_player_walkloop_male
// ST_player_walkloop_female
// struct Equipment:
// slot // integer
// object // template type tangible_object_template
// enum type CombatSkeleton
combatSkeleton = CS_none
// list, of type struct Equipment
equipment = [ [
slot = 0,
object = "tangible_object_template"] ]
// floating point
weight = 0.0
// integer
maxHitPoints = 0
// string id
popupHelpId = "stringIdTable" 0
// boolean
visible = false
// floating point
qualityRating = 0.0
// list, of type template type armor_template
armor = [ "tangible_object_template" ]
// string
appearanceData = ""
// string
appearanceFilename = ""
// boolean
hasSound = false
// enum type SoundType
soundIndex = ST_nothing
// floating point
soundRange = 0.0
@class starwars_object_template 0