Files
dsrc/sku.0/sys.server/compiled/game/script/working/cannot_die.java
T

31 lines
824 B
Java

package script.working;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
public class cannot_die extends script.base_script
{
public cannot_die()
{
}
public int OnCreatureDamaged(obj_id self, obj_id attacker, obj_id weapon, int[] damage) throws InterruptedException
{
setAttrib(self, HEALTH, 100);
return SCRIPT_CONTINUE;
}
public int OnObjectDamaged(obj_id self, obj_id attacker, obj_id weapon, int damage) throws InterruptedException
{
setHitpoints(self, 100);
return SCRIPT_CONTINUE;
}
public int OnIncapacitated(obj_id self, obj_id killer) throws InterruptedException
{
return SCRIPT_OVERRIDE;
}
}