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dsrc/sku.0/sys.server/compiled/game/script/beta/test_create.script
T

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include library.create;
include library.ai_lib;
include library.utils;
trigger OnSpeaking (string text)
{
int stringCheck = text.indexOf("create ");
if (stringCheck > -1)
{
string toCreate = text.substring(text.indexOf(" ") + 1);
string[] createParms = split(toCreate, ' ');
location here = getLocation(self);
location heading = getHeading(self);
// defaults
int numToMake = 1;
float distance = 1.25f;
float spacing = 1.25f;
boolean spaceUsingCollisionRadius = true;
// parse optional parameters
if (createParms.length > 1)
{
numToMake = utils.stringToInt(createParms[1]);
if (createParms.length > 2)
{
distance = utils.stringToFloat(createParms[2]);
if (createParms.length > 3)
{
spacing = utils.stringToFloat(createParms[3]);
spaceUsingCollisionRadius = false;
}
}
}
for (int i = 0; i < numToMake; ++i)
{
const float offset = i == 0 ? distance : spacing;
here.x += heading.x * offset;
here.z += heading.z * offset;
const obj_id creature = create.object(createParms[0], here);
if (spaceUsingCollisionRadius && isValidId(creature))
{
spacing = getObjectCollisionRadius(creature) * 2.5f;
}
}
return SCRIPT_CONTINUE;
}
stringCheck = text.indexOf("lookat ");
if (stringCheck > -1)
{
string toCreate = text.substring( text.indexOf(" ")+1, text.length() );
location here = getLocation (self);
here.x = here.x + 1.25f;
obj_id guy = create.object (toCreate, here);
if ( !isIdValid(guy) )
return SCRIPT_CONTINUE;
if ( hasScript( guy, "ai.ai" ) )
{
stop( guy );
ai_lib.setDefaultCalmBehavior( guy, ai_lib.BEHAVIOR_SENTINEL );
}
return SCRIPT_CONTINUE;
}
stringCheck = text.indexOf("baby ");
if (stringCheck > -1)
{
string toCreate = text.substring( text.indexOf(" ")+1, text.length() );
location here = getLocation (self);
here.x = here.x + 1.25f;
obj_id guy = create.object (toCreate, here);
if ( isIdValid( guy ) )
attachScript( guy, "ai.pet_advance" );
return SCRIPT_CONTINUE;
}
stringCheck = text.indexOf("persist ");
if (stringCheck > -1)
{
string toCreate = text.substring( text.indexOf(" ")+1, text.length() );
location here = getLocation (self);
here.x = here.x + 2;
string[] createParms = split( toCreate, ' ' );
if ( createParms.length > 1 )
{
int numToMake = utils.stringToInt(createParms[1]);
for ( int i = 0; i < numToMake; i++ )
{
obj_id newNpc = create.object (createParms[0], here);
if ( isIdValid( newNpc ) )
persistObject( newNpc );
else
return SCRIPT_CONTINUE;
}
}
else
{
obj_id newNpc = create.object (toCreate, here);
if ( isIdValid( newNpc ) )
persistObject( newNpc );
}
return SCRIPT_CONTINUE;
}
return SCRIPT_CONTINUE;
}