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dsrc/sku.0/sys.server/compiled/game/script/library/metrics.scriptlib
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/**
* Copyright (c) ©2003 Sony Online Entertainment Inc.
* All Rights Reserved
*
* Title: metrics library
* @author $Author: David White$
* @version $Revision: #1 $
*/
//------------------------------------------------
// Includes
//------------------------------------------------
include library.utils;
include library.xp;
//------------------------------------------------
// Constants
//------------------------------------------------
const string CONFIG_BUFF_METRICS = "logBuffMetrics";
const string CONFIG_WEAPON_METRICS = "logWeaponMetrics";
const string CONFIG_ARMOR_METRICS = "logArmorMetrics";
//------------------------------------------------
// Functions
//------------------------------------------------
//------------------------------------------------
// checkConfigSetting
//
// returns true if the config setting is enabled
//------------------------------------------------
boolean checkConfigSetting(string configString)
{
string enabled = toLower(getConfigSetting("GameServer", configString));
if (enabled == null)
return false;
if (enabled.equals("true") || enabled.equals("1"))
return true;
return false;
}
//------------------------------------------------
// logBuffStatus
//
// Writes out the current buff status for all
// attributes on the target
//------------------------------------------------
void logBuffStatus(obj_id target)
{
if (!isIdValid(target) || !isPlayer(target))
return;
if (!checkConfigSetting(CONFIG_BUFF_METRICS))
return;
string logMsg = "Buff Metric: %TU buff status: ";
string[] attrib = {"H:", "A:", "M:" };
for (int i = 0; i < 3; i++)
{
logMsg += attrib[i];
for (int j = 0; j < 3; j++)
{
logMsg += getUnmodifiedMaxAttrib(target, (i*3)+j);
logMsg += "("+getMaxAttrib(target, (i*3)+j)+")";
if (j < 2)
logMsg += ",";
else
logMsg += " ";
}
}
CustomerServiceLog("metrics", logMsg, target);
}
//------------------------------------------------
// logWeaponStatus
//
// Writes out the current status for the given weapon
//------------------------------------------------
void logWeaponStatus(obj_id player, obj_id weapon)
{
if (!isIdValid(player) || !isPlayer(player))
return;
if (!isIdValid(weapon) || !isWeapon(weapon))
return;
if (!checkConfigSetting(CONFIG_WEAPON_METRICS))
return;
string logMsg = "Weapon Metric: %TU: ";
// Default weapon name and template
string weaponTemplate = getTemplateName(weapon);
logMsg += localize(getNameFromTemplate(weaponTemplate)) + "(" + weaponTemplate + ") - ";
// Don't log defaul weapon
if (weaponTemplate.endsWith("unarmed_default_player.iff"))
return;
// weapon stats
combat_engine.weapon_data weaponData = getWeaponData(weapon);
logMsg += "Spd (" + weaponData.attackSpeed + "), ";
logMsg += "Dmg (" + weaponData.minDamage + "-" + weaponData.maxDamage + "), ";
logMsg += "DmgType (";
if ((weaponData.damageType & DAMAGE_KINETIC) != 0) logMsg += "KINETIC, ";
if ((weaponData.damageType & DAMAGE_ENERGY) != 0) logMsg += "ENERGY, ";
if ((weaponData.damageType & DAMAGE_BLAST) != 0) logMsg += "BLAST, ";
if ((weaponData.damageType & DAMAGE_STUN) != 0) logMsg += "STUN, ";
if ((weaponData.damageType & DAMAGE_RESTRAINT) != 0) logMsg += "RESTRAINT, ";
if ((weaponData.damageType & DAMAGE_ELEMENTAL_HEAT) != 0) logMsg += "ELEMENTAL_HEAT, ";
if ((weaponData.damageType & DAMAGE_ELEMENTAL_COLD) != 0) logMsg += "ELEMENTAL_COLD, ";
if ((weaponData.damageType & DAMAGE_ELEMENTAL_ACID) != 0) logMsg += "ELEMENTAL_ACID, ";
if ((weaponData.damageType & DAMAGE_ELEMENTAL_ELECTRICAL) != 0) logMsg += "ELEMENTAL_ELECTRICAL, ";
if ((weaponData.damageType & DAMAGE_ENVIRONMENTAL_HEAT) != 0) logMsg += "ENVIRONMENTAL_HEAT, ";
if ((weaponData.damageType & DAMAGE_ENVIRONMENTAL_COLD) != 0) logMsg += "ENVIRONMENTAL_COLD, ";
if ((weaponData.damageType & DAMAGE_ENVIRONMENTAL_ACID) != 0) logMsg += "ENVIRONMENTAL_ACID, ";
if ((weaponData.damageType & DAMAGE_ENVIRONMENTAL_ELECTRICAL) != 0) logMsg += "ENVIRONMENTAL_ELECTRICAL, ";
logMsg += "), ";
logMsg += "Range (" + weaponData.minRange + ", " + weaponData.maxRange + "), ";
logMsg += "Cost (" + weaponData.attackCost + ")";
logMsg += "Wound (" + weaponData.woundChance + ")";
logMsg += "Accuracy (" + weaponData.accuracy + ")";
CustomerServiceLog("metrics", logMsg, player);
}
//------------------------------------------------
// logArmorStatus
//
// Writes out the current status for the given weapon
//------------------------------------------------
void logArmorStatus(obj_id player)
{
if (!isIdValid(player) || !isPlayer(player))
return;
if (!checkConfigSetting(CONFIG_ARMOR_METRICS))
return;
obj_id[] inv = getWornItems(player);
if (inv == null || inv.length == 0)
return;
for (int i = 0; i < inv.length; i++)
{
int got = getGameObjectType(inv[i]);
if (isGameObjectTypeOf(got, GOT_armor))
{
int oldHp = utils.getIntScriptVar(inv[i], "metrics.armorHp");
int curHp = getHitpoints(inv[i]);
int maxHp = getMaxHitpoints(inv[i]);
if (oldHp == maxHp && curHp < maxHp)
{
// First damage
logArmorPiece(player, inv[i]);
}
else if (oldHp >= (maxHp/4)*3 && curHp < (maxHp/4)*3)
{
// 75% damage
logArmorPiece(player, inv[i]);
}
else if (oldHp >= maxHp/2 && curHp < maxHp/2)
{
// 50% damage
logArmorPiece(player, inv[i]);
}
else if (oldHp >= maxHp/4 && curHp < maxHp/4)
{
// 25% damage
logArmorPiece(player, inv[i]);
}
utils.setScriptVar(inv[i], "metrics.armorHp", curHp);
}
}
}
void logArmorPiece(obj_id player, obj_id object)
{
if (!isIdValid(object))
return;
if (!hasScript(object, "item.armor.new_armor"))
attachScript(object, "item.armor.new_armor");
string logMsg = "Armor Metric: %TU: ";
// Default armor name and template
string armorTemplate = getTemplateName(object);
logMsg += localize(getNameFromTemplate(armorTemplate)) + "(" + armorTemplate + ") - ";
// armor stats
int eff = armor.getArmorGeneralProtection(object);
logMsg += "Eff (" + eff + "), ";
CustomerServiceLog("metrics", logMsg, player);
}
obj_id[] getWornItems(obj_id player)
{
const string[] wornSlots = {"shoes",
"pants1",
"pants2",
"utility_belt",
"chest1",
"chest2",
"chest3_l",
"chest3_r",
"back",
"cloak",
"bicep_l",
"bicep_r",
"bracer_upper_l",
"bracer_upper_r",
"bracer_lower_l",
"bracer_lower_r",
"wrist_l",
"wrist_r",
"gloves",
"ring_l",
"ring_r",
"neck",
"hat",
"eyes",
"earring_l",
"earring_r"};
resizeable obj_id[] inv = new Vector();
for (int i = 0; i < wornSlots.length; i++)
{
obj_id item = getObjectInSlot(player, wornSlots[i]);
if (isIdValid(item) && !utils.isElementInArray(inv, item))
inv = utils.addElement(inv, item);
}
return inv;
}
void doKillMetrics(obj_id killCredit, obj_id target)
{
string killLog = "";
int curTime = getGameTime();
string targetName = getCreatureName(target);
int targetLevel = getLevel(target);
int combatTime = curTime - utils.getIntScriptVar(target, xp.VAR_COMBAT_TIMESTAMP);
int numHits = utils.getIntScriptVar(target, xp.VAR_DAMAGE_COUNT);
int dmgTotal = utils.getIntScriptVar(target, xp.VAR_DAMAGE_TALLY);
int avgHit = (int)((float)dmgTotal / numHits);
killLog = "kill;"+curTime+";"+target+";"+targetName+";"+targetLevel+";"+combatTime+";"+numHits+";"+avgHit;
if (group.isGroupObject(killCredit))
{
killLog += ";group;"+skill.getGroupLevel(killCredit);
obj_id[] members = getGroupMemberIds(killCredit);
for (int i = 0; i < members.length; i++)
{
string playerName = getEncodedName(members[i]);
int playerLevel = getLevel(members[i]);
int dmgAmount = utils.getIntScriptVar(target, xp.VAR_ATTACKER_LIST+"."+members[i]+".damage");
float dmgPercent = (float)((int)((float)dmgAmount / dmgTotal * 10000) / 100f);
killLog += ";"+members[i]+";"+playerName+";"+playerLevel+";"+dmgAmount+";"+dmgPercent;
}
}
else
{
string playerName = getEncodedName(killCredit);
int playerLevel = getLevel(killCredit);
int dmgAmount = utils.getIntScriptVar(target, xp.VAR_ATTACKER_LIST+"."+killCredit+".damage");
float dmgPercent = (float)((int)((float)dmgAmount / dmgTotal * 10000) / 100f);
killLog += ";solo;"+killCredit+";"+playerName+";"+playerLevel+";"+dmgAmount+";"+dmgPercent;
}
logBalance(killLog);
return;
}
void doXpRateMetrics(obj_id player, string xpType, int xpAmount)
{
int curTime = getGameTime();
string playerName = getEncodedName(player);
int playerLevel = getLevel(player);
int startTime = utils.getIntScriptVar(player, "xpRateMetrics."+xpType+".startTime");
int lastTime = utils.getIntScriptVar(player, "xpRateMetrics."+xpType+".timeStamp");
if (startTime == 0)
{
startTime = lastTime = curTime;
utils.setScriptVar(player, "xpRateMetrics."+xpType+".startTime", curTime);
}
int xpTotal = xpAmount + utils.getIntScriptVar(player, "xpRateMetrics."+xpType+".amount");
float xpRate = 0;
if (startTime != curTime)
xpRate = (float)((int)((float)xpTotal/((curTime-startTime)/3600f)*100f)/100f);
string xpRateLog = "xpRate;"+curTime+";"+player+";"+playerName+";"+playerLevel+";"+lastTime+";"+xpType+";"+xpTotal+";"+xpRate;
logBalance(xpRateLog);
utils.setScriptVar(player, "xpRateMetrics."+xpType+".timestamp", curTime);
utils.setScriptVar(player, "xpRateMetrics."+xpType+".amount", xpTotal);
}
void doQuestMetrics(obj_id player, int questId, int level, int tier, string xpType, int xpAmount)
{
int curTime = getGameTime();
string playerName = getEncodedName(player);
int playerLevel = getLevel(player);
string questName = questGetQuestName(questId);
string questLog = "quest;"+curTime+";"+player+";"+playerName+";"+playerLevel+";"+questName+";"+level+";"+tier+";"+xpType+";"+xpAmount;
logBalance(questLog);
}