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dsrc/sku.0/sys.server/compiled/game/script/quest/task/nothing.script
T

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include library.create;
include library.locations;
include library.quests;
include library.utils;
trigger OnQuestActivated(int questRow)
{
LOG("newquests", "nothing - OnQuestActivated(+ " + questRow + ")");
// determine if the trigger is related to this particular script
// more than one task script may be attached to the player
if(quests.isMyQuest(questRow, "quest.task.nothing"))
{
// get the name of the qust from the quests data table
String questName = quests.getDataEntry(questRow, "NAME");
LOG("newquests", "task nothing is completing now");
// complete the task. It is normal for log output to indicate
// that the encounter failed to activate, because this call
// will deactivate it while in the process of activating it.
quests.complete(questName, self, true);
}
return SCRIPT_CONTINUE;
}