Files
dsrc/sku.0/sys.server/compiled/game/script/systems/spawning/spawn_master.java
T

96 lines
3.0 KiB
Java

package script.systems.spawning;
import script.*;
import script.base_class.*;
import script.combat_engine.*;
import java.util.Arrays;
import java.util.Hashtable;
import java.util.Vector;
import script.base_script;
import script.library.regions;
import java.util.Set;
import java.util.Iterator;
import java.lang.Integer;
public class spawn_master extends script.systems.spawning.spawn_base
{
public spawn_master()
{
}
public int OnUniverseComplete(obj_id self) throws InterruptedException
{
String strPlanet = getNameForPlanetObject(self);
if (!hasObjVar(self, "boolSpawnerIsOn"))
{
setObjVar(self, "boolSpawnerIsOn", true);
}
if (!hasObjVar(self, "intMaxPlanetSpawnCount"))
{
setObjVar(self, "intMaxPlanetSpawnCount", 10000);
}
else
{
int intSpawnLimit = getIntObjVar(self, "intMaxPlanetSpawnCount");
if (intSpawnLimit > 10000)
{
setObjVar(self, "intMaxPlanetSpawnCount", 10000);
}
}
preLoadSpawnDataTables(self);
setObjVar(self, "intCurrentPlanetSpawnCount", 0);
setObjVar(self, "intMinSpawnDelay", SPAWN_PLAYER_DELAY_MIN);
setObjVar(self, "intMaxSpawnDelay", SPAWN_PLAYER_DELAY_MAX);
String strConfigSetting = getConfigSetting("GameServer", "spawningInitialState");
if (strConfigSetting != null)
{
if (strConfigSetting.equals("on"))
{
setObjVar(self, "boolSpawnerIsOn", true);
}
else if (strConfigSetting.equals("off"))
{
setObjVar(self, "boolSpawnerIsOn", false);
}
}
return SCRIPT_CONTINUE;
}
public int OnAttach(obj_id self) throws InterruptedException
{
String strPlanet = getNameForPlanetObject(self);
if (!hasObjVar(self, "boolSpawnerIsOn"))
{
setObjVar(self, "boolSpawnerIsOn", true);
}
if (!hasObjVar(self, "intMaxPlanetSpawnCount"))
{
setObjVar(self, "intMaxPlanetSpawnCount", 10000);
}
else
{
int intSpawnLimit = getIntObjVar(self, "intMaxPlanetSpawnCount");
if (intSpawnLimit > 10000)
{
setObjVar(self, "intMaxPlanetSpawnCount", 10000);
}
}
preLoadSpawnDataTables(self);
setObjVar(self, "intCurrentPlanetSpawnCount", 0);
setObjVar(self, "intMinSpawnDelay", SPAWN_PLAYER_DELAY_MIN);
setObjVar(self, "intMaxSpawnDelay", SPAWN_PLAYER_DELAY_MAX);
String strConfigSetting = getConfigSetting("GameServer", "spawningInitialState");
if (strConfigSetting != null)
{
if (strConfigSetting.equals("on"))
{
setObjVar(self, "boolSpawnerIsOn", true);
}
else if (strConfigSetting.equals("off"))
{
setObjVar(self, "boolSpawnerIsOn", false);
}
}
return SCRIPT_CONTINUE;
}
}