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36 lines
12 KiB
SQL
36 lines
12 KiB
SQL
name x y z radius density facingPercent facingA facingR facingG facingB facingRampA facingRampR facingRampG facingRampB orientedA orientedR orientedG orientedB orientedRampA orientedRampR orientedRampG orientedRampB ambientSound ambientSoundVolume cameraJitter effectReactor effectEngine effectShields lightningFrequency lightningDurationMax lightningDamageMin lightningDamageMax lightningAppearace lightningA lightningR lightningG lightningB lightningRampA lightningRampR lightningRampG lightningRampB lightningSound lightningSoundLoop lightningHitEffectClient lightningHitEffectServer environmentalDamageFrequency environmentalDamage environmentalDamageEffect shaderIndex
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s f f f f f f[0.5] f[1] f f f f[1] f f f f[1] f f f f[1] f f f s f f f f f f f[1.0] f f s f[1] f[1] f[1] f[1] f[1] f[1] f[1] f[1] s s s s f f s i
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main 0 -3000 0 1000 1 0.4 0.8 0.4 0.55 0.5 0.4 0.5 0.65 0.8 0.4 0.5 0.6 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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main_right 0 -2800 600 700 1 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.3 0.8 0.5 0.55 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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main_right -200 -2600 1200 800 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.4 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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main_right_add 200 -2600 1200 600 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.4 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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main_right -800 -2400 1800 800 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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main_left 600 -2800 -600 800 1 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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main_left 1000 -2600 -1000 700 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.55 0.8 0.4 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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main_left_add 1200 -2400 -1000 500 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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bg 0 -8000 0 5000 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.6 0.8 0.55 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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bg 1000 -6000 3000 5500 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.3 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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bg 2000 -8000 6000 6000 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.6 0.8 0.4 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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bg 2000 -8000 0 5000 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.61 0.8 0.55 0.55 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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bg 3000 -6000 3000 5500 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.3 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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bg 5000 -8000 6000 6000 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.4 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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bg_add 0 -8000 0 3000 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.55 0.8 0.5 0.58 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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bg_add 1000 -6000 3000 3000 0.7 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.4 0.3 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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scrap_heap_nebula -11128 1562 535 1000 0.7 0.5 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.4 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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scrap_heap_nebula_b -11166 2070 14 700 0.7 0.5 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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scrap_heap_nebula_c -10537 1408 703 500 0.6 0.5 0.8 0.3 0.7 0.3 0.3 0.7 0.6 0.8 0.4 0.3 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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scrap_heap_nebula_d -10919 1475 786 500 0.6 0.5 0.8 0.3 0.7 0.3 0.3 0.7 0.6 0.8 0.4 0.3 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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scrap_heap_nebula_e -10995 1547 868 200 0.7 0.5 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.3 0.3 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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scrap_heap_nebula_f -10728 1958 211 200 0.7 0.5 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.4 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 10 57 appearance/pt_nebulae_white_02.ltn 0.1 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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imperial_nebula_base 7611 1529 2003 2000 0.9 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.3 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.2 2 20 57 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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imperial_nebula_a 6364 1315 2117 1000 0.5 0.8 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.4 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 10 30 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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imperial_nebula_b 7767 2104 871 700 0.9 0.35 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.3 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 20 34 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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imperial_nebula_c 7261 96 1240 1000 0.7 0.45 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.4 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 10 60 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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imperial_nebula_d 7101 620 1511 500 0.3 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.6 0.8 0.5 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 10 25 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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miners_nebula_base 3711 3156 7034 2000 0.4 0.45 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.4 0.4 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 10 16 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 1
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miners_nebula_a 3731 3553 6581 700 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.4 0.5 0.4 0.5 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 1 10 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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miners_nebula_b 3364 2373 7309 500 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.6 0.8 0.3 0.5 0.4 0.6 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 1 5 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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miners_nebula_c 3220 2518 6266 700 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.3 0.5 0.4 0.6 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 1 5 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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miners_nebula_d 3257 2508 6696 1000 0.3 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.5 0.8 0.4 0.5 0.4 0.6 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 1 5 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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miners_nebula_3 3764 3756 6789 1000 0.5 0.4 0.8 0.3 0.7 0.3 0.3 0.7 0.7 0.8 0.4 0.5 0.4 0.6 0.7 0.3 sound/amb_neb_desert_sands_lp.snd 0.5 0.4 2 1 5 appearance/pt_nebulae_white_02.ltn 0.4 1 1 1 0.4 0 1 1 sound/amb_neb_desert_sands_strk.snd sound/item_fwks_sparkler_lp.snd clienteffect/combat_ship_hit_shield.cef clienteffect/combat_ship_hit_armor.cef 0
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