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69 lines
1.5 KiB
Plaintext
69 lines
1.5 KiB
Plaintext
include library.utils;
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include library.healing;
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include library.consumable;
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include library.player_stomach;
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const string SCRIPT_BETA_MEDICINE = "beta.medicine";
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trigger OnAttach()
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{
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int type = rand(1,3);
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int numItems = rand(1,4);
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attrib_mod[] am = new attrib_mod[numItems];
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for (int i = 0; i < numItems; i++ )
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{
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attrib_mod tmp = new attrib_mod(0, 0, 0.0f, 0.0f, 0.0f);
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switch (type)
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{
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case 1: //heal damage
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tmp = utils.createHealDamageAttribMod(rand(0,2) * 3, rand(50,200));
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break;
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case 2: //clear attrib mods on the specified attrib
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tmp = utils.createAntidoteAttribMod(rand(HEALTH, WILLPOWER));
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break;
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case 3: //heal wound
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tmp = utils.createHealWoundAttribMod(rand(HEALTH, WILLPOWER),rand(10,35));
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break;
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case 4: //heal shock
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tmp = utils.createHealShockAttribMod(rand(10,35));
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break;
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}
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am[i] = tmp;
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}
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if ( (am == null) || (am.length ==0) )
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{
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return SCRIPT_CONTINUE;
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}
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setObjVar(self, consumable.VAR_CONSUMABLE_MODS, am);
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int[] stomach = new int[player_stomach.STOMACH_MAX];
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for (int i = 0; i < player_stomach.STOMACH_MAX; i++ )
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{
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stomach[i] = rand(1,50);
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}
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if(stomach != null && stomach.length > 0) { // Check for zero length array
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setObjVar(self, consumable.VAR_CONSUMABLE_STOMACH_VALUES, stomach);
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}
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/*
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string[] skillReq = new string[1];
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skillReq[0] = "LightRifleAccuracy";
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setObjVar(self, consumable.VAR_SKILL_MOD_REQUIRED, skillReq);
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int[] skillMin = new int[1];
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skillMin[0] = 20;
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setObjVar(self, consumable.VAR_SKILL_MOD_MIN, skillMin);
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*/
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return SCRIPT_CONTINUE;
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}
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