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dsrc/sku.0/sys.server/compiled/game/script/conversation/fs_reflex1_prisoner.script
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// ======================================================================
//
// fs_reflex1_prisoner.script
// Copyright 2003, Sony Online Entertainment
// All Rights Reserved.
//
// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.factions;
include library.quests;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/fs_reflex1_prisoner";
// ======================================================================
// Script Conditions
// ======================================================================
boolean fs_reflex1_prisoner_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean fs_reflex1_prisoner_condition_combatNotReady (obj_id player, obj_id npc)
{
if(ai_lib.isInCombat(npc))
return true;
if(!hasObjVar(npc, "player"))
return true;
return false;
}
// ----------------------------------------------------------------------
boolean fs_reflex1_prisoner_condition_notCorrectPlayer (obj_id player, obj_id npc)
{
if(hasObjVar(npc, "player")) {
obj_id target = getObjIdObjVar(npc, "player");
if(target != player)
return true;
} else {
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean fs_reflex1_prisoner_condition_isSafe (obj_id player, obj_id npc)
{
if(hasObjVar(npc, "safe"))
return true;
return false;
}
// ----------------------------------------------------------------------
boolean fs_reflex1_prisoner_condition_isInProgress (obj_id player, obj_id npc)
{
if(hasObjVar(npc, "in_progress"))
return true;
return false;
}
// ----------------------------------------------------------------------
boolean fs_reflex1_prisoner_condition_hasFailed (obj_id player, obj_id npc)
{
if(hasObjVar(player, "quest.fs_reflex1.failed"))
return true;
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void fs_reflex1_prisoner_action_complete_quest (obj_id player, obj_id npc)
{
setInvulnerable(npc, false);
setObjVar(player, "quest.fs_reflex_rescue_quest_03.target", npc);
setObjVar(player, "quest.fs_reflex_rescue_quest_04.parameter", 96.0f);
quests.complete("fs_reflex_rescue_quest_02", player, true);
setObjVar(npc, "in_progress", 1);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "npc.conversation.fs_reflex1_prisoner");
factions.setFaction(self, "fs_villager", false);
setInvulnerable(self, true);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
factions.setFaction(self, "fs_villager", false);
setInvulnerable(self, true);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "npc.conversation.fs_reflex1_prisoner");
return SCRIPT_CONTINUE;
}
messageHandler handleTaskDestroyOnArrival() {
destroyObject(self);
return SCRIPT_CONTINUE;
}
messageHandler handleTaskArrived() {
setObjVar(self, "safe", 1);
return SCRIPT_CONTINUE;
}
messageHandler handleSetupPrisoner() {
obj_id player = params.getObjId("player");
setObjVar(self, "player", player);
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (fs_reflex1_prisoner_condition_notCorrectPlayer (player, self))
{
//-- NPC: I don't think that you're able to help me.
string_id message = new string_id (c_stringFile, "s_e4480cdc");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fs_reflex1_prisoner_condition_isSafe (player, self))
{
//-- NPC: Thank you so much for rescuing me!
string_id message = new string_id (c_stringFile, "s_1150de7c");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fs_reflex1_prisoner_condition_isInProgress (player, self))
{
//-- NPC: Let's hurry up and get back to the village!
string_id message = new string_id (c_stringFile, "s_e9ddb716");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fs_reflex1_prisoner_condition_hasFailed (player, self))
{
//-- NPC: I don't think that you're able to help me anymore.
string_id message = new string_id (c_stringFile, "s_780bc309");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fs_reflex1_prisoner_condition_combatNotReady (player, self))
{
//-- NPC: Not now! Give me a hand here!
string_id message = new string_id (c_stringFile, "s_f77ac89f");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (fs_reflex1_prisoner_condition__defaultCondition (player, self))
{
fs_reflex1_prisoner_action_complete_quest (player, self);
//-- NPC: Thank you so much for coming after me. Let's get out of here!
string_id message = new string_id (c_stringFile, "s_2a6f5720");
chat.chat (self, message);
return SCRIPT_CONTINUE;
}
chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "fs_reflex1_prisoner")
return SCRIPT_CONTINUE;
int branchId = getIntObjVar (player, "conversation.fs_reflex1_prisoner.branchId");
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
removeObjVar (player, "conversation.fs_reflex1_prisoner.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================