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dsrc/sku.0/sys.server/compiled/game/script/conversation/heraldlok.script
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// ======================================================================
//
// heraldlok.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/heraldlok";
// ======================================================================
// Script Conditions
// ======================================================================
boolean heraldlok_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean heraldlok_condition_hasKimogilaTownWaypoint (obj_id player, obj_id npc)
{
location kimogilaLoc = new location(-70, 0, 2600);
string kimogilaName = "Kimogila Town";
obj_id[] playerWaypoints = getWaypointsInDatapad(player);
if ( playerWaypoints != null && playerWaypoints.length > 0 )
{
for ( int i = 0; i < playerWaypoints.length; i++ )
{
string waypointName = getWaypointName(playerWaypoints[i]);
location waypointLoc = getWaypointLocation(playerWaypoints[i]);
if ( waypointName.equals(kimogilaName) || waypointLoc == kimogilaLoc )
{
return true;
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean heraldlok_condition_hasCanyonCorsairWaypoint (obj_id player, obj_id npc)
{
location corsairLoc = new location(-3692, 0, -3800);
string corsairName = "Canyon Corsair Stronghold";
obj_id[] playerWaypoints = getWaypointsInDatapad(player);
if ( playerWaypoints != null && playerWaypoints.length > 0 )
{
for ( int i = 0; i < playerWaypoints.length; i++ )
{
string waypointName = getWaypointName(playerWaypoints[i]);
location waypointLoc = getWaypointLocation(playerWaypoints[i]);
if ( waypointName.equals(corsairName) || waypointLoc == corsairLoc )
{
return true;
}
}
}
return false;
}
// ----------------------------------------------------------------------
boolean heraldlok_condition_hasBothWaypoints (obj_id player, obj_id npc)
{
return (heraldlok_condition_hasKimogilaTownWaypoint(player, npc) && heraldlok_condition_hasCanyonCorsairWaypoint(player, npc));
}
// ======================================================================
// Script Actions
// ======================================================================
void heraldlok_action_waypoint1 (obj_id player, obj_id npc)
{
location kimogila = new location(-70, 0, 2600);
obj_id waypoint = createWaypointInDatapad(player, kimogila);
setWaypointName(waypoint, "Kimogila Town");
setWaypointColor( waypoint, "blue" );
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
doAnimationAction(npc, "shrug_shoulders");
}
// ----------------------------------------------------------------------
void heraldlok_action_waypoint2 (obj_id player, obj_id npc)
{
location corsair = new location(-3692, 0, -3800);
obj_id waypoint = createWaypointInDatapad(player, corsair);
setWaypointName(waypoint, "Canyon Corsair Stronghold");
setWaypointColor( waypoint, "blue" );
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
}
// ----------------------------------------------------------------------
void heraldlok_action_waypoint3 (obj_id player, obj_id npc)
{
location bloodrazor = new location(3508, 0, 2084);
obj_id waypoint = createWaypointInDatapad(player, bloodrazor);
setWaypointName(waypoint, "Downed Bloodrazor Smuggling Ship");
setWaypointColor( waypoint, "blue" );
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
}
// ----------------------------------------------------------------------
void heraldlok_action_waypoint4 (obj_id player, obj_id npc)
{
location droid = new location(3172, 0, -4772);
obj_id waypoint = createWaypointInDatapad(player, droid);
setWaypointName(waypoint, "Droid Engineer's Cave");
setWaypointColor( waypoint, "blue" );
setWaypointVisible( waypoint, true );
setWaypointActive( waypoint, true );
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int heraldlok_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You do not seem to be a part of the Empire. Ha! As if I care what affiliation you have. I left the Alliance years ago, but... I left with a bit of information regarding the location of certain points of interest. Are you interested in what I have to say?
//-- [RESPONSE NOTE]
//-- PLAYER: Yes, I am.
if (response == "s_36a4e374")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
//-- NPC: I knew you were hungry for information. Which location do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'. They are all interesting places, I assure you.
string_id message = new string_id (c_stringFile, "s_ff7f26e1");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Kimogila Town.
boolean hasResponse0 = false;
if (!heraldlok_condition_hasKimogilaTownWaypoint (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Canyon Corsair Stronghold.
boolean hasResponse1 = false;
if (!heraldlok_condition_hasCanyonCorsairWaypoint (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
//-- PLAYER: Why are you telling me this information?
boolean hasResponse2 = false;
if (heraldlok_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse2 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_95bfd0f3");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_434a59e6");
if (hasResponse2)
responses [responseIndex++] = new string_id (c_stringFile, "s_5e804346");
utils.setScriptVar (player, "conversation.heraldlok.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: No, not really.
if (response == "s_c5a66e82")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
//-- NPC: Suit yourself. I'll wait for someone else. My information is worth alot of credits to many people.
string_id message = new string_id (c_stringFile, "s_6336e957");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int heraldlok_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I knew you were hungry for information. Which location do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'. They are all interesting places, I assure you.
//-- [RESPONSE NOTE]
//-- PLAYER: Kimogila Town.
if (response == "s_95bfd0f3")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
heraldlok_action_waypoint1 (player, npc);
//-- NPC: You'd be daft if you wanted to go there. Nonetheless, it's your life, not mine. I can give you the general location of the place, but the exact location was corrupted in my database. I'll download the information into your datapad, but that's all I can do.
string_id message = new string_id (c_stringFile, "s_a5343515");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Canyon Corsair Stronghold.
if (response == "s_434a59e6")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
heraldlok_action_waypoint2 (player, npc);
//-- NPC: I hope you have several friends with you. Now, granted, I haven't really been to any of these places, but... I've heard things. Enough of my babble. I'll download the general location into your datapad. It's not exact, but close enough.
string_id message = new string_id (c_stringFile, "s_be60eda6");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Why are you telling me this information?
if (response == "s_5e804346")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
//-- NPC: I used to be a part of the Rebel Alliance Spy Network, but I decided that my skills were needed elsewhere. I collected information for them regarding the activity on Lok. Obviously, they didn't like the fact that their systems were easy to hack. I left on account of 'unresolved differances'. Err--why am I telling you this?
string_id message = new string_id (c_stringFile, "s_e933930f");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I, uh, really need to go.
boolean hasResponse0 = false;
if (heraldlok_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: How about those locations again?
boolean hasResponse1 = false;
if (!heraldlok_condition_hasBothWaypoints (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_a8387526");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_119ff40f");
utils.setScriptVar (player, "conversation.heraldlok.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int heraldlok_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: I used to be a part of the Rebel Alliance Spy Network, but I decided that my skills were needed elsewhere. I collected information for them regarding the activity on Lok. Obviously, they didn't like the fact that their systems were easy to hack. I left on account of 'unresolved differances'. Err--why am I telling you this?
//-- [RESPONSE NOTE]
//-- PLAYER: I, uh, really need to go.
if (response == "s_a8387526")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
//-- NPC: Okay. Good bye!
string_id message = new string_id (c_stringFile, "s_7117043f");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: How about those locations again?
if (response == "s_119ff40f")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, so now you want to hear about them. Fine. Which do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'.
string_id message = new string_id (c_stringFile, "s_57d2d366");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Kimogila Town.
boolean hasResponse0 = false;
if (!heraldlok_condition_hasKimogilaTownWaypoint (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: Canyon Corsair Stronghold.
boolean hasResponse1 = false;
if (!heraldlok_condition_hasCanyonCorsairWaypoint (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_16");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_20");
utils.setScriptVar (player, "conversation.heraldlok.branchId", 7);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int heraldlok_handleBranch7 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh, so now you want to hear about them. Fine. Which do you want to hear about? I have information regarding the 'Kimogila Town', and 'Canyon Corsair Stronghold'.
//-- [RESPONSE NOTE]
//-- PLAYER: Kimogila Town.
if (response == "s_16")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
heraldlok_action_waypoint1 (player, npc);
//-- NPC: You'd be daft if you wanted to go there. Nonetheless, it's your life, not mine. I can give you the general location of the place, but the exact location was corrupted in my database. I'll download the information into your datapad, but that's all I can do.
string_id message = new string_id (c_stringFile, "s_18");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: Canyon Corsair Stronghold.
if (response == "s_20")
{
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
heraldlok_action_waypoint2 (player, npc);
//-- NPC: I hope you have several friends with you. Now, granted, I haven't really been to any of these places, but... I've heard things. Enough of my babble. I'll download the general location into your datapad. It's not exact, but close enough.
string_id message = new string_id (c_stringFile, "s_22");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.heraldlok");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.heraldlok");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (heraldlok_condition__defaultCondition (player, npc))
{
//-- NPC: You do not seem to be a part of the Empire. Ha! As if I care what affiliation you have. I left the Alliance years ago, but... I left with a bit of information regarding the location of certain points of interest. Are you interested in what I have to say?
string_id message = new string_id (c_stringFile, "s_599fe081");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Yes, I am.
boolean hasResponse0 = false;
if (heraldlok_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: No, not really.
boolean hasResponse1 = false;
if (heraldlok_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36a4e374");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_c5a66e82");
utils.setScriptVar (player, "conversation.heraldlok.branchId", 1);
npcStartConversation (player, npc, "heraldlok", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "heraldlok")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.heraldlok.branchId");
if (branchId == 1 && heraldlok_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && heraldlok_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && heraldlok_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 7 && heraldlok_handleBranch7 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.heraldlok.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================