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dsrc/sku.0/sys.server/compiled/game/script/conversation/padawan_architect_02.script
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// ======================================================================
//
// padawan_architect_02.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.34 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.jedi_trials;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/padawan_architect_02";
// ======================================================================
// Script Conditions
// ======================================================================
boolean padawan_architect_02_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean padawan_architect_02_condition_isTrialPlayer (obj_id player, obj_id npc)
{
obj_id trialPlayer = getObjIdObjVar(npc, jedi_trials.PADAWAN_TRIAL_PLAYER_OBJVAR);
if ( player == trialPlayer )
{
string trialName = jedi_trials.getJediTrialName(player);
if ( trialName != null && trialName.equals("architect") )
{
return !hasObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01");
}
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void padawan_architect_02_action_spokeToNpc (obj_id player, obj_id npc)
{
setObjVar(player, "jedi_trials.padawan_trials.temp.spokeToTarget_01", true);
stopCombat(npc);
setInvulnerable (npc, true);
messageTo(player, "handleSetBeginLoc", null, 1, false);
return;
}
// ----------------------------------------------------------------------
void padawan_architect_02_action_npcAttacks (obj_id player, obj_id npc)
{
dictionary webster = new dictionary();
webster.put("player", player);
messageTo(npc, "handleQuestStartAttack", webster, 1, false);
return;
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int padawan_architect_02_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yesa, howsa can wesa helps you?
//-- [RESPONSE NOTE]
//-- PLAYER: You are trespassing on my client's land.
if (response == "s_17f3f71f")
{
//-- [NOTE]
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "shake_head_no");
//-- NPC: Trespassing? Wesa lived here for evers. Yousa are the ones trespassing.
string_id message = new string_id (c_stringFile, "s_a7079eee");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: If that is true, why was this land up for sale?
boolean hasResponse0 = false;
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_55ff5c74");
utils.setScriptVar (player, "conversation.padawan_architect_02.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.padawan_architect_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_architect_02_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Trespassing? Wesa lived here for evers. Yousa are the ones trespassing.
//-- [RESPONSE NOTE]
//-- PLAYER: If that is true, why was this land up for sale?
if (response == "s_55ff5c74")
{
//-- [NOTE]
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "wave_on_dismissing");
//-- NPC: Wesa don't know anythings abouts no sales. Yousa needs to be moving off our lands now though, yousa starting to upset me.
string_id message = new string_id (c_stringFile, "s_d7cc9593");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will do just that. I apologize for intruding and upsetting you.
boolean hasResponse0 = false;
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: I don't care anything about all that. You must leave or else.
boolean hasResponse1 = false;
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_5e71d8b7");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_7280c4d8");
utils.setScriptVar (player, "conversation.padawan_architect_02.branchId", 3);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.padawan_architect_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int padawan_architect_02_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Wesa don't know anythings abouts no sales. Yousa needs to be moving off our lands now though, yousa starting to upset me.
//-- [RESPONSE NOTE]
//-- PLAYER: I will do just that. I apologize for intruding and upsetting you.
if (response == "s_5e71d8b7")
{
doAnimationAction (player, "standing_placate");
//-- [NOTE]
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "nod_head_multiple");
padawan_architect_02_action_spokeToNpc (player, npc);
//-- NPC: Yousa tells yousa client dat mesa lands not for sells and to leaves mesa alone.
string_id message = new string_id (c_stringFile, "s_20c05fd8");
utils.removeScriptVar (player, "conversation.padawan_architect_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: I don't care anything about all that. You must leave or else.
if (response == "s_7280c4d8")
{
doAnimationAction (player, "point_accusingly");
//-- [NOTE] Gungans at this point attack the player.
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
doAnimationAction (npc, "threaten_combat");
padawan_architect_02_action_npcAttacks (player, npc);
//-- NPC: Wesa sees whosa going to be leavings.
string_id message = new string_id (c_stringFile, "s_56dcc3ba");
utils.removeScriptVar (player, "conversation.padawan_architect_02.branchId");
chat.chat (npc, player, message);
npcEndConversation (player);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.padawan_architect_02");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
if ( !isIncapacitated(self) )
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
}
else
{
clearCondition (self, CONDITION_CONVERSABLE);
}
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.padawan_architect_02");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (padawan_architect_02_condition_isTrialPlayer (player, npc))
{
//-- NPC: Yesa, howsa can wesa helps you?
string_id message = new string_id (c_stringFile, "s_c8e2f57a");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You are trespassing on my client's land.
boolean hasResponse0 = false;
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_17f3f71f");
utils.setScriptVar (player, "conversation.padawan_architect_02.branchId", 1);
npcStartConversation (player, npc, "padawan_architect_02", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (padawan_architect_02_condition__defaultCondition (player, npc))
{
//-- NPC: Mesa no have speaksa to yousa.
string_id message = new string_id (c_stringFile, "s_26b9a00f");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "padawan_architect_02")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.padawan_architect_02.branchId");
if (branchId == 1 && padawan_architect_02_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && padawan_architect_02_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 3 && padawan_architect_02_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.padawan_architect_02.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================