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dsrc/sku.0/sys.server/compiled/game/script/conversation/romo_vax.script
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// ======================================================================
//
// romo_vax.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/romo_vax";
// ======================================================================
// Script Conditions
// ======================================================================
boolean romo_vax_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean romo_vax_condition_isOnBibsQuest (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "speakToRomo"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean romo_vax_condition_completedRomosQuest (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "returnToRomo"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean romo_vax_condition_gettingRomosDisks (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "getRomosDisks"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean romo_vax_condition_doneWithRomo (obj_id player, obj_id npc)
{
if (groundquests.hasCompletedTask (player, "quest/jabba_bib_fortuna_v2", "getRomosDisks"))
{
return true;
}
return false;
}
// ----------------------------------------------------------------------
boolean romo_vax_condition_doingRomosQuest (obj_id player, obj_id npc)
{
if (groundquests.isTaskActive (player, "quest/jabba_bib_fortuna_v2", "killingValariansForRomo"))
{
return true;
}
return false;
}
// ======================================================================
// Script Actions
// ======================================================================
void romo_vax_action_grantRomoQuest (obj_id player, obj_id npc)
{
groundquests.sendSignal (player, "spokenToRomo");
}
// ----------------------------------------------------------------------
void romo_vax_action_sendBiddingSignal (obj_id player, obj_id npc)
{
faceTo(npc, player);
groundquests.sendSignal (player, "completedRomosQuest");
}
// ----------------------------------------------------------------------
void romo_vax_action_sendDiskSignal (obj_id player, obj_id npc)
{
faceTo(npc, player);
groundquests.sendSignal (player, "romosDisksReturned");
}
// ----------------------------------------------------------------------
void romo_vax_action_facePlayer (obj_id player, obj_id npc)
{
faceTo(npc, player);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int romo_vax_handleBranch3 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Okay, I'll be honest with you. I was hoping to sort this out when you were gone, but I couldn't solve it. My problem that is. So, I still can't give you the data.
//-- [RESPONSE NOTE]
//-- PLAYER: Bib says...
if (response == "s_21")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, I see, you're just Bib's little enforcer aren't you? You don't make the decisions, huh? You just do whatever that sharp-toothed freak wants?
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Let's see, would I rather make you happy, or Jabba?
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
//-- [RESPONSE NOTE]
//-- PLAYER: We're done negotiating with you.
if (response == "s_23")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Are you sure you have the power to negotiate that yourself? Maybe you should contact Bib and see if that's what he wants you to do.
string_id message = new string_id (c_stringFile, "s_44");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I've talked to Bib. We're done negotiating.
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_45");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 8);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int romo_vax_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Oh, I see, you're just Bib's little enforcer aren't you? You don't make the decisions, huh? You just do whatever that sharp-toothed freak wants?
//-- [RESPONSE NOTE]
//-- PLAYER: Let's see, would I rather make you happy, or Jabba?
if (response == "s_25")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Okay, that's a fair point. Fine. But this isn't a negotiation. I'm not trying to get more money. I have a serious problem!
string_id message = new string_id (c_stringFile, "s_27");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: What problem?
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_29");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 5);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int romo_vax_handleBranch5 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Okay, that's a fair point. Fine. But this isn't a negotiation. I'm not trying to get more money. I have a serious problem!
//-- [RESPONSE NOTE]
//-- PLAYER: What problem?
if (response == "s_29")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Well, it's just that they actually, um...robbed me. They broke in, hacked my system, downloaded everything, and left a virus behind that wiped out my entire mainframe. Lady Valarian was behind it. The hackers were working for her.
string_id message = new string_id (c_stringFile, "s_31");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Okay, okay. Settle down. I'll retrieve the data.
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_33");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 6);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int romo_vax_handleBranch6 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Well, it's just that they actually, um...robbed me. They broke in, hacked my system, downloaded everything, and left a virus behind that wiped out my entire mainframe. Lady Valarian was behind it. The hackers were working for her.
//-- [RESPONSE NOTE]
//-- PLAYER: Okay, okay. Settle down. I'll retrieve the data.
if (response == "s_33")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, thank you!
string_id message = new string_id (c_stringFile, "s_35");
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int romo_vax_handleBranch8 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Are you sure you have the power to negotiate that yourself? Maybe you should contact Bib and see if that's what he wants you to do.
//-- [RESPONSE NOTE]
//-- PLAYER: I've talked to Bib. We're done negotiating.
if (response == "s_45")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Oh, I see, you're just Bib's little enforcer aren't you? You don't make the decisions, huh? You just do whatever that sharp-toothed freak wants?
string_id message = new string_id (c_stringFile, "s_24");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Let's see, would I rather make you happy, or Jabba?
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_25");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 4);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int romo_vax_handleBranch10 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: You're Bib's contact? Oh. I expected someone bigger. No offense, I'm just kidding. But there's a problem. I can't give you the data
//-- [RESPONSE NOTE]
//-- PLAYER: Why not?
if (response == "s_36")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
//-- NPC: Hey, it's not a thing between us, all right, it's just that there's too much competition with their eyes on me, you know what I'm saying? You probably don't. Someone's been watching me. I wasn't sure at first, but I've managed to find their camp outside of Wayfar. I'd feel a lot safer if their eyes were closed, you know what I mean?
string_id message = new string_id (c_stringFile, "s_38");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: You want me to kill some of them?
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_40");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 11);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int romo_vax_handleBranch11 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Hey, it's not a thing between us, all right, it's just that there's too much competition with their eyes on me, you know what I'm saying? You probably don't. Someone's been watching me. I wasn't sure at first, but I've managed to find their camp outside of Wayfar. I'd feel a lot safer if their eyes were closed, you know what I mean?
//-- [RESPONSE NOTE]
//-- PLAYER: You want me to kill some of them?
if (response == "s_40")
{
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
romo_vax_action_grantRomoQuest (player, npc);
//-- NPC: Hey, what do you know? You did know what I meant! That's incredible. Yeah, you should kill some of them. Come back when you're done with that.
string_id message = new string_id (c_stringFile, "s_42");
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isMob (self)) || (isPlayer (self)))
detachScript(self, "conversation.romo_vax");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.romo_vax");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (romo_vax_condition_doneWithRomo (player, npc))
{
romo_vax_action_facePlayer (player, npc);
//-- NPC: Hey, what do you need? You got the data you needed, right?
string_id message = new string_id (c_stringFile, "s_16");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (romo_vax_condition_gettingRomosDisks (player, npc))
{
romo_vax_action_facePlayer (player, npc);
//-- NPC: I really need that data so I can sort through it and find the stuff Jabba wants.
string_id message = new string_id (c_stringFile, "s_10");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (romo_vax_condition_completedRomosQuest (player, npc))
{
romo_vax_action_sendBiddingSignal (player, npc);
//-- NPC: Okay, I'll be honest with you. I was hoping to sort this out when you were gone, but I couldn't solve it. My problem that is. So, I still can't give you the data.
string_id message = new string_id (c_stringFile, "s_7");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Bib says...
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
//-- PLAYER: We're done negotiating with you.
boolean hasResponse1 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse1 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_21");
if (hasResponse1)
responses [responseIndex++] = new string_id (c_stringFile, "s_23");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 3);
npcStartConversation (player, npc, "romo_vax", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (romo_vax_condition_doingRomosQuest (player, npc))
{
romo_vax_action_facePlayer (player, npc);
//-- NPC: Oh, have you not scared off those spies yet?
string_id message = new string_id (c_stringFile, "s_28");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (romo_vax_condition_isOnBibsQuest (player, npc))
{
romo_vax_action_facePlayer (player, npc);
//-- NPC: You're Bib's contact? Oh. I expected someone bigger. No offense, I'm just kidding. But there's a problem. I can't give you the data
string_id message = new string_id (c_stringFile, "s_32");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Why not?
boolean hasResponse0 = false;
if (romo_vax_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.romo_vax.branchId", 10);
npcStartConversation (player, npc, "romo_vax", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (romo_vax_condition__defaultCondition (player, npc))
{
romo_vax_action_facePlayer (player, npc);
//-- NPC: I, uh, really don't think I'm the guy you're looking for.
string_id message = new string_id (c_stringFile, "s_46");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "romo_vax")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.romo_vax.branchId");
if (branchId == 3 && romo_vax_handleBranch3 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && romo_vax_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 5 && romo_vax_handleBranch5 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 6 && romo_vax_handleBranch6 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 8 && romo_vax_handleBranch8 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 10 && romo_vax_handleBranch10 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 11 && romo_vax_handleBranch11 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.romo_vax.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================