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717 lines
19 KiB
Plaintext
717 lines
19 KiB
Plaintext
// ======================================================================
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//
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// sample.script
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// Copyright 2003, Sony Online Entertainment
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// All Rights Reserved.
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//
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// DO NOT EDIT THIS AUTO-GENERATED FILE. PLEASE USE THE CONVERATION EDITOR!
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//
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// ======================================================================
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// ======================================================================
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// Library Includes
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// ======================================================================
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include library.ai_lib;
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include library.anims;
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include library.chat;
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include library.cmd;
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include library.colors;
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include library.combat;
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// ======================================================================
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// Script Constants
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// ======================================================================
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string c_stringFile = "conversation/sample";
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// ======================================================================
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// Script Conditions
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// ======================================================================
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boolean sample_condition__defaultCondition (obj_id player, obj_id npc)
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{
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return true;
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}
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// ----------------------------------------------------------------------
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boolean sample_condition_knowsPlayer (obj_id player, obj_id npc)
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{
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return getIntObjVar (player, "asommers_test.playerLevel") == 0;
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}
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// ----------------------------------------------------------------------
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boolean sample_condition_likesPlayer (obj_id player, obj_id npc)
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{
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return getIntObjVar (player, "asommers_test.playerLevel") == 1;
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}
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// ----------------------------------------------------------------------
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boolean sample_condition_dislikesPlayer (obj_id player, obj_id npc)
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{
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return getIntObjVar (player, "asommers_test.playerLevel") == 2;
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}
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// ======================================================================
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// Script Actions
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// ======================================================================
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void sample_action__defaultAction (obj_id player, obj_id npc)
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{
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}
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// ----------------------------------------------------------------------
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void sample_action_cheer (obj_id player, obj_id npc)
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{
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setObjVar (player, "asommers_test.playerLevel", 1);
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doAnimationAction (npc, anims.PLAYER_APPLAUSE_POLITE);
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}
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// ----------------------------------------------------------------------
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void sample_action_greet (obj_id player, obj_id npc)
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{
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doAnimationAction (npc, anims.PLAYER_BOW2);
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}
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// ----------------------------------------------------------------------
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void sample_action_clear (obj_id player, obj_id npc)
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{
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setObjVar (player, "asommers_test.playerLevel", 0);
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}
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// ----------------------------------------------------------------------
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void sample_action_impress (obj_id player, obj_id npc)
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{
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setObjVar (player, "asommers_test.playerLevel", 1);
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doAnimationAction (npc, anims.PLAYER_FLEX_BICEPS);
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playMusic (player, "sound/music_event_danger.snd");
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location loc = getLocation (npc);
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if (loc != null)
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playClientEffectLoc (player, "clienteffect/entertainer_color_lights_level_3.cef", loc, 0.f);
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}
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// ----------------------------------------------------------------------
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void sample_action_shakeFist (obj_id player, obj_id npc)
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{
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doAnimationAction (npc, anims.PLAYER_GESTICULATE_WILDLY);
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}
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// ----------------------------------------------------------------------
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void sample_action_scratchHead (obj_id player, obj_id npc)
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{
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doAnimationAction (npc, anims.PLAYER_SCRATCH_HEAD);
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setObjVar (player, "asommers_test.playerLevel", 2);
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}
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// ======================================================================
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// Script Triggers
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// ======================================================================
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trigger OnInitialize ()
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{
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if ((!isMob (self)) || (isPlayer (self)))
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detachScript(self, "npc.conversation.sample");
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnAttach ()
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{
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
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{
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int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
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menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
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menuInfoData.setServerNotify (false);
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setCondition (self, CONDITION_CONVERSABLE);
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnIncapacitated (obj_id killer)
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{
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clearCondition (self, CONDITION_CONVERSABLE);
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detachScript (self, "npc.conversation.sample");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnStartNpcConversation (obj_id player)
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{
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if (ai_lib.isInCombat (self) || ai_lib.isInCombat (player))
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return SCRIPT_OVERRIDE;
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//-- [NOTE]
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if (sample_condition_knowsPlayer (player, self))
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{
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sample_action_greet (player, self);
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//-- NPC: Hi there. I don't believe I know you!
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string_id message = new string_id (c_stringFile, "s_a23c5071");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: You still don't.
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boolean hasResponse0 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: Do you know any magic?
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boolean hasResponse1 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_9f39d936");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_8516f9af");
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setObjVar (player, "conversation.sample.branchId", 1);
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npcStartConversation (player, self, "sample", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (sample_condition_likesPlayer (player, self))
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{
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//-- NPC: Welcome back! What would you like to see?
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string_id message = new string_id (c_stringFile, "s_d3feb8e7");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: What do you have to show me?
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boolean hasResponse0 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I'd like to see you go away!
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boolean hasResponse1 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: DEBUG: Reset conversation
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boolean hasResponse2 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_b6a01563");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_58132054");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_4a1f212c");
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setObjVar (player, "conversation.sample.branchId", 4);
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npcStartConversation (player, self, "sample", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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//-- [NOTE]
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if (sample_condition_dislikesPlayer (player, self))
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{
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//-- NPC: Why are you bothering me?
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string_id message = new string_id (c_stringFile, "s_e5afcb3a");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: I just wanted to say that I'm really sorry.
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boolean hasResponse0 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: I'm a sadist.
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boolean hasResponse1 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse1 = true;
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}
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//-- PLAYER: DEBUG: Reset conversation
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boolean hasResponse2 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse2 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_5c203407");
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if (hasResponse1)
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responses [responseIndex++] = new string_id (c_stringFile, "s_59da9c5a");
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if (hasResponse2)
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responses [responseIndex++] = new string_id (c_stringFile, "s_4a1f212c");
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setObjVar (player, "conversation.sample.branchId", 9);
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npcStartConversation (player, self, "sample", message, responses);
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}
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else
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{
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chat.chat (self, message);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnStartNpcConversation were false.");
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return SCRIPT_CONTINUE;
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}
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// ----------------------------------------------------------------------
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trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
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{
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if (conversationId != "sample")
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return SCRIPT_CONTINUE;
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int branchId = getIntObjVar (player, "conversation.sample.branchId");
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//-- [BRANCH NOTE]
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//-- NPC: Hi there. I don't believe I know you!
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//-- [RESPONSE NOTE]
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//-- PLAYER: You still don't.
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if (branchId == 1 && response == "s_9f39d936")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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sample_action_scratchHead (player, self);
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//-- NPC: Fine, go away.
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string_id message = new string_id (c_stringFile, "s_d574fa56");
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removeObjVar (player, "conversation.sample.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hi there. I don't believe I know you!' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Hi there. I don't believe I know you!
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//-- [RESPONSE NOTE]
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//-- PLAYER: Do you know any magic?
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if (branchId == 1 && response == "s_8516f9af")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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sample_action_impress (player, self);
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//-- NPC: Why, yes. Watch this!
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string_id message = new string_id (c_stringFile, "s_27dd59b6");
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removeObjVar (player, "conversation.sample.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Hi there. I don't believe I know you!' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Welcome back! What would you like to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: What do you have to show me?
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if (branchId == 4 && response == "s_b6a01563")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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//-- NPC: Well, I can only show you the first trick I have ever shown you.
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string_id message = new string_id (c_stringFile, "s_5967ef4d");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Let's have it!
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boolean hasResponse0 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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if (hasResponse)
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{
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int responseIndex = 0;
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string_id responses [] = new string_id [numberOfResponses];
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if (hasResponse0)
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responses [responseIndex++] = new string_id (c_stringFile, "s_2280847e");
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setObjVar (player, "conversation.sample.branchId", 5);
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npcSpeak (player, message);
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npcSetConversationResponses (player, responses);
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}
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else
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{
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removeObjVar (player, "conversation.sample.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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}
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome back! What would you like to see?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Welcome back! What would you like to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I'd like to see you go away!
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if (branchId == 4 && response == "s_58132054")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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sample_action_scratchHead (player, self);
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//-- NPC: No need to be mean -- I was here first.
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string_id message = new string_id (c_stringFile, "s_ae4f086a");
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removeObjVar (player, "conversation.sample.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome back! What would you like to see?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Welcome back! What would you like to see?
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//-- [RESPONSE NOTE]
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//-- PLAYER: DEBUG: Reset conversation
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if (branchId == 4 && response == "s_4a1f212c")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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sample_action_clear (player, self);
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//-- NPC: Done.
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string_id message = new string_id (c_stringFile, "s_551ee684");
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removeObjVar (player, "conversation.sample.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Welcome back! What would you like to see?' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Well, I can only show you the first trick I have ever shown you.
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//-- [RESPONSE NOTE]
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//-- PLAYER: Let's have it!
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if (branchId == 5 && response == "s_2280847e")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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sample_action_impress (player, self);
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//-- NPC: Voila!
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string_id message = new string_id (c_stringFile, "s_33ee1807");
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removeObjVar (player, "conversation.sample.branchId");
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npcSpeak (player, message);
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npcEndConversation (player);
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return SCRIPT_CONTINUE;
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}
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chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Well, I can only show you the first trick I have ever shown you.' were false.");
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return SCRIPT_CONTINUE;
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}
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//-- [BRANCH NOTE]
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//-- NPC: Why are you bothering me?
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//-- [RESPONSE NOTE]
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//-- PLAYER: I just wanted to say that I'm really sorry.
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if (branchId == 9 && response == "s_5c203407")
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{
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//-- [NOTE]
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if (sample_condition__defaultCondition (player, self))
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{
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//-- NPC: Do you mean it?
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string_id message = new string_id (c_stringFile, "s_3f9aded7");
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int numberOfResponses = 0;
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boolean hasResponse = false;
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//-- PLAYER: Yes!
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boolean hasResponse0 = false;
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if (sample_condition__defaultCondition (player, self))
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{
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++numberOfResponses;
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hasResponse = true;
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hasResponse0 = true;
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}
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//-- PLAYER: No! Sucker! Ha-ha-ha!
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boolean hasResponse1 = false;
|
|
if (sample_condition__defaultCondition (player, self))
|
|
{
|
|
++numberOfResponses;
|
|
hasResponse = true;
|
|
hasResponse1 = true;
|
|
}
|
|
|
|
if (hasResponse)
|
|
{
|
|
int responseIndex = 0;
|
|
string_id responses [] = new string_id [numberOfResponses];
|
|
|
|
if (hasResponse0)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_ef420789");
|
|
|
|
if (hasResponse1)
|
|
responses [responseIndex++] = new string_id (c_stringFile, "s_bc51d16b");
|
|
|
|
setObjVar (player, "conversation.sample.branchId", 10);
|
|
|
|
npcSpeak (player, message);
|
|
npcSetConversationResponses (player, responses);
|
|
}
|
|
else
|
|
{
|
|
removeObjVar (player, "conversation.sample.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
}
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Why are you bothering me?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Why are you bothering me?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: I'm a sadist.
|
|
if (branchId == 9 && response == "s_59da9c5a")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_condition__defaultCondition (player, self))
|
|
{
|
|
sample_action_scratchHead (player, self);
|
|
|
|
//-- NPC: No, you're a dork.
|
|
string_id message = new string_id (c_stringFile, "s_914765d8");
|
|
removeObjVar (player, "conversation.sample.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Why are you bothering me?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Why are you bothering me?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: DEBUG: Reset conversation
|
|
if (branchId == 9 && response == "s_4a1f212c")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_condition__defaultCondition (player, self))
|
|
{
|
|
sample_action_clear (player, self);
|
|
|
|
//-- NPC: Done.
|
|
string_id message = new string_id (c_stringFile, "s_551ee684");
|
|
removeObjVar (player, "conversation.sample.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Why are you bothering me?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Do you mean it?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: Yes!
|
|
if (branchId == 10 && response == "s_ef420789")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_condition__defaultCondition (player, self))
|
|
{
|
|
sample_action_cheer (player, self);
|
|
|
|
//-- NPC: Ok. Come back later and I'll show you something cool.
|
|
string_id message = new string_id (c_stringFile, "s_b75b171f");
|
|
removeObjVar (player, "conversation.sample.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Do you mean it?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
//-- [BRANCH NOTE]
|
|
//-- NPC: Do you mean it?
|
|
//-- [RESPONSE NOTE]
|
|
//-- PLAYER: No! Sucker! Ha-ha-ha!
|
|
if (branchId == 10 && response == "s_bc51d16b")
|
|
{
|
|
//-- [NOTE]
|
|
if (sample_condition__defaultCondition (player, self))
|
|
{
|
|
sample_action_shakeFist (player, self);
|
|
|
|
//-- NPC: Why you...
|
|
string_id message = new string_id (c_stringFile, "s_629c5d0b");
|
|
removeObjVar (player, "conversation.sample.branchId");
|
|
|
|
npcSpeak (player, message);
|
|
npcEndConversation (player);
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: All conditions for OnNpcConversationResponse for branch 'Do you mean it?' were false.");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
chat.chat (self, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
|
|
|
|
removeObjVar (player, "conversation.sample.branchId");
|
|
|
|
return SCRIPT_CONTINUE;
|
|
}
|
|
|
|
// ======================================================================
|
|
|