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dsrc/sku.0/sys.server/compiled/game/script/conversation/shuttle_control_terminal.script
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// ======================================================================
//
// shuttle_control_terminal.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.37 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.conversation;
include library.create;
include library.features;
include library.groundquests;
include library.space_quest;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/shuttle_control_terminal";
// ======================================================================
// Script Conditions
// ======================================================================
boolean shuttle_control_terminal_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean shuttle_control_terminal_condition_hasQuest (obj_id player, obj_id npc)
{
return groundquests.isQuestActive(player, "outbreak_undead_rancor_boss_fight");
}
// ----------------------------------------------------------------------
boolean shuttle_control_terminal_condition_hasGroup (obj_id player, obj_id npc)
{
obj_id groupid = getGroupObject(player);
if(!isValidId(groupid))
{
//systemMessageTestingOnly(player, "no group");
return false;
}
return true;
}
// ----------------------------------------------------------------------
boolean shuttle_control_terminal_condition_grantPermissionLandTask (obj_id player, obj_id npc)
{
return groundquests.isTaskActive(player, "u16_nym_themepark_shuttle_ambush", "grantPermissionToLand");
}
// ----------------------------------------------------------------------
boolean shuttle_control_terminal_condition_hasQuestAndGroup (obj_id player, obj_id npc)
{
if(!shuttle_control_terminal_condition_hasGroup(player,npc))
return false;
if(!shuttle_control_terminal_condition_hasQuest(player,npc))
return false;
return groundquests.isTaskActive(player, "outbreak_undead_rancor_boss_fight", "defeatUndeadRancor");
}
// ----------------------------------------------------------------------
boolean shuttle_control_terminal_condition_wave_event_active (obj_id player, obj_id npc)
{
if(utils.hasScriptVar(npc, "terminalLocked"))
return true;
int wave = utils.getIntScriptVar(npc, "waveEventCurrentWave");
return wave > 0;
}
// ======================================================================
// Script Actions
// ======================================================================
void shuttle_control_terminal_action_createShuttleSendSignal (obj_id player, obj_id npc)
{
//Tell the controller we are busy.
dictionary dict = new dictionary();
dict.put("player", player);
messageTo(npc, "waveEventControllerNPCStart", dict, 0, false);
//Force the terminal to be occupied.
utils.setScriptVar(npc, "terminalLocked", 1);
messageTo(npc, "removeTerminalLock", null, 90, false);
location landLocation = new location( 475.3f, 12.3f, 4867.6f, "lok", null);
obj_id shuttle = create.object("object/creature/npc/theme_park/player_shuttle.iff", landLocation);
if(!isIdValid(shuttle))
return;
//THIS WILL CHANGE THE SHUTTLE TRAJECTORY!!!!
setYaw(shuttle, 75);
detachScript(shuttle, "ai.ai");
detachScript(shuttle, "ai.creature_combat");
detachScript(shuttle, "skeleton.humanoid");
detachScript(shuttle, "systems.combat.combat_actions");
detachScript(shuttle, "systems.combat.combat_actions_creature");
detachScript(shuttle, "systems.combat.credit_for_kills");
stop(shuttle);
utils.setScriptVar(shuttle, "terminal", npc);
utils.setScriptVar(shuttle, "owner", player);
setPosture(shuttle, POSTURE_PRONE);
attachScript(shuttle, "systems.spawning.dropship.player_shuttle");
messageTo(shuttle, "landShuttle", null, 2, false);
groundquests.sendSignal(player, "hasGrantedPermissionToLand");
location explosionLocaitonList[] = new location[6];
explosionLocaitonList[0] = new location(475, 12, 4867, "lok", null);
explosionLocaitonList[1] = new location(469, 12, 4867, "lok", null);
explosionLocaitonList[2] = new location(471, 12, 4864, "lok", null);
explosionLocaitonList[3] = new location(477, 12, 4864, "lok", null);
explosionLocaitonList[4] = new location(480, 12, 4871, "lok", null);
explosionLocaitonList[5] = new location(472, 12, 4872, "lok", null);
dictionary webster = new dictionary();
webster.put("player", player);
webster.put("explosionLocaitonList", explosionLocaitonList);
/*
PROGRESS PLAYER TO NEXT TASK
*/
messageTo(npc, "signalPlayerEnvoy", webster, 32, false);
/*
THIS IS WHERE THE WAVE EVENT STARTS (IN TRIGGERS)
*/
messageTo(npc, "spawnEnemies", webster, 35, false);
/*
THIS IS WHERE NYM SPAWNS
*/
messageTo(npc, "spawnHeroes", webster, 42, false);
/*
TELL THE SHUTTLE TO BLOW UP
*/
messageTo(shuttle, "explodeThenDestroySelf", webster, 120, false);
}
// ----------------------------------------------------------------------
void shuttle_control_terminal_action_unauthorizedUse (obj_id player, obj_id npc)
{
string_id barkString = new string_id("theme_park_nym/messages", "terminal_unauthorized");
chat.chat(npc, barkString);
}
// ----------------------------------------------------------------------
void shuttle_control_terminal_action_busyWithOtherPlayer (obj_id player, obj_id npc)
{
string_id barkString = new string_id("theme_park_nym/messages", "terminal_busy");
chat.chat(npc, barkString);
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int shuttle_control_terminal_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Authorization accepted. Landing Clearance Control. Select operation.
//-- [RESPONSE NOTE]
//-- PLAYER: Disable Defenses for Landing
if (response == "s_36")
{
//-- [NOTE]
if (shuttle_control_terminal_condition__defaultCondition (player, npc))
{
shuttle_control_terminal_action_createShuttleSendSignal (player, npc);
//-- NPC: Command accepted. Lowering defenses for shuttle landing.
string_id message = new string_id (c_stringFile, "s_37");
utils.removeScriptVar (player, "conversation.shuttle_control_terminal.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int shuttle_control_terminal_handleBranch4 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Unauthorized access. Security notified.
//-- [RESPONSE NOTE]
//-- PLAYER: Log Off
if (response == "s_9")
{
//-- [NOTE]
if (shuttle_control_terminal_condition__defaultCondition (player, npc))
{
//-- NPC: Have a nice day!
string_id message = new string_id (c_stringFile, "s_10");
utils.removeScriptVar (player, "conversation.shuttle_control_terminal.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
messageHandler signalPlayerEnvoy()
{
if(params == null)
{
return SCRIPT_CONTINUE;
}
obj_id player = params.getObjId("player");
if(!isValidId(player))
{
return SCRIPT_CONTINUE;
}
if(!groundquests.isTaskActive(player, "u16_nym_themepark_shuttle_ambush", "greetEnvoy"))
{
return SCRIPT_CONTINUE;
}
groundquests.sendSignal(player, "hasGreetedEnvoy");
return SCRIPT_CONTINUE;
}
messageHandler spawnEnemies()
{
if(params == null)
{
return SCRIPT_CONTINUE;
}
messageTo(self, "waveEventControllerNPCStart", params, 0, false);
return SCRIPT_CONTINUE;
}
messageHandler handleQuestFlavorObjectCleanup()
{
if(!utils.hasScriptVar(self, "handleQuestFlavorObjectCleanup"))
{
return SCRIPT_CONTINUE;
}
obj_id objList[] = utils.getObjIdArrayScriptVar(self, "handleQuestFlavorObjectCleanup");
if(objList == null || objList.length <= 0)
{
return SCRIPT_CONTINUE;
}
for(int i = 0; 1 < objList.length; i++)
{
if(!isValidId(objList[i]))
continue;
messageTo(objList[i], "destroySelf", null, 0, false);
}
return SCRIPT_CONTINUE;
}
messageHandler spawnHeroes()
{
LOG("nym_themepark_log", "spawnHeroes: init");
obj_id player = utils.getObjIdScriptVar(self, "waveEventPlayer");
if(!isValidId(player))
{
return SCRIPT_CONTINUE;
}
LOG("nym_themepark_log", "spawnHeroes: player OID received: "+player);
location locNymSpawn = new location(471, 13, 4833, "lok", null);
obj_id nym = create.object("nym_themepark_nym_ambush", locNymSpawn);
if(isValidId(nym))
{
LOG("nym_themepark_log", "spawnHeroes: Nym Created: "+nym);
setObjVar(nym, "parent", self);
location[] locNymPath = new location[1];
locNymPath[0] = new location(459, 12, 4854, "lok", null);
setYaw(nym, -6.0f);
setMovementRun(nym);
setBaseRunSpeed(nym, (getBaseRunSpeed(nym)-8));
setInvulnerable(nym, false);
utils.setScriptVar(nym, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, locNymPath);
utils.setScriptVar(nym, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
patrolOnce(nym, locNymPath, 0);
//LOG("nym_themepark_log", "spawnHeroes: Nym set to follow: "+player);
//ai_lib.aiFollow(nym, player, 1.0f, 8.0f);
}
location locKoleSpawn = new location(465, 13, 4832, "lok", null);
obj_id kole = create.object("nym_themepark_kole_ambush", locKoleSpawn);
if(isValidId(kole))
{
setObjVar(kole, "parent", self);
location[] locKolePath = new location[1];
locKolePath[0] = new location(469, 12, 4851, "lok", null);
setYaw(kole, -6.0f);
setMovementRun(kole);
setBaseRunSpeed(kole, (getBaseRunSpeed(kole)-8));
setInvulnerable(kole, false);
utils.setScriptVar(kole, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, locKolePath);
utils.setScriptVar(kole, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
patrolOnce(kole, locKolePath, 0);
//ai_lib.aiFollow(kole, target, 1.0f, 8.0f);
}
location locVanaSpawn = new location(480, 13, 4833, "lok", null);
obj_id vana = create.object("nym_themepark_vana_ambush", locVanaSpawn);
if(isValidId(vana))
{
setObjVar(vana, "parent", self);
location[] locVanaPath = new location[1];
locVanaPath[0] = new location(469, 12, 4851, "lok", null);
setYaw(vana, -6.0f);
setMovementRun(vana);
setBaseRunSpeed(vana, (getBaseRunSpeed(vana)-8));
setInvulnerable(vana, false);
utils.setScriptVar(vana, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, locVanaPath);
utils.setScriptVar(vana, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
patrolOnce(vana, locVanaPath, 0);
}
location locJinkinsSpawn = new location(487, 13, 4831, "lok", null);
obj_id jinkins = create.object("nym_themepark_jinkins_ambush", locJinkinsSpawn);
if(isValidId(jinkins))
{
setObjVar(jinkins, "parent", self);
location[] locJinkinsPath = new location[1];
locJinkinsPath[0] = new location(484, 12, 4852, "lok", null);
setYaw(jinkins, -6.0f);
setMovementRun(jinkins);
setBaseRunSpeed(jinkins, (getBaseRunSpeed(jinkins)-8));
setInvulnerable(jinkins, false);
utils.setScriptVar(jinkins, ai_lib.SCRIPTVAR_CACHED_PATROL_NAMED_PATH, locJinkinsPath);
utils.setScriptVar(jinkins, ai_lib.SCRIPTVAR_CACHED_PATROL_TYPE, 0);
patrolOnce(jinkins, locJinkinsPath, 0);
}
obj_id objectList[] = new obj_id[4];
objectList[0] = vana;
objectList[1] = jinkins;
objectList[2] = kole;
objectList[3] = nym;
utils.setScriptVar(self, "handleQuestFlavorObjectCleanup", objectList);
return SCRIPT_CONTINUE;
}
messageHandler removeTerminalLock()
{
utils.removeScriptVar(self, "terminalLocked");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (shuttle_control_terminal_condition_wave_event_active (player, npc))
{
//-- NPC: Terminal busy.
string_id message = new string_id (c_stringFile, "s_7");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (shuttle_control_terminal_condition_grantPermissionLandTask (player, npc))
{
//-- NPC: Authorization accepted. Landing Clearance Control. Select operation.
string_id message = new string_id (c_stringFile, "s_35");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Disable Defenses for Landing
boolean hasResponse0 = false;
if (shuttle_control_terminal_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_36");
utils.setScriptVar (player, "conversation.shuttle_control_terminal.branchId", 2);
npcStartConversation (player, npc, "shuttle_control_terminal", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (shuttle_control_terminal_condition__defaultCondition (player, npc))
{
shuttle_control_terminal_action_unauthorizedUse (player, npc);
//-- NPC: Unauthorized access. Security notified.
string_id message = new string_id (c_stringFile, "s_34");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Log Off
boolean hasResponse0 = false;
if (shuttle_control_terminal_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_9");
utils.setScriptVar (player, "conversation.shuttle_control_terminal.branchId", 4);
npcStartConversation (player, npc, "shuttle_control_terminal", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "shuttle_control_terminal")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.shuttle_control_terminal.branchId");
if (branchId == 2 && shuttle_control_terminal_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 4 && shuttle_control_terminal_handleBranch4 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.shuttle_control_terminal.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================