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dsrc/sku.0/sys.server/compiled/game/script/conversation/tusken_invasion_instance.script
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// ======================================================================
//
// tusken_invasion_instance.script
// Copyright 2004, Sony Online Entertainment
// All Rights Reserved.
//
// Created with SwgConversationEditor 1.36 - DO NOT EDIT THIS AUTO-GENERATED FILE!
//
// ======================================================================
// ======================================================================
// Library Includes
// ======================================================================
include library.ai_lib;
include library.chat;
include library.groundquests;
include library.instance;
include library.utils;
// ======================================================================
// Script Constants
// ======================================================================
string c_stringFile = "conversation/tusken_invasion_instance";
// ======================================================================
// Script Conditions
// ======================================================================
boolean tusken_invasion_instance_condition__defaultCondition (obj_id player, obj_id npc)
{
return true;
}
// ----------------------------------------------------------------------
boolean tusken_invasion_instance_condition_readyForInstance (obj_id player, obj_id npc)
{
return (groundquests.hasCompletedQuest(player, "feeder_tusken_01") ||
groundquests.isTaskActive(player, "feeder_tusken_01", "feeder_tusken_wait_02") ||
instance.isFlaggedForInstance(player, "heroic_tusken_army"));
}
// ======================================================================
// Script Actions
// ======================================================================
void tusken_invasion_instance_action_sendToInstance (obj_id player, obj_id npc)
{
instance.requestInstanceMovement(player, "heroic_tusken_army");
}
// ----------------------------------------------------------------------
void tusken_invasion_instance_action_sendQuestSignal (obj_id player, obj_id npc)
{
groundquests.sendSignal(player, "feeder_tusken_signal_02");
instance.flagPlayerForInstance(player, "heroic_tusken_army");
}
// ======================================================================
// Script %TO Tokens
// ======================================================================
// ======================================================================
// Script %DI Tokens
// ======================================================================
// ======================================================================
// Script %DF Tokens
// ======================================================================
// ======================================================================
// handleBranch<n> Functions
// ======================================================================
int tusken_invasion_instance_handleBranch1 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: Yes, yes what is it?
//-- [RESPONSE NOTE]
//-- PLAYER: Srimaur sent me, he says the Tuskens are coming. They are going to attack the city.
if (response == "s_13")
{
//-- [NOTE]
if (tusken_invasion_instance_condition__defaultCondition (player, npc))
{
tusken_invasion_instance_action_sendQuestSignal (player, npc);
//-- NPC: What!? This is not good. We need your help. Please help us defend the city.
string_id message = new string_id (c_stringFile, "s_14");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: I will, it is the least I can do.
boolean hasResponse0 = false;
if (tusken_invasion_instance_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_15");
utils.setScriptVar (player, "conversation.tusken_invasion_instance.branchId", 2);
npcSpeak (player, message);
npcSetConversationResponses (player, responses);
}
else
{
utils.removeScriptVar (player, "conversation.tusken_invasion_instance.branchId");
npcEndConversationWithMessage (player, message);
}
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
int tusken_invasion_instance_handleBranch2 (obj_id player, obj_id npc, string_id response)
{
//-- [BRANCH NOTE]
//-- NPC: What!? This is not good. We need your help. Please help us defend the city.
//-- [RESPONSE NOTE]
//-- PLAYER: I will, it is the least I can do.
if (response == "s_15")
{
//-- [NOTE]
if (tusken_invasion_instance_condition__defaultCondition (player, npc))
{
tusken_invasion_instance_action_sendToInstance (player, npc);
//-- NPC: Great! lets get going then.
string_id message = new string_id (c_stringFile, "s_16");
utils.removeScriptVar (player, "conversation.tusken_invasion_instance.branchId");
npcEndConversationWithMessage (player, message);
return SCRIPT_CONTINUE;
}
}
return SCRIPT_DEFAULT;
}
// ----------------------------------------------------------------------
// ======================================================================
// User Script Triggers
// ======================================================================
trigger OnInitialize ()
{
if ((!isTangible (self)) || (isPlayer (self)))
detachScript(self, "conversation.tusken_invasion_instance");
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnAttach ()
{
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnObjectMenuRequest (obj_id player, menu_info menuInfo)
{
int menu = menuInfo.addRootMenu (menu_info_types.CONVERSE_START, null);
menu_info_data menuInfoData = menuInfo.getMenuItemById (menu);
menuInfoData.setServerNotify (false);
setCondition (self, CONDITION_CONVERSABLE);
return SCRIPT_CONTINUE;
}
trigger OnIncapacitated (obj_id killer)
{
clearCondition (self, CONDITION_CONVERSABLE);
detachScript (self, "conversation.tusken_invasion_instance");
return SCRIPT_CONTINUE;
}
// ======================================================================
// Script Triggers
// ======================================================================
//-- This function should move to base_class.java
boolean npcStartConversation(obj_id player, obj_id npc, string convoName, string_id greetingId, prose_package greetingProse, string_id[] responses)
{
Object[] objects = new Object[responses.length];
System.arraycopy(responses, 0, objects, 0, responses.length);
return npcStartConversation(player, npc, convoName, greetingId, greetingProse, objects);
}
// ----------------------------------------------------------------------
trigger OnStartNpcConversation (obj_id player)
{
obj_id npc = self;
if (ai_lib.isInCombat (npc) || ai_lib.isInCombat (player))
return SCRIPT_OVERRIDE;
//-- [NOTE]
if (tusken_invasion_instance_condition_readyForInstance (player, npc))
{
//-- NPC: Yes, yes what is it?
string_id message = new string_id (c_stringFile, "s_4");
int numberOfResponses = 0;
boolean hasResponse = false;
//-- PLAYER: Srimaur sent me, he says the Tuskens are coming. They are going to attack the city.
boolean hasResponse0 = false;
if (tusken_invasion_instance_condition__defaultCondition (player, npc))
{
++numberOfResponses;
hasResponse = true;
hasResponse0 = true;
}
if (hasResponse)
{
int responseIndex = 0;
string_id responses [] = new string_id [numberOfResponses];
if (hasResponse0)
responses [responseIndex++] = new string_id (c_stringFile, "s_13");
utils.setScriptVar (player, "conversation.tusken_invasion_instance.branchId", 1);
npcStartConversation (player, npc, "tusken_invasion_instance", message, responses);
}
else
{
chat.chat (npc, player, message);
}
return SCRIPT_CONTINUE;
}
//-- [NOTE]
if (tusken_invasion_instance_condition__defaultCondition (player, npc))
{
//-- NPC: I am a very busy man, please come back when you have something important to say.
string_id message = new string_id (c_stringFile, "s_12");
chat.chat (npc, player, message);
return SCRIPT_CONTINUE;
}
chat.chat (npc, "Error: All conditions for OnStartNpcConversation were false.");
return SCRIPT_CONTINUE;
}
// ----------------------------------------------------------------------
trigger OnNpcConversationResponse (string conversationId, obj_id player, string_id response)
{
if (conversationId != "tusken_invasion_instance")
return SCRIPT_CONTINUE;
obj_id npc = self;
int branchId = utils.getIntScriptVar (player, "conversation.tusken_invasion_instance.branchId");
if (branchId == 1 && tusken_invasion_instance_handleBranch1 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
if (branchId == 2 && tusken_invasion_instance_handleBranch2 (player, npc, response) == SCRIPT_CONTINUE)
return SCRIPT_CONTINUE;
chat.chat (npc, "Error: Fell through all branches and responses for OnNpcConversationResponse.");
utils.removeScriptVar (player, "conversation.tusken_invasion_instance.branchId");
return SCRIPT_CONTINUE;
}
// ======================================================================